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radv: enable radv_force_64_byte_sampled_image for Forza Horizon 6
Using 64 byte descriptors lets vkd3d-proton work around descriptor type mismatches. Cc: mesa-stable Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41680>
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@ -263,6 +263,11 @@ Application bugs worked around in this file:
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<!-- Force waiting for VM MAP updates at allocation time to
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workaround an use-before-alloc which causes GPU hangs. -->
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<option name="radv_wait_for_vm_map_updates" value="true" />
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<!-- Using 64 byte descriptors lets vkd3d-proton work around
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descriptor type mismatches.
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TODO Remove this when VK_EXT_descriptor_heap is enabled by
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default because it should not be necessary anymore. -->
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<option name="radv_force_64_byte_sampled_image" value="true" />
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</application>
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<application name="Far Cry 2" application_name_match="FarCry2.exe">
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