converting the setup state to immutable object and renaming it to rasterizer state

This commit is contained in:
Zack Rusin 2007-09-17 12:59:50 -04:00
parent d6ac959833
commit 294401814d
36 changed files with 245 additions and 159 deletions

View file

@ -78,6 +78,8 @@ static struct cso_hash *_cso_hash_for_type(struct cso_cache *sc, enum cso_cache_
hash = sc->sampler_hash;
case CSO_DEPTH_STENCIL:
hash = sc->depth_stencil_hash;
case CSO_RASTERIZER:
hash = sc->rasterizer_hash;
}
return hash;
@ -92,6 +94,8 @@ static int _cso_size_for_type(enum cso_cache_type type)
return sizeof(struct pipe_sampler_state);
case CSO_DEPTH_STENCIL:
return sizeof(struct pipe_depth_stencil_state);
case CSO_RASTERIZER:
return sizeof(struct pipe_rasterizer_state);
}
return 0;
}
@ -143,6 +147,7 @@ struct cso_cache *cso_cache_create(void)
sc->blend_hash = cso_hash_create();
sc->sampler_hash = cso_hash_create();
sc->depth_stencil_hash = cso_hash_create();
sc->rasterizer_hash = cso_hash_create();
return sc;
}
@ -153,6 +158,7 @@ void cso_cache_delete(struct cso_cache *sc)
cso_hash_delete(sc->blend_hash);
cso_hash_delete(sc->sampler_hash);
cso_hash_delete(sc->depth_stencil_hash);
cso_hash_delete(sc->rasterizer_hash);
free(sc);
}

View file

@ -43,12 +43,14 @@ struct cso_cache {
struct cso_hash *blend_hash;
struct cso_hash *sampler_hash;
struct cso_hash *depth_stencil_hash;
struct cso_hash *rasterizer_hash;
};
enum cso_cache_type {
CSO_BLEND,
CSO_SAMPLER,
CSO_DEPTH_STENCIL
CSO_DEPTH_STENCIL,
CSO_RASTERIZER
};
unsigned cso_construct_key(void *item, int item_size);

View file

@ -98,19 +98,19 @@ static void validate_pipeline( struct draw_context *draw )
* shorter pipelines for lines & points.
*/
if (draw->setup.fill_cw != PIPE_POLYGON_MODE_FILL ||
draw->setup.fill_ccw != PIPE_POLYGON_MODE_FILL) {
if (draw->rasterizer->fill_cw != PIPE_POLYGON_MODE_FILL ||
draw->rasterizer->fill_ccw != PIPE_POLYGON_MODE_FILL) {
draw->pipeline.unfilled->next = next;
next = draw->pipeline.unfilled;
}
if (draw->setup.offset_cw ||
draw->setup.offset_ccw) {
if (draw->rasterizer->offset_cw ||
draw->rasterizer->offset_ccw) {
draw->pipeline.offset->next = next;
next = draw->pipeline.offset;
}
if (draw->setup.light_twoside) {
if (draw->rasterizer->light_twoside) {
draw->pipeline.twoside->next = next;
next = draw->pipeline.twoside;
}
@ -134,7 +134,7 @@ static void validate_pipeline( struct draw_context *draw )
* this for clipped primitives, ie it is a part of the clip
* routine.
*/
if (draw->setup.flatshade) {
if (draw->rasterizer->flatshade) {
draw->pipeline.flatshade->next = next;
next = draw->pipeline.flatshade;
}
@ -161,9 +161,9 @@ void draw_set_feedback_state( struct draw_context *draw,
* This causes the drawing pipeline to be rebuilt.
*/
void draw_set_setup_state( struct draw_context *draw,
const struct pipe_setup_state *setup )
const struct pipe_rasterizer_state *raster )
{
draw->setup = *setup; /* struct copy */
draw->rasterizer = raster;
validate_pipeline( draw );
}

View file

@ -87,7 +87,7 @@ void draw_set_feedback_state( struct draw_context *draw,
const struct pipe_feedback_state * );
void draw_set_setup_state( struct draw_context *draw,
const struct pipe_setup_state *setup );
const struct pipe_rasterizer_state *raster );
void draw_set_setup_stage( struct draw_context *draw,
struct draw_stage *stage );

View file

@ -54,7 +54,7 @@ static void cull_begin( struct draw_stage *stage )
{
struct cull_stage *cull = cull_stage(stage);
cull->winding = stage->draw->setup.cull_mode;
cull->winding = stage->draw->rasterizer->cull_mode;
stage->next->begin( stage->next );
}

View file

@ -57,8 +57,8 @@ static void offset_begin( struct draw_stage *stage )
struct offset_stage *offset = offset_stage(stage);
float mrd = 1.0f / 65535.0f; /* XXX this depends on depthbuffer bits! */
offset->units = stage->draw->setup.offset_units * mrd;
offset->scale = stage->draw->setup.offset_scale;
offset->units = stage->draw->rasterizer->offset_units * mrd;
offset->scale = stage->draw->rasterizer->offset_scale;
stage->next->begin( stage->next );
}

View file

@ -137,7 +137,7 @@ struct draw_context
} pipeline;
/* pipe state that we need: */
struct pipe_setup_state setup;
const struct pipe_rasterizer_state *rasterizer;
struct pipe_feedback_state feedback;
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX];

View file

@ -55,7 +55,7 @@ static void twoside_begin( struct draw_stage *stage )
* if the triangle is back-facing (negative).
* sign = -1 for CCW, +1 for CW
*/
twoside->sign = (stage->draw->setup.front_winding == PIPE_WINDING_CCW) ? -1.0f : 1.0f;
twoside->sign = (stage->draw->rasterizer->front_winding == PIPE_WINDING_CCW) ? -1.0f : 1.0f;
stage->next->begin( stage->next );
}

View file

@ -59,8 +59,8 @@ static void unfilled_begin( struct draw_stage *stage )
{
struct unfilled_stage *unfilled = unfilled_stage(stage);
unfilled->mode[0] = stage->draw->setup.fill_ccw; /* front */
unfilled->mode[1] = stage->draw->setup.fill_cw; /* back */
unfilled->mode[0] = stage->draw->rasterizer->fill_ccw; /* front */
unfilled->mode[1] = stage->draw->rasterizer->fill_cw; /* back */
stage->next->begin( stage->next );
}

View file

@ -37,7 +37,7 @@
#define FO_NEW_VIEWPORT 0x1
#define FO_NEW_SETUP 0x2
#define FO_NEW_RASTERIZER 0x2
#define FO_NEW_FRAGMENT_SHADER 0x4
#define FO_NEW_BLEND 0x8
#define FO_NEW_CLIP 0x10
@ -66,9 +66,10 @@ struct failover_context {
/* The most recent drawing state as set by the driver:
*/
const struct pipe_blend_state *blend;
const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
const struct pipe_blend_state *blend;
const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
const struct pipe_depth_stencil_state *depth_stencil;
const struct pipe_rasterizer_state *rasterizer;
struct pipe_alpha_test_state alpha_test;
struct pipe_blend_color blend_color;
@ -79,7 +80,6 @@ struct failover_context {
struct pipe_shader_state vertex_shader;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
struct pipe_setup_state setup;
struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS];
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX];

View file

@ -160,15 +160,15 @@ failover_set_polygon_stipple( struct pipe_context *pipe,
static void
failover_set_setup_state( struct pipe_context *pipe,
const struct pipe_setup_state *setup )
static void
failover_bind_rasterizer_state( struct pipe_context *pipe,
const struct pipe_rasterizer_state *setup )
{
struct failover_context *failover = failover_context(pipe);
failover->setup = *setup;
failover->dirty |= FO_NEW_SETUP;
failover->hw->set_setup_state( failover->hw, setup );
failover->rasterizer = setup;
failover->dirty |= FO_NEW_RASTERIZER;
failover->hw->bind_rasterizer_state( failover->hw, setup );
}
@ -257,6 +257,7 @@ failover_init_state_functions( struct failover_context *failover )
failover->pipe.bind_blend_state = failover_bind_blend_state;
failover->pipe.bind_sampler_state = failover_bind_sampler_state;
failover->pipe.bind_depth_stencil_state = failover_bind_depth_stencil_state;
failover->pipe.bind_rasterizer_state = failover_bind_rasterizer_state;
failover->pipe.set_alpha_test_state = failover_set_alpha_test_state;
failover->pipe.set_blend_color = failover_set_blend_color;
@ -267,7 +268,6 @@ failover_init_state_functions( struct failover_context *failover )
failover->pipe.set_vs_state = failover_set_vs_state;
failover->pipe.set_polygon_stipple = failover_set_polygon_stipple;
failover->pipe.set_scissor_state = failover_set_scissor_state;
failover->pipe.set_setup_state = failover_set_setup_state;
failover->pipe.set_texture_state = failover_set_texture_state;
failover->pipe.set_viewport_state = failover_set_viewport_state;
failover->pipe.set_vertex_buffer = failover_set_vertex_buffer;

View file

@ -85,8 +85,8 @@ failover_state_emit( struct failover_context *failover )
if (failover->dirty & FO_NEW_STIPPLE)
failover->sw->set_polygon_stipple( failover->sw, &failover->poly_stipple );
if (failover->dirty & FO_NEW_SETUP)
failover->sw->set_setup_state( failover->sw, &failover->setup );
if (failover->dirty & FO_NEW_RASTERIZER)
failover->sw->bind_rasterizer_state( failover->sw, failover->rasterizer );
if (failover->dirty & FO_NEW_SCISSOR)
failover->sw->set_scissor_state( failover->sw, &failover->scissor );

View file

@ -126,6 +126,7 @@ struct i915_context
const struct pipe_blend_state *blend;
const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
const struct pipe_depth_stencil_state *depth_stencil;
const struct pipe_rasterizer_state *rasterizer;
struct pipe_alpha_test_state alpha_test;
struct pipe_blend_color blend_color;
@ -136,7 +137,6 @@ struct i915_context
struct pipe_shader_state fs;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
struct pipe_setup_state setup;
struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS];
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX];
@ -159,7 +159,7 @@ struct i915_context
/* A flag for each state_tracker state object:
*/
#define I915_NEW_VIEWPORT 0x1
#define I915_NEW_SETUP 0x2
#define I915_NEW_RASTERIZER 0x2
#define I915_NEW_FS 0x4
#define I915_NEW_BLEND 0x8
#define I915_NEW_CLIP 0x10

View file

@ -288,19 +288,36 @@ static void i915_set_viewport_state( struct pipe_context *pipe,
}
static void i915_set_setup_state( struct pipe_context *pipe,
const struct pipe_setup_state *setup )
static const struct pipe_rasterizer_state *
i915_create_rasterizer_state(struct pipe_context *pipe,
const struct pipe_rasterizer_state *setup)
{
struct pipe_rasterizer_state *raster =
malloc(sizeof(struct pipe_rasterizer_state));
memcpy(raster, setup, sizeof(struct pipe_rasterizer_state));
return raster;
}
static void i915_bind_rasterizer_state( struct pipe_context *pipe,
const struct pipe_rasterizer_state *setup )
{
struct i915_context *i915 = i915_context(pipe);
i915->setup = *setup;
i915->rasterizer = setup;
/* pass-through to draw module */
draw_set_setup_state(i915->draw, setup);
i915->dirty |= I915_NEW_SETUP;
i915->dirty |= I915_NEW_RASTERIZER;
}
static void i915_delete_rasterizer_state( struct pipe_context *pipe,
const struct pipe_rasterizer_state *setup )
{
free((struct pipe_rasterizer_state*)setup);
}
static void i915_set_vertex_buffer( struct pipe_context *pipe,
unsigned index,
@ -338,6 +355,10 @@ i915_init_state_functions( struct i915_context *i915 )
i915->pipe.bind_depth_stencil_state = i915_bind_depth_stencil_state;
i915->pipe.delete_depth_stencil_state = i915_delete_depth_stencil_state;
i915->pipe.create_rasterizer_state = i915_create_rasterizer_state;
i915->pipe.bind_rasterizer_state = i915_bind_rasterizer_state;
i915->pipe.delete_rasterizer_state = i915_delete_rasterizer_state;
i915->pipe.set_alpha_test_state = i915_set_alpha_test_state;
i915->pipe.set_blend_color = i915_set_blend_color;
i915->pipe.set_clip_state = i915_set_clip_state;
@ -348,7 +369,6 @@ i915_init_state_functions( struct i915_context *i915 )
i915->pipe.set_vs_state = i915_set_vs_state;
i915->pipe.set_polygon_stipple = i915_set_polygon_stipple;
i915->pipe.set_scissor_state = i915_set_scissor_state;
i915->pipe.set_setup_state = i915_set_setup_state;
i915->pipe.set_texture_state = i915_set_texture_state;
i915->pipe.set_viewport_state = i915_set_viewport_state;
i915->pipe.set_vertex_buffer = i915_set_vertex_buffer;

View file

@ -44,7 +44,7 @@ static void calculate_vertex_layout( struct i915_context *i915 )
{
const uint inputsRead = i915->fs.inputs_read;
const interp_mode colorInterp
= i915->setup.flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
= i915->rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
struct vertex_info *vinfo = &i915->current.vertex_info;
uint front0 = 0, back0 = 0, front1 = 0, back1 = 0;
boolean needW = 0;
@ -103,7 +103,7 @@ static void calculate_vertex_layout( struct i915_context *i915 )
* lighting. Edgeflag is dealt with specially by setting bits in
* the vertex header.
*/
if (i915->setup.light_twoside) {
if (i915->rasterizer->light_twoside) {
if (inputsRead & (1 << TGSI_ATTRIB_COLOR0)) {
back0 = draw_emit_vertex_attr(vinfo, TGSI_ATTRIB_BFC0,
FORMAT_OMIT, colorInterp);
@ -142,7 +142,7 @@ static void calculate_vertex_layout( struct i915_context *i915 )
*/
void i915_update_derived( struct i915_context *i915 )
{
if (i915->dirty & (I915_NEW_SETUP | I915_NEW_FS))
if (i915->dirty & (I915_NEW_RASTERIZER | I915_NEW_FS))
calculate_vertex_layout( i915 );
if (i915->dirty & (I915_NEW_SAMPLER | I915_NEW_TEXTURE))

View file

@ -261,10 +261,10 @@ static void upload_DEPTHSCALE( struct i915_context *i915 )
memset( ds, 0, sizeof(ds) );
/* I915_NEW_SETUP
/* I915_NEW_RASTERIZER
*/
ds[0].u = _3DSTATE_DEPTH_OFFSET_SCALE;
ds[1].f = i915->setup.offset_scale;
ds[1].f = i915->rasterizer->offset_scale;
set_dynamic_indirect( i915,
I915_DYNAMIC_DEPTHSCALE_0,
@ -273,7 +273,7 @@ static void upload_DEPTHSCALE( struct i915_context *i915 )
}
const struct i915_tracked_state i915_upload_DEPTHSCALE = {
.dirty = I915_NEW_SETUP,
.dirty = I915_NEW_RASTERIZER,
.update = upload_DEPTHSCALE
};
@ -298,9 +298,9 @@ static void upload_STIPPLE( struct i915_context *i915 )
st[0] = _3DSTATE_STIPPLE;
st[1] = 0;
/* I915_NEW_SETUP
/* I915_NEW_RASTERIZER
*/
if (i915->setup.poly_stipple_enable) {
if (i915->rasterizer->poly_stipple_enable) {
st[1] |= ST1_ENABLE;
}
@ -333,7 +333,7 @@ static void upload_STIPPLE( struct i915_context *i915 )
const struct i915_tracked_state i915_upload_STIPPLE = {
.dirty = I915_NEW_SETUP | I915_NEW_STIPPLE,
.dirty = I915_NEW_RASTERIZER | I915_NEW_STIPPLE,
.update = upload_STIPPLE
};
@ -346,7 +346,7 @@ static void upload_SCISSOR_ENABLE( struct i915_context *i915 )
{
unsigned sc[1];
if (i915->setup.scissor)
if (i915->rasterizer->scissor)
sc[0] = _3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT;
else
sc[0] = _3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT;
@ -358,7 +358,7 @@ static void upload_SCISSOR_ENABLE( struct i915_context *i915 )
}
const struct i915_tracked_state i915_upload_SCISSOR_ENABLE = {
.dirty = I915_NEW_SETUP,
.dirty = I915_NEW_RASTERIZER,
.update = upload_SCISSOR_ENABLE
};

View file

@ -62,8 +62,8 @@ static void upload_S2S4(struct i915_context *i915)
assert(LIS4); /* should never be zero? */
}
/* I915_NEW_SETUP */
switch (i915->setup.cull_mode) {
/* I915_NEW_RASTERIZER */
switch (i915->rasterizer->cull_mode) {
case PIPE_WINDING_NONE:
LIS4 |= S4_CULLMODE_NONE;
break;
@ -78,25 +78,25 @@ static void upload_S2S4(struct i915_context *i915)
break;
}
/* I915_NEW_SETUP */
/* I915_NEW_RASTERIZER */
{
int line_width = CLAMP((int)(i915->setup.line_width * 2), 1, 0xf);
int line_width = CLAMP((int)(i915->rasterizer->line_width * 2), 1, 0xf);
LIS4 |= line_width << S4_LINE_WIDTH_SHIFT;
if (i915->setup.line_smooth)
if (i915->rasterizer->line_smooth)
LIS4 |= S4_LINE_ANTIALIAS_ENABLE;
}
/* I915_NEW_SETUP */
/* I915_NEW_RASTERIZER */
{
int point_size = CLAMP((int) i915->setup.point_size, 1, 0xff);
int point_size = CLAMP((int) i915->rasterizer->point_size, 1, 0xff);
LIS4 |= point_size << S4_POINT_WIDTH_SHIFT;
}
/* I915_NEW_SETUP */
if (i915->setup.flatshade) {
/* I915_NEW_RASTERIZER */
if (i915->rasterizer->flatshade) {
LIS4 |= (S4_FLATSHADE_ALPHA |
S4_FLATSHADE_COLOR |
S4_FLATSHADE_SPECULAR);
@ -114,7 +114,7 @@ static void upload_S2S4(struct i915_context *i915)
const struct i915_tracked_state i915_upload_S2S4 = {
.dirty = I915_NEW_SETUP | I915_NEW_VERTEX_FORMAT,
.dirty = I915_NEW_RASTERIZER | I915_NEW_VERTEX_FORMAT,
.update = upload_S2S4
};
@ -165,7 +165,7 @@ static void upload_S5( struct i915_context *i915 )
#if 0
/* I915_NEW_SETUP */
/* I915_NEW_RASTERIZER */
if (i915->state.Polygon->OffsetFill) {
LIS5 |= S5_GLOBAL_DEPTH_OFFSET_ENABLE;
}
@ -179,7 +179,7 @@ static void upload_S5( struct i915_context *i915 )
}
const struct i915_tracked_state i915_upload_S5 = {
.dirty = (I915_NEW_DEPTH_STENCIL | I915_NEW_BLEND | I915_NEW_SETUP),
.dirty = (I915_NEW_DEPTH_STENCIL | I915_NEW_BLEND | I915_NEW_RASTERIZER),
.update = upload_S5
};
@ -247,9 +247,9 @@ static void upload_S7( struct i915_context *i915 )
{
float LIS7;
/* I915_NEW_SETUP
/* I915_NEW_RASTERIZER
*/
LIS7 = i915->setup.offset_units; /* probably incorrect */
LIS7 = i915->rasterizer->offset_units; /* probably incorrect */
if (LIS7 != i915->current.immediate[I915_IMMEDIATE_S7]) {
i915->current.immediate[I915_IMMEDIATE_S7] = LIS7;
@ -258,7 +258,7 @@ static void upload_S7( struct i915_context *i915 )
}
const struct i915_tracked_state i915_upload_S7 = {
.dirty = I915_NEW_SETUP,
.dirty = I915_NEW_RASTERIZER,
.update = upload_S7
};

View file

@ -101,6 +101,14 @@ struct pipe_context {
void (*delete_sampler_state)(struct pipe_context *,
const struct pipe_sampler_state *);
const struct pipe_rasterizer_state *(*create_rasterizer_state)(
struct pipe_context *,
const struct pipe_rasterizer_state *);
void (*bind_rasterizer_state)(struct pipe_context *,
const struct pipe_rasterizer_state *);
void (*delete_rasterizer_state)(struct pipe_context *,
const struct pipe_rasterizer_state *);
const struct pipe_depth_stencil_state * (*create_depth_stencil_state)(
struct pipe_context *,
const struct pipe_depth_stencil_state *);
@ -140,9 +148,6 @@ struct pipe_context {
void (*set_polygon_stipple)( struct pipe_context *,
const struct pipe_poly_stipple * );
void (*set_setup_state)( struct pipe_context *,
const struct pipe_setup_state * );
void (*set_scissor_state)( struct pipe_context *,
const struct pipe_scissor_state * );

View file

@ -65,9 +65,9 @@ struct pipe_buffer_handle;
/**
* Primitive (point/line/tri) setup info
* Primitive (point/line/tri) rasterization info
*/
struct pipe_setup_state
struct pipe_rasterizer_state
{
unsigned flatshade:1;
unsigned light_twoside:1;

View file

@ -259,6 +259,9 @@ struct pipe_context *softpipe_create( struct pipe_winsys *pipe_winsys,
softpipe->pipe.create_depth_stencil_state = softpipe_create_depth_stencil_state;
softpipe->pipe.bind_depth_stencil_state = softpipe_bind_depth_stencil_state;
softpipe->pipe.delete_depth_stencil_state = softpipe_delete_depth_stencil_state;
softpipe->pipe.create_rasterizer_state = softpipe_create_rasterizer_state;
softpipe->pipe.bind_rasterizer_state = softpipe_bind_rasterizer_state;
softpipe->pipe.delete_rasterizer_state = softpipe_delete_rasterizer_state;
softpipe->pipe.set_alpha_test_state = softpipe_set_alpha_test_state;
softpipe->pipe.set_blend_color = softpipe_set_blend_color;
@ -271,7 +274,6 @@ struct pipe_context *softpipe_create( struct pipe_winsys *pipe_winsys,
softpipe->pipe.set_vs_state = softpipe_set_vs_state;
softpipe->pipe.set_polygon_stipple = softpipe_set_polygon_stipple;
softpipe->pipe.set_scissor_state = softpipe_set_scissor_state;
softpipe->pipe.set_setup_state = softpipe_set_setup_state;
softpipe->pipe.set_texture_state = softpipe_set_texture_state;
softpipe->pipe.set_viewport_state = softpipe_set_viewport_state;

View file

@ -47,7 +47,7 @@ struct draw_stage;
#define SP_NEW_VIEWPORT 0x1
#define SP_NEW_SETUP 0x2
#define SP_NEW_RASTERIZER 0x2
#define SP_NEW_FS 0x4
#define SP_NEW_BLEND 0x8
#define SP_NEW_CLIP 0x10
@ -73,6 +73,7 @@ struct softpipe_context {
const struct pipe_blend_state *blend;
const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
const struct pipe_depth_stencil_state *depth_stencil;
const struct pipe_rasterizer_state *rasterizer;
struct pipe_alpha_test_state alpha_test;
struct pipe_blend_color blend_color;
@ -85,7 +86,6 @@ struct softpipe_context {
struct pipe_shader_state vs;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
struct pipe_setup_state setup;
struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS];
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX];

View file

@ -351,7 +351,7 @@ static boolean setup_sort_vertices( struct setup_stage *setup,
* - the GLSL gl_FrontFacing fragment attribute (bool)
* - two-sided stencil test
*/
setup->quad.facing = (prim->det > 0.0) ^ (setup->softpipe->setup.front_winding == PIPE_WINDING_CW);
setup->quad.facing = (prim->det > 0.0) ^ (setup->softpipe->rasterizer->front_winding == PIPE_WINDING_CW);
return TRUE;
}
@ -830,10 +830,10 @@ setup_line(struct draw_stage *stage, struct prim_header *prim)
const int errorDec = error - dx;
for (i = 0; i < dx; i++) {
if (!sp->setup.line_stipple_enable ||
if (!sp->rasterizer->line_stipple_enable ||
stipple_test(sp->line_stipple_counter,
sp->setup.line_stipple_pattern,
sp->setup.line_stipple_factor + 1)) {
sp->rasterizer->line_stipple_pattern,
sp->rasterizer->line_stipple_factor + 1)) {
plot(setup, x0, y0);
}
@ -857,10 +857,10 @@ setup_line(struct draw_stage *stage, struct prim_header *prim)
const int errorDec = error - dy;
for (i = 0; i < dy; i++) {
if (!sp->setup.line_stipple_enable ||
if (!sp->rasterizer->line_stipple_enable ||
stipple_test(sp->line_stipple_counter,
sp->setup.line_stipple_pattern,
sp->setup.line_stipple_factor + 1)) {
sp->rasterizer->line_stipple_pattern,
sp->rasterizer->line_stipple_factor + 1)) {
plot(setup, x0, y0);
}
@ -899,8 +899,8 @@ setup_point(struct draw_stage *stage, struct prim_header *prim)
const int sizeAttr = setup->lookup[TGSI_ATTRIB_POINTSIZE];
const float halfSize
= sizeAttr ? (0.5f * v0->data[sizeAttr][0])
: (0.5f * setup->softpipe->setup.point_size);
const boolean round = setup->softpipe->setup.point_smooth;
: (0.5f * setup->softpipe->rasterizer->point_size);
const boolean round = setup->softpipe->rasterizer->point_smooth;
const float x = v0->data[TGSI_ATTRIB_POS][0];
const float y = v0->data[TGSI_ATTRIB_POS][1];
unsigned slot, j;

View file

@ -36,9 +36,9 @@ sp_build_quad_pipeline(struct softpipe_context *sp)
sp->quad.first = sp->quad.occlusion;
}
if (sp->setup.poly_smooth ||
sp->setup.line_smooth ||
sp->setup.point_smooth) {
if (sp->rasterizer->poly_smooth ||
sp->rasterizer->line_smooth ||
sp->rasterizer->point_smooth) {
sp->quad.coverage->next = sp->quad.first;
sp->quad.first = sp->quad.coverage;
}
@ -65,7 +65,7 @@ sp_build_quad_pipeline(struct softpipe_context *sp)
sp->quad.first = sp->quad.shade;
}
if (sp->setup.poly_stipple_enable) {
if (sp->rasterizer->poly_stipple_enable) {
sp->quad.polygon_stipple->next = sp->quad.first;
sp->quad.first = sp->quad.polygon_stipple;
}

View file

@ -47,9 +47,9 @@ coverage_quad(struct quad_stage *qs, struct quad_header *quad)
{
struct softpipe_context *softpipe = qs->softpipe;
if ((softpipe->setup.poly_smooth && quad->prim == PRIM_TRI) ||
(softpipe->setup.line_smooth && quad->prim == PRIM_LINE) ||
(softpipe->setup.point_smooth && quad->prim == PRIM_POINT)) {
if ((softpipe->rasterizer->poly_smooth && quad->prim == PRIM_TRI) ||
(softpipe->rasterizer->line_smooth && quad->prim == PRIM_LINE) ||
(softpipe->rasterizer->point_smooth && quad->prim == PRIM_POINT)) {
unsigned j;
for (j = 0; j < QUAD_SIZE; j++) {
assert(quad->coverage[j] >= 0.0);

View file

@ -50,7 +50,6 @@ void softpipe_bind_sampler_state(struct pipe_context *,
void softpipe_delete_sampler_state(struct pipe_context *,
const struct pipe_sampler_state *);
const struct pipe_depth_stencil_state *
softpipe_create_depth_stencil_state(struct pipe_context *,
const struct pipe_depth_stencil_state *);
@ -59,6 +58,14 @@ void softpipe_bind_depth_stencil_state(struct pipe_context *,
void softpipe_delete_depth_stencil_state(struct pipe_context *,
const struct pipe_depth_stencil_state *);
const struct pipe_rasterizer_state *
softpipe_create_rasterizer_state(struct pipe_context *,
const struct pipe_rasterizer_state *);
void softpipe_bind_rasterizer_state(struct pipe_context *,
const struct pipe_rasterizer_state *);
void softpipe_delete_rasterizer_state(struct pipe_context *,
const struct pipe_rasterizer_state *);
void softpipe_set_framebuffer_state( struct pipe_context *,
const struct pipe_framebuffer_state * );
@ -93,9 +100,6 @@ void softpipe_set_polygon_stipple( struct pipe_context *,
void softpipe_set_scissor_state( struct pipe_context *,
const struct pipe_scissor_state * );
void softpipe_set_setup_state( struct pipe_context *,
const struct pipe_setup_state * );
void softpipe_set_texture_state( struct pipe_context *,
unsigned unit,
struct pipe_mipmap_tree * );

View file

@ -45,7 +45,7 @@ static void calculate_vertex_layout( struct softpipe_context *softpipe )
{
const uint inputsRead = softpipe->fs.inputs_read;
const interp_mode colorInterp
= softpipe->setup.flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
= softpipe->rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
struct vertex_info *vinfo = &softpipe->vertex_info;
uint front0 = 0, back0 = 0, front1 = 0, back1 = 0;
uint i;
@ -112,7 +112,7 @@ static void calculate_vertex_layout( struct softpipe_context *softpipe )
* lighting. Edgeflag is dealt with specially by setting bits in
* the vertex header.
*/
if (softpipe->setup.light_twoside) {
if (softpipe->rasterizer->light_twoside) {
if (inputsRead & (1 << TGSI_ATTRIB_COLOR0)) {
back0 = draw_emit_vertex_attr(vinfo, TGSI_ATTRIB_BFC0,
FORMAT_OMIT, colorInterp);
@ -160,7 +160,7 @@ compute_cliprect(struct softpipe_context *sp)
surfHeight = sp->scissor.maxy;
}
if (sp->setup.scissor) {
if (sp->rasterizer->scissor) {
/* clip to scissor rect */
sp->cliprect.minx = MAX2(sp->scissor.minx, 0);
sp->cliprect.miny = MAX2(sp->scissor.miny, 0);
@ -182,7 +182,7 @@ compute_cliprect(struct softpipe_context *sp)
*/
void softpipe_update_derived( struct softpipe_context *softpipe )
{
if (softpipe->dirty & (SP_NEW_SETUP | SP_NEW_FS))
if (softpipe->dirty & (SP_NEW_RASTERIZER | SP_NEW_FS))
calculate_vertex_layout( softpipe );
if (softpipe->dirty & (SP_NEW_SCISSOR |
@ -194,7 +194,7 @@ void softpipe_update_derived( struct softpipe_context *softpipe )
SP_NEW_DEPTH_STENCIL |
SP_NEW_ALPHA_TEST |
SP_NEW_FRAMEBUFFER |
SP_NEW_SETUP |
SP_NEW_RASTERIZER |
SP_NEW_FS))
sp_build_quad_pipeline(softpipe);

View file

@ -31,17 +31,35 @@
#include "pipe/draw/draw_context.h"
void softpipe_set_setup_state( struct pipe_context *pipe,
const struct pipe_setup_state *setup )
const struct pipe_rasterizer_state *
softpipe_create_rasterizer_state(struct pipe_context *pipe,
const struct pipe_rasterizer_state *setup)
{
struct pipe_rasterizer_state *raster =
malloc(sizeof(struct pipe_rasterizer_state));
memcpy(raster, setup, sizeof(struct pipe_rasterizer_state));
return raster;
}
void softpipe_bind_rasterizer_state(struct pipe_context *pipe,
const struct pipe_rasterizer_state *setup)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
/* pass-through to draw module */
draw_set_setup_state(softpipe->draw, setup);
memcpy( &softpipe->setup, setup, sizeof(*setup) );
softpipe->rasterizer = setup;
softpipe->dirty |= SP_NEW_SETUP;
softpipe->dirty |= SP_NEW_RASTERIZER;
}
void softpipe_delete_rasterizer_state(struct pipe_context *pipe,
const struct pipe_rasterizer_state *rasterizer)
{
free((struct pipe_rasterizer_state*)rasterizer);
}

View file

@ -53,7 +53,7 @@ static const struct st_tracked_state *atoms[] =
&st_update_vs,
&st_update_fs,
&st_update_setup,
&st_update_rasterizer,
&st_update_polygon_stipple,
&st_update_viewport,
&st_update_scissor,

View file

@ -51,7 +51,7 @@ const struct st_tracked_state st_update_depth_stencil;
const struct st_tracked_state st_update_tnl;
const struct st_tracked_state st_update_fs;
const struct st_tracked_state st_update_vs;
const struct st_tracked_state st_update_setup;
const struct st_tracked_state st_update_rasterizer;
const struct st_tracked_state st_update_polygon_stipple;
const struct st_tracked_state st_update_viewport;
const struct st_tracked_state st_update_scissor;

View file

@ -32,6 +32,7 @@
#include "st_context.h"
#include "st_cache.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "st_atom.h"
@ -68,20 +69,21 @@ static GLboolean get_offset_flag( GLuint fill_mode,
}
static void update_setup_state( struct st_context *st )
static void update_raster_state( struct st_context *st )
{
GLcontext *ctx = st->ctx;
struct pipe_setup_state setup;
struct pipe_rasterizer_state raster;
const struct pipe_rasterizer_state *cached;
memset(&setup, 0, sizeof(setup));
memset(&raster, 0, sizeof(raster));
/* _NEW_POLYGON, _NEW_BUFFERS
*/
{
if (ctx->Polygon.FrontFace == GL_CCW)
setup.front_winding = PIPE_WINDING_CCW;
raster.front_winding = PIPE_WINDING_CCW;
else
setup.front_winding = PIPE_WINDING_CW;
raster.front_winding = PIPE_WINDING_CW;
/* XXX
* I think the intention here is that user-created framebuffer objects
@ -90,13 +92,13 @@ static void update_setup_state( struct st_context *st )
* But this is an implementation/driver-specific artifact - remove...
*/
if (ctx->DrawBuffer && ctx->DrawBuffer->Name != 0)
setup.front_winding ^= PIPE_WINDING_BOTH;
raster.front_winding ^= PIPE_WINDING_BOTH;
}
/* _NEW_LIGHT
*/
if (ctx->Light.ShadeModel == GL_FLAT)
setup.flatshade = 1;
raster.flatshade = 1;
/* _NEW_LIGHT | _NEW_PROGRAM
*
@ -105,23 +107,23 @@ static void update_setup_state( struct st_context *st )
* GL_VERTEX_PROGRAM_TWO_SIDE is set). Note the logic here.
*/
if (ctx->VertexProgram._Enabled) {
setup.light_twoside = ctx->VertexProgram.TwoSideEnabled;
raster.light_twoside = ctx->VertexProgram.TwoSideEnabled;
}
else if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) {
setup.light_twoside = 1;
raster.light_twoside = 1;
}
/* _NEW_POLYGON
*/
if (ctx->Polygon.CullFlag) {
if (ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) {
setup.cull_mode = PIPE_WINDING_BOTH;
raster.cull_mode = PIPE_WINDING_BOTH;
}
else if (ctx->Polygon.CullFaceMode == GL_FRONT) {
setup.cull_mode = setup.front_winding;
raster.cull_mode = raster.front_winding;
}
else {
setup.cull_mode = setup.front_winding ^ PIPE_WINDING_BOTH;
raster.cull_mode = raster.front_winding ^ PIPE_WINDING_BOTH;
}
}
@ -131,23 +133,23 @@ static void update_setup_state( struct st_context *st )
GLuint fill_front = translate_fill( ctx->Polygon.FrontMode );
GLuint fill_back = translate_fill( ctx->Polygon.BackMode );
if (setup.front_winding == PIPE_WINDING_CW) {
setup.fill_cw = fill_front;
setup.fill_ccw = fill_back;
if (raster.front_winding == PIPE_WINDING_CW) {
raster.fill_cw = fill_front;
raster.fill_ccw = fill_back;
}
else {
setup.fill_cw = fill_back;
setup.fill_ccw = fill_front;
raster.fill_cw = fill_back;
raster.fill_ccw = fill_front;
}
/* Simplify when culling is active:
*/
if (setup.cull_mode & PIPE_WINDING_CW) {
setup.fill_cw = setup.fill_ccw;
if (raster.cull_mode & PIPE_WINDING_CW) {
raster.fill_cw = raster.fill_ccw;
}
if (setup.cull_mode & PIPE_WINDING_CCW) {
setup.fill_ccw = setup.fill_cw;
if (raster.cull_mode & PIPE_WINDING_CCW) {
raster.fill_ccw = raster.fill_cw;
}
}
@ -155,67 +157,68 @@ static void update_setup_state( struct st_context *st )
*/
if (ctx->Polygon.OffsetUnits != 0.0 ||
ctx->Polygon.OffsetFactor != 0.0) {
setup.offset_cw = get_offset_flag( setup.fill_cw, &ctx->Polygon );
setup.offset_ccw = get_offset_flag( setup.fill_ccw, &ctx->Polygon );
setup.offset_units = ctx->Polygon.OffsetUnits;
setup.offset_scale = ctx->Polygon.OffsetFactor;
raster.offset_cw = get_offset_flag( raster.fill_cw, &ctx->Polygon );
raster.offset_ccw = get_offset_flag( raster.fill_ccw, &ctx->Polygon );
raster.offset_units = ctx->Polygon.OffsetUnits;
raster.offset_scale = ctx->Polygon.OffsetFactor;
}
if (ctx->Polygon.SmoothFlag)
setup.poly_smooth = 1;
raster.poly_smooth = 1;
if (ctx->Polygon.StippleFlag)
setup.poly_stipple_enable = 1;
raster.poly_stipple_enable = 1;
/* _NEW_BUFFERS, _NEW_POLYGON
*/
if (setup.fill_cw != PIPE_POLYGON_MODE_FILL ||
setup.fill_ccw != PIPE_POLYGON_MODE_FILL)
if (raster.fill_cw != PIPE_POLYGON_MODE_FILL ||
raster.fill_ccw != PIPE_POLYGON_MODE_FILL)
{
GLfloat mrd = (ctx->DrawBuffer ?
ctx->DrawBuffer->_MRD :
1.0);
setup.offset_units = ctx->Polygon.OffsetFactor * mrd;
setup.offset_scale = (ctx->Polygon.OffsetUnits * mrd *
raster.offset_units = ctx->Polygon.OffsetFactor * mrd;
raster.offset_scale = (ctx->Polygon.OffsetUnits * mrd *
st->polygon_offset_scale);
}
/* _NEW_POINT
*/
setup.point_size = ctx->Point.Size;
setup.point_smooth = ctx->Point.SmoothFlag;
raster.point_size = ctx->Point.Size;
raster.point_smooth = ctx->Point.SmoothFlag;
/* _NEW_LINE
*/
setup.line_width = ctx->Line.Width;
setup.line_smooth = ctx->Line.SmoothFlag;
setup.line_stipple_enable = ctx->Line.StippleFlag;
setup.line_stipple_pattern = ctx->Line.StipplePattern;
raster.line_width = ctx->Line.Width;
raster.line_smooth = ctx->Line.SmoothFlag;
raster.line_stipple_enable = ctx->Line.StippleFlag;
raster.line_stipple_pattern = ctx->Line.StipplePattern;
/* GL stipple factor is in [1,256], remap to [0, 255] here */
setup.line_stipple_factor = ctx->Line.StippleFactor - 1;
raster.line_stipple_factor = ctx->Line.StippleFactor - 1;
/* _NEW_MULTISAMPLE */
if (ctx->Multisample.Enabled)
setup.multisample = 1;
raster.multisample = 1;
/* _NEW_SCISSOR */
if (ctx->Scissor.Enabled)
setup.scissor = 1;
raster.scissor = 1;
if (memcmp(&setup, &st->state.setup, sizeof(setup)) != 0) {
st->state.setup = setup;
st->pipe->set_setup_state( st->pipe, &setup );
cached = st_cached_rasterizer_state(st, &raster);
if (st->state.rasterizer != cached) {
st->state.rasterizer = cached;
st->pipe->bind_rasterizer_state( st->pipe, cached );
}
}
const struct st_tracked_state st_update_setup = {
.name = "st_update_setup",
const struct st_tracked_state st_update_rasterizer = {
.name = "st_update_rasterizer",
.dirty = {
.mesa = (_NEW_LIGHT | _NEW_POLYGON | _NEW_LINE | _NEW_SCISSOR |
_NEW_POINT | _NEW_BUFFERS | _NEW_MULTISAMPLE),
.st = 0,
},
.update = update_setup_state
.update = update_raster_state
};

View file

@ -93,3 +93,21 @@ struct pipe_depth_stencil_state * st_cached_depth_stencil_state(
}
return (struct pipe_depth_stencil_state*)(cso_hash_iter_data(iter));
}
struct pipe_rasterizer_state * st_cached_rasterizer_state(
struct st_context *st,
const struct pipe_rasterizer_state *raster)
{
unsigned hash_key = cso_construct_key((void*)raster,
sizeof(struct pipe_rasterizer_state));
struct cso_hash_iter iter = cso_find_state_template(st->cache,
hash_key, CSO_RASTERIZER,
(void*)raster);
if (cso_hash_iter_is_null(iter)) {
const struct pipe_rasterizer_state *created_state =
st->pipe->create_rasterizer_state(st->pipe, raster);
iter = cso_insert_state(st->cache, hash_key, CSO_RASTERIZER,
(void*)created_state);
}
return (struct pipe_rasterizer_state*)(cso_hash_iter_data(iter));
}

View file

@ -47,6 +47,10 @@ struct pipe_sampler_state * st_cached_sampler_state(
struct pipe_depth_stencil_state *st_cached_depth_stencil_state(
struct st_context *st,
const struct pipe_depth_stencil_state *sampler);
const struct pipe_depth_stencil_state *depth_stencil);
struct pipe_rasterizer_state *st_cached_rasterizer_state(
struct st_context *st,
const struct pipe_rasterizer_state *raster);
#endif

View file

@ -329,16 +329,18 @@ clear_with_quad(GLcontext *ctx,
/* setup state: nothing */
{
struct pipe_setup_state setup;
memset(&setup, 0, sizeof(setup));
struct pipe_rasterizer_state raster;
const struct pipe_rasterizer_state *cached;
memset(&raster, 0, sizeof(raster));
#if 0
/* don't do per-pixel scissor; we'll just draw a PIPE_PRIM_QUAD
* that matches the scissor bounds.
*/
if (ctx->Scissor.Enabled)
setup.scissor = 1;
raster.scissor = 1;
#endif
pipe->set_setup_state(pipe, &setup);
cached = st_cached_rasterizer_state(ctx->st, &raster);
pipe->bind_rasterizer_state(pipe, cached);
}
/* fragment shader state: color pass-through program */
@ -394,7 +396,7 @@ clear_with_quad(GLcontext *ctx,
pipe->bind_depth_stencil_state(pipe, st->state.depth_stencil);
pipe->set_fs_state(pipe, &st->state.fs);
pipe->set_vs_state(pipe, &st->state.vs);
pipe->set_setup_state(pipe, &st->state.setup);
pipe->bind_rasterizer_state(pipe, st->state.rasterizer);
pipe->set_viewport_state(pipe, &ctx->st->state.viewport);
/* OR:
st_invalidate_state(ctx, _NEW_COLOR | _NEW_DEPTH | _NEW_STENCIL);

View file

@ -316,11 +316,13 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
/* setup state: just scissor */
{
struct pipe_setup_state setup;
struct pipe_rasterizer_state setup;
struct pipe_rasterizer_state *cached;
memset(&setup, 0, sizeof(setup));
if (ctx->Scissor.Enabled)
setup.scissor = 1;
pipe->set_setup_state(pipe, &setup);
cached = st_cached_rasterizer_state(ctx->st, &setup);
pipe->bind_rasterizer_state(pipe, cached);
}
/* fragment shader state: TEX lookup program */
@ -400,7 +402,7 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
draw_quad(ctx, x0, y0, z, x1, y1);
/* restore GL state */
pipe->set_setup_state(pipe, &ctx->st->state.setup);
pipe->bind_rasterizer_state(pipe, ctx->st->state.rasterizer);
pipe->set_fs_state(pipe, &ctx->st->state.fs);
pipe->set_vs_state(pipe, &ctx->st->state.vs);
pipe->set_texture_state(pipe, unit, ctx->st->state.texture[unit]);

View file

@ -77,6 +77,7 @@ struct st_context
const struct pipe_blend_state *blend;
const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
const struct pipe_depth_stencil_state *depth_stencil;
const struct pipe_rasterizer_state *rasterizer;
struct pipe_alpha_test_state alpha_test;
struct pipe_blend_color blend_color;
@ -88,7 +89,6 @@ struct st_context
struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS];
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
struct pipe_setup_state setup;
struct pipe_shader_state fs;
struct pipe_shader_state vs;
struct pipe_viewport_state viewport;

View file

@ -394,7 +394,7 @@ st_feedback_draw_vbo(GLcontext *ctx,
assert(draw);
draw_set_viewport_state(draw, &st->state.viewport);
draw_set_clip_state(draw, &st->state.clip);
draw_set_setup_state(draw, &st->state.setup);
draw_set_setup_state(draw, st->state.rasterizer);
draw_set_vertex_shader(draw, &st->state.vs);
/* XXX need to set vertex info too */