anv: remove copied code from generation shader

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: c950fe97a0 ("anv: implement generated (indexed) indirect draws")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20497>
This commit is contained in:
Lionel Landwerlin 2023-01-02 01:05:26 +02:00 committed by Marge Bot
parent 63fa6d9f49
commit 1dcb536acd

View file

@ -51,14 +51,7 @@ void main()
uint indirect_data_offset = item_idx * indirect_data_stride / 4;
uint _3dprim_dw_size = 10;
uint cmd_idx = item_idx * _3dprim_dw_size;
/* Loading a VkDrawIndexedIndirectCommand */
uint index_count = indirect_data[indirect_data_offset + 0];
uint instance_count = indirect_data[indirect_data_offset + 1];
uint first_index = indirect_data[indirect_data_offset + 2];
uint vertex_offset = indirect_data[indirect_data_offset + 3];
uint first_instance = indirect_data[indirect_data_offset + 4];
uint draw_id = draw_base + item_idx;
uint draw_id = draw_base + item_idx;
if (draw_id < draw_count) {
if (is_indexed != 0) {