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https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-12-25 02:10:11 +01:00
Initial implementation of surface tile caching.
Instead of using read/write_quad() functions, do framebuffer accesses via get/put_tile(). A cache of tiles is used to avoid frequent get/put() calls. Only implemented for color buffers right now.
This commit is contained in:
parent
46c3cf1831
commit
2b2f761e2b
9 changed files with 128 additions and 71 deletions
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@ -35,6 +35,7 @@ DRIVER_SOURCES = \
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sp_state_vertex.c \
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sp_tex_layout.c \
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sp_tex_sample.c \
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sp_tile_cache.c \
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sp_surface.c
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C_SOURCES = \
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@ -35,6 +35,7 @@
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#include "sp_context.h"
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#include "sp_surface.h"
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#include "sp_state.h"
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#include "sp_tile_cache.h"
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/**
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@ -46,6 +47,7 @@ softpipe_clear(struct pipe_context *pipe, struct pipe_surface *ps,
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unsigned clearValue)
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{
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struct softpipe_context *softpipe = softpipe_context(pipe);
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struct softpipe_surface *sps = softpipe_surface(ps);
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unsigned x, y, w, h;
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softpipe_update_derived(softpipe); /* not needed?? */
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@ -64,5 +66,8 @@ softpipe_clear(struct pipe_context *pipe, struct pipe_surface *ps,
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assert(w <= ps->region->pitch);
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assert(h <= ps->region->height);
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/* XXX skip this fill if we're using tile cache */
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pipe->region_fill(pipe, ps->region, 0, x, y, w, h, clearValue);
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sp_clear_tile_cache(sps, clearValue);
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}
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@ -33,8 +33,11 @@
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#include "pipe/p_defines.h"
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#include "sp_flush.h"
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#include "sp_context.h"
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#include "sp_surface.h"
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#include "sp_tile_cache.h"
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#include "sp_winsys.h"
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/* There will be actual work to do here. In future we may want a
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* fence-like interface instead of finish, and perhaps flush will take
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* flags to indicate what type of flush is required.
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@ -43,9 +46,18 @@ void
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softpipe_flush( struct pipe_context *pipe,
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unsigned flags )
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{
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struct softpipe_context *softpipe = softpipe_context(pipe);
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uint i;
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/* - flush the quad pipeline
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* - flush the texture cache
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* - flush the render cache
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*/
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for (i = 0; i < softpipe->framebuffer.num_cbufs; i++) {
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struct softpipe_surface *sps = softpipe_surface(softpipe->framebuffer.cbufs[i]);
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if (sps)
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sp_flush_tile_cache(sps);
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}
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}
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@ -35,6 +35,7 @@
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#include "sp_context.h"
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#include "sp_headers.h"
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#include "sp_surface.h"
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#include "sp_tile_cache.h"
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#include "sp_quad.h"
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@ -106,10 +107,19 @@ logicop_quad(struct quad_stage *qs, struct quad_header *quad)
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uint *src4 = (uint *) src;
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uint *dst4 = (uint *) dst;
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uint *res4 = (uint *) res;
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uint j;
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struct softpipe_cached_tile *
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tile = sp_get_cached_tile(sps, quad->x0, quad->y0);
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uint i, j;
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/* get/swizzle dest colors */
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for (j = 0; j < QUAD_SIZE; j++) {
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int x = (quad->x0 & (TILE_SIZE-1)) + (j & 1);
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int y = (quad->y0 & (TILE_SIZE-1)) + (j >> 1);
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for (i = 0; i < 4; i++) {
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dest[i][j] = tile->data.color[y][x][i];
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}
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}
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/* get colors from framebuffer */
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sps->read_quad_f_swz(sps, quad->x0, quad->y0, dest);
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/* convert to ubyte */
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for (j = 0; j < 4; j++) { /* loop over R,G,B,A channels */
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UNCLAMPED_FLOAT_TO_UBYTE(dst[j][0], dest[j][0]); /* P0 */
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@ -209,19 +219,28 @@ logicop_quad(struct quad_stage *qs, struct quad_header *quad)
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static void
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blend_quad(struct quad_stage *qs, struct quad_header *quad)
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{
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static const float zero[4] = { 0, 0, 0, 0 };
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static const float one[4] = { 1, 1, 1, 1 };
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struct softpipe_context *softpipe = qs->softpipe;
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struct softpipe_surface *sps = softpipe_surface(softpipe->cbuf);
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static const float zero[4] = { 0, 0, 0, 0 };
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static const float one[4] = { 1, 1, 1, 1 };
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float source[4][QUAD_SIZE], dest[4][QUAD_SIZE];
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struct softpipe_cached_tile *
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tile = sp_get_cached_tile(sps, quad->x0, quad->y0);
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uint i, j;
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if (softpipe->blend->logicop_enable) {
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logicop_quad(qs, quad);
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return;
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}
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/* get colors from framebuffer */
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sps->read_quad_f_swz(sps, quad->x0, quad->y0, dest);
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/* get/swizzle dest colors */
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for (j = 0; j < QUAD_SIZE; j++) {
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int x = (quad->x0 & (TILE_SIZE-1)) + (j & 1);
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int y = (quad->y0 & (TILE_SIZE-1)) + (j >> 1);
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for (i = 0; i < 4; i++) {
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dest[i][j] = tile->data.color[y][x][i];
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}
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}
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/*
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* Compute src/first term RGB
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@ -36,17 +36,31 @@
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#include "sp_headers.h"
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#include "sp_surface.h"
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#include "sp_quad.h"
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#include "sp_tile_cache.h"
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/**
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* XXX colormask could be rolled into blending...
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*/
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static void
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colormask_quad(struct quad_stage *qs, struct quad_header *quad)
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{
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struct softpipe_context *softpipe = qs->softpipe;
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struct softpipe_surface *sps = softpipe_surface(softpipe->cbuf);
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float dest[4][QUAD_SIZE];
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sps->read_quad_f_swz(sps, quad->x0, quad->y0, dest);
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struct softpipe_cached_tile *
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tile = sp_get_cached_tile(sps, quad->x0, quad->y0);
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uint i, j;
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/* get/swizzle dest colors */
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for (j = 0; j < QUAD_SIZE; j++) {
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int x = (quad->x0 & (TILE_SIZE-1)) + (j & 1);
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int y = (quad->y0 & (TILE_SIZE-1)) + (j >> 1);
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for (i = 0; i < 4; i++) {
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dest[i][j] = tile->data.color[y][x][i];
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}
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}
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/* R */
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if (!(softpipe->blend->colormask & PIPE_MASK_R))
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@ -32,6 +32,7 @@
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#include "sp_headers.h"
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#include "sp_surface.h"
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#include "sp_quad.h"
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#include "sp_tile_cache.h"
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/**
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@ -48,6 +49,9 @@ sp_depth_test_quad(struct quad_stage *qs, struct quad_header *quad)
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unsigned zmask = 0;
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unsigned j;
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float scale;
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#if 0
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struct cached_tile *tile = sp_get_cached_tile(softpipe, quad->x0, quad->y0);
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#endif
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assert(sps); /* shouldn't get here if there's no zbuffer */
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@ -74,8 +78,16 @@ sp_depth_test_quad(struct quad_stage *qs, struct quad_header *quad)
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qzzzz[j] = (unsigned) (quad->outputs.depth[j] * scale);
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}
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#if 0
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for (j = 0; j < 4; j++) {
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int x = quad->x0 % TILE_SIZE + (j & 1);
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int y = quad->y0 % TILE_SIZE + (j >> 1);
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bzzzz[j] = tile->depth[y][x];
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}
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#else
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/* get zquad from zbuffer */
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sps->read_quad_z(sps, quad->x0, quad->y0, bzzzz);
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#endif
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switch (softpipe->depth_stencil->depth.func) {
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case PIPE_FUNC_NEVER:
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@ -139,8 +151,16 @@ sp_depth_test_quad(struct quad_stage *qs, struct quad_header *quad)
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}
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}
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#if 1
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/* write updated zquad to zbuffer */
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sps->write_quad_z(sps, quad->x0, quad->y0, bzzzz);
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#else
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for (j = 0; j < 4; j++) {
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int x = quad->x0 % TILE_SIZE + (j & 1);
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int y = quad->y0 % TILE_SIZE + (j >> 1);
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tile->depth[y][x] = bzzzz[j];
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}
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#endif
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}
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}
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@ -1,57 +1,36 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.5
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*
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* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
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*
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/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/* Vertices are just an array of floats, with all the attributes
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* packed. We currently assume a layout like:
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*
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* attr[0][0..3] - window position
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* attr[1..n][0..3] - remaining attributes.
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*
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* Attributes are assumed to be 4 floats wide but are packed so that
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* all the enabled attributes run contiguously.
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*/
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#include "pipe/p_util.h"
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#include "sp_context.h"
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#include "sp_headers.h"
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#include "sp_surface.h"
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#include "sp_quad.h"
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static void mask_copy( float (*dest)[4],
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float (*src)[4],
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unsigned mask )
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{
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unsigned i, j;
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for (i = 0; i < 4; i++) {
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if (mask & (1<<i)) {
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for (j = 0; j < 4; j++) {
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dest[j][i] = src[j][i];
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}
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}
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}
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}
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#include "sp_tile_cache.h"
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/**
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@ -64,20 +43,22 @@ output_quad(struct quad_stage *qs, struct quad_header *quad)
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{
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struct softpipe_context *softpipe = qs->softpipe;
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struct softpipe_surface *sps = softpipe_surface(softpipe->cbuf);
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struct softpipe_cached_tile *tile
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= sp_get_cached_tile(sps, quad->x0, quad->y0);
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/* in-tile pos: */
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const int itx = quad->x0 % TILE_SIZE;
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const int ity = quad->y0 % TILE_SIZE;
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int i, j;
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if (quad->mask != MASK_ALL) {
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float tmp[4][QUAD_SIZE];
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/* XXX probably add a masked-write function someday */
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sps->read_quad_f_swz(sps, quad->x0, quad->y0, tmp);
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mask_copy( tmp, quad->outputs.color, quad->mask );
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sps->write_quad_f_swz(sps, quad->x0, quad->y0, tmp);
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}
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else if (quad->mask) {
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sps->write_quad_f_swz(sps, quad->x0, quad->y0, quad->outputs.color);
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/* get/swizzle dest colors */
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for (j = 0; j < QUAD_SIZE; j++) {
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if (quad->mask & (1 << j)) {
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int x = itx + (j & 1);
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int y = ity + (j >> 1);
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for (i = 0; i < 4; i++) { /* loop over color chans */
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tile->data.color[y][x][i] = quad->outputs.color[i][j];
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}
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}
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}
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}
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@ -25,12 +25,12 @@
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*
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**************************************************************************/
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#include "pipe/p_defines.h"
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#include "pipe/p_util.h"
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#include "sp_context.h"
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#include "sp_state.h"
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#include "sp_surface.h"
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#include "pipe/p_defines.h"
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#include "pipe/p_util.h"
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#include "sp_tile_cache.h"
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/**
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* Softpipe surface functions.
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@ -871,6 +871,8 @@ s8_write_quad_stencil(struct softpipe_surface *sps,
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void
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softpipe_init_surface_funcs(struct softpipe_surface *sps)
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{
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sps->tc = sp_create_tile_cache();
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assert(sps->surface.format);
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switch (sps->surface.format) {
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@ -37,6 +37,7 @@
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struct pipe_context;
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struct softpipe_surface;
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struct softpipe_context;
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struct softpipe_tile_cache;
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/**
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@ -45,6 +46,8 @@ struct softpipe_context;
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struct softpipe_surface {
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struct pipe_surface surface;
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struct softpipe_tile_cache *tc;
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/**
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* Functions for read/writing surface data
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*/
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