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i965/vs: Fix Gen4/5 VUE map inconsistency with gl_ClipVertex
This is roughly a backport of Eric's commit 0967c362.
We avoided assigning a slot in the VUE map for gl_ClipVertex, but left
the bit set in outputs_written, producing horrible confusion further
down the pipe.
Mostly fixes rendering in source games, and probably in Freespace 2 SCP.
No Piglit regressions on Ironlake.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
V2: Mask out the bit, not its index. Strangely, the game still worked
with that wrong, but rendering of pretty much anything else was
completely trashed.
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Tested-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
parent
3cff41c7e4
commit
251c87d884
1 changed files with 5 additions and 3 deletions
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@ -62,9 +62,13 @@ brw_compute_vue_map(struct brw_context *brw, struct brw_vs_compile *c)
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{
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const struct intel_context *intel = &brw->intel;
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struct brw_vue_map *vue_map = &c->prog_data.vue_map;
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GLbitfield64 outputs_written = c->prog_data.outputs_written;
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GLbitfield64 outputs_written;
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int i;
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if (intel->gen < 6)
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c->prog_data.outputs_written &= ~BITFIELD64_BIT(VERT_RESULT_CLIP_VERTEX);
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outputs_written = c->prog_data.outputs_written;
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vue_map->num_slots = 0;
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for (i = 0; i < BRW_VERT_RESULT_MAX; ++i) {
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vue_map->vert_result_to_slot[i] = -1;
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@ -150,8 +154,6 @@ brw_compute_vue_map(struct brw_context *brw, struct brw_vs_compile *c)
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* feedback is enabled or disabled, just go ahead and assign a slot for it.
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*/
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for (int i = 0; i < VERT_RESULT_MAX; ++i) {
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if (intel->gen < 6 && i == VERT_RESULT_CLIP_VERTEX)
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continue;
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if ((outputs_written & BITFIELD64_BIT(i)) &&
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vue_map->vert_result_to_slot[i] == -1) {
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assign_vue_slot(vue_map, i);
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