Commit graph

115447 commits

Author SHA1 Message Date
Toni Lönnberg
d7b99ab947 intel/aubinator_error_decode: Get rid of warning for missing switch case
../src/intel/tools/aubinator_error_decode.c: In function ‘instdone_register_for_ring’:
../src/intel/tools/aubinator_error_decode.c:177:4: warning: enumeration value ‘I915_ENGINE_CLASS_INVALID’ not handled in switch [-Wswitch]
    switch (class) {
    ^~~~~~
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-12-04 12:47:49 +00:00
Ilia Mirkin
bacf8471dc nouveau: set texture upload budget
It doesn't seem like the exact number has too much effect on the
performaince in "teximage". However setting it to just about anything
prevents some OOMs from getting hit. These values are not well-tuned,
but don't seem too bad.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-12-03 23:11:29 -05:00
Ilia Mirkin
08c64fe7a1 nv50,nvc0: add explicit handling of PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET
Since the max attrib stride is 2048, the max src offset makes sense as
2047.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-12-03 23:11:29 -05:00
Ilia Mirkin
de49e06507 nv50: always keep TSC slot 0 bound
All TXF operations implicitly use sampler 0, and fail if it's not bound
to anything. This does not happen in LINKED_TSC mode, but we don't
currently use this.

We ensure that TSC entry at id 0 has the SRGB conversion bit enabled
(and all samplers we normally generate will too). Then when the TSC at
*slot* 0 (not to be confused with entry 0 in the global TSC table) is
unbound, we bind it to entry 0. This way, TXF operations are not
dependent on there being a regular sampler bound there.

Fixes arb_texture_buffer_object-subdata-sync among others. (TBO's are
particularly susceptible to this as they don't bind a sampler.)

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-12-03 23:11:29 -05:00
Dave Airlie
1363a47c9c radv: use 3d shader for gfx9 copies if dst is 3d
This fixes some crucible 3d miptree tests I've been working on
when executed using the compute shader path.

Fixes: d08f267814 (radv/gfx9: fix 3d image to image transfers on compute queues.)
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-12-04 10:42:31 +10:00
Bas Nieuwenhuizen
12e35a64c0 radv: Check for shareable images in central place.
One place to put the logic makes things easier to change.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-12-04 01:21:38 +01:00
Bas Nieuwenhuizen
3bf48741e1 radv/android: Use buffer metadata to determine scanout compat.
These days we don't always allocate scanout compatible textures anymore.
That does mean we have to fix the radv android WSI though.

Fixes: b1444c9ccb "radv: Implement VK_ANDROID_native_buffer."
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-12-04 01:21:38 +01:00
Bas Nieuwenhuizen
51091b3e1f radv/android: Mark android WSI image as shareable.
Fixes: b1444c9ccb "radv: Implement VK_ANDROID_native_buffer."
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-12-04 01:21:38 +01:00
Matt Turner
dd53bb7e1f Revert "st/mesa: silenced unhanded enum warning in st_glsl_to_tgsi.cpp"
This reverts commit 198c50f487.

This needs to be reverted after commit 017199d2d2 ("mesa: Revert
INTEL_fragment_shader_ordering support")
2018-12-03 16:20:43 -08:00
Matt Turner
017199d2d2 mesa: Revert INTEL_fragment_shader_ordering support
This extension is not properly tested (testing for
GL_ARB_fragment_shader_interlock is not sufficient), and since this was
noted in review on August 28th no tests have been sent.

Revert "i965: Add INTEL_fragment_shader_ordering support."
Revert "mesa: Add GL/GLSL plumbing for INTEL_fragment_shader_ordering"

This reverts commit 03ecec9ed2.
This reverts commit 119435c877.

Cc: mesa-stable@lists.freedesktop.org
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Eric Anholt <eric@anholt.net>
2018-12-03 15:37:37 -08:00
Dave Airlie
e3f075439c virgl: fix const warning on debug flags.
Fixes: 8d4bb6e5c (virgl: Add command and flags to initiate debugging on the host (v2))
2018-12-04 08:11:13 +10:00
Jason Ekstrand
71271e167b vulkan: Update the XML and headers to 1.1.95
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-12-03 14:27:10 -06:00
Tobias Klausmann
9401a2f2e6 amd/vulkan: meson build - use radv_deps for libvulkan_radeon
Without this the build breaks with:

FAILED: src/amd/vulkan/src@amd@vulkan@@vulkan_radeon@sha/radv_pipeline.c.o
cc -Isrc/amd/vulkan/src@amd@vulkan@@vulkan_radeon@sha -Isrc/amd/vulkan
-I../src/amd/vulkan -Isrc/../include -I../src/../include -Isrc -I../src
-Isrc/mapi -I../src/mapi -Isrc/mesa -I../src/mesa -I../src/gallium/include
-Isrc/gallium/auxiliary -I../src/gallium/auxiliary -Isrc/amd -I../src/amd
-Isrc/amd/common -I../src/amd/common -Isrc/compiler -I../src/compiler
-Isrc/vulkan/util -I../src/vulkan/util -Isrc/vulkan/wsi -I../src/vulkan/wsi
-Isrc/compiler/nir -I../src/compiler/nir -I/usr/include -I/usr/include/libdrm
-fdiagnostics-color=always -pipe -D_FILE_OFFSET_BITS=64 -Wall -Winvalid-pch
-std=c99 -O2 -g '-DVERSION="18.3.0-rc5"' -DPACKAGE_VERSION=VERSION
'-DPACKAGE_BUGREPORT="https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa"'
-DGLX_USE_TLS -DHAVE_ST_VDPAU -DENABLE_ST_OMX_BELLAGIO=0
-DENABLE_ST_OMX_TIZONIA=0 -DHAVE_X11_PLATFORM -DGLX_INDIRECT_RENDERING
-DGLX_DIRECT_RENDERING -DGLX_USE_DRM -DHAVE_DRM_PLATFORM -DENABLE_SHADER_CACHE
-DHAVE___BUILTIN_BSWAP32 -DHAVE___BUILTIN_BSWAP64 -DHAVE___BUILTIN_CLZ
-DHAVE___BUILTIN_CLZLL -DHAVE___BUILTIN_CTZ -DHAVE___BUILTIN_EXPECT
-DHAVE___BUILTIN_FFS -DHAVE___BUILTIN_FFSLL -DHAVE___BUILTIN_POPCOUNT
-DHAVE___BUILTIN_POPCOUNTLL -DHAVE___BUILTIN_UNREACHABLE
-DHAVE_FUNC_ATTRIBUTE_CONST -DHAVE_FUNC_ATTRIBUTE_FLATTEN
-DHAVE_FUNC_ATTRIBUTE_MALLOC -DHAVE_FUNC_ATTRIBUTE_PURE
-DHAVE_FUNC_ATTRIBUTE_UNUSED -DHAVE_FUNC_ATTRIBUTE_WARN_UNUSED_RESULT
-DHAVE_FUNC_ATTRIBUTE_WEAK -DHAVE_FUNC_ATTRIBUTE_FORMAT
-DHAVE_FUNC_ATTRIBUTE_PACKED -DHAVE_FUNC_ATTRIBUTE_RETURNS_NONNULL
-DHAVE_FUNC_ATTRIBUTE_VISIBILITY -DHAVE_FUNC_ATTRIBUTE_ALIAS
-DHAVE_FUNC_ATTRIBUTE_NORETURN -DUSE_SSE41 -DUSE_GCC_ATOMIC_BUILTINS
-DUSE_X86_64_ASM -DMAJOR_IN_SYSMACROS -DHAVE_SYS_SYSCTL_H -DHAVE_LINUX_FUTEX_H
-DHAVE_ENDIAN_H -DHAVE_DLFCN_H -DHAVE_STRTOF -DHAVE_MKOSTEMP
-DHAVE_POSIX_MEMALIGN -DHAVE_TIMESPEC_GET -DHAVE_MEMFD_CREATE -DHAVE_STRTOD_L
-DHAVE_DLADDR -DHAVE_DL_ITERATE_PHDR -DHAVE_ZLIB -DHAVE_PTHREAD
-DHAVE_PTHREAD_SETAFFINITY -DHAVE_LIBDRM -DHAVE_LLVM=0x0600
-DMESA_LLVM_VERSION_PATCH=1 -DHAVE_WAYLAND_PLATFORM -DWL_HIDE_DEPRECATED
-DHAVE_DRI3 -DHAVE_DRI3_MODIFIERS -Werror=implicit-function-declaration
-Werror=missing-prototypes -Werror=return-type -fno-math-errno
-fno-trapping-math -Wno-missing-field-initializers -Wno-format-truncation -O2
-Wall -D_FORTIFY_SOURCE=2 -fstack-protector-strong -funwind-tables
-fasynchronous-unwind-tables -fstack-clash-protection -DNDEBUG -fPIC -pthread
-D__STDC_FORMAT_MACROS -D_GNU_SOURCE -D__STDC_CONSTANT_MACROS
-D__STDC_LIMIT_MACROS -fvisibility=hidden -Wno-override-init
-DVK_USE_PLATFORM_XCB_KHR -DVK_USE_PLATFORM_XLIB_KHR
-DVK_USE_PLATFORM_WAYLAND_KHR -DVK_USE_PLATFORM_DISPLAY_KHR
-DVK_USE_PLATFORM_XLIB_XRANDR_EXT  -MD -MQ
'src/amd/vulkan/src@amd@vulkan@@vulkan_radeon@sha/radv_pipeline.c.o' -MF
'src/amd/vulkan/src@amd@vulkan@@vulkan_radeon@sha/radv_pipeline.c.o.d' -o
'src/amd/vulkan/src@amd@vulkan@@vulkan_radeon@sha/radv_pipeline.c.o' -c
../src/amd/vulkan/radv_pipeline.c
In file included from ../src/vulkan/util/vk_alloc.h:29,
                 from ../src/amd/vulkan/radv_private.h:52,
                 from ../src/amd/vulkan/radv_debug.h:27,
                 from ../src/amd/vulkan/radv_pipeline.c:30:
../src/../include/vulkan/vulkan.h:54:10: fatal error: wayland-client.h: Datei
oder Verzeichnis nicht gefunden
 #include <wayland-client.h>
          ^~~~~~~~~~~~~~~~~~
compilation terminated.

The above command misses the include directory for wayland:
    -I/usr/include/wayland

The missing include is contained in the (until now) unused radv_deps:

if with_platform_wayland
  radv_deps += dep_wayland_client
  radv_flags += '-DVK_USE_PLATFORM_WAYLAND_KHR'
  libradv_files += files('radv_wsi_wayland.c')
endif

Fixes: 673dda8330 "meson: build "radv" vulkan driver for radeon hardware"
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-12-03 09:18:48 -08:00
Erik Faye-Lund
fcf9fcee3c mesa/main: do not require float-texture filtering for es3
The OpenGL ES 3.0 specification, table 3.13 lists half-float textures as
filterable, but not float textures. So we shouldn't depend on
ARB_float_texture, which requires full filtering support for both.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
43015b2a89 mesa/st: do not probe for the same texture-formats twice
This should be equalent of what we did before.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
212d270b4e mesa/main: require EXT_texture_sRGB for gles3
sRGB textures is a requirement for OpenGL ES 3.0, so let's make sure
we don't incorrectly enable a too high version.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
487010a099 mesa/main: require EXT_texture_type_2_10_10_10_REV for gles3
OpenGL ES 3.0 require this functionality, so we should also test for it
to avoid incorrectly exposing a too high GLES version.

On desktop, this has been required since all the way back in OpenGL 1.2
anyway.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
74eab1c62f mesa/main: split float-texture support checking in two
On OpenGL ES 2.0, there's separate extensions adding support for
half-float and float textures. So we need to validate the enums
separately as well.

This also prevents these enums from incorrectly being allowed on
OpenGL ES 1.x, where there's no extension that enables this in the
first place.

While we're at it, remove the pointless default-case, and the seemingly
stale fallthrough comment.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
c4136ed5cc mesa/main: do not allow EXT_texture_sRGB_R8 enums before gles3
ctx->Extensions.EXT_texture_sRGB_R8 is set regardless of the API
that's used, so checking for those direcly will always allow the
enums from this extensions when they are supported by the driver.

There's no extension adding support for this on OpenGL ES before
version 3.0, so let's tighten the check.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
d972939986 mesa/main: do not allow sRGB texture enums before gles3
ctx->Extensions.EXT_texture_sRGB is set regardless of the API that's
used, so checking for those direcly will always allow the enums from
this extensions when they are supported by the driver.

There's no extension adding support for this on OpenGL ES before
version 3.0, so let's tighten the check.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
3629ee025c mesa/main: do not allow snorm-texture enums before gles3
ctx->Extensions.EXT_texture_snorm is set regardless of the API
that's used, so checking for those direcly will always allow the
enums from this extensions when they are supported by the driver.

There's no extension adding support for this on OpenGL ES before
version 3.0, so let's tighten the check.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
52dc8b4f7b mesa/main: do not allow floating-point texture enums on gles1
ctx->Extensions.OES_texture_float is set regardless of the API
that's used, so checking for those direcly will always allow the
enums from this extensions when they are supported by the driver.

There's no extension enabling floating-point textures for OpenGL
ES 1.x, so we shouldn't allow those enums there.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
167dcd59ae mesa/main: do not allow type_2_10_10_10_REV enums before gles3
ctx->Extensions.EXT_texture_type_2_10_10_10_REV is set regardless of
the API that's used, so checking for those direcly will always enable
extensions when they are supported by the driver.

There's no corresponding extension for OpenGL ES 1.x/2.0, so we
shouldn't allow these enums there.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
b112e62ba4 mesa/main: do not allow MESA_ycbcr_texture enums on gles
This extension requies OpenGL, and shouldn't be available on OpenGL ES.
So let's not allow the enums from it either.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
1b2e9aca77 mesa/main: do not allow EXT_texture_shared_exponent enums before gles3
ctx->Extensions.EXT_texture_shared_exponent is set regardless of the
API that's used, so checking for those direcly will always allow the
enums from this extensions when they are supported by the driver.

We also need to make sure this is enabled on OpenGL ES 3. Because the
check is repeated, let's introduce a helper.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
510b642460 mesa/main: do not allow rg-textures enums before gles3
EXT_packed_float isn't supported on OpenGL ES, we shouldn't allow
these enums there, before OpenGL ES 3.0 which also introduce support
for these enums.

Since this check is repeated a lot, let's make a helper for this.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
59690bf0a3 mesa/main: do not allow EXT_packed_float enums before gles3
EXT_packed_float isn't supported on OpenGL ES, we shouldn't allow
these enums there, before OpenGL ES 3.0 which also introduce support
for these enums.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
83db9d3e3a mesa/main: do not allow ARB_depth_buffer_float enums before gles3
Floating-point depth buffers are only supported on OpenGL 3.0, OpenGL ES
3.0, or if ARB_depth_buffer_float is supported. Because we checked a
driver capability rather than using an extension-check helper, we ended
up incorrectly allowing this on OpenGL ES 1.x and 2.x.

Since this logic is repeated, let's make a helper for it.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
3bbd543b6e mesa/main: do not allow integer-texture enums before gles3
Integer textures shouldn't be implicitly exposed on OpenGL ES 1.x and
2.x, but because the code checked against a driver-capability rather
than using an extension-check helper, we ended up accidentally allowing
these enums on older versions when the driver supports it.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
b5a370dc25 mesa/main: do not allow ARB_texture_rgb10_a2ui enums before gles3
ARB_texture_rgb10_a2ui isn't supported on OpenGL ES, we shouldn't expose
it there even if the driver supports it.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
76b038bee7 mesa/main: do not allow stencil-texture enums on gles1
ctx->Extensions.ARB_texture_stencil8 is set regardless of the API
that's used, so checking for those direcly will always allow the
enums from this extensions when they are supported by the driver.

So let's instead check for both ARB_texture_stencil8 and
OES_texture_stencil8, so we support depth textures on OpenGL and
OpenGL ES 2.0+. There's no extension enabling stencil-textures for
OpenGL ES 1.x, so we shouldn't allow those enums there.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
19eb0bf28f mesa/main: do not allow depth-texture enums on gles1
ctx->Extensions.ARB_depth_texture is set regardless of the API that's
used, so checking for those direcly will always allow the enums from
this extensions when they are supported by the driver.

So let's instead check for both ARB_depth_texture and OES_depth_texture,
so we support depth textures on OpenGL and OpenGL ES 2.0+. There's no
extension enabling depth-textures for OpenGL ES 1.x, so we shouldn't
allow those enums there.

This fixes oes_packed_depth_stencil-depth-stencil-texture_gles1 on i965

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
2dfcaf7554 mesa/main: do not allow astc enums on gles1
ctx->Extensions.KHR_texture_compression_astc_ldr is set regardless of
the API that's used, so checking for those direcly will always enable
extensions when they are supported by the driver.

But there's no extension enabling ASTC for OpenGL ES 1.x, so we
shouldn't allow those enums there.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
1aa134038c mesa/main: do not allow etc2 enums on gles1
ctx->Extensions.ARB_ES3_compatibility is set regardless of the API
that's used, so checking for those direcly will always enable
extensions when they are supported by the driver.

But there's no extension enabling ETC2 for OpenGL ES 1.x, so we
shouldn't allow those enums there.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
27ca87ccca mesa/main: do not allow s3tc enums on gles1
There's no extension enabling S3TC formats on OpenGL ES 1.x, so we
shouldn't allow these even if the driver can support it. So let's check
for EXT_texture_compression_s3tc instead of ANGLE_texture_compression_dxt,
which is supported on all other OpenGL variations.

We also need to use _mesa_has_EXT_texture_compression_s3tc() instead of
checking the driver cap directly, otherwise we end up enabling this on
OpenGL ES 1.x, as the API isn't checked.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
d70cfb322a mesa/main: use _mesa_has_FOO_bar for compressed format checks
_mesa_has_FOO_bar() knows about the APIs these extensions should be
supported under, so let's use that to simplify these checks a bit.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
70bfd31287 mesa/main: clean up integer texture check
This makes the logic a little bit easier to follow, and reduce a bit of
repetition.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
5109742e7b mesa/main: clean up ES2_compatibility check
This makes the logic a little bit easier to follow; this is *either*
about ES2 compatibility *or* about gles. GL_RGB565 was added already in
OpenGL ES 1.0.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
2e753b77dd mesa/main: clean up OES_texture_float_linear check
Using the _mesa_has_FOO_bar helpers is generally more safe and should
generally be prefered over checking driver-caps like this code did,
because the _mesa_has_FOO_bar helpers also verify the API type and
version.

This shouldn't have any practical effect here, as this function only
gets called for OpenGL ES 3.x right now. But if this was to change in
the future, this makes the function behave a lot more predictable.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
1373d117c2 mesa/main: clean up S3_s3tc check
S3_s3tc is the extension that enables this functionality on desktop, so
let's check for that one. The _mesa_has_S3_s3tc() helper already
verifies the API according to the extension-table.

As for the second hunk, we currently already only expose
EXT_texture_compression_s3tc on desktop so by using the helper instead,
we get rid of this detail here, and once we enable it for GLES we'll
automaticall get the interaction right.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
e8b331ae13 mesa/main: rename format-check function
_mesa_es3_error_check_format_and_type isn't specific to OpenGL ES 3.x,
it applies to all versions of OpenGL ES. So let's rename it to reflect
this.

While we're at it, let's also rename a helper function it uses similarly.
As the helper is static, we can also remove the namespacing-prefix from
the name.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
ca8e2a5277 mesa/main: make _mesa_has_tessellation return bool
All other _mesa_has_foo functions return bool rather than GLboolean, so
let's follow that style here as well.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:43 +01:00
Chad Versace
3ef0ca65c9 i965: Fix -Wswitch on INTEL_COPY_STREAMING_LOAD
The warning is emitted when building without INLINE_SSE41.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-12-03 13:07:56 +02:00
Karol Herbst
fc0139d283 nv50,nvc0: Fix gallium nine regression regarding sampler bindings
The new approach is that samplers don't get unbound even if they won't be used
in a draw and we should just leave them be as well.

Fixes a regression in multiple windows games using gallium nine and nouveau.

v2: adjust num_samplers to keep track of the highest sampler bound
v3: rework how to set the new value of num_samplers

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106577
Fixes: 4d6fab245e
       "cso: don't track the number of sampler states bound"
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-12-02 00:05:04 +01:00
Andre Heider
b6f095f7ce d3dadapter9: use snprintf(..., "%s", ...) instead of strncpy
Fixes -Wstringop-truncation compiler warnings.
See f836d799f9 "intel/decoder: use snprintf(..., "%s", ...) instead of strncpy"

Signed-off-by: Andre Heider <a.heider@gmail.com>
Reviewed-by: Axel Davy <davyaxel0@gmail.com>
2018-12-01 21:32:53 +01:00
Mauro Rossi
37a2072e97 android: st/mesa: fix building error due to sched_getcpu()
Android has cpufeatures library but pinning of threads is not supported
PIPE_OS_LINUX code path causes build error due to sched_getcpu() unavailable
thus we need to avoid setting HAVE_SCHED_GETCPU for Android

Fixes: 48f2160 ("st/mesa: regularly re-pin driver threads to the CCX where the app thread is")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-01 10:15:58 +01:00
Vinson Lee
4f74580d30 st/xvmc: Add X11 include path.
This patch fixes this build error.

  CC       tests/xvmc_bench.o
In file included from tests/xvmc_bench.c:35:
tests/testlib.h:38:10: fatal error: 'X11/Xlib.h' file not found
         ^~~~~~~~~~~~

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-11-30 22:09:43 -08:00
Mauro Rossi
eed3f1121c android: amd/addrlib: update Mesa's copy of addrlib
Needed to fix build error in addrlib in mesa for Android

Fixes: 776b911 ("amd/addrlib: update Mesa's copy of addrlib")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2018-12-01 01:13:53 +01:00
Gurchetan Singh
89b4798c06 virgl: don't mark buffers as unclean after a write
We can mark the buffer unclean if it's ever bound as a TBO,
SSBO, ABO, or image.

This improves

dEQP-GLES3.performance.buffer.data_upload.function_call.map_buffer_range.new_specified_buffer.flag_write_full.stream_draw

from 9.58 MB/s to 451.17 MB/s.

v2: Track buffer cleanliness as a function of bindings (Ilia).
v3: virgl_modify_clean --> virgl_dirty_res (Erik)

Tested-By: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
2018-11-30 12:21:01 +01:00
Gurchetan Singh
d18492c64f virgl: avoid large inline transfers
We flush everytime the command buffer (16 kB) is full, which is
quite costly.

This improves

dEQP-GLES3.performance.buffer.data_upload.function_call.buffer_data.new_buffer.usage_stream_draw

from 111.16 MB/s to 1930.36 MB/s.

In addition, I made the benchmark produce buffers from 0 --> VIRGL_MAX_CMDBUF_DWORDS * 4,
and tried ((VIRGL_MAX_CMDBUF_DWORDS * 4) / 2), ((VIRGL_MAX_CMDBUF_DWORDS * 4) / 4), etc.

I didn't notice any clear differences, so let's just go with the most obvious
heuristic.

Tested-By: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
2018-11-30 12:20:41 +01:00