mesa: Bump MAX_IMAGE_UNIFORMS to 32.

So the i965 driver can expose 32 image uniforms per shader stage.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Francisco Jerez 2015-02-09 18:31:03 +02:00
parent 818585b9f9
commit fcc2fd53df

View file

@ -178,7 +178,7 @@
#define MAX_COMBINED_ATOMIC_BUFFERS (MAX_UNIFORM_BUFFERS * 6)
/* Size of an atomic counter in bytes according to ARB_shader_atomic_counters */
#define ATOMIC_COUNTER_SIZE 4
#define MAX_IMAGE_UNIFORMS 16
#define MAX_IMAGE_UNIFORMS 32
/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
#define MAX_IMAGE_UNITS (MAX_IMAGE_UNIFORMS * 6)
/*@}*/