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use perspective projection, press r/R to rotate the quad
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parent
2a460f6185
commit
6fbbeed690
1 changed files with 21 additions and 4 deletions
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@ -30,6 +30,7 @@
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static GLenum Target = GL_TEXTURE_2D;
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static GLenum Filter = GL_NEAREST;
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GLenum doubleBuffer;
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static float Rot = 0;
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static void Init(void)
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{
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@ -81,13 +82,24 @@ static void Reshape(int width, int height)
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glViewport(0, 0, (GLint)width, (GLint)height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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#if 0
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glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
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#else
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glFrustum(-1, 1, -1, 1, 10, 20);
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#endif
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glMatrixMode(GL_MODELVIEW);
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glTranslatef(0, 0, -15);
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}
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static void Key(unsigned char key, int x, int y)
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{
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switch (key) {
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case 'r':
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Rot += 10.0;
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break;
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case 'R':
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Rot -= 10.0;
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break;
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case 27:
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exit(0);
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default:
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@ -100,17 +112,22 @@ static void Draw(void)
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{
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glClear(GL_COLOR_BUFFER_BIT);
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glPushMatrix();
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glRotatef(Rot, 0, 1, 0);
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glBegin(GL_QUADS);
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glTexCoord2f(1,0);
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glVertex3f( 0.9, -0.9, -30.0);
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glVertex3f( 0.9, -0.9, 0.0);
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glTexCoord2f(1,1);
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glVertex3f( 0.9, 0.9, -30.0);
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glVertex3f( 0.9, 0.9, 0.0);
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glTexCoord2f(0,1);
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glVertex3f(-0.9, 0.9, -30.0);
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glVertex3f(-0.9, 0.9, 0.0);
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glTexCoord2f(0,0);
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glVertex3f(-0.9, -0.9, -30.0);
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glVertex3f(-0.9, -0.9, 0.0);
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glEnd();
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glPopMatrix();
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glFlush();
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if (doubleBuffer) {
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