This fixes hangs on cayman with
tests/spec/arb_tessellation_shader/execution/trivial-tess-gs_no-gs-inputs.shader_test
This has a single if/else in it, and when this peephole activated,
it would set the jump target to NULL if there was no instruction
after the final POP. This adds a NOP if we get a jump in this case,
and seems to fix the hangs, so we have a valid target for the ELSE
instruction to go to, instead of 0 (which causes infinite loops).
v2: update last_cf correctly. (I had some other patches hide this)
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 579ec9c311)
Language and spelling fixups in three places.
Cc: "17.2" "17.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Ben Crocker <bcrocker@redhat.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
[Eric: move two fixes from the other patch to this one.]
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
(cherry picked from commit b43daf7bf6)
Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
(cherry picked from commit d25123e23a)
When floating point textures are created on OpenGL ES 2.0, driver
is free to choose used internal format. Mesa makes this decision in
adjust_for_oes_float_texture. Error checking for glTexImage2D properly
checks that sized formats are not used. We use same error checking
path for glTexSubImage2D (since there is lot of overlap), however since
those checks include internalFormat checks, we need to pass original
internalFormat passed by the client. Patch adds oes_float_internal_format
that does reverse adjust_for_oes_float_texture to get that format.
Fixes following test failure:
ES2-CTS.gtf.GL2ExtensionTests.texture_float.texture_float
(when running test with MESA_GLES_VERSION_OVERRIDE=2.0)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103227
Cc: "17.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 1e508e10d9)
The header can be included from C++, hence contents should have
appropriate notation.
Cc: mesa-stable@lists.freedesktop.org
Cc: Dylan Baker <dylan@pnwbakers.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
(cherry picked from commit c7616ac069)
So far on pre-cayman chipsets the CF instructions CF_OP_LOOP_END,
CF_OP_CALL_FS, CF_OP_POP, and CF_OP_GDS an extra CF_NOP instruction
was added to add the EOP flag, even though this is not actually
needed, because all these instrutions support the EOP flag.
This patch removes the fixup code, adds setting the EOP flag for the
according instructions as well as others like CF_OP_TEX and CF_OP_VTX,
and adds writing out EOP for this type of instruction in the disassembler.
This also fixes a bug where shaders were created that didn't actually have
the EOP flag set in the last CF instruction, which might have resulted
in GPU lockups.
[airlied: cleaned up a little]
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 1d076aafbc)
There are two issues with the current implementation. First, it relies
on the layout(local_size_*) happening in the same shader as the main
function, and secondly it doesn't work for variable group sizes.
In both cases, the simplest fix is to move the setup of these derived
values to a later time, similar to how the gl_VertexID workarounds are
done. There already exist system values defined for both of the derived
values, so we use them unconditionally, and lower them after linking is
performed.
While we're at it, we move to using gl_LocalGroupSizeARB instead of
gl_WorkGroupSize for variable group sizes.
Also the dead code elimination avoidance can be removed, since there
can be situations where gl_LocalGroupSizeARB is needed but has not been
inserted for the shader with main function. As a result, the lowering
code has to insert its own copies of the system values if needed.
Reported-by: Stephane Chevigny <stephane.chevigny@polymtl.ca>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103393
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 4d24a7cb97)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Conflicts:
src/compiler/glsl/meson.build
generate_array_index fails to check whether the target of a subroutine
call exists in the AST, potentially passing around null ir_rvalue
pointers eventuating in abort/segfault.
Fixes: fd01840c0b ("glsl: add AoA support to subroutines")
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100438
(cherry picked from commit f09c2cefdd)
We want to emit invariant state at the start of a render batch. In the
past, this more or less happened: a new batch flagged BRW_NEW_CONTEXT
(because we don't have hardware contexts), which triggered the
brw_invariant_state atom. So, it would be emitted before any 3D
drawing. (Technically, there might be some BLT commands in the batch
because Gen4-5 have a single combined render/BLT ring, but that should
be harmless).
With the advent of BLORP, this broke. The first item in a batch might
be a BLORP operation, which bypasses the normal draw upload path. So,
we need to ensure invariant state happens first. To do that, we just
upload it when creating a new batch. On Gen6+ we'd need to worry about
whether it's a RENDER or BLT batch, but because we have a combined ring,
this approach should work fine on Gen4-5.
Seems to fix GPU hangs when playing hardware accelerated video with
mpv -hwdec=vaapi on Ironlake.
Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103529
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 8f91aa35a5)
When queryImage doesn't support __DRI_IMAGE_ATTRIB_FOURCC wayland clients
will die with a NULL derefence in wl_proxy_add_listener.
Attempt to provide a simple fallback to keep ancient systems working.
Fixes: 6595c69951 ("egl/wayland: Remove more surface specifics from
create_wl_buffer")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103519
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
(cherry picked from commit 0db36caa19)
Squashed with:
egl: fix var type
queryImage() takes an `int*`; compiler is warning about the
signed<->unsigned pointer mismatch.
Fixes: 0db36caa19 "egl/wayland: Add a fallback when fourcc
query isn't supported"
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Derek Foreman <derekf@osg.samsung.com>
(cherry picked from commit ca95d7ad4e)
...and provide a better citation for the existing one.
v2:
- Apply the workaround to Gen8 too, as intended (caught by Topi).
- Restructure to add bits instead of an extra flush (based on a similar
patch by Rafael Antognolli).
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
(cherry picked from commit 8d48671492)
[Andres Gomez: brw->gen not yet dropped in favor of devinfo->gen]
Signed-off-by: Andres Gomez <agomez@igalia.com>
Conflicts:
src/mesa/drivers/dri/i965/brw_pipe_control.c
Squashed with:
i965: Revert Gen8 aspect of VF PIPE_CONTROL workaround.
This apparently causes hangs on Broadwell, so let's back it out for now.
I think there are other PIPE_CONTROL workarounds that we're missing.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103787
(cherry picked from commit a01ba366e0)
[Andres Gomez: brw->gen not yet dropped in favor of devinfo->gen]
Signed-off-by: Andres Gomez <agomez@igalia.com>
Conflicts:
src/mesa/drivers/dri/i965/brw_pipe_control.c
Fixes the following tests on CHV, BXT, and GLK:
KHR-GL46.shader_ballot_tests.ShaderBallotFunctionBallot
dEQP-VK.spirv_assembly.instruction.compute.uconvert.uint32_to_int64
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103115
(cherry picked from commit cfcfa0b9cd)
The MOV instruction can extract bytes to words/double words, and
words/double words to quadwords, but not byte to quadwords.
For unsigned byte to quadword, we can read them as words and AND off the
high byte and extract to quadword in one instruction. For signed bytes,
we need to first sign extend to word and the sign extend that word to a
quadword.
Fixes the following test on CHV, BXT, and GLK:
KHR-GL46.shader_ballot_tests.ShaderBallotBitmasks
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103628
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 6ac2d16901)
Number of dwords in MI_FLUSH_DW changed from 4 to 5 in gen8+.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 1dc45d75bb)
[Andres Gomez: brw->gen not yet dropped in favor of devinfo->gen]
Signed-off-by: Andres Gomez <agomez@igalia.com>
Conflicts:
src/mesa/drivers/dri/i965/brw_pipe_control.c
src/mesa/drivers/dri/i965/intel_blit.c
Speed up simd16 frontend (default) on avx/avx2 platforms;
fixes performance regression caused by switch to simdlib.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit d8489517a5)
Speed up avx512 platforms; fixes performance regression caused
by swithc to simdlib.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 439904847e)
Otherwise we leak it.
Fixes: eaa56eab6d "radv: initial support for shared semaphores (v2)"
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 7c25578863)
Otherwise we can leak the old syncobj.
Fixes: eaa56eab6d "radv: initial support for shared semaphores (v2)"
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 917d3b43f2)
We may access them as a texture using blorp regardless of whether or not
stencil texturing is enabled.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 6830ba0d3b)
As per radeonsi, the tess factor components for isolines
are reversed.
Fixes: tests/spec/arb_tessellation_shader/execution/isoline.shader_test
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit f3f8615d76)
We renamed "Function Enable" to "Enable", which broke our detection
of whether shaders are enabled or not. So, we'd see a bunch of HS/DS
packets with program offsets of 0, and think that was a valid TCS/TES.
Fixes: c032cae9ff (genxml: Rename "Function Enable" to "Enable".)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
(cherry picked from commit 9a0465b3a3)
The L3 configuration code already considers the TCS and TES programs,
but failed to listen for TCS/TES program changes.
This was somehow missing.
Fixes: e9644cb1f9 ("i965: Consider tessellation in get_pipeline_state_l3_weights.")
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
(cherry picked from commit b8d42cccd0)
These flags are set for C sources, but not C++. This causes symbol
visibility leaks from the C++ parts of the Intel compiler.
Fixes: 700bebb958 ("i965: Move the back-end compiler to src/intel/compiler")
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 854455498c)
Without this, trying to create a GLX_RGBA_FLOAT_TYPE_ARB context would
fail, because GLX_RGBA_TYPE would be a mismatch with the fbconfig.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
(cherry picked from commit 257edb5b9a)
This is perfectly legal in GL 3.0+.
Fixes piglit/glx-create-context-current-no-framebuffer.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
(cherry picked from commit 033cfb17db)
Gather operations in both GLSL and SPIR-V require a sampler. Fixes
gathers returning garbage when using separate texture/samplers (on AMD,
was using an invalid sampler descriptor).
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 4122d00846)
We should use the result type of the OpSampledImage opcode, rather than
the type of the underlying image/samplers.
This resolves an issue when using separate images and shadow samplers
with glslang. Example:
layout (...) uniform samplerShadow s0;
layout (...) uniform texture2D res0;
...
float result = textureLod(sampler2DShadow(res0, s0), uv, 0);
For this, for the combined OpSampledImage, the type of the base image
was being used (which does not have the Depth flag set, whereas the
result type does), therefore it was not being recognised as a shadow
sampler. This led to the wrong LLVM intrinsics being emitted by RADV.
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit e9eb3c4753)