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radv: remove unused parameters in radv_fill_shader_info()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18278>
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3 changed files with 5 additions and 10 deletions
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@ -2798,9 +2798,7 @@ static void
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radv_fill_shader_info(struct radv_pipeline *pipeline,
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struct radv_pipeline_layout *pipeline_layout,
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const struct radv_pipeline_key *pipeline_key,
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struct radv_pipeline_stage *stages,
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gl_shader_stage last_vgt_api_stage,
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bool pipeline_has_ngg)
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struct radv_pipeline_stage *stages)
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{
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struct radv_device *device = pipeline->device;
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@ -2824,7 +2822,7 @@ radv_fill_shader_info(struct radv_pipeline *pipeline,
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&stages[i].info);
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}
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radv_nir_shader_info_link(device, pipeline_key, stages, pipeline_has_ngg, last_vgt_api_stage);
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radv_nir_shader_info_link(device, pipeline_key, stages);
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}
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static void
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@ -3979,8 +3977,7 @@ radv_create_shaders(struct radv_pipeline *pipeline, struct radv_pipeline_layout
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NIR_PASS(_, stages[MESA_SHADER_FRAGMENT].nir, radv_lower_fs_output, pipeline_key);
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}
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radv_fill_shader_info(pipeline, pipeline_layout, pipeline_key, stages, *last_vgt_api_stage,
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pipeline_has_ngg);
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radv_fill_shader_info(pipeline, pipeline_layout, pipeline_key, stages);
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radv_declare_pipeline_args(device, stages, pipeline_key);
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@ -2804,8 +2804,7 @@ void radv_nir_shader_info_init(struct radv_shader_info *info);
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void radv_nir_shader_info_link(struct radv_device *device,
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const struct radv_pipeline_key *pipeline_key,
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struct radv_pipeline_stage *stages, bool pipeline_has_ngg,
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gl_shader_stage last_vgt_api_stage);
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struct radv_pipeline_stage *stages);
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bool radv_thread_trace_init(struct radv_device *device);
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void radv_thread_trace_finish(struct radv_device *device);
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@ -1396,8 +1396,7 @@ static const gl_shader_stage graphics_shader_order[] = {
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void
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radv_nir_shader_info_link(struct radv_device *device, const struct radv_pipeline_key *pipeline_key,
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struct radv_pipeline_stage *stages, bool pipeline_has_ngg,
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gl_shader_stage last_vgt_api_stage)
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struct radv_pipeline_stage *stages)
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{
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/* Walk backwards to link */
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struct radv_pipeline_stage *next_stage = &stages[MESA_SHADER_FRAGMENT];
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