mesa/src/microsoft
Jesse Natalie cc8cdbb0ef dzn: Hook up subgroup size to compute shader compilation
Previously this was only in the graphics path... where it does nothing,
since D3D only supports wave size control for compute. Whoops.

Fixes: db083070 ("dzn: Implement subgroup size control extension")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22810>
2023-05-02 16:39:10 -07:00
..
ci microsoft/compiler: Unroll loops in opt passes 2023-05-01 21:12:43 +00:00
clc microsoft/clc: Remove #if D3D12_SDK_VERSION blocks now that 610 is required 2023-04-14 23:59:33 +00:00
compiler microsoft/compiler: Unroll loops in opt passes 2023-05-01 21:12:43 +00:00
spirv_to_dxil spirv2dxil: Mark SSBO reads for bindless as CAN_REORDER 2023-05-01 21:12:43 +00:00
vulkan dzn: Hook up subgroup size to compute shader compilation 2023-05-02 16:39:10 -07:00
meson.build d3d12: Move the D3D12ResourceState code to the gallium driver 2022-04-20 23:45:28 -07:00