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util: add a separate file for ANV drirc
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41731>
This commit is contained in:
parent
85ac866f5e
commit
fc7da599fa
3 changed files with 237 additions and 230 deletions
233
src/util/00-anv-defaults.conf
Normal file
233
src/util/00-anv-defaults.conf
Normal file
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@ -0,0 +1,233 @@
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<?xml version="1.0"?>
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<driconf>
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<device driver="anv">
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<application name="Aperture Desk Job" executable="deskjob">
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<option name="anv_assume_full_subgroups" value="32" />
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</application>
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<application name="A Plague Tale : Requiem" executable="APlagueTaleRequiem_x64.exe">
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<option name="intel_storage_cache_policy_wt" value="true" />
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</application>
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<application name="Breaking Limit" executable="GPUScoreVulkan">
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<option name="anv_assume_full_subgroups_with_barrier" value="true" />
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</application>
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<application name="Detroit: Become Human" executable="DetroitBecomeHuman.exe">
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<option name="anv_assume_full_subgroups" value="32" />
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</application>
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<application name="DOOMEternal" executable="DOOMEternalx64vk.exe">
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<option name="anv_assume_full_subgroups" value="32" />
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<option name="fp64_workaround_enabled" value="true" />
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</application>
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<application name="Drive Beyond Horizons" executable="DriveBeyondHorizons.exe">
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<option name="force_vk_vendor" value="-1" />
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</application>
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<application name="Farming Simulator 2022" executable="FarmingSimulator2022Game.exe">
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<option name="limit_trig_input_range" value="true" />
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</application>
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<application name="The Last Of Us Part I" executable="tlou-i.exe">
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<option name="anv_large_workgroup_non_coherent_image_workaround" value="true" />
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</application>
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<application name="The Last Of Us Part II Remastered" executable="tlou-ii.exe">
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<option name="anv_large_workgroup_non_coherent_image_workaround" value="true" />
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</application>
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<application name="RESIDENT EVIL 2" executable="re2.exe">
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<option name="anv_assume_full_subgroups_with_shared_memory" value="true" />
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</application>
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<application name="Wolfenstein: Youngblood(x64vk)" executable="Youngblood_x64vk.exe">
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<option name="limit_trig_input_range" value="true" />
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</application>
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<application name="Batman™: Arkham Knight" executable="BatmanAK.exe">
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<option name="anv_sample_mask_out_opengl_behaviour" value="true"/>
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</application>
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<application name="Company of Heroes 3" executable="RelicCoH3.exe">
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<option name="limit_trig_input_range" value="true"/>
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</application>
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<application name="Rise of the Tomb Raider" executable="RiseOfTheTombRaider">
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<option name="limit_trig_input_range" value="true" />
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</application>
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<application name="Rise of the Tomb Raider" executable="ROTTR.exe">
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<option name="limit_trig_input_range" value="true" />
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</application>
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<application name="Sky: Children of the Light" executable="Sky.exe">
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<option name="vk_lower_terminate_to_discard" value="true" />
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</application>
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<application name="Monster Hunter Wilds" executable="MonsterHunterWilds.exe">
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<option name="anv_disable_link_time_optimization" value="true" />
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</application>
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<application name="NieR Replicant ver.1.22474487139" executable="NieR Replicant ver.1.22474487139.exe">
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<option name="limit_trig_input_range" value="true" />
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</application>
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<application name="NieR:Automata" executable="NieRAutomata.exe">
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<option name="limit_trig_input_range" value="true" />
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</application>
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<application name="Valheim" executable="valheim.x86_64">
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<option name="limit_trig_input_range" value="true" />
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</application>
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<application name="Cyberpunk 2077" executable="Cyberpunk2077.exe">
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<!--
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Cyberpunk 2077 uses a watchdog thread to terminate
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the process in case the render thread hasn't responded within 2 minutes.
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This option speeds up shader compilation.
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See: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9241
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-->
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<option name="shader_spilling_rate" value="15" />
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</application>
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<application name="Elden Ring" executable="eldenring.exe">
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<option name="fake_sparse" value="true" />
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</application>
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<application name="Armored Core 6" executable="armoredcore6.exe">
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<option name="fake_sparse" value="true" />
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</application>
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<engine engine_name_match="vkd3d|DXVK">
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<option name="anv_force_filter_addr_rounding" value="true" />
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<option name="anv_promote_cbv_to_push_buffers" value="true" />
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</engine>
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<!-- Needed to avoid XeSS code paths. -->
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<application name="Marvel's Spider-Man Remastered" executable="Spider-Man.exe">
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<option name="force_vk_vendor" value="-1" />
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<option name="shader_spilling_rate" value="0" />
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</application>
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<application name="Hitman 3" executable="hitman3.exe">
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<option name="force_vk_vendor" value="-1"/>
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</application>
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<application name="Hogwarts Legacy" executable="HogwartsLegacy.exe">
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<option name="force_vk_vendor" value="-1" />
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<option name="intel_storage_cache_policy_wt" value="true" />
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</application>
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<application name="DEATH STRANDING" executable="ds.exe">
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<option name="force_vk_vendor" value="-1" />
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</application>
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<application name="Diablo IV" executable="Diablo IV.exe">
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<option name="force_vk_vendor" value="-1" />
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</application>
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<application name="Faaast Penguin" executable="FaaastPenguinClient.exe">
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<option name="force_vk_vendor" value="-1" />
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</application>
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<application name="Satisfactory Steam" executable="FactoryGameSteam-Win64-Shipping.exe">
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<option name="force_vk_vendor" value="-1" />
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</application>
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<application name="Satisfactory EGS" executable="FactoryGameEGS-Win64-Shipping.exe">
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<option name="force_vk_vendor" value="-1" />
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</application>
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<application name="Space Engineers 2" executable="SpaceEngineers2.exe">
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<option name="intel_storage_cache_policy_wt" value="true" />
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</application>
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<application name="Dying Light 2" executable="DyingLightGame_x64_rwdi.exe">
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<option name="force_vk_vendor" value="-1" />
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</application>
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<application name="Witcher3" executable="witcher3.exe">
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<option name="force_vk_vendor" value="-1" />
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</application>
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<application name="Baldur's Gate 3" executable="bg3.exe">
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<option name="anv_disable_fcv" value="true" />
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</application>
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<application name="Baldur's Gate 3" executable="bg3">
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<option name="anv_brw_disable_subgroup_size_control" value="true" />
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</application>
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<application name="The Finals" executable="Discovery.exe">
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<option name="force_vk_vendor" value="-1" />
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</application>
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<application name="Palworld2" executable="Palworld-Win64-Shipping.exe">
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<option name="force_vk_vendor" value="-1" />
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</application>
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<application name="Red Dead Redemption 2" executable="RDR2.exe">
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<option name="force_vk_vendor" value="-1" />
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</application>
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<application name="Shadow of the Tomb Raider" executable="SOTTR.exe">
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<option name="force_vk_vendor" value="-1" />
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</application>
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<application name="Silent Hill 2" executable="SHProto-Win64-Shipping.exe">
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<option name="force_vk_vendor" value="-1" />
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</application>
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<application name="Marvel Rivals" executable="Marvel-Win64-Shipping.exe">
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<option name="force_vk_vendor" value="-1" />
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</application>
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<application name="Bellwright" executable="BellwrightGame-Win64-Shipping.exe">
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<option name="force_vk_vendor" value="-1" />
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</application>
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<application name="A Game About Digging A Hole" executable="DiggingGame.exe">
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<option name="force_vk_vendor" value="-1" />
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</application>
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<application name="Jusant" executable="ASC-Win64-Shipping.exe">
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<option name="force_vk_vendor" value="-1"/>
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</application>
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<application name="DIRT 5" executable="DIRT5.exe">
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<option name="fp64_workaround_enabled" value="true" />
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</application>
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<application name="X4 Foundations" executable="X4">
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<option name="anv_upper_bound_descriptor_pool_sampler" value="true" />
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</application>
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<application name="Total War: WARHAMMER III" executable="TotalWarhammer3">
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<option name="anv_fake_nonlocal_memory" value="true" />
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<option name="anv_enable_opt_divergent_atomics" value="1" />
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</application>
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<application name="Total War: WARHAMMER III" executable="Warhammer3.exe">
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<option name="anv_enable_opt_divergent_atomics" value="1" />
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</application>
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<application name="The Elder Scrolls IV: Oblivion Remastered" executable="OblivionRemastered-Win.exe">
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<option name="anv_enable_opt_divergent_atomics" value="1" />
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</application>
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<application name="Call of Duty: Black Ops III" executable="BlackOps3.exe">
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<option name="anv_enable_opt_divergent_atomics" value="1" />
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</application>
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<application name="Horizon Forbidden West" executable="HorizonForbiddenWest.exe">
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<!-- Missing barrier between clear/init shader & write
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shader.
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-->
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<option name="anv_barrier_post_untyped_clear_shader" value="true" />
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</application>
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<application name="Blender" executable="blender">
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<!-- Virtual shadow mapping page tagging in compute shaders
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benefits from divergent atomics fusion, while fragment
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shaders doing the atomic raster step in general have worse
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performance with this optimization turned on. -->
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<option name="anv_enable_opt_divergent_atomics_compute_only" value="1" />
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</application>
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<!-- Source2 games seem confused by the CCS-only memory type being
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restricted to images, so allow it for buffers. More details on
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the issue:
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https://gitlab.freedesktop.org/mesa/mesa/-/issues/11520 -->
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<engine engine_name_match="Source2">
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<option name="anv_enable_buffer_comp" value="true" />
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</engine>
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<!-- Many DX12 games get a speedup by enabling buffer compression. -->
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<engine engine_name_match="vkd3d">
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<option name="anv_enable_buffer_comp" value="true" />
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</engine>
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<engine engine_name_match="GTK">
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<option name="anv_disable_drm_ccs_modifiers" value="true" />
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</engine>
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<engine engine_name_match="GTK" engine_versions="16777216:16859138">
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<option name="vk_wsi_disable_unordered_submits" value="true" />
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</engine>
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<!--
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Disable 16-bit feature on zink and angle so that GLES mediump doesn't
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lower to our inefficent 16-bit shader support. No need to do so for
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ANGLE, since it uses RelaxedPrecision decorations, which the intel
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compiler ignores.
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-->
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<engine engine_name_match="mesa zink">
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<option name="no_16bit" value="true" />
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</engine>
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<!-- Disable FCV optimization for Unreal Engine 5.1 workloads. -->
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<engine engine_name_match="UnrealEngine5.1">
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<option name="anv_disable_fcv" value="true" />
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<option name="anv_assume_full_subgroups" value="16" />
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</engine>
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<!-- We trust vkd3d to not disable compression all the time. -->
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<engine engine_name_match="vkd3d">
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<option name="compression_control_enabled" value="true" />
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<option name="anv_enable_fully_covered" value="true" />
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</engine>
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<engine engine_name_match="ANGLE">
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<option name="custom_border_colors_without_format" value="true" />
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</engine>
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<!-- Only use binding table entries for render targets. -->
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<engine engine_name_match="vkd3d">
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<option name="anv_state_cache_perf_fix" value="true" />
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</engine>
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<application name="Split Fiction" executable="SplitFiction.exe">
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<!-- Problematic shader: dxil:2b33f0608c02f754 (TODO: there could be others) -->
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<option name="anv_fs_sampler_undef_derivatives_workaround" value="true" />
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</application>
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</device>
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</driconf>
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@ -977,236 +977,6 @@ TODO: document the other workarounds.
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<option name="no_16bit" value="true" />
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</engine>
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</device>
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<device driver="anv">
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<application name="Aperture Desk Job" executable="deskjob">
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<option name="anv_assume_full_subgroups" value="32" />
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</application>
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<application name="A Plague Tale : Requiem" executable="APlagueTaleRequiem_x64.exe">
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<option name="intel_storage_cache_policy_wt" value="true" />
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</application>
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<application name="Breaking Limit" executable="GPUScoreVulkan">
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<option name="anv_assume_full_subgroups_with_barrier" value="true" />
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</application>
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<application name="Detroit: Become Human" executable="DetroitBecomeHuman.exe">
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<option name="anv_assume_full_subgroups" value="32" />
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</application>
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<application name="DOOMEternal" executable="DOOMEternalx64vk.exe">
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<option name="anv_assume_full_subgroups" value="32" />
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<option name="fp64_workaround_enabled" value="true" />
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</application>
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<application name="Drive Beyond Horizons" executable="DriveBeyondHorizons.exe">
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<option name="force_vk_vendor" value="-1" />
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</application>
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<application name="Farming Simulator 2022" executable="FarmingSimulator2022Game.exe">
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<option name="limit_trig_input_range" value="true" />
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</application>
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<application name="The Last Of Us Part I" executable="tlou-i.exe">
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<option name="anv_large_workgroup_non_coherent_image_workaround" value="true" />
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</application>
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<application name="The Last Of Us Part II Remastered" executable="tlou-ii.exe">
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<option name="anv_large_workgroup_non_coherent_image_workaround" value="true" />
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</application>
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<application name="RESIDENT EVIL 2" executable="re2.exe">
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<option name="anv_assume_full_subgroups_with_shared_memory" value="true" />
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</application>
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<application name="Wolfenstein: Youngblood(x64vk)" executable="Youngblood_x64vk.exe">
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<option name="limit_trig_input_range" value="true" />
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</application>
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<application name="Batman™: Arkham Knight" executable="BatmanAK.exe">
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<option name="anv_sample_mask_out_opengl_behaviour" value="true"/>
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</application>
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<application name="Company of Heroes 3" executable="RelicCoH3.exe">
|
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<option name="limit_trig_input_range" value="true"/>
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</application>
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<application name="Rise of the Tomb Raider" executable="RiseOfTheTombRaider">
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<option name="limit_trig_input_range" value="true" />
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</application>
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<application name="Rise of the Tomb Raider" executable="ROTTR.exe">
|
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<option name="limit_trig_input_range" value="true" />
|
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</application>
|
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<application name="Sky: Children of the Light" executable="Sky.exe">
|
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<option name="vk_lower_terminate_to_discard" value="true" />
|
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</application>
|
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<application name="Monster Hunter Wilds" executable="MonsterHunterWilds.exe">
|
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<option name="anv_disable_link_time_optimization" value="true" />
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</application>
|
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<application name="NieR Replicant ver.1.22474487139" executable="NieR Replicant ver.1.22474487139.exe">
|
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<option name="limit_trig_input_range" value="true" />
|
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</application>
|
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<application name="NieR:Automata" executable="NieRAutomata.exe">
|
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<option name="limit_trig_input_range" value="true" />
|
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</application>
|
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<application name="Valheim" executable="valheim.x86_64">
|
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<option name="limit_trig_input_range" value="true" />
|
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</application>
|
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<application name="Cyberpunk 2077" executable="Cyberpunk2077.exe">
|
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<!--
|
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Cyberpunk 2077 uses a watchdog thread to terminate
|
||||
the process in case the render thread hasn't responded within 2 minutes.
|
||||
This option speeds up shader compilation.
|
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See: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9241
|
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-->
|
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<option name="shader_spilling_rate" value="15" />
|
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</application>
|
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<application name="Elden Ring" executable="eldenring.exe">
|
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<option name="fake_sparse" value="true" />
|
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</application>
|
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<application name="Armored Core 6" executable="armoredcore6.exe">
|
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<option name="fake_sparse" value="true" />
|
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</application>
|
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<engine engine_name_match="vkd3d|DXVK">
|
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<option name="anv_force_filter_addr_rounding" value="true" />
|
||||
<option name="anv_promote_cbv_to_push_buffers" value="true" />
|
||||
</engine>
|
||||
<!-- Needed to avoid XeSS code paths. -->
|
||||
<application name="Marvel's Spider-Man Remastered" executable="Spider-Man.exe">
|
||||
<option name="force_vk_vendor" value="-1" />
|
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<option name="shader_spilling_rate" value="0" />
|
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</application>
|
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<application name="Hitman 3" executable="hitman3.exe">
|
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<option name="force_vk_vendor" value="-1"/>
|
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</application>
|
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<application name="Hogwarts Legacy" executable="HogwartsLegacy.exe">
|
||||
<option name="force_vk_vendor" value="-1" />
|
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<option name="intel_storage_cache_policy_wt" value="true" />
|
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</application>
|
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<application name="DEATH STRANDING" executable="ds.exe">
|
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<option name="force_vk_vendor" value="-1" />
|
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</application>
|
||||
<application name="Diablo IV" executable="Diablo IV.exe">
|
||||
<option name="force_vk_vendor" value="-1" />
|
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</application>
|
||||
<application name="Faaast Penguin" executable="FaaastPenguinClient.exe">
|
||||
<option name="force_vk_vendor" value="-1" />
|
||||
</application>
|
||||
<application name="Satisfactory Steam" executable="FactoryGameSteam-Win64-Shipping.exe">
|
||||
<option name="force_vk_vendor" value="-1" />
|
||||
</application>
|
||||
<application name="Satisfactory EGS" executable="FactoryGameEGS-Win64-Shipping.exe">
|
||||
<option name="force_vk_vendor" value="-1" />
|
||||
</application>
|
||||
<application name="Space Engineers 2" executable="SpaceEngineers2.exe">
|
||||
<option name="intel_storage_cache_policy_wt" value="true" />
|
||||
</application>
|
||||
<application name="Dying Light 2" executable="DyingLightGame_x64_rwdi.exe">
|
||||
<option name="force_vk_vendor" value="-1" />
|
||||
</application>
|
||||
<application name="Witcher3" executable="witcher3.exe">
|
||||
<option name="force_vk_vendor" value="-1" />
|
||||
</application>
|
||||
<application name="Baldur's Gate 3" executable="bg3.exe">
|
||||
<option name="anv_disable_fcv" value="true" />
|
||||
</application>
|
||||
<application name="Baldur's Gate 3" executable="bg3">
|
||||
<option name="anv_brw_disable_subgroup_size_control" value="true" />
|
||||
</application>
|
||||
<application name="The Finals" executable="Discovery.exe">
|
||||
<option name="force_vk_vendor" value="-1" />
|
||||
</application>
|
||||
<application name="Palworld2" executable="Palworld-Win64-Shipping.exe">
|
||||
<option name="force_vk_vendor" value="-1" />
|
||||
</application>
|
||||
<application name="Red Dead Redemption 2" executable="RDR2.exe">
|
||||
<option name="force_vk_vendor" value="-1" />
|
||||
</application>
|
||||
<application name="Shadow of the Tomb Raider" executable="SOTTR.exe">
|
||||
<option name="force_vk_vendor" value="-1" />
|
||||
</application>
|
||||
<application name="Silent Hill 2" executable="SHProto-Win64-Shipping.exe">
|
||||
<option name="force_vk_vendor" value="-1" />
|
||||
</application>
|
||||
<application name="Marvel Rivals" executable="Marvel-Win64-Shipping.exe">
|
||||
<option name="force_vk_vendor" value="-1" />
|
||||
</application>
|
||||
<application name="Bellwright" executable="BellwrightGame-Win64-Shipping.exe">
|
||||
<option name="force_vk_vendor" value="-1" />
|
||||
</application>
|
||||
<application name="A Game About Digging A Hole" executable="DiggingGame.exe">
|
||||
<option name="force_vk_vendor" value="-1" />
|
||||
</application>
|
||||
<application name="Jusant" executable="ASC-Win64-Shipping.exe">
|
||||
<option name="force_vk_vendor" value="-1"/>
|
||||
</application>
|
||||
<application name="DIRT 5" executable="DIRT5.exe">
|
||||
<option name="fp64_workaround_enabled" value="true" />
|
||||
</application>
|
||||
<application name="X4 Foundations" executable="X4">
|
||||
<option name="anv_upper_bound_descriptor_pool_sampler" value="true" />
|
||||
</application>
|
||||
<application name="Total War: WARHAMMER III" executable="TotalWarhammer3">
|
||||
<option name="anv_fake_nonlocal_memory" value="true" />
|
||||
<option name="anv_enable_opt_divergent_atomics" value="1" />
|
||||
</application>
|
||||
<application name="Total War: WARHAMMER III" executable="Warhammer3.exe">
|
||||
<option name="anv_enable_opt_divergent_atomics" value="1" />
|
||||
</application>
|
||||
<application name="The Elder Scrolls IV: Oblivion Remastered" executable="OblivionRemastered-Win.exe">
|
||||
<option name="anv_enable_opt_divergent_atomics" value="1" />
|
||||
</application>
|
||||
<application name="Call of Duty: Black Ops III" executable="BlackOps3.exe">
|
||||
<option name="anv_enable_opt_divergent_atomics" value="1" />
|
||||
</application>
|
||||
<application name="Horizon Forbidden West" executable="HorizonForbiddenWest.exe">
|
||||
<!-- Missing barrier between clear/init shader & write
|
||||
shader.
|
||||
-->
|
||||
<option name="anv_barrier_post_untyped_clear_shader" value="true" />
|
||||
</application>
|
||||
<application name="Blender" executable="blender">
|
||||
<!-- Virtual shadow mapping page tagging in compute shaders
|
||||
benefits from divergent atomics fusion, while fragment
|
||||
shaders doing the atomic raster step in general have worse
|
||||
performance with this optimization turned on. -->
|
||||
<option name="anv_enable_opt_divergent_atomics_compute_only" value="1" />
|
||||
</application>
|
||||
<!-- Source2 games seem confused by the CCS-only memory type being
|
||||
restricted to images, so allow it for buffers. More details on
|
||||
the issue:
|
||||
https://gitlab.freedesktop.org/mesa/mesa/-/issues/11520 -->
|
||||
<engine engine_name_match="Source2">
|
||||
<option name="anv_enable_buffer_comp" value="true" />
|
||||
</engine>
|
||||
<!-- Many DX12 games get a speedup by enabling buffer compression. -->
|
||||
<engine engine_name_match="vkd3d">
|
||||
<option name="anv_enable_buffer_comp" value="true" />
|
||||
</engine>
|
||||
<engine engine_name_match="GTK">
|
||||
<option name="anv_disable_drm_ccs_modifiers" value="true" />
|
||||
</engine>
|
||||
<engine engine_name_match="GTK" engine_versions="16777216:16859138">
|
||||
<option name="vk_wsi_disable_unordered_submits" value="true" />
|
||||
</engine>
|
||||
<!--
|
||||
Disable 16-bit feature on zink and angle so that GLES mediump doesn't
|
||||
lower to our inefficent 16-bit shader support. No need to do so for
|
||||
ANGLE, since it uses RelaxedPrecision decorations, which the intel
|
||||
compiler ignores.
|
||||
-->
|
||||
<engine engine_name_match="mesa zink">
|
||||
<option name="no_16bit" value="true" />
|
||||
</engine>
|
||||
<!-- Disable FCV optimization for Unreal Engine 5.1 workloads. -->
|
||||
<engine engine_name_match="UnrealEngine5.1">
|
||||
<option name="anv_disable_fcv" value="true" />
|
||||
<option name="anv_assume_full_subgroups" value="16" />
|
||||
</engine>
|
||||
<!-- We trust vkd3d to not disable compression all the time. -->
|
||||
<engine engine_name_match="vkd3d">
|
||||
<option name="compression_control_enabled" value="true" />
|
||||
<option name="anv_enable_fully_covered" value="true" />
|
||||
</engine>
|
||||
<engine engine_name_match="ANGLE">
|
||||
<option name="custom_border_colors_without_format" value="true" />
|
||||
</engine>
|
||||
<!-- Only use binding table entries for render targets. -->
|
||||
<engine engine_name_match="vkd3d">
|
||||
<option name="anv_state_cache_perf_fix" value="true" />
|
||||
</engine>
|
||||
<application name="Split Fiction" executable="SplitFiction.exe">
|
||||
<!-- Problematic shader: dxil:2b33f0608c02f754 (TODO: there could be others) -->
|
||||
<option name="anv_fs_sampler_undef_derivatives_workaround" value="true" />
|
||||
</application>
|
||||
</device>
|
||||
<device driver="dzn">
|
||||
<application name="DOOMEternal" executable="DOOMEternalx64vk.exe">
|
||||
<option name="dzn_enable_8bit_loads_stores" value="true" />
|
||||
|
|
|
|||
|
|
@ -217,6 +217,10 @@ if with_amd_vk
|
|||
files_drirc += files('00-radv-defaults.conf')
|
||||
endif
|
||||
|
||||
if with_intel_vk
|
||||
files_drirc += files('00-anv-defaults.conf')
|
||||
endif
|
||||
|
||||
if with_freedreno_vk
|
||||
files_drirc += files('00-turnip-defaults.conf')
|
||||
endif
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue