Commit graph

67994 commits

Author SHA1 Message Date
Matt Turner
942b56ad05 nir: Remove unused has_indirect variable.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-02-10 17:48:16 -08:00
Matt Turner
fff0b2eab5 i965/vec4: Emit MADs from (x + abs(y * z)).
Same as commit 3654b6d4 to the fs backend.

total instructions in shared programs: 5945788 -> 5945787 (-0.00%)
instructions in affected programs:     36 -> 35 (-2.78%)
helped:                                1

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-02-10 17:48:15 -08:00
Matt Turner
3d581f9996 i965/vec4: Emit MADs from (x + -(y * z)).
Same as commit c4fab711 to the fs backend.

total instructions in shared programs: 5945998 -> 5945788 (-0.00%)
instructions in affected programs:     74665 -> 74455 (-0.28%)
helped:                                399
HURT:                                  180

It hurts some programs because we make no attempts in the vec4 backend
to avoid MADs if they have constant (or vector uniform) arguments.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-02-10 17:47:37 -08:00
Neil Roberts
5b29b2922a i965/skl: Implement WaDisable1DDepthStencil
Skylake+ doesn't support setting a depth buffer to a 1D surface but it
does allow pretending it's a 2D texture with a height of 1 instead.

This fixes the GL_DEPTH_COMPONENT_* tests of the copyteximage piglit
test (and also seems to avoid a subsequent GPU hang).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89037
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-02-10 18:00:21 +00:00
Francisco Jerez
1b224290fb i965/gen7-8: Implement glMemoryBarrier().
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-02-10 19:09:25 +02:00
Francisco Jerez
46b03d5400 i965: Generalize the update_null_renderbuffer_surface vtbl hook to non-renderbuffers.
Null surfaces are going to be useful to have something to point
unbound image units to, as the ARB_shader_image_load_store extension
requires us to behave deterministically in cases where some shader
tries to access an unbound image unit: Invalid stores and atomics are
supposed to be discarded and invalid loads are supposed to return
zero, which is precisely what the null surface does.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-02-10 19:09:25 +02:00
Francisco Jerez
342b7ce7d4 i965: Allocate binding table space for shader images.
v2: Bump the number of supported image uniforms to 32 (Ken).

Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-02-10 19:09:25 +02:00
Francisco Jerez
36a17f0f99 i965: Don't tile 1D miptrees.
It doesn't really improve locality of texture fetches, quite the
opposite it's a waste of memory bandwidth and space due to tile
alignment.

v2: Check mt->logical_height0 instead of mt->target (Ken).  Add short
    comment explaining why they shouldn't be tiled.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-02-10 19:09:25 +02:00
Francisco Jerez
b40bcd24e0 i965/vec4: Don't set any dependency control bits for F32TO16 on Gen8.
It's expanded to several instructions.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-02-10 19:09:25 +02:00
Francisco Jerez
aef83957e1 i965: Handle negated unsigned immediate values in constant propagation.
Negation of UD/UW sources behaves the same as for D/W sources, taking
the two's complement of the source, except for bitwise logical
operations on Gen8 and up which take the one's complement.  Fixes
crash in a GLSL shader with subtraction of two unsigned values.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-02-10 19:09:25 +02:00
Francisco Jerez
64fde7b31c i965/vec4: Take into account non-zero reg_offset during register allocation.
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-02-10 19:09:25 +02:00
Francisco Jerez
78e9043475 i965/vec4: Add register classes up to MAX_VGRF_SIZE.
In preparation for some send from GRF instructions that will require
larger payloads.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-02-10 19:09:25 +02:00
Francisco Jerez
530445330b i965/vec4: Init mlen for several send from GRF instructions.
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-02-10 19:09:25 +02:00
Francisco Jerez
5f878d1b47 i965/vec4: Don't infer MRF dependencies for send from GRF instructions.
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-02-10 19:09:24 +02:00
Francisco Jerez
de666fc102 i965/vec4: Fix the scheduler to take into account reads and writes of multiple registers.
v2: Avoid nested ternary operators in vec4_instruction::regs_read(). (Matt)

Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-02-10 19:09:24 +02:00
Francisco Jerez
8ad486077e i965/vec4: Make vec4_visitor::implied_mrf_writes() return zero for sends from GRF.
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-02-10 19:09:24 +02:00
Francisco Jerez
16b9112574 i965/vec4: Pass dst register to the vec4_instruction constructor.
So regs_written gets initialized with a sensible value.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-02-10 19:09:24 +02:00
Francisco Jerez
0c902a8f78 i965/vec4: Initialize vec4_instruction::predicate and ::predicate_inverse.
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-02-10 19:09:24 +02:00
Francisco Jerez
388b136e67 i965/vec4: Implement equals() method for dst_reg too.
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-02-10 19:09:24 +02:00
Francisco Jerez
3df2cb2f86 i965/fs: Fix fs_inst::regs_written calculation for instructions with scalar dst.
Scalar registers are required to have zero stride, fix the
regs_written calculation not to assume that the instruction writes
zero registers in that case.

v2: Rename CEILING() to DIV_ROUND_UP(). (Matt, Ken)

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-02-10 16:05:51 +02:00
Francisco Jerez
f2668f9f21 i965/fs: Fix stack allocation of fs_inst and stop stealing src array provided on construction.
Using 'ralloc*(this, ...)' is wrong if the object has automatic
storage or was allocated through any other means.  Use normal dynamic
memory instead.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-02-10 16:05:51 +02:00
Francisco Jerez
c472793a2a i965/fs: Remove duplicate include of brw_shader.h
The second one was inside an extern "C" block, luckily it was being
discarded by the preprocessor.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-02-10 16:05:51 +02:00
Francisco Jerez
dfe957c02b i965: Move up fs_inst::flag_subreg to backend_instruction.
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-02-10 16:05:51 +02:00
Francisco Jerez
639696aa05 i965: Move up fs_inst::regs_written to backend_instruction.
It will also be useful in the VEC4 back-end.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-02-10 16:05:51 +02:00
Francisco Jerez
4ed52e8bc4 i965/vec4: Remove dependency of vec4_instruction on the visitor class.
The only reason why you need a vec4_visitor to construct a
vec4_instruction is to initialize vec4_instruction::ir and
::annotation.  Instead set them from vec4_visitor::emit() just like
fs_visitor does.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-02-10 16:05:50 +02:00
Francisco Jerez
a3ee6c7d19 i965/fs: Remove dependency of fs_inst on the visitor class.
The fs_visitor argument of fs_inst::regs_read() wasn't used at all.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-02-10 16:05:50 +02:00
Francisco Jerez
bfbb0e84e1 i965: Move IR object definitions to separate header files.
One should be able to manipulate i965 IR without pulling the whole
FS/VEC4 visitor classes -- Optimization passes and other
transformations would ideally be visitor-agnostic.  Among other issues
this avoids a circular dependency between the header file where such
visitor-agnostic code will be defined and the main FS/VEC4 header
where both IR (layer below) and visitor (layer above) happen to be
defined.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-02-10 16:05:50 +02:00
Francisco Jerez
447879eb88 i965: Factor out virtual GRF allocation to a separate object.
Right now virtual GRF book-keeping and allocation is performed in each
visitor class separately (among other hundred different things),
leading to duplicated logic in each visitor and preventing layering as
it forces any code that manipulates i965 IR and needs to allocate
virtual registers to depend on the specific visitor that happens to be
used to translate from GLSL IR.

v2: Use realloc()/free() to allocate VGRF book-keeping arrays (Connor).

Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-02-10 16:05:47 +02:00
Francisco Jerez
e6146e6f14 glsl: Forbid calling the constructor of any opaque type.
The spec doesn't define any opaque type constructors.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-02-10 15:49:43 +02:00
Francisco Jerez
c4111dfa0a glsl: Return correct number of coordinate components for cubemap array images.
Cubemap array images are unlike cubemap array samplers in that they don't need
an additional coordinate to index individual cubemaps in the array, instead
they behave like a 2D array of 6n layers, with n the number of cubemaps in the
array.  Take this exception into account.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-02-10 15:49:43 +02:00
Francisco Jerez
fcc2fd53df mesa: Bump MAX_IMAGE_UNIFORMS to 32.
So the i965 driver can expose 32 image uniforms per shader stage.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-02-10 15:37:56 +02:00
Francisco Jerez
818585b9f9 mesa: Rename the CEILING() macro to DIV_ROUND_UP().
Some people have complained that code using the CEILING() macro is
difficult to understand because it's not immediately obvious what it
is supposed to do until you go and look up its definition.  Use a more
descriptive name that matches the similar utility macro in the Linux
kernel.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-02-10 15:37:47 +02:00
Tiziano Bacocco
1e02f2badf nv50,nvc0: Mark PIPE_QUERY_TIMESTAMP_DISJOINT as ready immediately
Without this when an application issues that query, it would try to
wait the result from the gpu, and since no query has been actually
issued, it will wait forever.

Signed-off-by: Tiziano Bacocco <tizbac2@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-02-10 08:02:17 -05:00
Roy Spliet
09ee907266 nv50/ir: Fold IMM into MAD
Add a specific optimisation pass for NV50 to check whether SRC0 or SRC1 is
a MOV dst, IMM. If so: fold the IMM in and try to drop the MOV. Must be
done post-RA because it requires that SDST == SSRC2.

V2: improve readability and add comments to clarify decisions
V3: Remove redundant code... compiler already attempts to put the IMM in
SSRC1

Signed-off-by: Roy Spliet <rspliet@eclipso.eu>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-02-10 08:02:13 -05:00
Roy Spliet
3dc39d0bca nv50/ir: Add emit support for MAD IMM format
But don't enable generation of it in the opProperties, because we can't
guarantee the SDST==SRC2 constraint until after register assignment. We'll
add a post-RA folding pass to utilise this.

Signed-off-by: Roy Spliet <rspliet@eclipso.eu>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-02-10 08:02:02 -05:00
Roy Spliet
fb63df2215 nv50/ir: Add support for MAD 4-byte opcode
Add emission rules for negative and saturate flags for MAD 4-byte opcodes,
and get rid of some of the constraints. Obviously tested with a wide variety
of shaders.

V2: Document MAD as supported short form
V3: Split up IMM from short-form modifiers

Signed-off-by: Roy Spliet <rspliet@eclipso.eu>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-02-10 08:01:46 -05:00
Ilia Mirkin
354206f407 nv50/ir: change the way float face is returned
The old way made it impossible for the optimizer to reason about what
was going on. The new way is the same number of instructions (the neg
gets folded into the cvt) but enables the optimizer to be cleverer if
comparing to a constant (most common case). [The optimizer is presently
not sufficiently clever to work this out, but it could relatively easily
be made to be. The old way would have required significant complexity to
work out.]

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-02-10 08:01:46 -05:00
Kenneth Graunke
480ee1f0b4 nir: Mark nir_print_instr's instr pointer as const.
Printing instructions doesn't modify them, so we can mark the parameter
const.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-02-10 03:37:55 -08:00
Kenneth Graunke
08a06b6b89 i965: Fix integer border color on Haswell.
+82 Piglits - 100% of border color tests now pass on Haswell.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: mesa-stable@lists.freedesktop.org
2015-02-09 13:18:58 -08:00
Kenneth Graunke
e1e73443c5 i965: Use a gl_color_union for sampler border color.
This should have no effect, but will make it easier to implement other
bug fixes.

v2: Eliminate "unsigned one" local; just use the value where necessary.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
2015-02-09 13:18:58 -08:00
Kenneth Graunke
8cb18760cc i965: Override swizzles for integer luminance formats.
The hardware's integer luminance formats are completely unusable;
currently we fall back to RGBA.  This means we need to override
the texture swizzle to obtain the XXX1 values expected for luminance
formats.

Fixes spec/EXT_texture_integer/texwrap formats bordercolor [swizzled]
on Broadwell - 100% of border color tests now pass on Broadwell.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: mesa-stable@lists.freedesktop.org
2015-02-09 13:18:54 -08:00
Carl Worth
b16de0b713 util/u_atomic: Add new macro p_atomic_add
This provides for atomic addition, which will be used by an upcoming
shader-cache patch. A simple test is added to "make check" as well.

Note: The various O/S functions differ on whether they return the
original value or the value after the addition, so I did not provide
an add_return() macro which would be sensitive to that difference.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
2015-02-09 10:47:44 -08:00
Jason Ekstrand
345e8cc849 util/hash_table: Try to hit a double-insertion bug in the collision test
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-02-07 17:01:05 -08:00
Jason Ekstrand
623c3a858d util/set: Do a full search when adding new items
Previously, the set_insert function would bail early if it found a deleted
slot that it could re-use.  However, this is a problem if the key being
inserted is already in the set but further down the list.  If this happens,
the element ends up getting inserted in the set twice.  This commit makes
it so that we walk over all of the possible entries for the given key and
then, if we don't find the key, place it in the available free entry we
found.

Reviewed-by: Eric Anholt <eric@anholt.net>
2015-02-07 17:01:05 -08:00
Jason Ekstrand
c9287e797b util/hash_table: Do a full search when adding new items
Previously, the hash_table_insert function would bail early if it found a
deleted slot that it could re-use.  However, this is a problem if the key
being inserted is already in the hash table but further down the list.  If
this happens, the element ends up getting inserted in the hash table twice.
This commit makes it so that we walk over all of the possible entries for
the given key and then, if we don't find the key, place it in the available
free entry we found.

Reviewed-by: Eric Anholt <eric@anholt.net>
2015-02-07 17:01:05 -08:00
James Legg
1581e12aba mesa: Make renderbuffer FBO attachments not layered
For framebuffer completeness checks, consider renderbuffers as not
layered. Previously, they would have counted as layered if a layered
textured had previously been bound to the same attachment point. This
could cause framebuffer completeness checks to incorrectly fail with
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, even if no layered attachments
were present.

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89026
2015-02-08 13:54:15 +13:00
Emil Velikov
49299ef6fa Post-branch version bump to 10.6.0-devel, add release notes template
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-02-07 19:12:20 +00:00
Brian Paul
d1e21325cf gallium/hud: also try R8_UNORM format for font texture
Convert the code to try formats from an array rather than a bunch
of if/else cases.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2015-02-07 11:03:37 -07:00
Brian Paul
6447e9dbfa gallium/hud: flush stdout in print_help(), for Windows
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2015-02-07 11:03:37 -07:00
Ben Widawsky
7ea1e37497 i965: Add more stringent blitter assertions
Blits to or from a y-tiled surface must always be a multiple of the tile size.
From page 16 of the HSW PRM
(https://01.org/linuxgraphics/sites/default/files/documentation/intel-gfx-prm-osrc-hsw-memory-views.pdf#16)
"The pitch of a tiled enclosing region must be an integral number of tile
widths"

Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-02-07 08:08:59 -08:00