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glx: Call __glXInitVertexArrayState() with a usable gc.
For each indirect context the indirect vertex array state must be initialised
by __glXInitVertexArrayState in indirect_vertex_array.c. As noted in the
routine header it requires that the glx context has been setup prior to the
call, in order to test the server version and extensions.
Currently __glXInitVertexArrayState is called from indirect_bind_context in
indirect_glx.c, as follows:
state = gc->client_state_private;
if (state->array_state == NULL) {
glGetString(GL_EXTENSIONS);
glGetString(GL_VERSION);
__glXInitVertexArrayState(gc);
}
But, the gc context is not yet usable at this stage, so the server queries
fail, and __glXInitVertexArrayState is called without the server version and
extension information it needs. This breaks multi-texturing as
glXInitVertexArrayState doesn't get GL_MAX_TEXTURE_UNITS. It probably also
breaks setup of other arrays: fog, secondary colour, vertex attributes.
To fix this I have moved the call to __glXInitVertexArrayState to the end of
MakeContextCurrent in glxcurrent.c, where the glx context is usable.
Fixes a regression caused by commit 4fbdde889c. Fixes ARB_vertex_program
usage in the arbvparray Mesa demo when run with indirect GLX and also
the tex-skipped-unit piglit test when run with indirect GLX.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61907
This commit is contained in:
parent
64ac4aef27
commit
d57c85c1bf
2 changed files with 12 additions and 8 deletions
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@ -252,6 +252,18 @@ MakeContextCurrent(Display * dpy, GLXDrawable draw,
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__glXUnlock();
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/* The indirect vertex array state must to be initialised after we
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* have setup the context, as it needs to query server attributes.
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*/
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if (gc && !gc->isDirect) {
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__GLXattribute *state = gc->client_state_private;
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if (state && state->array_state == NULL) {
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glGetString(GL_EXTENSIONS);
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glGetString(GL_VERSION);
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__glXInitVertexArrayState(gc);
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}
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}
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return GL_TRUE;
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}
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@ -131,7 +131,6 @@ indirect_bind_context(struct glx_context *gc, struct glx_context *old,
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GLXDrawable draw, GLXDrawable read)
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{
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GLXContextTag tag;
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__GLXattribute *state;
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Display *dpy = gc->psc->dpy;
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int opcode = __glXSetupForCommand(dpy);
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Bool sent;
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@ -150,13 +149,6 @@ indirect_bind_context(struct glx_context *gc, struct glx_context *old,
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IndirectAPI = __glXNewIndirectAPI();
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_glapi_set_dispatch(IndirectAPI);
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state = gc->client_state_private;
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if (state->array_state == NULL) {
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glGetString(GL_EXTENSIONS);
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glGetString(GL_VERSION);
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__glXInitVertexArrayState(gc);
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}
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return !sent;
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}
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