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https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-02-26 22:10:37 +01:00
update to working condition
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70eb7996f2
commit
80d2bb7c64
1 changed files with 100 additions and 120 deletions
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@ -27,6 +27,7 @@
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/* Authors: Keith Whitwell <keith@tungstengraphics.com>
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*/
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#include "pipe/p_util.h"
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#include "pipe/p_defines.h"
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#include "draw_private.h"
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@ -36,8 +37,6 @@
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struct wide_stage {
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struct draw_stage stage;
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unsigned hw_data_offset;
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float half_line_width;
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float half_point_size;
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};
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@ -50,54 +49,50 @@ static INLINE struct wide_stage *wide_stage( struct draw_stage *stage )
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}
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static void tri( struct draw_stage *next,
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struct vertex_header *v0,
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struct vertex_header *v1,
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struct vertex_header *v2 )
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static void passthrough_point( struct draw_stage *stage,
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struct prim_header *header )
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{
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struct prim_header tmp;
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tmp.det = 1.0;
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tmp.v[0] = v0;
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tmp.v[1] = v1;
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tmp.v[2] = v2;
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next->tri( next, &tmp );
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stage->next->point( stage->next, header );
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}
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static void quad( struct draw_stage *next,
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struct vertex_header *v0,
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struct vertex_header *v1,
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struct vertex_header *v2,
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struct vertex_header *v3 )
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static void passthrough_line( struct draw_stage *stage,
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struct prim_header *header )
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{
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/* XXX: Need to disable tri-stipple
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*/
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tri( next, v0, v1, v3 );
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tri( next, v2, v0, v3 );
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stage->next->line(stage->next, header);
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}
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static void passthrough_tri( struct draw_stage *stage,
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struct prim_header *header )
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{
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stage->next->tri(stage->next, header);
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}
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/**
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* Draw a wide line by drawing a quad (two triangles).
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* XXX still need line stipple.
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* XXX need to disable polygon stipple.
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*/
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static void wide_line( struct draw_stage *stage,
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struct prim_header *header )
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{
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struct wide_stage *wide = wide_stage(stage);
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unsigned hw_data_offset = wide->hw_data_offset;
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float half_width = wide->half_line_width;
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const struct wide_stage *wide = wide_stage(stage);
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const float half_width = wide->half_line_width;
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struct prim_header tri;
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struct vertex_header *v0 = dup_vert(stage, header->v[0], 0);
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struct vertex_header *v1 = dup_vert(stage, header->v[0], 1);
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struct vertex_header *v2 = dup_vert(stage, header->v[1], 2);
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struct vertex_header *v3 = dup_vert(stage, header->v[1], 3);
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float *pos0 = (float *)&(v0->data[hw_data_offset]);
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float *pos1 = (float *)&(v1->data[hw_data_offset]);
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float *pos2 = (float *)&(v2->data[hw_data_offset]);
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float *pos3 = (float *)&(v3->data[hw_data_offset]);
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float dx = FABSF(pos0[0] - pos2[0]);
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float dy = FABSF(pos0[1] - pos2[1]);
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float *pos0 = v0->data[0];
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float *pos1 = v1->data[0];
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float *pos2 = v2->data[0];
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float *pos3 = v3->data[0];
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const float dx = FABSF(pos0[0] - pos2[0]);
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const float dy = FABSF(pos0[1] - pos2[1]);
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if (dx > dy) {
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pos0[1] -= half_width;
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@ -112,81 +107,63 @@ static void wide_line( struct draw_stage *stage,
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pos3[0] += half_width;
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}
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quad( stage->next, v0, v1, v2, v3 );
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tri.det = header->det; /* only the sign matters */
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tri.v[0] = v0;
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tri.v[1] = v2;
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tri.v[2] = v3;
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stage->next->tri( stage->next, &tri );
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tri.v[0] = v0;
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tri.v[1] = v3;
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tri.v[2] = v1;
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stage->next->tri( stage->next, &tri );
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}
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static void make_wide_point( struct draw_stage *stage,
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const struct vertex_header *vin,
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struct vertex_header *v[] )
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{
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struct wide_stage *wide = wide_stage(stage);
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unsigned hw_data_offset = wide->hw_data_offset;
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float half_size = wide->half_point_size;
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float *pos[4];
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v[0] = dup_vert(stage, vin, 0);
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pos[0] = (float *)&(v[0]->data[hw_data_offset]);
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/* Probably not correct:
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*/
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pos[0][0] = pos[0][0];
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pos[0][1] = pos[0][1] - .5;
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v[1] = dup_vert(stage, v[0], 1);
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v[2] = dup_vert(stage, v[0], 2);
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v[3] = dup_vert(stage, v[0], 3);
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pos[1] = (float *)&(v[1]->data[hw_data_offset]);
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pos[2] = (float *)&(v[2]->data[hw_data_offset]);
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pos[3] = (float *)&(v[3]->data[hw_data_offset]);
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_mesa_printf("point %f %f, %f\n", pos[0][0], pos[0][1], half_size);
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pos[0][0] -= half_size;
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pos[0][1] -= half_size;
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pos[1][0] -= half_size;
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pos[1][1] += half_size;
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pos[2][0] += half_size;
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pos[2][1] -= half_size;
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pos[3][0] += half_size;
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pos[3][1] += half_size;
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// quad( stage->next, v[0], v[1], v[2], v[3] );
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}
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static void wide_point( struct draw_stage *stage,
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struct prim_header *header )
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{
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struct vertex_header *v[4];
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make_wide_point(stage, header->v[0], v );
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quad( stage->next, v[0], v[1], v[2], v[3] );
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const struct wide_stage *wide = wide_stage(stage);
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float half_size = wide->half_point_size;
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struct prim_header tri;
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/* four dups of original vertex */
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struct vertex_header *v0 = dup_vert(stage, header->v[0], 0);
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struct vertex_header *v1 = dup_vert(stage, header->v[0], 1);
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struct vertex_header *v2 = dup_vert(stage, header->v[0], 2);
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struct vertex_header *v3 = dup_vert(stage, header->v[0], 3);
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float *pos0 = v0->data[0];
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float *pos1 = v1->data[0];
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float *pos2 = v2->data[0];
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float *pos3 = v3->data[0];
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pos0[0] -= half_size;
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pos0[1] -= half_size;
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pos1[0] -= half_size;
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pos1[1] += half_size;
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pos2[0] += half_size;
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pos2[1] -= half_size;
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pos3[0] += half_size;
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pos3[1] += half_size;
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tri.det = header->det; /* only the sign matters */
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tri.v[0] = v0;
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tri.v[1] = v2;
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tri.v[2] = v3;
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stage->next->tri( stage->next, &tri );
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tri.v[0] = v0;
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tri.v[1] = v3;
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tri.v[2] = v1;
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stage->next->tri( stage->next, &tri );
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}
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static void set_texcoord( struct vertex_fetch *vf,
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struct vertex_header *v,
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const float *val )
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{
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GLubyte *dst = (GLubyte *)v;
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const struct vf_attr *a = vf->attr;
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const unsigned attr_count = vf->attr_count;
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unsigned j;
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/* XXX: precompute which attributes need to be set.
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*/
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for (j = 1; j < attr_count; j++) {
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if (a[j].attrib >= VF_ATTRIB_TEX0 &&
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a[j].attrib <= VF_ATTRIB_TEX7)
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a[j].insert[4-1]( &a[j], dst + a[j].vertoffset, val );
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}
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}
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/* If there are lots of sprite points (and why wouldn't there be?) it
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* would probably be more sensible to change hardware setup to
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* optimize this rather than doing the whole thing in software like
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@ -195,6 +172,7 @@ static void set_texcoord( struct vertex_fetch *vf,
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static void sprite_point( struct draw_stage *stage,
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struct prim_header *header )
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{
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#if 0
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struct vertex_header *v[4];
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struct vertex_fetch *vf = stage->pipe->draw->vb.vf;
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@ -204,13 +182,14 @@ static void sprite_point( struct draw_stage *stage,
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static const float tex10[4] = { 1, 0, 0, 1 };
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make_wide_point(stage, header->v[0], &v[0] );
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set_texcoord( vf, v[0], tex00 );
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set_texcoord( vf, v[1], tex01 );
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set_texcoord( vf, v[2], tex10 );
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set_texcoord( vf, v[3], tex11 );
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quad( stage->next, v[0], v[1], v[2], v[3] );
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#endif
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}
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@ -218,31 +197,26 @@ static void sprite_point( struct draw_stage *stage,
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static void wide_begin( struct draw_stage *stage )
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{
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struct wide_stage *wide = wide_stage(stage);
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struct clip_context *draw = stage->pipe->draw;
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struct draw_context *draw = stage->draw;
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if (draw->vb_state.clipped_prims)
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wide->hw_data_offset = 16;
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else
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wide->hw_data_offset = 0;
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wide->half_point_size = 0.5 * draw->rasterizer->point_size;
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wide->half_line_width = 0.5 * draw->rasterizer->line_width;
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wide->half_point_size = draw->state.point_size / 2;
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wide->half_line_width = draw->state.line_width / 2;
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if (draw->state.line_width != 1.0) {
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if (draw->rasterizer->line_width != 1.0) {
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wide->stage.line = wide_line;
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}
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else {
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wide->stage.line = clip_passthrough_line;
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wide->stage.line = passthrough_line;
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}
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if (draw->state.point_sprite) {
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if (0/*draw->state.point_sprite*/) {
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wide->stage.point = sprite_point;
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}
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else if (draw->state.point_size != 1.0) {
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else if (draw->rasterizer->point_size != 1.0) {
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wide->stage.point = wide_point;
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}
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else {
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wide->stage.point = clip_passthrough_point;
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wide->stage.point = passthrough_point;
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}
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@ -256,20 +230,26 @@ static void wide_end( struct draw_stage *stage )
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stage->next->end( stage->next );
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}
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struct draw_stage *clip_pipe_wide( struct clip_pipeline *pipe )
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static void draw_reset_stipple_counter( struct draw_stage *stage )
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{
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stage->next->reset_stipple_counter( stage->next );
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}
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struct draw_stage *draw_wide_stage( struct draw_context *draw )
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{
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struct wide_stage *wide = CALLOC_STRUCT(wide_stage);
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clip_pipe_alloc_tmps( &wide->stage, 4 );
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draw_alloc_tmps( &wide->stage, 4 );
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wide->stage.pipe = pipe;
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wide->stage.draw = draw;
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wide->stage.next = NULL;
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wide->stage.begin = wide_begin;
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wide->stage.point = wide_point;
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wide->stage.line = wide_line;
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wide->stage.tri = clip_passthrough_tri;
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wide->stage.reset_tmps = clip_pipe_reset_tmps;
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wide->stage.tri = passthrough_tri;
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wide->stage.end = wide_end;
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wide->stage.reset_stipple_counter = draw_reset_stipple_counter;
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return &wide->stage;
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}
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