util: add a separate file for Zink drirc

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41731>
This commit is contained in:
Samuel Pitoiset 2026-05-21 15:47:13 +02:00 committed by Marge Bot
parent a33f1dfd2c
commit c8da45dd99
3 changed files with 35 additions and 28 deletions

View file

@ -891,34 +891,6 @@ TODO: document the other workarounds.
<option name="radeonsi_zerovram" value="true" />
</application>
</device>
<device driver="zink">
<application name="Hyperdimension Neptunia Re;Birth1" executable="NeptuniaReBirth1.exe">
<!-- glthread uploads need too much vram and exceed 32bit VA limit -->
<!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/8333 -->
<option name="mesa_glthread_app_profile" value="0"/>
</application>
<application name="Borderlands 2 (Native, OpenGL, 32bit)" executable="Borderlands2">
<!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/9205 -->
<option name="glsl_correct_derivatives_after_discard" value="true" />
</application>
<application name="SPECviewperf13" executable="viewperf">
<option name="mesa_extension_override" value="+GL_EXT_shader_image_load_store" />
</application>
<!-- GL_POINT_SMOOTH is used in Quake II to render particles -->
<application name="Quake II" executable="quake2-engine">
<option name="zink_emulate_point_smooth" value="true"/>
</application>
<application name="Quake II (yamagi)" executable="yamagi-quake2">
<option name="zink_emulate_point_smooth" value="true"/>
</application>
<application name="Quake II (wine)" executable="quake2.exe">
<option name="zink_emulate_point_smooth" value="true"/>
</application>
<application name="Tomb Raider 2013" executable="TombRaider">
<option name="zink_shader_object_enable" value="true" />
</application>
</device>
<device driver="iris">
<application name="Middle Earth: Shadow of Mordor" executable="ShadowOfMordor">
<option name="vs_position_always_invariant" value="true" />

View file

@ -0,0 +1,31 @@
<?xml version="1.0"?>
<driconf>
<device driver="zink">
<application name="Hyperdimension Neptunia Re;Birth1" executable="NeptuniaReBirth1.exe">
<!-- glthread uploads need too much vram and exceed 32bit VA limit -->
<!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/8333 -->
<option name="mesa_glthread_app_profile" value="0"/>
</application>
<application name="Borderlands 2 (Native, OpenGL, 32bit)" executable="Borderlands2">
<!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/9205 -->
<option name="glsl_correct_derivatives_after_discard" value="true" />
</application>
<application name="SPECviewperf13" executable="viewperf">
<option name="mesa_extension_override" value="+GL_EXT_shader_image_load_store" />
</application>
<!-- GL_POINT_SMOOTH is used in Quake II to render particles -->
<application name="Quake II" executable="quake2-engine">
<option name="zink_emulate_point_smooth" value="true"/>
</application>
<application name="Quake II (yamagi)" executable="yamagi-quake2">
<option name="zink_emulate_point_smooth" value="true"/>
</application>
<application name="Quake II (wine)" executable="quake2.exe">
<option name="zink_emulate_point_smooth" value="true"/>
</application>
<application name="Tomb Raider 2013" executable="TombRaider">
<option name="zink_shader_object_enable" value="true" />
</application>
</device>
</driconf>

View file

@ -217,6 +217,10 @@ if with_amd_vk
files_drirc += files('00-radv-defaults.conf')
endif
if with_gallium_zink
files_drirc += files('00-zink-defaults.conf')
endif
drirc_gen = files('drirc_gen.py')
if with_tests