The index buffer unrolling logic was based on asahi's implementation in
libagx/geometry.cl.
Signed-off-by: Olivia Lee <olivia.lee@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38547>
Mali hardware handles a bunch of OOB conditions by using addresses with
the top bit set. When the top bit is set, any load/store from a shader
will treat the address as OOB and read zero and discard writes. We can
use this to implement ro_sink_address_poly.
Signed-off-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38547>
To count primitives generated when primitive restart is enabled, we need
to dispatch a precomp shader with dimensions that depend on the indirect
draw count. For this, we need some kind of precomp dispatch mechanism
where the dimensions are determined at execution time. The standard
shape for this would be an "indirect precomp" dispatch which reads
dimensions from memory, but in this case that would be a little awkward
because the draw count is min(*draw_count_buffer, max_draw_count). So to
implement that with a typical indirect dispatch mechanism, we would need
to read the buffer, compare it with the max draw count, and then write
it back to scratch memory, just to read it again. To simplify this, I
went for a precomp dispatch mechanism where it just reading the
dimensions from the JOB_SIZE registers set by the caller, which can use
whatever CS code it wants to calculate them.
Signed-off-by: Olivia Lee <olivia.lee@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38547>
Primitive restart requires scanning the index buffer to determine how
many primitives are present, and will be handled in a later commit.
Signed-off-by: Olivia Lee <olivia.lee@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Reviewed-by: Christoph Pillmayer <christoph.pillmayer@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38547>
static_assert required a message argument until C23. Adding it fixes
the debian-clang CI jobs.
Signed-off-by: Olivia Lee <olivia.lee@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38547>
Use v3dv_job_apply_barrier_state to consume pending barriers when
executing secondary command buffers. This ensures we only serialize
against relevant stages, addressing FIXME.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39278>
PAL always set WD_SWITCH_ON_EOP for pre gfx10 when primitive
restart is enabled to prevent gpu hang.
It only happens when specific index stream with primitive
restart. Since we don't know what's the exact problem,
just follow PAL to disable 4x primitive rate when primitive
restart is enabled.
GFX10+ does not use this function.
Cc: mesa-stable
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39292>
PAL always set WD_SWITCH_ON_EOP for pre gfx10 when primitve
restart is enabled to prevent gpu hang.
It only happens when specific index stream with primitive
restart. Since we don't know what's the exact problem,
just follow PAL to disable 4x primitive rate when primitive
restart is enabled.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/14629
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39292>
Only add the appropriate picture_{h264,h264_enc,vc1,...}.c file when the
corresponding codec is enabled via the -Dvideo-codecs flag.
Add stub functions to va_private.h, so that the code in decode.c and
encode.c remains untouched.
Signed-off-by: Thong Thai <thong.thai@amd.com>
Reviewed-by: David Rosca <david.rosca@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39354>
Add mpeg12dec as a selectable video-codec and add a corresponding check
to vl_codec_supported.
Signed-off-by: Thong Thai <thong.thai@amd.com>
Reviewed-by: David Rosca <david.rosca@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39354>
Add jpeg as a selectable video-codec and add a corresponding check to
vl_codec_supported.
Signed-off-by: Thong Thai <thong.thai@amd.com>
Reviewed-by: David Rosca <david.rosca@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39354>
Each node has their own opacity bits, so we don't need to track these
opacity flags at header level.
This commit also fixes the instance flag. Instance flag is 8bit wide,
but we were always using 4 lower bits.
Cc: mesa-stable
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Felix DeGrood <felix.j.degrood@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39053>
Setting this bit always might hurt performance. It might forces
traversal to treat all leafs always valid.
Cc: mesa-stable
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Felix DeGrood <felix.j.degrood@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39053>
Query the signature of the traversal function stored in the any-hit
shader and make the parameter locations between the two match up, to
remove unnecessary movs inside the traversal loop.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39314>
Parameter assignment hints allow to influence parameter register
assignment logic with user-specified affinities. If there is an affinity
declared for a parameter, the assignment logic will try to match the
registers a parameter and its affinity are assigned.
It also allows to hint that certain registers are not suitable for
assigning parameters to and should be avoided.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39314>
We can express any-hit/intersection shaders as functions, too.
Any-hit/Intersection shaders need the usual parameters like launch
IDs/descriptor data/ray properties, origin, direction/etc., but also
some special parameters related to traversal state. Any-hit/intersection
shaders need to return whether the hit was accepted and/or traversal
should be terminated, as well as the intersection T value (for
intersection shaders). Both any-hit and intersection shaders also need
to be passed hit attributes via parameters. Closest-Hit shaders need
those too, but we pass them out-of-band via LDS. LDS is used for the
traversal stack when any-hit/intersection shaders, so we need to pass
them via parameters.
Hit attributes are similar to ray payloads in the sense that they're
dynamically sized depending on how much space the application uses.
However, unlike ray payloads, hit attribute sizes have a strict upper
bound of 8 dwords. To make managing parameters easier, we put all hit
attributes in a single vector parameter with 0-8 components. This
prevents having a function with two sets of arbitrary numbers of
parameters.
This commit sets up ahit/isec function signatures and implements
lowering for ahit/isec-specific intrinsics in the context of these
functions. Subsequent commits will merely have to call into these
functions to execute a separate-compiled any-hit/intersection shader.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39314>
terminate_ray should only return from any-hit shaders, it should not
skip the intersection shader. If we insert a nir_jump_return when
processing the already-inlined any-hit shader, the intersection shader
will be skipped.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39314>
Makes a bunch of copy propagation and other passes work much better.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39382>
These are based on digging through the git history on each file.
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Acked-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39397>
This replaces all full lisence headers with SPDX identifiers and
generally makes things more consistent. I've also dropped the few
remaining author tags. If someone wants to know who wrote a bit of
code, `git blame` is going to be way more accurate than author tags
anyway.
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Acked-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39397>
This reverts a single hung from 669ddc5241 ("pan/blend: Use the blend
builder helpers instead of nir_lower_blend()"). That commit did fix the
test on a bunch of platforms, just not G52.
Fixes: 669ddc5241 ("pan/blend: Use the blend builder helpers instead of nir_lower_blend()")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39397>
C++23 removed certain transitive includes so you need to add C++ headers
directly to utilize their functions and classes. We add cstdlib header
for abort.
Errors:
external/mesa3d/src/gfxstream/guest/vulkan_enc/goldfish_vk_counting_guest.cpp:9505:13:
error: use of undeclared identifier 'abort'
9505 | abort();
Test: m vulkan.ranchu
Reviewed-by: Aaron Ruby <aruby@qnx.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39360>
Common wsi should only create that semaphore if present wait is enabled.
Drivers may only advertise KHR_present_wait2 w/o KHR_present_wait. So
the common wsi core has to check for both.
Fixes: bf285c3be9 ("vulkan/wsi: Add basic support for PresentWait2")
Reviewed-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39322>
For mitigating the below VVL violation:
> VUID-vkCmdPipelineBarrier-srcStageMask-09634
>
> vkCmdPipelineBarrier(): dstStageMask is VK_PIPELINE_STAGE_HOST_BIT
> but srcQueueFamilyIndex (0) != dstQueueFamilyIndex (4294967293).
>
> The Vulkan spec states: If either srcStageMask or dstStageMask
> includes VK_PIPELINE_STAGE_HOST_BIT, for any element of
> pBufferMemoryBarriers, srcQueueFamilyIndex and dstQueueFamilyIndex
> must be equal
Fixes: 153857fb64 ("vulkan/wsi: amend barriers for blit dst buffer going to foreign queue")
Reviewed-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39322>
Without this, non-dynamically-supported state changes that require a pipeline
change (like blend states without full_ds3) that happen in between drawcalls
get ignored unless another one of the conditions also happened to be true.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39381>
comp-to-single is supported since GFX10, it's a new type of DCC fast
clear which doesn't require FCE and doesn't require to set fast clear
registers (ie. comp-to-reg). This means that it's possible to fast clear
even if not all slices are bound, because the clear code is stored in
the main image.
This improves performance in Dirt Rally 2.0 by +2-5%. Other games that
have layered clears would also benefit on GFX10+.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39394>