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This lets us follow the Vulkan spec requirements for MSAA line rasterization, using a width of 1.0 instead of D3D's proscribed width of 1.4. There's no reason to predicate this on MSAA being enabled, since quadrilateral lines with a width of 1.0 are actually the most desired type of line rasterization for Vulkan. Follow-ups: - We can probably turn on 'strict lines' when this is supported. - We should enable the line rasterization mode extension. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22606> |
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