mesa: add message-toggle booleans for GL_ARB_debug_output

This commit is contained in:
nobled 2011-05-02 17:43:38 +00:00 committed by Marek Olšák
parent 5dd750d685
commit 76414cded8
2 changed files with 28 additions and 2 deletions

View file

@ -88,7 +88,7 @@ _mesa_log_msg(struct gl_context *ctx, GLenum source, GLenum type,
emptySlot->length = strlen(out_of_memory)+1;
emptySlot->source = GL_DEBUG_SOURCE_OTHER_ARB;
emptySlot->type = GL_DEBUG_TYPE_ERROR_ARB;
emptySlot->id = 1; /* TODO: proper id namespace */
emptySlot->id = OTHER_ERROR_OUT_OF_MEMORY;
emptySlot->severity = GL_DEBUG_SEVERITY_HIGH_ARB;
}

View file

@ -3200,12 +3200,38 @@ struct gl_debug_msg
GLcharARB *message;
};
/* GL_ARB_debug_output */
typedef enum {
API_ERROR_UNKNOWN,
API_ERROR_COUNT
} gl_api_error;
typedef enum {
WINSYS_ERROR_UNKNOWN,
WINSYS_ERROR_COUNT
} gl_winsys_error;
typedef enum {
SHADER_ERROR_UNKNOWN,
SHADER_ERROR_COUNT
} gl_shader_error;
typedef enum {
OTHER_ERROR_UNKNOWN,
OTHER_ERROR_OUT_OF_MEMORY,
OTHER_ERROR_COUNT
} gl_other_error;
struct gl_debug_state
{
GLDEBUGPROCARB Callback;
GLvoid *CallbackData;
GLboolean SyncOutput;
GLboolean ApiErrors[API_ERROR_COUNT];
GLboolean WinsysErrors[WINSYS_ERROR_COUNT];
GLboolean ShaderErrors[SHADER_ERROR_COUNT];
GLboolean OtherErrors[OTHER_ERROR_COUNT];
/* TODO: Add an object here that tracks the state of client-provided IDs
in the APPLICATION and THIRD_PARTY namespaces. */
struct gl_debug_msg Log[MAX_DEBUG_LOGGED_MESSAGES];
GLint NumMessages;
GLint NextMsg;