Commit graph

13381 commits

Author SHA1 Message Date
Brian Paul
80c8017a64 mesa: allows 'f' suffix on GLSL float literals 2008-11-10 12:39:36 -07:00
Brian Paul
e5359401d6 undo accidental changes to multitex.frag shader 2008-11-10 12:39:36 -07:00
Brian
f1c9016af1 mesa: remove OPCODE_INT #define 2008-11-08 10:33:30 -07:00
Brian
e24afc808f mesa: use NRM3 in emit_normalize_vec3() when drivers are ready 2008-11-08 10:29:03 -07:00
Brian Paul
87d1a26ba3 mesa: add support for 'centroid' qualifier in GLSL 1.20 2008-11-07 16:08:21 -07:00
Brian Paul
448156f769 mesa: add support for 'invariant' keyword for GLSL 1.20 2008-11-07 15:51:10 -07:00
Brian Paul
b632e5aa7f mesa: reformat comments, rewrap lines, etc for a little better readability 2008-11-07 14:28:00 -07:00
Brian Paul
22459e7a9c mesa: forgot sqrt in NRM3/4 instructions 2008-11-07 12:59:36 -07:00
Brian Paul
6dc91b8371 mesa: fix opcode table order bug 2008-11-07 12:59:08 -07:00
Brian Paul
a98a25c25f mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually emitted yet though) 2008-11-07 09:51:25 -07:00
Brian Paul
65cb74ecc0 mesa: added DP2, DP2A instructions 2008-11-07 09:51:25 -07:00
Brian Paul
37eef7b474 mesa: added AND/OR/NOT/XOR instructions 2008-11-07 09:51:25 -07:00
Brian Paul
d93072782a mesa: include shader/prog_instruction.h
Seems to fix a mysteriously missing build dependency.
2008-11-07 09:51:25 -07:00
Brian Paul
f6ead50827 mesa: added OPCODE_NRM3/NRM4 instructions for vector normalization.
We may emit these instructions from GLSL instead of DP3/RCP/MUL.

Also, implement SSG (set sign) instruction in the interpreter.
2008-11-07 09:51:25 -07:00
Xiang, Haihao
4550b0562d mesa: use _bfc0 instead of _col0 when building back face lighting. 2008-11-07 14:58:04 +08:00
Brian Paul
035c0cf71a mesa: rename OPCODE_INT -> OPCODE_TRUNC
Trunc is a more accurate description; there's no type conversion involved.
2008-11-06 17:14:33 -07:00
Brian Paul
517401af07 mesa: update the shader programs->TexturesUsed array at link time
If an application never calls glUniform() to set sampler variable values
they'll remain 0 (the default value/unit).
Now call _mesa_update_shader_textures_used() at link time in case glUniform()
is never called.  program->TextureUsed[] will then be correct for state
validation.
2008-11-06 15:24:18 -07:00
Xiang, Haihao
df94fd1764 i965: Always check vertex program.
Now i965 also uses the vertex program created by Mesa Core, but this vertex program
is not only depend on mesa state _NEW_PROGRAM, so always check the current vertex
program is updated or not. This fixes broken demo cubemap.
2008-11-06 15:25:55 +08:00
Gary Wong
0060d41549 i965: Implement missing OPCODE_NOISE3 instruction in fragment shaders.
OPCODE_NOISE4 coming later.
2008-11-05 20:38:05 -05:00
Brian Paul
1bfdab781b mesa: Fix compiler warnings on Windows.
cherry-picked subset of a77976d2ee
2008-11-05 16:04:40 -07:00
Brian Paul
50beb4e6fd mesa: fix a GLSL array indexing codegen bug
Expressions like array[i] + array[j] didn't work properly before.
2008-11-05 16:02:16 -07:00
Brian Paul
dea4826b84 mesa: remove extra \n from printf string 2008-11-05 09:34:15 -07:00
Brian Paul
949e7383b5 mesa: add Initialized field to gl_uniform struct, for debugging purposes only 2008-11-05 09:17:55 -07:00
Brian Paul
aab429c8df added glsl/skinning.c test to test matrix blending/weighting 2008-11-04 16:56:59 -07:00
Brian Paul
6c8274078d mesa: fix float-valued GLSL vertex attribute variables
The swizzle mask for such variables wasn't set up properly.
2008-11-04 16:55:18 -07:00
Brian Paul
35a9f1bccf print err msg if unable to open shader file 2008-11-04 16:55:18 -07:00
Brian Paul
d3222cb1d4 remove old debug glFlush/Finish calls from demos 2008-11-04 16:55:18 -07:00
Eric Anholt
4be624d693 i965: Clean up stale NDC comment. 2008-11-02 12:30:01 -08:00
Eric Anholt
9fd4c27ae3 i965: Avoid vs header computation for negative rhw on G4X.
This cuts one MOV out when setting a zero header.
2008-11-02 12:30:01 -08:00
Eric Anholt
34b1776e8d i965: Merge GM45 into the G4X chipset define.
The mobile and desktop chipsets are the same, and having them separate is
more typing and more chances to screw up.
2008-11-02 12:30:00 -08:00
Eric Anholt
d758c48761 i965: Fix copy'n'paste issue that made brw->urb.constrained useless.
Also, add a comment explaining what brw->urb.constrained tries to do.
2008-11-02 12:30:00 -08:00
Brian Paul
bbffed0857 mesa: silence warnings 2008-11-01 16:05:40 -06:00
Brian Paul
b625a0a475 mesa: do scope replacement for while/for loops too
This fixes a function inlining bug involving vars declared inside loop bodies.
2008-11-01 16:05:40 -06:00
Brian Paul
3d0d803313 mesa: glsl tree print improvements 2008-11-01 16:05:40 -06:00
Brian Paul
1e1ba54a94 mesa: fix assignment / parameter passing of sampler types 2008-11-01 16:05:40 -06:00
Brian Paul
131d42573c mesa: additional debug flags for glsl debug/disassembly 2008-11-01 16:05:40 -06:00
Keith Packard
72c914805b Fix for 58dc8b7: dest regions must not use HorzStride 0 in ExecSize 1
Quoting section 11.3.10, paragraph 10.2 of the 965PRM:

10.2. 	If ExecSize is 1, dst.HorzStride must not be 0. Note that this is
	relaxed from rule 10.1.2. Also note that this rule for destination
	horizontal stride is different from that for source as stated in
	rule #7.

GM45 gets very angry when rule 10.2 is violated.

Patch 58dc8b7 (i965: support destination horiz strides in align1 access mode)
added support for additional horizontal strides in the ExecSize 1 case, but
failed to notice that mesa occasionally re-purposes a register as a
temporary destination, even though it was constructed as a repeating source
with HorzStride = 0.

While, ideally, we should probably fix the code using these register
specifications, this patch simply rewrites them to use HorzStride 1 as the
pre-58dc8b7 code did.

Signed-off-by: Keith Packard <keithp@keithp.com>
2008-11-01 14:38:19 -07:00
Brian Paul
06fe728e5b mesa: fix some bugs with precision qualifier parsing 2008-10-31 17:42:26 -06:00
Brian Paul
90711775d7 mesa: do scope replacement for variable initializers too 2008-10-31 17:42:26 -06:00
Brian Paul
89bca902b3 mesa: fix copy/paste error in GLSL error msg 2008-10-31 17:42:25 -06:00
Eric Anholt
69e10084cd intel: pixelzoom doesn't apply to glBitmap, so disable the fallback. 2008-10-31 16:04:50 -07:00
Eric Anholt
018088996a intel: Remove fallback for glDrawPixels(GL_COLOR_INDEX)
GL_COLOR_INDEX mode is just like other normal formats (that is, not
depth/stencil) and is uploaded fine by TexImage.
2008-10-31 16:04:50 -07:00
Eric Anholt
ed478a5fde intel: Add more fallback debugging for glDrawPixels. 2008-10-31 16:04:50 -07:00
Gary Wong
ab3e9c481f i965: implement the missing OPCODE_NOISE1 and OPCODE_NOISE2 instructions.
(Only in fragment shaders, so far.  Support for NOISE3 and NOISE4 to come.)
2008-10-31 17:37:26 -04:00
Gary Wong
58dc8b7db5 i965: support destination horiz strides in align1 access mode.
This is required for scatter writes in destination regions to work.
2008-10-31 17:34:32 -04:00
Xiang, Haihao
963071ffea mesa: fix a typo in the previous commit 2008-10-31 09:24:27 +08:00
Xiang, Haihao
bccc09e6bf mesa: fix an issue in _mesa_PointParameterfv(). 2008-10-30 10:40:51 +08:00
Brian Paul
239ce2240a glx: added PFNGL*PROC typedefs for GLX 1.3 functions
Since we define GLX_VERSION_1_3 in glx.h, the typedefs in the glxext.h header
were getting skipped.
2008-10-29 15:49:19 -06:00
Nigel Stewart
cd1283f515 glu: fix compilation problem when using Windows gl.h (sf bug 2204589) 2008-10-29 09:23:48 -06:00
Eric Anholt
26c1c04fd0 intel: Fix glDrawPixels with 4d RasterPos. 2008-10-28 22:52:38 -07:00