With softpin we should not always expect a BO in addresses.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20497>
(cherry picked from commit f5dc88910f)
We only use the fragment shader push constants.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: c950fe97a0 ("anv: implement generated (indexed) indirect draws")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20497>
(cherry picked from commit ae398284c9)
Earlier versions of the generation shaders were using the binding
table. We since switch to A64 messages. So the flush can be removed.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: c950fe97a0 ("anv: implement generated (indexed) indirect draws")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20497>
(cherry picked from commit e698040061)
The issue here is that for draw indirect count variants, we want to
jump after the last generated draw call to the next location where
commands are. But if we have more than 67M draws (8k * 8k chunks), we
only know the location once we've generated each of the 8k * 8k
chunks.
This change adds a CPU side pointer in the push constant struct so
that we can create a single linked list of chunks to edit and go
through to write the correct jump address after all the generated
space has been allocated.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: c950fe97a0 ("anv: implement generated (indexed) indirect draws")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20497>
(cherry picked from commit 63fa6d9f49)
cmd_buffer_update_dirty_vbs_for_gfx8_vb_flush takes a value RANDOM/SEQUENTIAL. Not a boolean.
Fortunately this worked okay because true == RANDOM
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20497>
(cherry picked from commit 4246a519f3)
The WA is meant to be here to apply some state that is not propagated
properly inside the HW. But if you have a loop like :
for ( ... ) {
emit(3DPRIMITIVE, some param);
}
You're not really changing any state, just push more draws into the
pipeline.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: f2645229c2 ("anv: implement Wa_14016118574")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21660>
(cherry picked from commit 6ee7a2ecfa)
We don't want the WA to kick-in if it's not point/line topology.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: f2645229c2 ("anv: implement Wa_14016118574")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21660>
(cherry picked from commit d82e8e01c8)
Using texelFetch to read samples from an 8xMSAA fast cleared image on
Haswell can read transparent black pixels around triangles from where
there should be none. This issue isn't present when using sample
shading, resolving the image using vkCmdResolveImage or in a copy the
image. The easiest way to fix this is by just disabling non-zero fast
clears for 8xMSAA images.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7587
Cc: mesa-stable
Reviewed-by: Filip Gawin <filip@gawin.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21444>
(cherry picked from commit e509afacf3)
After cross-checking with kernel and the old buffer copy code, it seems
that the size field should be size - 1 instead.
Fixes: 7b5ab48c40 ("radv: partial sdma support")
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21585>
(cherry picked from commit e9a55b332a)
After cross-checking with kernel and the old buffer copy code, it seems
that the size field should be size - 1 instead.
Fixes: 46c95047bd ("radeonsi: implement si_sdma_copy_image for gfx7+")
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21585>
(cherry picked from commit 4f50497a96)
This crashed on Steam Deck because the memory type is LPDDR5 and it
wasn't not handled in the switch. It seems the kernel changed the
memory type returned for VanGogh because it used to work.
Fixes: aef7ea868f ("ac/gpu_info: handle LPDDR4 and 5 in ac_memory_ops_per_clock")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21627>
(cherry picked from commit f19fccd9f8)
I wonder if the docs are correct for Gfx11 because this is the
generation that gave us the Bindless Sampler Heap of 4Gb. So it would
make sense that the border colors can also be placed anywhere in that
4Gb heap.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21600>
(cherry picked from commit 42e8a2c1d6)
I'm not planning to stand mesa-swrast back up until we get Kata set up, so
turn the testing back on at a reduced fraction on so that
venus/llvmpipe/etc. dev can still get some coverage.
I haven't turned lavapipe back on, because it is now unstable in memory
model / atomics tests.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21880>
(cherry picked from commit 5bb9ab896c)
stable:
- add additional suites to the shared runner list
The correct workaround is to bind an internal index buffer to handle
robustness2 correctly.
Fixes dEQP-VK.robustness.index_access.* in CTS 1.3.5.0 on NAVI10.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21471>
(cherry picked from commit c356f1b4ed)
Fixes
dEQP-VK.draw.dynamic_rendering.complete_secondary_cmd_buff.multi_draw.mosaic.*
on VEGA10 (related to the use of HTILE).
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21549>
(cherry picked from commit 6750a9094f)
Otherwise we're prone to leaking the table itself, since it's not freed
in the destroy function
CID: 1516552
fixes: 6649b840c3
("mesa/util: add a hash table wrapper which support 64-bit keys")
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21499>
(cherry picked from commit ff494361be)
Register writes from the pre-header might not be correct for any but
the first loop iteration because they can be clobbered inside the loop.
Foz-DB Navi21:
Totals from 18 (0.01% of 134913) affected shaders:
CodeSize: 251384 -> 251508 (+0.05%)
Instrs: 47644 -> 47664 (+0.04%)
Latency: 801801 -> 801852 (+0.01%)
InvThroughput: 177579 -> 177593 (+0.01%)
Copies: 4752 -> 4771 (+0.40%)
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8376
Fixes: d3b0f78110 ("aco/optimizer_postRA: Initialize loop header with preheader information")
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21540>
(cherry picked from commit e1eabab6fe)
A scoped barrier only has a control barrier behavior if there's
an execution scope.
Fixes: 13d900de0d ("llvmpipe: set nir_shader_compiler_options::use_scoped_barrier")
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3339>
(cherry picked from commit 2178a8da51)
Now that all color blend bits are dynamic, emit_cb_state() is doing
almost nothing and half of that is wrong.
In the case that color write enable is dynamic, at the time the pipeline
state is emitted, it sees all the color attachments as having write
disabled and stores the WriteDisabled bit for each channel.
When all dynamic state is flushed, we have the right values already but
the values recorded into the command buffer get ORed with the ones
stored in the pipeline, and so WriteDisabled tag along when they
shouldn't.
Since all disabled color attachments are handled already when dynamic
state is flushed, there's no point in doing so at pipeline creation
time too. And since the only other thing done by emit_cb_state() is
writing three hardcoded values, they might as well be taken care of in
the same place as everything else.
Fixes CTS from the future:
dEQP-VK.pipeline.*.extended_dynamic_state.*.color_blend_equation_*dynamic*
dEQP-VK.pipeline.*.extended_dynamic_state.*.color_blend_all_*
Fixes: fc3fd7c69e (anv: dynamic color write mask)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21509>
(cherry picked from commit b71957635f)