Initial implementation of surface tile caching.

Instead of using read/write_quad() functions, do framebuffer accesses via
get/put_tile().  A cache of tiles is used to avoid frequent get/put() calls.
Only implemented for color buffers right now.
This commit is contained in:
Brian 2007-10-19 10:10:08 -06:00
parent 46c3cf1831
commit 2b2f761e2b
9 changed files with 128 additions and 71 deletions

View file

@ -35,6 +35,7 @@ DRIVER_SOURCES = \
sp_state_vertex.c \
sp_tex_layout.c \
sp_tex_sample.c \
sp_tile_cache.c \
sp_surface.c
C_SOURCES = \

View file

@ -35,6 +35,7 @@
#include "sp_context.h"
#include "sp_surface.h"
#include "sp_state.h"
#include "sp_tile_cache.h"
/**
@ -46,6 +47,7 @@ softpipe_clear(struct pipe_context *pipe, struct pipe_surface *ps,
unsigned clearValue)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
struct softpipe_surface *sps = softpipe_surface(ps);
unsigned x, y, w, h;
softpipe_update_derived(softpipe); /* not needed?? */
@ -64,5 +66,8 @@ softpipe_clear(struct pipe_context *pipe, struct pipe_surface *ps,
assert(w <= ps->region->pitch);
assert(h <= ps->region->height);
/* XXX skip this fill if we're using tile cache */
pipe->region_fill(pipe, ps->region, 0, x, y, w, h, clearValue);
sp_clear_tile_cache(sps, clearValue);
}

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@ -33,8 +33,11 @@
#include "pipe/p_defines.h"
#include "sp_flush.h"
#include "sp_context.h"
#include "sp_surface.h"
#include "sp_tile_cache.h"
#include "sp_winsys.h"
/* There will be actual work to do here. In future we may want a
* fence-like interface instead of finish, and perhaps flush will take
* flags to indicate what type of flush is required.
@ -43,9 +46,18 @@ void
softpipe_flush( struct pipe_context *pipe,
unsigned flags )
{
struct softpipe_context *softpipe = softpipe_context(pipe);
uint i;
/* - flush the quad pipeline
* - flush the texture cache
* - flush the render cache
*/
for (i = 0; i < softpipe->framebuffer.num_cbufs; i++) {
struct softpipe_surface *sps = softpipe_surface(softpipe->framebuffer.cbufs[i]);
if (sps)
sp_flush_tile_cache(sps);
}
}

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@ -35,6 +35,7 @@
#include "sp_context.h"
#include "sp_headers.h"
#include "sp_surface.h"
#include "sp_tile_cache.h"
#include "sp_quad.h"
@ -106,10 +107,19 @@ logicop_quad(struct quad_stage *qs, struct quad_header *quad)
uint *src4 = (uint *) src;
uint *dst4 = (uint *) dst;
uint *res4 = (uint *) res;
uint j;
struct softpipe_cached_tile *
tile = sp_get_cached_tile(sps, quad->x0, quad->y0);
uint i, j;
/* get/swizzle dest colors */
for (j = 0; j < QUAD_SIZE; j++) {
int x = (quad->x0 & (TILE_SIZE-1)) + (j & 1);
int y = (quad->y0 & (TILE_SIZE-1)) + (j >> 1);
for (i = 0; i < 4; i++) {
dest[i][j] = tile->data.color[y][x][i];
}
}
/* get colors from framebuffer */
sps->read_quad_f_swz(sps, quad->x0, quad->y0, dest);
/* convert to ubyte */
for (j = 0; j < 4; j++) { /* loop over R,G,B,A channels */
UNCLAMPED_FLOAT_TO_UBYTE(dst[j][0], dest[j][0]); /* P0 */
@ -209,19 +219,28 @@ logicop_quad(struct quad_stage *qs, struct quad_header *quad)
static void
blend_quad(struct quad_stage *qs, struct quad_header *quad)
{
static const float zero[4] = { 0, 0, 0, 0 };
static const float one[4] = { 1, 1, 1, 1 };
struct softpipe_context *softpipe = qs->softpipe;
struct softpipe_surface *sps = softpipe_surface(softpipe->cbuf);
static const float zero[4] = { 0, 0, 0, 0 };
static const float one[4] = { 1, 1, 1, 1 };
float source[4][QUAD_SIZE], dest[4][QUAD_SIZE];
struct softpipe_cached_tile *
tile = sp_get_cached_tile(sps, quad->x0, quad->y0);
uint i, j;
if (softpipe->blend->logicop_enable) {
logicop_quad(qs, quad);
return;
}
/* get colors from framebuffer */
sps->read_quad_f_swz(sps, quad->x0, quad->y0, dest);
/* get/swizzle dest colors */
for (j = 0; j < QUAD_SIZE; j++) {
int x = (quad->x0 & (TILE_SIZE-1)) + (j & 1);
int y = (quad->y0 & (TILE_SIZE-1)) + (j >> 1);
for (i = 0; i < 4; i++) {
dest[i][j] = tile->data.color[y][x][i];
}
}
/*
* Compute src/first term RGB

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@ -36,17 +36,31 @@
#include "sp_headers.h"
#include "sp_surface.h"
#include "sp_quad.h"
#include "sp_tile_cache.h"
/**
* XXX colormask could be rolled into blending...
*/
static void
colormask_quad(struct quad_stage *qs, struct quad_header *quad)
{
struct softpipe_context *softpipe = qs->softpipe;
struct softpipe_surface *sps = softpipe_surface(softpipe->cbuf);
float dest[4][QUAD_SIZE];
sps->read_quad_f_swz(sps, quad->x0, quad->y0, dest);
struct softpipe_cached_tile *
tile = sp_get_cached_tile(sps, quad->x0, quad->y0);
uint i, j;
/* get/swizzle dest colors */
for (j = 0; j < QUAD_SIZE; j++) {
int x = (quad->x0 & (TILE_SIZE-1)) + (j & 1);
int y = (quad->y0 & (TILE_SIZE-1)) + (j >> 1);
for (i = 0; i < 4; i++) {
dest[i][j] = tile->data.color[y][x][i];
}
}
/* R */
if (!(softpipe->blend->colormask & PIPE_MASK_R))

View file

@ -32,6 +32,7 @@
#include "sp_headers.h"
#include "sp_surface.h"
#include "sp_quad.h"
#include "sp_tile_cache.h"
/**
@ -48,6 +49,9 @@ sp_depth_test_quad(struct quad_stage *qs, struct quad_header *quad)
unsigned zmask = 0;
unsigned j;
float scale;
#if 0
struct cached_tile *tile = sp_get_cached_tile(softpipe, quad->x0, quad->y0);
#endif
assert(sps); /* shouldn't get here if there's no zbuffer */
@ -74,8 +78,16 @@ sp_depth_test_quad(struct quad_stage *qs, struct quad_header *quad)
qzzzz[j] = (unsigned) (quad->outputs.depth[j] * scale);
}
#if 0
for (j = 0; j < 4; j++) {
int x = quad->x0 % TILE_SIZE + (j & 1);
int y = quad->y0 % TILE_SIZE + (j >> 1);
bzzzz[j] = tile->depth[y][x];
}
#else
/* get zquad from zbuffer */
sps->read_quad_z(sps, quad->x0, quad->y0, bzzzz);
#endif
switch (softpipe->depth_stencil->depth.func) {
case PIPE_FUNC_NEVER:
@ -139,8 +151,16 @@ sp_depth_test_quad(struct quad_stage *qs, struct quad_header *quad)
}
}
#if 1
/* write updated zquad to zbuffer */
sps->write_quad_z(sps, quad->x0, quad->y0, bzzzz);
#else
for (j = 0; j < 4; j++) {
int x = quad->x0 % TILE_SIZE + (j & 1);
int y = quad->y0 % TILE_SIZE + (j >> 1);
tile->depth[y][x] = bzzzz[j];
}
#endif
}
}

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@ -1,57 +1,36 @@
/*
* Mesa 3-D graphics library
* Version: 6.5
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/* Vertices are just an array of floats, with all the attributes
* packed. We currently assume a layout like:
*
* attr[0][0..3] - window position
* attr[1..n][0..3] - remaining attributes.
*
* Attributes are assumed to be 4 floats wide but are packed so that
* all the enabled attributes run contiguously.
*/
#include "pipe/p_util.h"
#include "sp_context.h"
#include "sp_headers.h"
#include "sp_surface.h"
#include "sp_quad.h"
static void mask_copy( float (*dest)[4],
float (*src)[4],
unsigned mask )
{
unsigned i, j;
for (i = 0; i < 4; i++) {
if (mask & (1<<i)) {
for (j = 0; j < 4; j++) {
dest[j][i] = src[j][i];
}
}
}
}
#include "sp_tile_cache.h"
/**
@ -64,20 +43,22 @@ output_quad(struct quad_stage *qs, struct quad_header *quad)
{
struct softpipe_context *softpipe = qs->softpipe;
struct softpipe_surface *sps = softpipe_surface(softpipe->cbuf);
struct softpipe_cached_tile *tile
= sp_get_cached_tile(sps, quad->x0, quad->y0);
/* in-tile pos: */
const int itx = quad->x0 % TILE_SIZE;
const int ity = quad->y0 % TILE_SIZE;
int i, j;
if (quad->mask != MASK_ALL) {
float tmp[4][QUAD_SIZE];
/* XXX probably add a masked-write function someday */
sps->read_quad_f_swz(sps, quad->x0, quad->y0, tmp);
mask_copy( tmp, quad->outputs.color, quad->mask );
sps->write_quad_f_swz(sps, quad->x0, quad->y0, tmp);
}
else if (quad->mask) {
sps->write_quad_f_swz(sps, quad->x0, quad->y0, quad->outputs.color);
/* get/swizzle dest colors */
for (j = 0; j < QUAD_SIZE; j++) {
if (quad->mask & (1 << j)) {
int x = itx + (j & 1);
int y = ity + (j >> 1);
for (i = 0; i < 4; i++) { /* loop over color chans */
tile->data.color[y][x][i] = quad->outputs.color[i][j];
}
}
}
}

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@ -25,12 +25,12 @@
*
**************************************************************************/
#include "pipe/p_defines.h"
#include "pipe/p_util.h"
#include "sp_context.h"
#include "sp_state.h"
#include "sp_surface.h"
#include "pipe/p_defines.h"
#include "pipe/p_util.h"
#include "sp_tile_cache.h"
/**
* Softpipe surface functions.
@ -871,6 +871,8 @@ s8_write_quad_stencil(struct softpipe_surface *sps,
void
softpipe_init_surface_funcs(struct softpipe_surface *sps)
{
sps->tc = sp_create_tile_cache();
assert(sps->surface.format);
switch (sps->surface.format) {

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@ -37,6 +37,7 @@
struct pipe_context;
struct softpipe_surface;
struct softpipe_context;
struct softpipe_tile_cache;
/**
@ -45,6 +46,8 @@ struct softpipe_context;
struct softpipe_surface {
struct pipe_surface surface;
struct softpipe_tile_cache *tc;
/**
* Functions for read/writing surface data
*/