Commit graph

55177 commits

Author SHA1 Message Date
Ian Romanick
93613693ad mesa: NULL check the pointer before trying to dereference it
Duh.

Fixes issues identified by Klocwork analysis:

    Pointer 'table' returned from call to function 'calloc' at line 115
    may be NULL and will be dereferenced at line 117.

and

    Suspicious dereference of pointer 'table' before NULL check at line
    119.

NOTE: This is a candidate for the stable branches.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 2cc0b3294a)
2013-05-10 16:41:30 -07:00
Dave Airlie
377213b3ee st/mesa: fix UBO offsets.
Reported and tested by degasus on #radeon.

Note: This is a candidate for the 9.1 branch

Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit cb12bf7606)
2013-05-10 16:41:30 -07:00
Ralf Jung
d1b4165fcf egl/x11: Fix initialisation of swap_interval
The EGLConfig attributes EGL_MIN/MAX_SWAP_INTERVAL were incorrectly set to
0 and 0. This prevented clients from setting the swap interval to a
reasonable value, like 1 or 2.

Swap interval worked correctly in Mesa 9.0. The commit below introduced
the bug.

    commit 7e9bd2b2ed
    Author: Eric Anholt <eric@anholt.net>
    Date:   Tue Sep 25 14:05:30 2012 -0700
	egl: Add support for driconf control of swapinterval.

Note: This is a candidate for the 9.1 branch.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=63078
[chadv: Wrote commit message]
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 3998f8c6b5)
2013-05-10 16:41:30 -07:00
Eric Anholt
04d7b718c6 i965/gen6: Reduce updates of transform feedback offsets with HW contexts.
The software-tracked transform feedback offsets (svbi_0_starting_index)
are incorrect in the presence of primitive restart, so we were actually
updating it with a bogus value if the batch wrapped and we emitted the
packet again during a single transform feedback.  By reducing state
emission, we avoid the bug.

Fixes piglit OpenGL 3.1/primitive-restart-xfb flush
Reviewed-by: Paul Berry <stereotype441@gmail.com>
NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit 007a88ed24)
2013-05-10 16:41:30 -07:00
Eric Anholt
d47e7a76a3 i965/gen7: Skip resetting SOL offsets at batch start with HW contexts.
The software-tracked transform feedback offsets (svbi_0_starting_index)
are incorrect in the presence of primitive restart, so we can't reliably
compute offsets for our buffer pointers after a batch flush.  Thanks to HW
contexts, our transform feedback offsets are now saved, so we can just
keep using the ones from before the batch wrap.

Fixes piglit OpenGL 3.1/primitive-restart-xfb flush
Reviewed-by: Paul Berry <stereotype441@gmail.com>
NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit 62a18da341)
2013-05-10 16:41:29 -07:00
Marek Olšák
4ae5638864 mesa: fix glGet queries depending on derived framebuffer state (v2)
"ctx->DrawBuffer->Visual" might be invalid if (NewState &_NEW_BUFFERS) != 0.

v2: also fix:
    - RGBA_INTEGER_MODE_EXT
    - RGBA_FLOAT_MODE_ARB (also check API support)
    - FRAMEBUFFER_SRGB_CAPABLE_EXT

NOTE: This is a candidate for stable branches.

Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit b6475f9437)
2013-05-10 16:41:29 -07:00
Paul Berry
7c6d62a670 glsl/linker: Reduce scope of non-flat integer varying fix.
In the mailing list discussion of "glsl/linker: fix varying packing
for non-flat integer varyings." (commit 7862bde), we concluded that
since the bug only applies to integral variables, it is safer to just
apply the bug fix to integer varyings.  I forgot to make the change
before pushing the patch upstream.  (Note: we aren't aware of any bugs
in commit 7862bde; it just seems wise to be on the safe side).

This patch makes the change.  Assuming commit 7862bde gets
cherry-picked back to 9.1, this commit should be cherry-picked too.

NOTE: This is a candidate for the 9.1 release branch.
(cherry picked from commit 5306af2113)
2013-05-10 16:41:29 -07:00
Paul Berry
6e0960e726 glsl/linker: Adapt flat varying handling in preparation for geometry shaders.
When a varying is consumed by transform feedback, but is not used by
the fragment shader, assign_varying_locations() sets its interpolation
type to "flat" in order to ensure that lower_packed_varyings never has
to deal with non-flat integral varyings (the GLSL spec doesn't require
integral vertex outputs to be flat if they aren't consumed by the
fragment shader).

A similar situation will arise when geometry shader support is added,
since the GLSL spec only requires integral vertex shader outputs to be
flat when they are consumed by the fragment shader.  This patch
modifies the linker to handle this situation too.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 32d2b2aa2c)
2013-05-10 16:41:29 -07:00
Paul Berry
0b2fa0eec6 glsl: Document lower_packed_varyings' "flat" requirement with an assert.
To minimize the variety of type conversions that lower_packed_varyings
needs to perform, it assumes that integral varyings are always
qualified as "flat".  link_varyings.cpp takes care of ensuring that
this is the case (even in the circumstances where GLSL doesn't require
it).

This patch documents the assumption with an assertion, for ease in
future debugging.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 8687c40c2d)
2013-05-10 16:41:29 -07:00
Paul Berry
bd8d257ef3 glsl/linker: fix varying packing for non-flat integer varyings.
Commit dfb57e7 (glsl: Fix error checking on "flat" keyword to match
GLSL ES 3.00, GLSL 1.50) relaxed the rules for integral varyings: they
only need to be declared as "flat" if they are a fragment shader
inputs.  This allowed for the possibility of a vertex shader output
being a non-flat integer, provided that it was not matched to a
fragment shader input.  A non-contrived situation where this might
arise is if a vertex shader generates some integral outputs which are
consumed by tranform feedback, but not by the fragment shader.

Unfortunately, lower_packed_varyings assumes that *all* integral
varyings are flat, regardless of whether they are consumed by the
fragment shader.  As a result, attempting to create a non-flat
integral vertex output of a size that required packing (i.e. a size
other than ivec4 or uvec4) would cause an assertion failure in
lower_packed_varyings.

This patch prevents the assertion failure by forcing vertex shader
outputs to be "flat" whenever they are not consumed by the fragment
shader.  This should have no effect on rendering since the "flat"
keyword only affects the behaviour of fragment shader inputs.

Fixes piglit test "spec/EXT_transform_feedback/nonflat-integral".

NOTE: This is a candidate for the 9.1 release branch.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 7862bde8af)
2013-05-10 16:41:29 -07:00
Chris Forbes
509054eb25 mesa: don't memcmp() off the end of a cache key.
Reported-by: `per` in #intel-gfx

The size of the cache key varies, so store the actual size as well as
the key blob itself, rather than just assuming it's the same as the size
passed in.

NOTE: This is a candidate for stable branches.

V2: Don't leave silly holes in structure; use unsigned instead of GLuint.
V3: Fix missing case for `last` match.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
(cherry picked from commit c4629ad3f9)
2013-05-10 16:41:29 -07:00
Brian Paul
df4e6650e3 gallium/u_blitter: fix is_blit_generic_supported() stencil checking
Don't check if there's sampler support for stencil if we're not
going to actually blit/copy stencil values.  Fixes the case where
we mistakenly said we can't support a blit of depth values from
S8Z24 to X8Z24.

Also, rename the is_stencil variable to dst_has_stencil to improve
readability.

NOTE: This is a candidate for the stable branches.

Reviewed-by: Marek Olšák <maraeo@gmail.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit de99b6d117)
2013-05-10 16:41:29 -07:00
Alexander Monakov
cc53944c26 Honor GLX_DONT_CARE in MATCH_MASK
NOTE: This is a candidate for stable branches.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=47478
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=62999
Bugzilla: http://bugs.winehq.org/show_bug.cgi?id=26763
(cherry picked from commit 9cda356004)
2013-05-10 16:41:29 -07:00
Kenneth Graunke
acc3561cca i965: Fix stencil write enable flag in 3DSTATE_DEPTH_BUFFER on Gen7+.
ctx->Stencil.WriteMask is a statically sized array of 3 elements.
Checking it against 0 actually is a NULL check, and can never fail,
which meant that we always said stencil writes were enabled.

Use the new core Mesa derived state flag to fix this.

NOTE: This is a candidate for stable branches.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
(cherry picked from commit 01bd29d681)
2013-05-10 16:41:28 -07:00
Paul Berry
671e4e6b9e i965: Reduce code duplication in handling of depth, stencil, and HiZ.
This patch consolidates duplicate code in the brw_depthbuffer and
gen7_depthbuffer state atoms.  Previously, these state atoms contained
5 chunks of code for emitting the _3DSTATE_DEPTH_BUFFER packet (3 for
Gen4-6 and 2 for Gen7).  Also a lot of logic for determining the
appropriate buffer setup was duplicated between the Gen4-6 and Gen7
functions.

This refactor splits the code into three separate functions:
brw_emit_depthbuffer(), which determines the appropriate buffer setup
in a mostly generation-independent way, brw_emit_depth_stencil_hiz(),
which emits the appropriate state packets for Gen4-6, and
gen7_emit_depth_stencil_hiz(), which emits the appropriate state
packets for Gen7.

Tested using Piglit on Gen5-7 (no regressions).

v2: Re-word some comments.  Fix an assertion that incorrectly
prohibited packed depth/stencil formats on Gen6 (these are allowed
provided that HiZ is disabled).

Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 41e4bccc75)
2013-05-10 16:41:28 -07:00
Kenneth Graunke
ae79402dba mesa: Add new ctx->Stencil._WriteEnabled derived state flag.
i965 needs to know whether stencil writes are enabled in several places,
and gets the test wrong sometimes.  While we could create a function to
compute this, it seems generally useful enough to warrant a new piece of
derived state.  Also, all the plumbing is already in place.

NOTE: This is a candidate for stable branches.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
(cherry picked from commit 1e3235d36e)
2013-05-10 16:41:28 -07:00
Marek Olšák
2708dc5e88 radeonsi: add more cases for copying unsupported formats to resource_copy_region
Ported from r600g commit:

8891b2f9c9

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>

NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit ff01e0db0e)
2013-05-10 16:41:28 -07:00
Paul Berry
c5a1eabaf2 glsl: Fix array indexing when constant folding built-in functions.
Mesa constant-folds built-in functions by using a miniature GLSL
interpreter (see
ir_function_signature::constant_expression_evaluate_expression_list()).
This interpreter had a bug in its handling of array indexing, which
caused expressions like "m[i][j]" (where m is a matrix) to be handled
incorrectly.  Specifically, it incorrectly treated j as indexing into
the whole matrix (rather than indexing just into the vector m[i]); as
a result the offset computed for m[i] was lost and m[i][j] was treated
as m[j][0].

Fixes piglit tests inverse-mat[234].{vert,frag}.

NOTE: This is a candidate for the 9.1 and 9.0 branches.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=57436
(cherry picked from commit 7d4f1e6467)
2013-05-10 16:41:28 -07:00
Michel Dänzer
7c6472410a radeonsi: Handle arbitrary 2-byte formats in resource_copy_region
Fixes mplayer -vo vdpau OSD.

NOTE: This is a candidate for the 9.1 branch.

Reported-by: Igor Vagulin <igor.vagulin@gmail.com>

Reviewed-by: Christian König <christian.koenig@amd.com>
Tested-by: Christian König <christian.koenig@amd.com>
(cherry picked from commit c6efb4870b)
2013-05-10 16:41:28 -07:00
Maarten Lankhorst
09f5ee9918 nvc0: Fix fd leak in nvc0_create_decoder
NOTE: This is a candidate for the 9.0 and 9.1 branches.

Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
(cherry picked from commit 6d20c646d6)
2013-05-10 16:41:28 -07:00
Aras Pranckevicius
46ac963a23 GLSL: fix lower_jumps to report progress properly
A fix for lower_jumps progress reporting, very much like similar in
c1e591eed.

NOTE: This is a candidate for stable branches.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit b2eee0869f)
2013-05-10 16:41:28 -07:00
Eric Anholt
ee561e0927 i965/fs: Clean up the setup of gen4 simd16 message destinations.
I think this makes it much more obvious what's going on here.

NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 8edc7cbe64)
2013-05-10 16:41:28 -07:00
Eric Anholt
724269bb32 i965/fs: Do CSE on gen7's varying-index pull constant loads.
This is our first CSE on a regs_written() > 1 instruction, so it takes a
bit of extra fixup.  Reduces the number of loads on kwin's Lanczos shader
from 12 to 2.

v2: Fix compiler warning (false positive on possibly-uninitialized variable)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61554
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit 9f43b84928)
2013-05-10 16:41:27 -07:00
Eric Anholt
f523c0fb21 i965/fs: Avoid inappropriate optimization with regs_written > 1.
Right now we don't have anything with regs_written() > 1 and !inst->mlen,
but that's about to change.

NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit bc0e1591f6)
2013-05-10 15:40:28 -07:00
Eric Anholt
52bf09d52c i965: Make the constant surface interface take a normal byte size.
This puts the rounding-up logic into the function itself instead of all
the callers having to manage it.  Also drop an "unused" comment in gen4,
as the stride *is* used for texbos (and will be for uniforms soon).

NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 2f41a60145)
2013-05-10 13:43:11 -07:00
Eric Anholt
7f2a65d896 i965/fs: Move varying uniform offset compuation into the helper func.
I'm going to want to change the math for gen7 using sampler LD
instructions in a way that gets CSE to occur like we'd hope.

NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 8c694dfe64)
2013-05-10 13:43:11 -07:00
Eric Anholt
d61b1fdad6 i965/fs: Remove creation of a MOV instruction that's never used.
We weren't inserting it into the list, so it did nothing.  This line was
replaced by the MOV/MUL block above.

NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 59e858861c)
2013-05-10 13:43:11 -07:00
Haixia Shi
627e2669ab ACTIVE_UNIFORM_MAX_LENGTH should include 3 extra characters for arrays.
If the active uniform is an array, then the length of the uniform name should
include the three extra characters for the "[0]" suffix, which is required by
the GL 4.2 spec to be appended to the uniform name in glGetActiveUniform().

This avoids the situation where the output buffer does not have enough space
to hold the "[0]" suffix, resulting in an incomplete array specification like
"foobar[0".

NOTE: This is a candidate for the 9.1 branch.

Change-Id: I41e87ba347a7169eec8c575596cc3416adbe0728
Signed-off-by: Haixia Shi <hshi@chromium.org>
Reviewed-by: Stéphane Marchesin <marcheu@chromium.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit bc0cc2944f)
2013-05-10 13:43:11 -07:00
Brian Paul
44d35d70e3 mesa: remove platform checks around __builtin_ffs, __builtin_ffsll
Use the __builtin_ffs, __builtin_ffsll functions whenever we have GCC,
not just for specific platforms.  Fixes Solaris build.

Note: This is a candidate for the stable branches.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=62868
Signed-off-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit 95df2b2883)
2013-05-10 13:43:11 -07:00
Ian Romanick
f5887e4d3f mesa: Note that patch 0967c36 shouldn't actually get picked to the 9.1 branch
The code didn't apply cleanly due to a number of refactors, so a
different solution was needed.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2013-05-10 13:43:11 -07:00
Chris Forbes
34a4fc5989 i965/fs: Don't try to use bogus interpolation modes pre-Gen6.
Interpolation modes other than perspective-barycentric-pixel-center (and
their associated coefficients in the WM payload) only exist in Gen6 and
later.

Unfortunately, if a varying was declared as `centroid`, we would blindly
read the nonexistant values, and so produce all manner of bad behavior
-- texture swimming, snow, etc.

Fixes rendering in Counter-Strike Source and Team Fortress 2 on
Ironlake.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Tested-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 79f786f936)
2013-05-08 15:39:25 -07:00
Ian Romanick
f81eea3f1f docs: Add 9.1.2 release md5sums
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2013-04-30 15:25:57 -07:00
Ian Romanick
8c2981b8e0 docs: 9.1.2 release notes
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2013-04-30 15:18:53 -07:00
Ian Romanick
f9abbcacaa mesa: Bump version to 9.1.2
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2013-04-30 15:17:47 -07:00
Chris Forbes
251c87d884 i965/vs: Fix Gen4/5 VUE map inconsistency with gl_ClipVertex
This is roughly a backport of Eric's commit 0967c362.

We avoided assigning a slot in the VUE map for gl_ClipVertex, but left
the bit set in outputs_written, producing horrible confusion further
down the pipe.

Mostly fixes rendering in source games, and probably in Freespace 2 SCP.

No Piglit regressions on Ironlake.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>

V2: Mask out the bit, not its index. Strangely, the game still worked
with that wrong, but rendering of pretty much anything else was
completely trashed.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Tested-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-04-30 07:16:02 +12:00
Adam Jackson
3cff41c7e4 linux: Don't emit a .note.ABI-tag section anymore (#26663)
We don't support pre-2.6 kernels anyway - the install docs say 2.6.28
for DRI - and apparently this confuses ld.so's sorting when multiple
libGLs are installed.  Just remove it.

Note: this is a candidate for the stable branches.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Adam Jackson <ajax@redhat.com>
(cherry picked from commit 904b03824b)
2013-04-27 17:22:51 +10:00
Alex Deucher
e78b553195 r600g: disable hyperz by default on 9.1
There are too many cases were we end up with lockups.
Once we sort out the remaining issues on master, they
can be backported and hyperz can be re-enabled on 9.1

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2013-04-22 12:16:51 -04:00
Tom Stellard
f0440493c2 r300g: Fix bug in OMOD optimization
https://bugs.freedesktop.org/show_bug.cgi?id=60503

NOTE: This is a candidate for the stable branches.
(cherry picked from commit c6a86fb563)
2013-04-12 09:35:00 -07:00
Carl Worth
4f44146226 i965: Avoid segfault in gen6_upload_state
This fixes a bug introduced in commit 258453716f and
triggered whenever "rb" is NULL.

Fixes at least one cause bug #59445:

	[SNB/IVB/HSW Bisected]Oglc draw-buffers2(advanced.blending.none) segfault
	https://bugs.freedesktop.org/show_bug.cgi?id=59445

(Though segfaults are still possible in that test case, but they have been
present since before commit 258453716f which is what's being fixed here.)

Reviewed-by: Eric Anholt <eric@anholt.net>
[jordan.l.justen@intel.com: fixes Anomaly Warzone Earth crash at title screen]
Tested-by: Jordan Justen <jordan.l.justen@intel.com>
2013-04-10 19:48:56 -07:00
Ian Romanick
39bb794aba mesa: Note that patch dbf94d1 should't actually get picked to the 9.1 branch
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2013-04-08 15:01:07 -07:00
Ian Romanick
c18d48da41 glsl: Add missing bool case in glsl_type::get_scalar_type
Since the case was missing bec4->get_scalar_type() would return bvec4,
but vec4->get_scalar_type() would return float.

NOTE: This is a candidate for stable branches.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit c770faea0a)
2013-04-08 14:49:58 -07:00
Martin Andersson
830bc1cbe6 r600g: Use virtual address for PIPE_QUERY_SO* in r600_emit_query_end
Virtual address is used for PIPE_QUERY_SO* queries in
r600_emit_query_begin, but not in r600_emit_query_end.

This will trigger a GPU fault when one of those queries is
made and virtual address is enabled.

Note: this is a candidate for the 9.1 branch

Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 92855bcc95)
2013-04-08 14:49:53 -07:00
Eric Anholt
c589071fb2 mesa: Disable validate_ir_tree() on release builds.
Since half of ir_validate uses asserts() (the other using printf() then
abort()), there's not much use to calling it in a release build.  Cuts
6.3% of the startup time of TF2.

NOTE: This is a candidate for the stable branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 712bac1f41)
2013-04-08 14:49:48 -07:00
Marek Olšák
80092d8869 mesa: handle HALF_FLOAT like FLOAT in get_tex_rgba
NOTE: This is a candidate for the stable branches.

Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit b2a4573c14)
2013-04-08 14:49:44 -07:00
Matt Turner
c7720a24be mesa: Implement TEXTURE_IMMUTABLE_LEVELS for ES 3.0.
NOTE: This is a candidate for the 9.1 branch.
Fixes piglit's texture-immutable-levels test.
Reported-by: Marek Olšák <maraeo@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 12dc4be8a6)
2013-04-05 19:01:10 -07:00
Adam Jackson
82ac970d37 glx: Build with VISIBILITY_CFLAGS in automake
Note: This is a candidate for the stable branches.

Signed-off-by: Adam Jackson <ajax@redhat.com>
(cherry picked from commit 38aa8ec937)
2013-04-05 19:01:09 -07:00
Michel Dänzer
e0af764882 radeonsi: Emit pixel shader state even when only the vertex shader changed
Fixes random failures with piglit glsl-max-varyings.

NOTE: This is a candidate for the 9.1 branch.

Reviewed-by: Christian König <christian.koenig@amd.com>
(cherry picked from commit 032e5548b3)
2013-04-05 19:01:09 -07:00
Kenneth Graunke
0c5fa7ae0e i965: Don't use texture swizzling to force alpha to 1.0 if unnecessary.
Commit 33599433c7 began setting the texture swizzle mode to XYZ1 for
RED, RG, and RGB textures in order to force alpha to 1.0 in case we
actually stored the texture as RGBA.

This had a unforseen performance implication: the shader precompile
assumes that the texture swizzle mode will be XYZW for non-shadow
sampler types.  By setting it to XYZ1, this means every shader used with
a RED, RG, or RGB texture has to be recompiled.  This is a very common
case.

Unfortunately, there's no way to improve the precompile, since RGBA
textures still need XYZW, and there's no way to know by looking at
the shader source what texture formats might be used.

However, we only need to smash alpha to 1.0 if the texture's memory
format actually has alpha bits.  If not, the sampler already returns 1.0
for us without any special swizzling.  XRGB8888, for example, is a very
common case where this occurs.

This partially fixes a performance regression since commit 33599433c7.
More work is required to fully fix it in all cases.  This at least helps
Warsow.

NOTE: This is a candidate for the 9.1 branch.

Reviewed-by: Carl Worth <cworth@cworth.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit d86efc075e)
2013-04-05 19:01:09 -07:00
Maarten Lankhorst
725c671d61 radeon/llvm: Do not link against libgallium when building statically.
NOTE: This is a candidate for the 9.1 branch.

Tested-by: Vincent Lejeune <vljn@ovi.com>
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
(cherry picked from commit 7c3d8301af)
2013-04-05 19:01:09 -07:00
Andreas Boll
4205bd4b9b gallium/egl: fix out-of-tree build
Taken from downstream:
http://anonscm.debian.org/gitweb/?p=pkg-xorg/lib/mesa.git;a=blob;f=debian/patches/15-fix-oot-build.diff;h=7040999a22d3937d0578cfd85ee2c71d7dc614bb;hb=refs/heads/ubuntu%2B1

NOTE: This is a candidate for the 9.1 branch.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 182895c4e6)
2013-04-05 19:01:09 -07:00