glx: Perform check for valid fbconfig against proper X-Screen.

Commit cf804b4455
('glx: fix crash with bad fbconfig') introduced a check
in glXCreateNewContext() if the given config is a valid
fbconfig.

Unfortunately the check always checks the given config against
the fbconfigs of the DefaultScreen(dpy), instead of the
actual X-Screen specified in the config config->screen.

This leads to failure whenever a GL context is created
on a non-DefaultScreen(dpy), e.g., on X-Screen 1 of
a multi-x-screen setup, where the default screen is
typically 0.

Fix this by using config->screen instead of DefaultScreen(dpy).

Tested to fix context creation failure on a dual-x-screen setup.

Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This commit is contained in:
Mario Kleiner 2016-10-11 20:42:03 +02:00 committed by Emil Velikov
parent a42c22fdbf
commit 0c94ed0987

View file

@ -1626,7 +1626,6 @@ glXCreateNewContext(Display * dpy, GLXFBConfig fbconfig,
int renderType, GLXContext shareList, Bool allowDirect)
{
struct glx_config *config = (struct glx_config *) fbconfig;
int screen = DefaultScreen(dpy);
struct glx_config **config_list;
int list_size;
unsigned i;
@ -1637,7 +1636,7 @@ glXCreateNewContext(Display * dpy, GLXFBConfig fbconfig,
}
config_list = (struct glx_config **)
glXGetFBConfigs(dpy, screen, &list_size);
glXGetFBConfigs(dpy, config->screen, &list_size);
for (i = 0; i < list_size; i++) {
if (config_list[i] == config)