The draw indirect packets cannot set VGT_INDX_OFFSET, they can only set user
data SGPRs. This is the only way to support start/index_bias with indirect
drawing.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
It's the same as setting the 3 regs separately, but shorter, and it also
seems to be required on GFX7.2 and later. This doesn't fix Hawaii.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
I'm somewhat impressed that current gccs will let you do this, but
sufficiently old ones (including 4.4.7 in RHEL6) won't.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
Just always bind the current states before drawing.
Besides the simplification, as a bonus this makes sure the VS hardware
shader stage always uses the GS copy shader when a geometry shader is
active, fixing a number of GS related piglit tests.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This enables more queries for the Gallium HUD with radeonsi.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
All this cruft was ported from r600g and isn't needed on SI and later
according to hw docs. If we implemented HiS, we would set it to 0.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
More work needs to be done for this to be entirely shared with r600g.
I'm just trying to share r600_texture.c now.
The reason I put the implementation to si_descriptors.c is that the emit
function had already been there.
The shader is responsible for writing to streamout buffers using
the TBUFFER_STORE_FORMAT_* instructions.
The locations of some input SGPRs and VGPRs are assigned dynamically, because
the input SGPRs controlling streamout are not declared if they are not needed,
decreasing the indices of all following inputs.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This mimics r600g. The R600_CONTEXT_xxx flags are added to rctx->b.flags
and si_emit_cache_flush emits the packets. That's it. The shared radeon code
tells us when the streamout cache should be flushed, so we have to check
the flags anyway.
There is a new atom "cache_flush", because caches must be flushed *after*
resource descriptors are changed in memory.
Functional changes:
* Write caches are flushed at the end of CS and read caches are flushed
at its beginning.
* Sampler view states are removed from si_state, they only held the flush
flags.
* Everytime a shader is changed, the I cache is flushed. Is this needed?
Due to a hw bug, this also flushes the K cache.
* The WRITE_DATA packet is changed to use TC, which fixes a rendering issue
in openarena. I'm not sure how TC interacts with CP DMA, but for now it
seems to work better than any other solution I tried. (BTW CIK allows us
to use TC for CP DMA.)
* Flush the K cache instead of the texture cache when updating resource
descriptors (due to a hw bug, this also flushes the I cache).
I think the K cache flush is correct here, but I'm not sure if the texture
cache should be flushed too (probably not considering we use TC
for WRITE_DATA, but we don't use TC for CP DMA).
* The number of resource contexts is decreased to 16. With all of these cache
changes, 4 doesn't work, but 8 works, which suggests I'm actually doing
the right thing here and the pipeline isn't drained during flushes.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
There is a new "class" si_buffer_resources, which should be good enough for
implementing any kind of buffer bindings (constant buffers, vertex buffers,
streamout buffers, shader storage buffers, etc.)
I don't even keep a copy of pipe_constant_buffer - we don't need it.
The main motivation behind this is to have a well-tested infrastrusture
for setting up streamout buffers.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>