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nir/spirv: tg4 requires a sampler
Gather operations in both GLSL and SPIR-V require a sampler. Fixes gathers returning garbage when using separate texture/samplers (on AMD, was using an invalid sampler descriptor). Signed-off-by: Alex Smith <asmith@feralinteractive.com> Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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e9eb3c4753
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2 changed files with 1 additions and 2 deletions
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@ -1222,7 +1222,6 @@ typedef struct {
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* - nir_texop_txf_ms
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* - nir_texop_txs
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* - nir_texop_lod
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* - nir_texop_tg4
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* - nir_texop_query_levels
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* - nir_texop_texture_samples
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* - nir_texop_samples_identical
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@ -1755,6 +1755,7 @@ vtn_handle_texture(struct vtn_builder *b, SpvOp opcode,
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case nir_texop_txb:
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case nir_texop_txl:
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case nir_texop_txd:
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case nir_texop_tg4:
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/* These operations require a sampler */
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instr->sampler = nir_deref_var_clone(sampler, instr);
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break;
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@ -1762,7 +1763,6 @@ vtn_handle_texture(struct vtn_builder *b, SpvOp opcode,
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case nir_texop_txf_ms:
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case nir_texop_txs:
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case nir_texop_lod:
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case nir_texop_tg4:
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case nir_texop_query_levels:
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case nir_texop_texture_samples:
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case nir_texop_samples_identical:
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