grab vertex program pointer after state validation

This commit is contained in:
Brian 2007-09-19 10:16:46 -06:00
parent bcc13fd3f8
commit b3cc74aa44

View file

@ -187,7 +187,7 @@ st_draw_vbo(GLcontext *ctx,
GLuint max_index)
{
struct pipe_context *pipe = ctx->st->pipe;
const struct st_vertex_program *vp = ctx->st->vp;
const struct st_vertex_program *vp;
const struct pipe_shader_state *vs;
const unsigned attr0_offset = (unsigned) arrays[0]->Ptr;
GLboolean needDefaultAttribs = GL_FALSE;
@ -195,7 +195,8 @@ st_draw_vbo(GLcontext *ctx,
st_validate_state(ctx->st);
/* must do this after state validation! */
/* must get these after state validation! */
vp = ctx->st->vp;
vs = ctx->st->state.vs;
/* loop over TGSI shader inputs */