WARP has a temp register limit, and the control flow needed to convert
indirect to direct accesses on large temps ends up bloating shaders massively.
We can just go ahead and spill these large temps to scratch, which maps
to an alloca in DXIL.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22787>
../src/microsoft/vulkan/dzn_image.c: In function ‘dzn_GetImageMemoryRequirements2’:
../src/microsoft/vulkan/dzn_image.c:918:91: error: passing argument 6 of ‘dzn_ID3D12Device12_GetResourceAllocationInfo3’ from incompatible pointer type [-Werror=incompatible-pointer-types]
918 | &image->castable_format_count, &image->castable_formats,
| ^~~~~~~~~~~~~~~~~~~~~~~~
| |
| DXGI_FORMAT **
In file included from ../src/microsoft/vulkan/dzn_private.h:67,
from ../src/microsoft/vulkan/dzn_image.c:24:
../src/microsoft/vulkan/dzn_abi_helper.h:64:107: note: expected ‘const DXGI_FORMAT * const*’ but argument is of type ‘DXGI_FORMAT **’
64 | const UINT *num_castable_formats, const DXGI_FORMAT *const *castable_formats,
| ~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~
cc1: some warnings being treated as errors
ninja: build stopped: subcommand failed.
Fixes: 71dbb3120a ("dzn: Use GetResourceAllocationInfo3 for castable formats")
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22877>
These are unneeded. Events can't be used to indefinitely stall work
like you can with a semaphore or timeline semaphore. The signals
still need to happen so that execution will modify the state that
can be polled from the CPU though.
Fixes dEQP-VK.synchronization.basic.event.single_submit_multi_command_buffer
Fixes: 04fa6c71 ("dzn: Batch command lists together")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22842>
In theory, ResolveSubresourceRegion should be able to resolve just
the depth or just the stencil. In practice, WARP had bugs, which
means that was never tested, so just do it via blits.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22836>
UBO descriptors can re-use the default descriptor when their upper
bound is 64KiB, not the end of the buffer.
Fixes dEQP-VK.memory.pipeline_barrier.host_write_uniform_buffer.1048576
Fixes: d34ac0a70b ("dzn: Re-design custom buffer descriptors")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22805>
Previously, custom buffer descriptors were owned by a descriptor set. Now,
custom buffer descriptors are owned by the buffer. Additionally, we respect
the app-provided sizes when they're smaller than the buffer size, even if
robustness is not enabled, so that size queries work correctly.
This new design fixes several issues:
* Descriptor set copies were broken when they involved custom descriptors,
because the original descriptor set owned the lifetime of the custom
descriptor, the new one was just borrowing it. If those lifetimes didn't
line up, problems would arise.
* A single buffer with the same sub-view placed in multiplel descriptor sets
would allocate multiple slots, when it only really needed one.
* Custom buffer descriptors now lower the base offset to 0 to allow merging
multiple overlapping (ending at the same upper bound) descriptors. Since
the shader is already doing an offset add, making it nonzero is free.
* Dynamic buffer descriptors were incorrect before. The size passed into the
descriptor set is supposed to be the size from the *dynamic* offset, not the
size from the static offset. By allocating/populating the descriptor when
placed into the set, it prevented larger offsets from working correctly. This
buffer-owned design prevents cmdbufs from having to own lifetime of custom
descriptors.
Fixes dEQP-VK.ssbo.unsized_array_length.float_offset_explicit_size
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22639>
Fixes dEQP-VK.draw.renderpass.depth_bias.depth_bias_triangle_list_point
This is not complete, there's no slope scale or clamp handling, but it
does handle static or dynamic (though dynamic is untested).
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22639>
This lets us follow the Vulkan spec requirements for MSAA line
rasterization, using a width of 1.0 instead of D3D's proscribed
width of 1.4. There's no reason to predicate this on MSAA being
enabled, since quadrilateral lines with a width of 1.0 are actually
the most desired type of line rasterization for Vulkan.
Follow-ups:
- We can probably turn on 'strict lines' when this is supported.
- We should enable the line rasterization mode extension.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22606>
The new code splits the work into a few passes instead of trying to do
everything with a single pass. This helps to apply the new clarified
rules for structured control flow in the SPIR-V specification, in
particular the "exit construct" rules.
First find an appropriate ordering for the blocks, based on the
approach taken by Tint (WebGPU compiler). Then, with those blocks
in order, identify the SPIR-V constructs start and end positions.
Finally, walk the blocks again to emit NIR for each of them, "opening"
and "closing" the necessary NIR constructs as we reach the start and
end positions of the SPIR-V constructs.
There are a couple of interesting choices when mapping the constructs
to NIR:
- NIR doesn't have something like a switch, so like the previous code,
we lower the switch construct to a series of conditionals for each
case.
- And, unlike the previous code, when there's a need to perform a
break from a construct that NIR doesn't directly support (e.g. inside
a case construct, conditionally breaking early from the switch), we
now use a combination of a NIR loop and an NIR if. Extra code is
added to ensure that loop_break and loop_continues are propagated
to the right loop.
This should fix various issues with valid SPIR-V that previously
resulted in "Invalid back or cross-edge in the CFG" errors.
Thanks to Alan Baker and David Neto for their explanations of
ordering the blocks, in the Tint code and in presentations to
the SPIR-V WG.
Thanks to Jack Clark for providing a lot of valuable tests used to
validate this MR.
Closes: #5973, #6369
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17922>
There's bad interactions with dynamic buffers at this point:
* Perf issues due to allocating and freeing the buffer to store indices/offsets
* Large dynamic uniform buffer offsets (above 65K) cause out-of-bounds reads
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22371>
The scenario of:
* App binds multiple descriptor sets
* App binds a pipeline that uses a subset of them
* App binds a pipeline that uses more of them
was broken. We were only copying the descriptors for the accessible
subset before, but then clearing all dirty bits, so simply changing
the pipeline wouldn't result in more descriptors being copied.
When running not-bindless, the right thing to do is to copy *all*
descriptors if we're copying any. When running bindless, each parameter
is set separately, and more importantly, *can't* be set on the command
list if the root signature can't access them.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22371>