radv: fix reporting RT shaders in RGP

RGP expects a compute bind point. This allows it to show ISA of RT
shaders and also enables instruction timing.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7213
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18496>
This commit is contained in:
Samuel Pitoiset 2022-09-08 16:24:25 +02:00 committed by Marge Bot
parent 2e04aeb1e5
commit a14354cf21

View file

@ -691,7 +691,14 @@ sqtt_CmdBindPipeline(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipeline
API_MARKER(BindPipeline, commandBuffer, pipelineBindPoint, _pipeline);
radv_describe_pipeline_bind(cmd_buffer, pipelineBindPoint, pipeline);
if (pipelineBindPoint == VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR) {
/* RGP seems to expect a compute bind point to detect and report RT pipelines, which makes
* sense somehow given that RT shaders are compiled to an unified compute shader.
*/
radv_describe_pipeline_bind(cmd_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);
} else {
radv_describe_pipeline_bind(cmd_buffer, pipelineBindPoint, pipeline);
}
}
VKAPI_ATTR void VKAPI_CALL