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mesa: use _mesa_rebase_rgba_float/uint() in glGetTexImage code
NOTE: This is a candidate for the 8.0 branch. Reviewed-by: José Fonseca <jfonseca@vmware.com>
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1 changed files with 4 additions and 73 deletions
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@ -266,13 +266,8 @@ get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions,
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if (baseFormat == GL_LUMINANCE ||
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baseFormat == GL_LUMINANCE_ALPHA) {
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/* Set green and blue to zero since the pack function here will
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* compute L=R+G+B.
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*/
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GLuint i;
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for (i = 0; i < width * height; i++) {
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tempImage[i * 4 + GCOMP] = tempImage[i * 4 + BCOMP] = 0.0f;
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}
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_mesa_rebase_rgba_float(width * height, (GLfloat (*)[4]) tempImage,
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baseFormat);
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}
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srcRow = tempImage;
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@ -340,76 +335,12 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
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if (is_integer) {
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_mesa_unpack_uint_rgba_row(texFormat, width, src, rgba_uint);
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if (texImage->_BaseFormat == GL_ALPHA) {
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GLuint col;
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for (col = 0; col < width; col++) {
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rgba_uint[col][RCOMP] = 0;
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rgba_uint[col][GCOMP] = 0;
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rgba_uint[col][BCOMP] = 0;
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}
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}
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else if (texImage->_BaseFormat == GL_LUMINANCE) {
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GLuint col;
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for (col = 0; col < width; col++) {
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rgba_uint[col][GCOMP] = 0;
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rgba_uint[col][BCOMP] = 0;
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rgba_uint[col][ACOMP] = 1;
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}
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}
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else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
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GLuint col;
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for (col = 0; col < width; col++) {
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rgba_uint[col][GCOMP] = 0;
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rgba_uint[col][BCOMP] = 0;
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}
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}
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else if (texImage->_BaseFormat == GL_INTENSITY) {
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GLuint col;
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for (col = 0; col < width; col++) {
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rgba_uint[col][GCOMP] = 0;
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rgba_uint[col][BCOMP] = 0;
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rgba_uint[col][ACOMP] = 1;
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}
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}
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_mesa_rebase_rgba_uint(width, rgba_uint, texImage->_BaseFormat);
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_mesa_pack_rgba_span_int(ctx, width, rgba_uint,
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format, type, dest);
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} else {
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_mesa_unpack_rgba_row(texFormat, width, src, rgba);
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if (texImage->_BaseFormat == GL_ALPHA) {
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GLuint col;
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for (col = 0; col < width; col++) {
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rgba[col][RCOMP] = 0.0F;
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rgba[col][GCOMP] = 0.0F;
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rgba[col][BCOMP] = 0.0F;
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}
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}
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else if (texImage->_BaseFormat == GL_LUMINANCE) {
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GLuint col;
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for (col = 0; col < width; col++) {
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rgba[col][GCOMP] = 0.0F;
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rgba[col][BCOMP] = 0.0F;
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rgba[col][ACOMP] = 1.0F;
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}
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}
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else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
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GLuint col;
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for (col = 0; col < width; col++) {
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rgba[col][GCOMP] = 0.0F;
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rgba[col][BCOMP] = 0.0F;
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}
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}
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else if (texImage->_BaseFormat == GL_INTENSITY) {
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GLuint col;
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for (col = 0; col < width; col++) {
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rgba[col][GCOMP] = 0.0F;
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rgba[col][BCOMP] = 0.0F;
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rgba[col][ACOMP] = 1.0F;
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}
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}
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_mesa_rebase_rgba_float(width, rgba, texImage->_BaseFormat);
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_mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba,
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format, type, dest,
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&ctx->Pack, transferOps);
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