Brian
5c79c088cd
Don't pad renderbuffers to multiple of two pixels anymore.
...
This was only needed to avoid out-of-bounds memory accesses with the
2x2 quad_read/write() functions which no longer exist.
2007-10-23 08:30:36 -06:00
Brian
588c91eb0a
don't apply ColorMask to main gc
2007-10-22 17:50:00 -06:00
Brian
455a08d87d
fix masking bug, memory leak
2007-10-22 17:20:56 -06:00
Brian
0a3eaeadb9
don't use GL types for get/put_tile() params
2007-10-22 17:20:08 -06:00
Brian
beefc6011b
new flag to control psize (from vertex shader or fixed size)
2007-10-22 12:19:54 -06:00
Brian
1b48523459
add support for sprite texcoord modes
2007-10-22 12:10:30 -06:00
Brian
22e5c4f0f0
implement point sprite mode
2007-10-22 11:59:26 -06:00
Brian
cd4d732773
add point_sprite flag to rasterizer state
2007-10-22 11:41:31 -06:00
Brian
34abb93ea1
remove unused var
2007-10-22 11:41:17 -06:00
Brian
8d24415987
tweak point corners to pass conform test
2007-10-22 11:38:40 -06:00
Brian
e3444deec5
plug the wide prims code into the pipeline
2007-10-22 11:01:34 -06:00
Brian
80d2bb7c64
update to working condition
2007-10-22 11:01:02 -06:00
Brian
70eb7996f2
Finish unifying the surface and texture tile caches.
2007-10-22 09:37:26 -06:00
keithw
ec3bd21c46
pull clip/ module wide and stippled lines/points code
2007-10-22 15:24:42 +01:00
Brian
b3204c2aff
Start implementing cache routines for textures.
...
First step to consolidating surface/texture caching...
2007-10-21 18:06:35 -06:00
Brian
c2322333b8
rename some vars
2007-10-21 17:15:07 -06:00
Brian
cae640eae6
silence warning
2007-10-21 17:14:46 -06:00
Brian
49848208cf
Remove obsolete read/write_quad() functions
2007-10-20 16:09:17 -06:00
Brian
03145d864c
init sp->sbuf_cache to avoid possible segfault
2007-10-20 15:52:59 -06:00
Brian
f9aa757187
Call softpipe_unmap_surfaces() in softpipe_flush().
...
This fixes a DRM BO failure upon swapbuffers caused by the color buffer
still being mapped.
This is a bit heavy handed since we don't always need to unmap buffers
when flushing. Need to pass a flag to flush() or design a new function.
2007-10-20 15:52:36 -06:00
Brian
7c8b2f7ce3
In region_unmap(), check if region is mapped before decrementing refcount.
2007-10-20 15:45:24 -06:00
Brian
bb3d61551c
flush the pipe before accum ops
2007-10-20 15:21:02 -06:00
Brian
a1633c0716
unmap regions when reallocating renderbuffer storage
2007-10-20 15:20:46 -06:00
Brian
fd3876e9e3
renderbuffer tweaks in update_framebuffer_state()
2007-10-20 15:20:17 -06:00
Brian
46e2d2bb0a
use combined depth/stencil buffer when possible
2007-10-20 15:19:14 -06:00
Brian
7e83963998
Convert Z/stencil ops to use cached tiles like colors.
...
Also, quite a bit of re-org of the tile caches and surface mapping/unmapping.
Leave surfaces mapped between primitives now.
2007-10-20 15:18:02 -06:00
Brian
832e73bc09
added case for TGSI_OPCODE_END
2007-10-20 10:09:12 -06:00
Brian
c492725abf
get/put_tile_raw() funcs for 16/32bpp surfaces
2007-10-19 12:47:05 -06:00
Brian
d4a9d4bdef
added get/put_tile_raw() methods
2007-10-19 12:45:54 -06:00
Brian
ffd37b1fda
don't alloc region in xmesa_surface_alloc(), fixes a mem leak
2007-10-19 12:42:05 -06:00
Brian
257f0da6a2
disable debug printf
2007-10-19 10:13:55 -06:00
Brian
96b06ac557
call Driver.Flush() in _mesa_notifySwapBuffers()
2007-10-19 10:12:00 -06:00
Brian
2b2f761e2b
Initial implementation of surface tile caching.
...
Instead of using read/write_quad() functions, do framebuffer accesses via
get/put_tile(). A cache of tiles is used to avoid frequent get/put() calls.
Only implemented for color buffers right now.
2007-10-19 10:10:08 -06:00
Brian
46c3cf1831
Tile cache functions.
2007-10-19 10:08:24 -06:00
Brian
5cf4fc5832
clamp/clip in put_tile(), move softpipe_init_surface_funcs() call
2007-10-19 10:07:55 -06:00
Brian
b57f573b99
remove old comment
2007-10-18 16:27:01 -06:00
Brian
0007cd7ba0
Alternate CopyPixels path based on get/put_tile().
...
For some drivers (like Xlib) it's not possible to treat the front/back color
buffers as pipe_regions. So pipe->region_copy() won't work. Added a new
state tracker field indicating if we can use regions for colorbuffer accesses.
This should probably be re-considered someday...
2007-10-18 15:18:55 -06:00
Brian
5d39f4f9fd
fix bug in copy_rect(), use temp vars in sp_region_copy() to aid debugging
2007-10-18 15:14:50 -06:00
Brian
874b6b9960
fix off-by-one error in CopyPixels src position
2007-10-18 14:30:03 -06:00
Brian
d44e515fd7
fix upside down CopyPixels image
2007-10-18 14:22:38 -06:00
Brian
68b88fab88
fix function name
2007-10-18 14:20:38 -06:00
Brian
563584a4ee
checkpoint: code refactoring for glCopyPixels
2007-10-18 13:27:10 -06:00
Brian
bdc574c5bd
start implementing glCopyPixels (stencil works)
2007-10-18 12:31:35 -06:00
Brian
8f3fb395ff
make read_stencil_pixels() non-static
2007-10-18 12:31:05 -06:00
Brian
447c93dd1b
Change type of shader->executable field from void * to generic function pointer.
...
Fix warnings in draw_create_vertex_shader()
2007-10-18 11:41:13 -06:00
Brian
b21f4ac15f
added const qualifiers
2007-10-18 11:41:12 -06:00
Brian
2ae9f53c9d
better debug code, silence some warnings
2007-10-18 11:41:12 -06:00
Brian
54c5262eaf
print vertex input mapping
2007-10-18 11:41:12 -06:00
Brian
5bd119f943
handle fogcoord/raster distance
2007-10-18 11:41:12 -06:00
Brian
66586762f1
added st_debug.c
2007-10-18 11:41:12 -06:00