This is currently always freed after the upload but this will allow
to upload the PS epilog later.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18363>
One that creates the radv_shader_part object and one that uploads it.
This will be used to upload the PS epilogs as part of the existing
pipeline BO.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18363>
With GPL, we will have to keep the shader binary in the library for
uploading it later, so it's easier to have a pointer in radv_shader.
The shader binary will be freed when the library is destroyed.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18515>
From the Vulkan spec 1.3.227:
"If pipelineStageCreationFeedbackCount is not 0,
pPipelineStageCreationFeedbacks must be a valid pointer to an
array of pipelineStageCreationFeedbackCount
VkPipelineCreationFeedback structures."
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18513>
Also, update list of expected failures.
dEQP-VK.image.sample_texture.*_bit_compressed_format_two_samplers_*
now reliably pass on Polaris10 (GFX8) and Pitcairn (GFX6).
Stoney has new failures but given there is already a lot of
depth/stencil resolve failures, we shouldn't worry about them.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15587>
If the current layout supports DCC, we initialize it. There's no reason
why we can't leave it in that layout and need to stomp it to
COLOR_ATTACHMENT_OPTIMAL. If the layout supports DCC, it's effectively
identical to COLOR_ATTACHMENT_OPTIMAL anyway.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15587>
With dynamic rendering, the concept of framebuffer dimensions goes away
so this won't make sense. Even with render passes, the render area is
guaranteed to be inside the framebuffer so we may as well clip to the
potentially smaller render area. This commit also moves window scissor
setup to CmdBeginRenderPass2() time. This should be fine, even for meta
ops, as the only meta ops which happen inside a render pass need the
same render area as the render pass itself.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15587>
If a color attachment is used in a render pass but not exported by the
FS, cb_shader_mask would be non-zero for this MRT. Though, to make sure
the hw remapping of SPI_SHADER_COL_FORMAT<->CB_SHADER_MASK works as
expected, we should also clear the unused color attachment in
CB_SHADER_MASK. Otherwise, the hw will remap to the wrong MRT.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7221
Fixes: 8fcb4aa0eb ("radv: compact MRTs to save PS export memory space")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18491>
The color format would be zero and all exports would be removed.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18255>
When building the main FS with GPL we don't know the color export
formats.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18255>
This reports RT commands like vkCmdTraceRaysKHR and
vkCmdBuildAccelerationStructuresKHR in RGP.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18496>
This patch adds a header that is shared between the accel struct build
kernels and the dispatch code.
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18376>
It's currently broken on Polaris10 and breaks running VKCTS entirely.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18457>
If there are holes between color outputs (e.g. a shader exports MRT1,
but not MRT0), we can remove the holes by moving higher MRTs lower. The
hardware will remap the MRTs to their correct locations if we remove
holes in SPI_SHADER_COL_FORMAT but not CB_SHADER_MASK. This is good for
performance because the hardware will allocate less space for color
MRTs.
This also allows to remove even more unused color exports because we no
longer need to force previous targets to be non-zero. Only SotTR seems
affected from our fossils db.
fossils-db (NAVI21):
Totals from 859 (0.64% of 134913) affected shaders:
VGPRs: 24328 -> 24216 (-0.46%)
CodeSize: 1433276 -> 1422576 (-0.75%)
Instrs: 255275 -> 253728 (-0.61%)
Latency: 1666836 -> 1661544 (-0.32%)
InvThroughput: 346038 -> 343406 (-0.76%)
Copies: 16520 -> 16506 (-0.08%)
PreSGPRs: 25934 -> 25920 (-0.05%)
PreVGPRs: 19903 -> 19662 (-1.21%)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5786>
This will be used to filter color attachments without exports.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5786>
GFX7-8 code is kinda expected. For GFX9 and GFX10 the entire
mipchain is duplicated by "layer" even though smaller mips also
have less layers.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18165>
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Martin Roukala <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18367>
There is a new packet DISPATCH_MESH_INDIRECT_MULTI which we use
for indirect mesh shader only draws. This packet allows using
a 3D dispatch (however firstTask doesn't work with this packet).
Otherwise everything else works the same way as
the NV_mesh_shader draw calls.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18367>
functions
Removes the duplicated code and start using the new common
code.
v2: split anv/radv parts to separate commits
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> (v1)
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> (v1)
Signed-off-by: Igor Torrente <igor.torrente@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18281>
This is the standard pattern in the kernel for providing vfunc tables
for C objects. We're using it in the pipeline cache code but we're
about to start adding more stuff and so it really helps if we have it
for command buffers as well.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18324>
Most other init functions follow the Vulkan API convention of putting
the parent object first.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18324>
To use the similar producer/consumer logic we do when linking shaders.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18278>
It's a link step somehow, except for VS only on GFX10+ but keep it
there anyways.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18278>