Commit graph

115447 commits

Author SHA1 Message Date
Brian
b3cc74aa44 grab vertex program pointer after state validation 2007-09-19 10:16:46 -06:00
Michel Dänzer
bcc13fd3f8 Only generate vertex shader code when necessary. 2007-09-19 16:39:04 +01:00
Zack Rusin
f22e920f47 Finish up conversions of shaders to immutable objects.
Create/Delete calls should be split since in create we'll be
compiling them so we want to know which one it is (vertex/fragment).
2007-09-19 06:46:32 -04:00
Brian
bb611c5f1f Checkpoint: rework shader input/output register mapping.
This is a step toward removing TGSI_ATTRIB_ tokens.
Basically, when translating Mesa programs to TGSI programs, pass in input and
output register re-maps, plus interpolation info.
There's some known breakage (cubemap.c) so more to be done...
2007-09-18 19:38:35 -06:00
Brian
63be96bdc7 temporarily set the FRAG_BIT_FOGC bit in InputsRead when fog is enabled 2007-09-18 19:38:35 -06:00
Eric Anholt
e3745dac59 Add some error reporting and a couple of assertions to TTM bufmgr. 2007-09-18 15:46:16 -07:00
Michel Dänzer
3f0e04e0e6 intel_winsys: Disable scheduled buffer swaps for now.
They don't work with private back buffers yet.

This gets vsync working.
2007-09-18 21:50:31 +01:00
Michel Dänzer
d39dde6ed4 Fix linux-dri-x86 target. 2007-09-18 21:49:43 +01:00
Brian
6fbbeed690 use perspective projection, press r/R to rotate the quad 2007-09-18 12:56:23 -06:00
Brian
2a460f6185 Fix some issues with perspective-corrected interpolation.
In mesa_to_tgsi.c, use TGSI_INTERPOLATE_PERSPECTIVE by default (to match
post-transform vertex info convention).  More to be done there...
In sp_quad_fs.c, interpolate W in addition to Z.  This fixes the divide
by zero happening in perspective_interpolation() tgsi_exec.c
As it was, we were only getting perspective correction of texture coords
used by the TGSI_TEX instruction since it does a homogeneous divide.
Other coords/varyings were incorrect.
2007-09-18 12:56:23 -06:00
Brian
72b0a57cfa additional comments for tri_persp_coeff() 2007-09-18 12:56:22 -06:00
Zack Rusin
ccd63b54cf Convert shader to an immutable state object. 2007-09-18 13:24:44 -04:00
Zack Rusin
498a1b5dc4 Add emacs dirvars file with Mesa indention definition. 2007-09-18 10:02:51 -04:00
Zack Rusin
de69fc1703 Finishing up rename of the setup state to the rasterizer state. 2007-09-18 10:02:16 -04:00
Zack Rusin
fbb2f840ae move cso cache to the pipe directory 2007-09-18 07:20:14 -04:00
Zack Rusin
29789ca026 Fix a silly bug on setting samplers.
Bind when the currently bound state is /not/ the one
we just found/created.
2007-09-18 07:19:12 -04:00
Zack Rusin
294401814d converting the setup state to immutable object and renaming it to rasterizer state 2007-09-18 07:18:12 -04:00
Zack Rusin
d6ac959833 Combing depth and stencil objects and making them immutable.
Converting depth and stencil objects into a single state object
(d3d10 like) and making it immutable.
2007-09-18 06:31:22 -04:00
Zack Rusin
56edb98d97 Fix the warning.
The const is there to enforce the immutable state of the object,
which is in reality owned by the pipe so just cast away the
constness.
2007-09-18 06:31:22 -04:00
Zack Rusin
f117327a3f Make sampler an immutable state object.
Switch the sample to be an immutable state object.
2007-09-18 06:31:22 -04:00
Zack Rusin
e16c045b83 Implementing a better hash, removing state_tracker dependency from the cache.
Replacing mesa's main hash with one that handles collisions, moving state_tracker
related caching to the state tracker to keep cso cache independent of it. Cleanups.
2007-09-18 06:31:22 -04:00
Zack Rusin
9780327c5d First stab at immutable state objects (create/bind/delete)
We want our state objects to be immutable, handled via the
create/bind/delete calls instead of struct propagation.
Only implementing the blend state to see how it would look like
and work.
2007-09-18 06:31:22 -04:00
Zou Nan hai
ec9e7bc753 ARB_shader_object ARB_vertex_shader ARB_fragment_shader in 965-glsl branch 2007-09-18 12:59:50 +08:00
Zou Nan hai
25bda451bb fix double free in 965-glsl branch 2007-09-18 11:32:25 +08:00
Xiang, Haihao
e21d2c6ef3 mesa: Always use the original mask to update stencil buffer
in stencil_and_ztest_pixels. fix #12263
2007-09-18 09:32:44 +08:00
Brian
ffacb1c12a Replace GL_TEXTURE_* tokens with PIPE_TEXTURE_*
Must have missed this a while back.  This fixes cube mapping.
2007-09-17 15:44:59 -06:00
Brian
b4bacd1fca Plug in selection/feedback code.
Not quite finished yet.
Selection/feedback are done with a private instance of the 'draw' module
in the state tracker.  Not quite all the draw context's state is set yet,
namely vertex format info.  Hold off on that for a bit...
2007-09-17 14:24:11 -06:00
Brian
2a40c71fed selection/feedback support 2007-09-17 14:22:49 -06:00
Brian
060a638027 s/bugmgr/bufgr/ 2007-09-17 12:18:32 -06:00
Brian
72d7d2bcc3 Merge branch 'softpipe_0_1_branch' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch 2007-09-17 12:07:29 -06:00
Keith Whitwell
5578f8ce3b Remove non-meaningful region_idle() interface
This is already handled by the semanics of map(), etc.
2007-09-17 18:04:03 +01:00
Brian
f48e055c10 silence warning 2007-09-17 10:05:34 -06:00
Brian
9ea91974e1 update begin/end_query() functions 2007-09-17 10:05:21 -06:00
Michel Dänzer
bf92350b5b Fix linux-dri-x86 build. 2007-09-17 13:22:51 +01:00
Matthieu Castet
c29886718a nouveau : avoid vertex_size / 4 for each vertex ops 2007-09-16 23:33:10 +02:00
Matthieu Castet
7cc4d31ed9 nouveau : use GLfloat instead of uint32_t. After all, our vertex attributes are float. 2007-09-16 23:19:22 +02:00
Matthieu Castet
7356dac1b6 nouveau : implement nv10_render_points 2007-09-16 23:01:56 +02:00
Matthieu Castet
2616b20689 nouveau : fix nv10_render functions
use _tnl_RenderClipped helper functions that will call the right driver callback
clean nv10_render_generic_primitive_elts to match nv10_render style
2007-09-16 19:37:27 +02:00
Matthieu Castet
e605f2828f nouveau : opps I introduce a bug when cleaning vertex pos attribute swap patch 2007-09-16 18:57:03 +02:00
Matthieu Castet
3d17cdf55a revert a956184f70 2007-09-16 16:15:13 +02:00
Matthieu Castet
d42d5fdba0 nouveau : nv1x pos vertex attribute need to be the first in mesa.
Swap it latter in order it match hw format.
2007-09-16 16:13:55 +02:00
Matthieu Castet
8d9d990cb2 nouveau : use new nouveau_reg.h with correct Bracket in macro 2007-09-15 00:25:09 +02:00
Matthieu Castet
5e78356259 nouveau : check for nmesa->state_cache.atoms overflow 2007-09-14 22:13:52 +02:00
Matthieu Castet
63147344e4 nouveau : fix NV10_TCL_PRIMITIVE_3D_CLIP_PLANE 2007-09-14 22:07:34 +02:00
Brian
bb4a9b2dce added copypix.c test (test glCopyPixels w/ pixel zoom) 2007-09-14 09:59:08 -06:00
Brian
032707eeca fix copypixels overlap test bug (#12417) 2007-09-14 09:59:08 -06:00
Michel Daenzer
d59c95bfae intel_winsys: Fix intel_buffer_reference.
Correctly clear the pointer to the old buffer (not sure how this could build at
all before...) and only reference the new one when its pointer is non-NULL.
2007-09-14 15:53:52 +01:00
Michel Daenzer
c01a5ec3d6 intel_winsys: Adapt to recent drm changes (s/pipes/planes/). 2007-09-14 15:48:54 +01:00
Xiang, Haihao
e04c58e068 mesa: bind VBO_ATTRIB_XXX to correct input array when
executing a display list. fix #10604
2007-09-14 16:26:56 +08:00
Xiang, Haihao
ea07a0df9a i965: align the address of the first element within
the index buffer. (fix#11910)
2007-09-14 11:10:23 +08:00