radeonsi: fix binding the dummy pixel shader

This fixes valgrind errors in glxinfo.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This commit is contained in:
Marek Olšák 2013-12-04 13:54:50 +01:00
parent 0eb528abf2
commit 7fa8fb7382
3 changed files with 11 additions and 24 deletions

View file

@ -166,7 +166,7 @@ struct r600_context {
/* With rasterizer discard, there doesn't have to be a pixel shader.
* In that case, we bind this one: */
struct si_pipe_shader *dummy_pixel_shader;
void *dummy_pixel_shader;
struct r600_atom cache_flush;
struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on CIK */

View file

@ -2335,15 +2335,12 @@ static void si_bind_vs_shader(struct pipe_context *ctx, void *state)
if (rctx->vs_shader == sel)
return;
if (!sel || !sel->current)
return;
rctx->vs_shader = sel;
if (sel && sel->current) {
si_pm4_bind_state(rctx, vs, sel->current->pm4);
rctx->b.streamout.stride_in_dw = sel->so.stride;
} else {
si_pm4_bind_state(rctx, vs, rctx->dummy_pixel_shader->pm4);
}
si_pm4_bind_state(rctx, vs, sel->current->pm4);
rctx->b.streamout.stride_in_dw = sel->so.stride;
rctx->b.flags |= R600_CONTEXT_INV_SHADER_CACHE;
}
@ -2355,13 +2352,11 @@ static void si_bind_ps_shader(struct pipe_context *ctx, void *state)
if (rctx->ps_shader == sel)
return;
if (!sel || !sel->current)
sel = rctx->dummy_pixel_shader;
rctx->ps_shader = sel;
if (sel && sel->current)
si_pm4_bind_state(rctx, ps, sel->current->pm4);
else
si_pm4_bind_state(rctx, ps, rctx->dummy_pixel_shader->pm4);
si_pm4_bind_state(rctx, ps, sel->current->pm4);
rctx->b.flags |= R600_CONTEXT_INV_SHADER_CACHE;
}

View file

@ -470,17 +470,9 @@ static void si_update_derived_state(struct r600_context *rctx)
si_pipe_shader_ps(ctx, rctx->ps_shader->current);
ps_dirty = 0;
}
if (!rctx->ps_shader->current->bo) {
if (!rctx->dummy_pixel_shader->pm4)
si_pipe_shader_ps(ctx, rctx->dummy_pixel_shader);
else
si_pm4_bind_state(rctx, vs, rctx->dummy_pixel_shader->pm4);
ps_dirty = 0;
}
if (rctx->ps_shader->current->cb0_is_integer != rctx->fb_cb0_is_integer) {
si_pipe_shader_ps(ctx, rctx->ps_shader->current);
ps_dirty = 1;
ps_dirty = 0;
}
if (ps_dirty) {