The existing util_get_narrow_range_coeffs doesn't work for RGB, since
all channels in RGB will share the same scale and bias.
Signed-off-by: Benjamin Cheng <benjamin.cheng@amd.com>
Reviewed-by: David Rosca <david.rosca@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41787>
The game tries to use anisotropic filtering deep in some control flow
while updating a procedural displacement map, our sampling hardware
does not check the channel enable mask before calculating the
derivatives for each subspan, which causes it to get garbage for any
subspans that have partially disabled lanes.
This workaround converts any sample messages in fragment shaders that
have divergent control flow into a sample_d message with the derivatives
zero'd by software if some of the lanes are disabled.
Closes: #12796
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41716>
More common and this implicitly enables this for Path Of Exile and X4
Foundations. Though, zero VRAM allocs is already the default in AMDGPU,
so that doesn't change anything in practice (except for very old
kernels).
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41735>
Suggested by @gurchetansingh.
Android's Soong build system treats several compiler warnings as errors
by default: https://android.googlesource.com/platform/build/soong/+/27f57506/cc/config/global.go/#218
To catch these issues in Mesa, introduce `soong_compat_c_args`
and `soong_compat_cpp_args` with the following flags treated as errors:
-D_LIBCPP_ENABLE_THREAD_SAFETY_ANNOTATIONS
-Werror=date-time
-Werror=gnu-alignof-expression
-Werror=ignored-qualifiers
-Werror=implicit-fallthrough
-Werror=int-conversion
-Werror=missing-prototypes
-Werror=pragma-pack
-Werror=pragma-pack-suspicious-include
-Werror=sizeof-array-div
-Werror=string-plus-int
-Werror=unreachable-code-loop-increment
These compatibility flags are added to the meson configurations
for ANV, Gfxstream, Lavapipe, PanVK, Turnip, and Venus.
Signed-off-by: Valentine Burley <valentine.burley@collabora.com>
Acked-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Gurchetan Singh <gurchetan.singh.foss@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41644>
Only adding the workarounds that have an actual effect on that driver.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41664>
Modify empty initializer list to use a zero initializer so we aren't
relying on the gnu extension.
Fixes: 690d9b0d00 ("util/u_trace: Rework resource management")
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41715>
Blender uses atomic operations as part of its virtual shadow mapping
implementation. Virtual shadow mapping page tagging in compute shaders
benefits from divergent atomics fusion, while fragment shaders doing the
atomic raster step in general have worse performance with this
optimization turned on.
Thus, an option is added to only apply divergent atomics fusion to compute
shaders in ANV, and this option is enabled for Blender.
Initial support for divergent atomics fusion optimization in ANV was added
in https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40631.
Signed-off-by: Christoph Neuhauser <christoph.neuhauser@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41706>
Instead of having each driver define :
- options through DRI_CONF_OPT_* macros
- call driQueryOption*() to parse those options
- define all the variables to old those options' values
We add one script to do it all for you. All you have to do now is list
all the options you want in a python file.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41697>
Thjis patch adds u_tracepoint_type to mark begin/end tracepoints.
Tracepoints inside a begin/end range will be printed with an
indentation.
Reviewed-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41271>
Stops allocating events in chunks. u_trace_event is allocated using a
linear allocator which has minimal overhead. Buffers for timestamps are
allocated using a custom allocator.
As a sideeffect, it is possible to deduplicate consecutive tracepoints.
Reviewed-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41271>
The generated util_format_description(),
util_format_pack_description(), and
util_format_unpack_description_generic() helpers assert
format < PIPE_FORMAT_COUNT but not format >= 0. MSVC's prefast
static analyzer reports C33010 (UNCHECKED_LOWER_BOUND_FOR_ENUMINDEX)
on the subsequent array subscript, since it cannot prove the
non-negative side of the bound. Extending the existing assert in
the generator silences the warning across all three accessors.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41447>
Unfortunately we have to disable concurrent binning by default
because it hurts performance in a number of desktop games without
any case where we know it helps.
There are less vertex fetch resource available in BV compared to BR,
so when binning runs in BV, there are many vertices, and vertices are
attribute heavy - BV has much worse performance than BR, sometimes more
than 50% worse.
Even with worse performance it won't be bad if concurrent binning
actually overlapped with other workload in those cases, but in case of
desktop games - there is almost never a chance for overlap.
However it's impossible to statically find out if binning on BV would
be much slower than on BR, and we also cannot statically predict if
there is enough overlap (if any) to cover for the performance penalty.
Given the above, I don't see a way out but to make concurrent binning
opt in via `tu_allow_concurrent_binning` driconf toggle.
Still allow concurrent binning in CI to catch issues early.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41394>
Add AtomicMemorySentinel for cross-platform atomic
memory synchronization. This provides a
platform-agnostic API over Linux futex syscalls,
allowing shared memory synchronization via
memory-mapped file descriptors.
Includes Linux futex implementation and stub
implementations for Windows and other platforms.
Signed-off-by: Dorinda Bassey <dbassey@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39653>
Apparently, this is a major footgun since it is not uncommon for apps to
enable all the features exposed by a driver. Having UBWC disabled for
D24S8 can result in a major performance loss, and the reason can be hard
for devs to spot. This footgun is already known to have happened a few
times. Furthermore, disabling UBWC depending on a Vulkan feature being
requested broke D24S8 sharing via external memory when only one device
was created with customBorderColorWithoutFormat.
Fortunately, there is the depthStencilSwizzleOneSupport feature, which
was added after the above hardware deficiency was found and, when false,
forbids the problematic state combination.
To prevent the footgun described above, we now set
depthStencilSwizzleOneSupport to false by default. This allows UBWC to be
enabled for D24S8 in all cases while remaining conformant. We also have
the tu_enable_d24s8_border_color_workaround driconf option, which enables
the previous workaround for apps that don't know about
depthStencilSwizzleOneSupport, which is currently only the ANGLE
translation layer.
One caveat is that we cannot use the fast border color HW feature for
D24S8+USAGE_SAMPLED+VK_FORMAT_UNDEFINED, so a new driconf toggle is
added. enable_fast_border_color_for_undefined_formats is set for DXVK and
vkd3d-proton since they are known not to use border colors with D24S8.
Lacking fast border colors is a much smaller penalty than not having UBWC
for D24S8.
For some context also see: https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/4346
This partially reverts 36916949.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41514>
pre_chain.rp_trace usage relied on a bunch of bad assumptions
and together with u_trace_move didn't cause issues until
u_trace is started to be refactored. Fixing those bad assumptions
and correctly initializing and freeing pre_chain.rp_trace
also requires fixing u_trace_move at the same time.
u_trace_move fixes:
- If dst had trace chunks in it - we may have leaked them.
- The correct list move pattern is "list_replace -> list_inithead"
not "list_replace -> list_delinit"
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41390>