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https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-04 20:38:06 +02:00
nouveau : use GLfloat instead of uint32_t. After all, our vertex attributes are float.
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parent
7356dac1b6
commit
7cc4d31ed9
1 changed files with 10 additions and 10 deletions
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@ -75,8 +75,8 @@ static const int default_attr_size[8]={3,3,3,4,3,1,4,4};
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#define OUT_RING_VERT_RAW(ptr,vertex_size) do{ \
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/* if the vertex size is not null, we have at least pos attribute */ \
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OUT_RINGp((uint32_t *)(ptr) + default_attr_size[_TNL_ATTRIB_POS], (vertex_size) - default_attr_size[_TNL_ATTRIB_POS]); \
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OUT_RINGp((uint32_t *)(ptr), default_attr_size[_TNL_ATTRIB_POS]); \
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OUT_RINGp((GLfloat *)(ptr) + default_attr_size[_TNL_ATTRIB_POS], (vertex_size) - default_attr_size[_TNL_ATTRIB_POS]); \
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OUT_RINGp((GLfloat *)(ptr), default_attr_size[_TNL_ATTRIB_POS]); \
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}while(0)
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#define OUT_RING_VERT(nmesa,ptr,vertex_size) do{ \
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@ -93,14 +93,14 @@ static const int default_attr_size[8]={3,3,3,4,3,1,4,4};
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OUT_RINGp(ptr, sz); \
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else \
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for (nb_vert = 0; nb_vert < (sz)/(vertex_size); nb_vert++) { \
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OUT_RING_VERT_RAW((uint32_t*)(ptr)+nb_vert*(vertex_size), vertex_size); \
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OUT_RING_VERT_RAW((GLfloat*)(ptr)+nb_vert*(vertex_size), vertex_size); \
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} \
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}while(0)
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#endif
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static inline void nv10StartPrimitive(struct nouveau_context* nmesa,uint32_t primitive,uint32_t size)
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static inline void nv10StartPrimitive(struct nouveau_context* nmesa,GLuint primitive,GLuint size)
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{
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if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17))
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BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_BEGIN_END,1);
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@ -233,7 +233,7 @@ static void (*nv10_render_tab_verts[GL_POLYGON+2])(GLcontext *,
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static inline void nv10_render_generic_primitive_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags,GLuint prim)
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{
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struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
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uint32_t *vertptr = (GLubyte *)nmesa->verts;
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GLfloat *vertptr = (GLfloat *)nmesa->verts;
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GLuint vertsize = nmesa->vertex_size / 4;
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GLuint size_dword = vertsize*(count-start);
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const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts;
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@ -332,7 +332,7 @@ do { \
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nmesa->vertex_attr_count++; \
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} while (0)
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static inline void nv10_render_point(GLcontext *ctx, GLubyte *vertptr)
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static inline void nv10_render_point(GLcontext *ctx, GLfloat *vertptr)
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{
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struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
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GLuint vertsize = nmesa->vertex_size / 4;
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@ -348,7 +348,7 @@ static inline void nv10_render_points(GLcontext *ctx,GLuint first,GLuint last)
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{
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struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
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struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
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uint32_t *vertptr = (GLubyte *)nmesa->verts;
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GLfloat *vertptr = (GLfloat *)nmesa->verts;
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GLuint vertsize = nmesa->vertex_size / 4;
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GLuint i;
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@ -367,7 +367,7 @@ static inline void nv10_render_points(GLcontext *ctx,GLuint first,GLuint last)
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static inline void nv10_render_line(GLcontext *ctx,GLuint v1,GLuint v2)
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{
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struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
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uint32_t *vertptr = (GLubyte *)nmesa->verts;
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GLfloat *vertptr = (GLfloat *)nmesa->verts;
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/* OUT_RINGp wants size in DWORDS */
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GLuint vertsize = nmesa->vertex_size / 4;
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GLuint size_dword = vertsize*2;
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@ -382,7 +382,7 @@ static inline void nv10_render_line(GLcontext *ctx,GLuint v1,GLuint v2)
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static inline void nv10_render_triangle(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3)
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{
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struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
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uint32_t *vertptr = (GLubyte *)nmesa->verts;
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GLfloat *vertptr = (GLfloat *)nmesa->verts;
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/* OUT_RINGp wants size in DWORDS */
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GLuint vertsize = nmesa->vertex_size / 4;
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GLuint size_dword = vertsize*3;
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@ -398,7 +398,7 @@ static inline void nv10_render_triangle(GLcontext *ctx,GLuint v1,GLuint v2,GLuin
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static inline void nv10_render_quad(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3,GLuint v4)
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{
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struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
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uint32_t *vertptr = (GLubyte *)nmesa->verts;
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GLfloat *vertptr = (GLfloat *)nmesa->verts;
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/* OUT_RINGp wants size in DWORDS */
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GLuint vertsize = nmesa->vertex_size / 4;
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GLuint size_dword = vertsize*4;
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