i965: Fix an inconsistency inb the VUE map with gl_ClipVertex on gen4/5.

We are intentionally not allocating a slot for gl_ClipVertex.  But by
leaving the bit set in the slots_valid, the fragment shader's computation
of where varyings are in urb entry coming out of the SF would be off by
one.  Fixes rendering in Freespace 2 SCP, and improves rendering in TF2.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=62830
Tested-by: Joaquín Ignacio Aramendía <samsagax@gmail.com>
NOTE: This is a candidate for the 9.1 branch.
Reviewed-and-tested-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
This commit is contained in:
Eric Anholt 2013-03-29 00:26:07 -07:00
parent 9dd19575d3
commit 0967c362bf

View file

@ -63,6 +63,13 @@ brw_compute_vue_map(struct brw_context *brw, struct brw_vs_compile *c,
{
const struct intel_context *intel = &brw->intel;
struct brw_vue_map *vue_map = &c->prog_data.vue_map;
/* Prior to Gen6, don't assign a slot for VARYING_SLOT_CLIP_VERTEX, since
* it is unsupported.
*/
if (intel->gen < 6)
slots_valid &= ~VARYING_BIT_CLIP_VERTEX;
vue_map->slots_valid = slots_valid;
int i;
@ -152,15 +159,12 @@ brw_compute_vue_map(struct brw_context *brw, struct brw_vs_compile *c,
* assign them contiguously. Don't reassign outputs that already have a
* slot.
*
* Also, prior to Gen6, don't assign a slot for VARYING_SLOT_CLIP_VERTEX,
* since it is unsupported. In Gen6 and above, VARYING_SLOT_CLIP_VERTEX may
* be needed for transform feedback; since we don't want to have to
* recompute the VUE map (and everything that depends on it) when transform
* feedback is enabled or disabled, just go ahead and assign a slot for it.
* We generally don't need to assign a slot for VARYING_SLOT_CLIP_VERTEX,
* since it's encoded as the clip distances by emit_clip_distances().
* However, it may be output by transform feedback, and we'd rather not
* recompute state when TF changes, so we just always include it.
*/
for (int i = 0; i < VARYING_SLOT_MAX; ++i) {
if (intel->gen < 6 && i == VARYING_SLOT_CLIP_VERTEX)
continue;
if ((slots_valid & BITFIELD64_BIT(i)) &&
vue_map->varying_to_slot[i] == -1) {
assign_vue_slot(vue_map, i);