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mesa/main: do not allow ARB_depth_buffer_float enums before gles3
Floating-point depth buffers are only supported on OpenGL 3.0, OpenGL ES 3.0, or if ARB_depth_buffer_float is supported. Because we checked a driver capability rather than using an extension-check helper, we ended up incorrectly allowing this on OpenGL ES 1.x and 2.x. Since this logic is repeated, let's make a helper for it. Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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2 changed files with 9 additions and 3 deletions
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@ -349,6 +349,12 @@ _mesa_has_texture_rgb10_a2ui(const struct gl_context *ctx)
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return _mesa_has_ARB_texture_rgb10_a2ui(ctx) || _mesa_is_gles3(ctx);
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}
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static inline bool
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_mesa_has_float_depth_buffer(const struct gl_context *ctx)
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{
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return _mesa_has_ARB_depth_buffer_float(ctx) || _mesa_is_gles3(ctx);
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}
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/**
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* Checks if the context supports geometry shaders.
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*/
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@ -1849,7 +1849,7 @@ _mesa_error_check_format_and_type(const struct gl_context *ctx,
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return GL_NO_ERROR;
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case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
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if (!ctx->Extensions.ARB_depth_buffer_float) {
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if (!_mesa_has_float_depth_buffer(ctx)) {
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return GL_INVALID_ENUM;
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}
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if (format != GL_DEPTH_STENCIL) {
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@ -2048,7 +2048,7 @@ _mesa_error_check_format_and_type(const struct gl_context *ctx,
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case GL_DEPTH_STENCIL:
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if (type == GL_UNSIGNED_INT_24_8)
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return GL_NO_ERROR;
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else if (ctx->Extensions.ARB_depth_buffer_float &&
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else if (_mesa_has_float_depth_buffer(ctx) &&
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type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV)
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return GL_NO_ERROR;
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else
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@ -2607,7 +2607,7 @@ _mesa_base_tex_format(const struct gl_context *ctx, GLint internalFormat)
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}
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}
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if (ctx->Extensions.ARB_depth_buffer_float) {
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if (_mesa_has_float_depth_buffer(ctx)) {
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switch (internalFormat) {
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case GL_DEPTH_COMPONENT32F:
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return GL_DEPTH_COMPONENT;
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