radv: enable radv_force_64_byte_sampled_image for Forza Horizon 6
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Using 64 byte descriptors lets vkd3d-proton work around
descriptor type mismatches.

Cc: mesa-stable

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41680>
This commit is contained in:
Georg Lehmann 2026-05-19 15:32:57 +02:00 committed by Marge Bot
parent 1234a01dda
commit a6c444d073

View file

@ -263,6 +263,11 @@ Application bugs worked around in this file:
<!-- Force waiting for VM MAP updates at allocation time to
workaround an use-before-alloc which causes GPU hangs. -->
<option name="radv_wait_for_vm_map_updates" value="true" />
<!-- Using 64 byte descriptors lets vkd3d-proton work around
descriptor type mismatches.
TODO Remove this when VK_EXT_descriptor_heap is enabled by
default because it should not be necessary anymore. -->
<option name="radv_force_64_byte_sampled_image" value="true" />
</application>
<application name="Far Cry 2" application_name_match="FarCry2.exe">