ACTIVE_UNIFORM_MAX_LENGTH should include 3 extra characters for arrays.

If the active uniform is an array, then the length of the uniform name should
include the three extra characters for the "[0]" suffix, which is required by
the GL 4.2 spec to be appended to the uniform name in glGetActiveUniform().

This avoids the situation where the output buffer does not have enough space
to hold the "[0]" suffix, resulting in an incomplete array specification like
"foobar[0".

NOTE: This is a candidate for the 9.1 branch.

Change-Id: I41e87ba347a7169eec8c575596cc3416adbe0728
Signed-off-by: Haixia Shi <hshi@chromium.org>
Reviewed-by: Stéphane Marchesin <marcheu@chromium.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Haixia Shi 2013-04-01 13:24:55 -07:00 committed by Stéphane Marchesin
parent e2b40e253b
commit bc0cc2944f

View file

@ -518,9 +518,11 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *param
GLint max_len = 0;
for (i = 0; i < shProg->NumUserUniformStorage; i++) {
/* Add one for the terminating NUL character.
/* Add one for the terminating NUL character for a non-array, and
* 4 for the "[0]" and the NUL for an array.
*/
const GLint len = strlen(shProg->UniformStorage[i].name) + 1;
const GLint len = strlen(shProg->UniformStorage[i].name) + 1 +
((shProg->UniformStorage[i].array_elements != 0) ? 3 : 0);
if (len > max_len)
max_len = len;