This is a post-RA pass that tracks registers that are preserved by the
ABI, but clobbered by shader code. The pass inserts scratch spills and
reloads in appropriate locations to ensure the register values at the
end of the shader are the same as they were at the start.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38281>
We already did the work of transforming the ray data, no need to do it
multiple times.
Should theoretically be a lot better. However, none of the fossils
appear to use object-space ray data in anyhit/intersection shaders. :(
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38809>
This splits up radv_nir_rt_shader.c into several parts.
The first part is all ray traversal lowering for RT pipelines, located
at radv_nir_rt_traversal_shader.c. It implements building the traversal
loop, including inlined any-hit/intersection shaders (optionally as a
completely separate shader).
The second part is lowering for individual RT stages (right now,
monolithic vs. CPS-style separate compilation). Each lowering technique
lives in its own file (radv_nir_rt_stage_{monolithic,cps}.c).
Code shared between RT lowering techniques (shader inlining helpers and
storage lowering passes) gets moved into radv_nir_rt_stage_common.c.
One header, radv_nir_rt_stage.h, is the public interface for RT pipeline
stage lowering. Functions exposed to users (really just
radv_pipeline_rt.c) go there. The header for internal shared helpers is
radv_nir_rt_stage_common.c.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38809>
shader_realtime_clock requires a newer kernel version in order to enable
GLB_COUNTER_EN this change adds a check on this kernel functionality.
Remove GL_EXT_shader_realtime_clock from extensions as this now depends
on kernel version.
Fixes: e9c2c324 ("panvk: enable VK_KHR_shader_clock")
Signed-off-by: Ashley Smith <ashley.smith@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37915>
Several web sites block clients with "Apple" in the WebGL renderer
string if the reported OS is not one of Apple's.
This check seems to implemented via a 3rd party product which is slowly
rolled out over more web sites. Instead of playing whack-a-mole with
web sites in multiple browsers override the OpenGL renderer in mesa for
known browsers.
Backport-to: 25.3
Signed-off-by: Janne Grunau <j@jannau.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38845>
This change improves evergreen_apply_scissor_bug_workaround().
It provides a fully functional workaround for cayman.
Note: this was the last functionality which was working
properly on evergreen but not on cayman.
Here are the tests fixed:
spec/arb_framebuffer_no_attachments/arb_framebuffer_no_attachments-atomic/glscissor: fail pass
spec/arb_framebuffer_no_attachments/arb_framebuffer_no_attachments-query/glscissor: fail pass
deqp-gles31/functional/fbo/no_attachments/interaction/1x1ms0_default_2048x2048ms4: fail pass
deqp-gles31/functional/fbo/no_attachments/npot_size/1x1: fail pass
Fixes: 87a5b07f90 ("gallium/radeon: add R600/Evergreen/Cayman support to common viewport code")
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38743>
Don't sink alu that uses ballot(true), as that can a local system value
and moving the alu then requires a new mov in the old location.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38829>
bit_size <= 32 does not actually guarantee a single component, which
nir_src_as_uint() requires. We could just check num_components == 1 but
it's easy enough to support any vector that fits in 32 bits.
Cc: mesa-stable
Reviewed-by: Romaric Jodin <rjodin@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38772>
Before every emit_vertex(stream_id = n), we would insert stores for all
outputs, including outputs that are not meant for that stream.
Those stores would end up having no effect while potentially reducing
performance.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38100>
For 64K x 64K textures.
The regular expressions used to find potentially overflowing multiplications:
(width.*\*.*height|height.*\*.*width|stride.*\*.*height|height.*\*.*stride|row.*\*.*height|height.*\*.*row)
(height.*\*.*depth|depth.*\*.*height|size.*\*.*depth|depth.*\*.*size)
A few things were authored by Pierre-Eric using static analysis to
detect potential overflows.
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38587>