This state is needed for deciding whether or not to log
application messages with IDs that haven't been specifically
passed to glDebugMessageControlARB yet.
State for each individual ID number ever passed to
glDebugMessageControlARB (per-context) still needs to be added.
Unfortunately, Unigine Heaven 3.0 still needs this.
NOTE: This is a candidate for the 8.0 branch.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
min_index/max_index are merely conservative guesses, so we can't
make buffer overflow detection based on their values.
Tested-by: Jakob Bornecrantz <jakob@vmware.com>
There are several cases in which we need to explicity "rebase" colors
(ex: set G=B=0) when getting GL_LUMINANCE textures:
1. If the luminance texture is actually stored as rgba
2. If getting a luminance texture, but returning rgba
3. If getting an rgba texture, but returning luminance
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=46679
Also fixes the new piglit getteximage-luminance test.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Based on a patch submitted by Vic Lee. The other part of his patch
which checked the fs pointer wasn't needed.
This fixes a crash when clear() is called before any VS or FS is set.
But this can only happen when the driver is used without the Mesa
state tracker.
NOTE: This is a candidate for the 8.0 branch.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
This gets xine working with VDPAU.
v2: some minor bugfixes.
v3: create the resource with the subsampled
format to avoid tilling problems
Signed-off-by: Christian König <deathsimple@vodafone.de>
See the comments for _mesa_rebase_rgba_float() for details.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=46679
NOTE: This is a candidate for the 8.0 branch.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
These will be used by glReadPixels() and glGetTexImage() to fix issues
with reading GL_LUMINANCE and other formats.
NOTE: This is a candidate for the 8.0 branch.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Before, we were only counting top-level instructions. But if we have
an assignment of a giant expression tree (such as the ones eventually
generated by glsl-fs-unroll), we were counting the same as an
assignment of a variable deref.
glsl-fs-unroll-explosion now fails in a reasonable amount of time on
i965 because the unrolling didn't go ridiculously far.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
I will use SX_MISC instead.
This reverts commit 734792e83f.
Conflicts:
src/gallium/drivers/r600/evergreen_hw_context.c
src/gallium/drivers/r600/evergreen_state.c
src/gallium/drivers/r600/r600_hw_context.c
src/gallium/drivers/r600/r600_pipe.h
draw module calls back into the driver and sets certain parts
of the state to whatever it needs, unfortunately unless you
get the ordering of calls to draw just right you'll end up
reseting your own driver state. That's what was happening to us
draw module would under certain conditions reset our own driver
state.
Reviewed-by: Brian Paul <brianp@vmware.com>
This fixes the libGLU.so.* build when a system libGL.so is not present
since it is relying on the lib/ to build against until it gets
converted to automake.
Tested-by: Stéphane Marchesin <marcheu@chromium.org>
Reviewed-by: Stéphane Marchesin <marcheu@chromium.org>
That is by making the dri extension variables static in gbm_dri.c.
The image_lookup_extension is provided by egl_dri2 when using x11 or wayland
platforms, when using the drm platform, gbm_dri has a wrapper for it.
Both use the same variables name image_lookup_extension.
Since -fvisibility=hidden was (probably by mistake) removed when converting to
automake, the "image_lookup_extension" symbol from egl_dri2.c became exported
in libEGL.so, so "image_lookup_extension" from gbm_dri.c was ignored.
This resulted in calling incorrect callbacks.
We cant make the image_lookup_extension static in egl_dri2.c right now,
since its used across multiple files.
Bugzilla: https://bugs.freedesktop.org/attachment.cgi?id=58099
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
If the texture is a 1D array, don't remove the border pixel from the
height. Similarly for 2D array textures and the depth direction.
Simplify the function by assuming the border is always one pixel.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This patch add the support of gl_PointCoord gl builtin variable for
platform gen4 and gen5(ILK).
Unlike gen6+, we don't have a hardware support of gl_PointCoord, means
hardware will not calculate the interpolation coefficient for you.
Instead, you should handle it yourself in sf shader stage.
But badly, gl_PointCoord is a FS instead of VS builtin variable, thus
it's not included in c.vue_map generated in VS stage. Thus the current
code doesn't aware of this attribute. And to handle it correctly, we
need add it to c.vue_map manually to let SF shader generate the needed
interpolation coefficient for FS shader. SF stage has it's own copy of
vue_map, thus I think it's safe to do it manually.
Since handling gl_PointCoord for gen4 and gen5 platforms is somehow a
little special, I added a lot of comments and hope I didn't overdo it ;)
v2: add a /* _NEW_BUFFERS */ comment to note the state flag dependency
and also add the _NEW_BUFFERS dirty mask (Eric).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45975
Piglit: glsl-fs-pointcoord and fbo-gl_pointcoord
NOTE: This is a candidate for stable release branches.
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
We have to do fallback when the 'Clipped Drawing Rectangle X/Y Max'
exceed the hardware's limit no matter the drawing rectangle offset
changed or not.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=46665
NOTE: This is a candidate for stable release branches.
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>