mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-05 18:18:06 +02:00
mesa: remove unused image debug code
Reviewed-by: Qiang Yu <yuq825@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38587>
This commit is contained in:
parent
4529693e72
commit
88b6e46ee3
1 changed files with 0 additions and 473 deletions
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@ -42,36 +42,6 @@
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#include "state_tracker/st_cb_texture.h"
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#include "state_tracker/st_cb_readpixels.h"
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static const char *
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tex_target_name(GLenum tgt)
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{
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static const struct {
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GLenum target;
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const char *name;
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} tex_targets[] = {
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{ GL_TEXTURE_1D, "GL_TEXTURE_1D" },
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{ GL_TEXTURE_2D, "GL_TEXTURE_2D" },
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{ GL_TEXTURE_3D, "GL_TEXTURE_3D" },
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{ GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP" },
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{ GL_TEXTURE_RECTANGLE, "GL_TEXTURE_RECTANGLE" },
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{ GL_TEXTURE_1D_ARRAY_EXT, "GL_TEXTURE_1D_ARRAY" },
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{ GL_TEXTURE_2D_ARRAY_EXT, "GL_TEXTURE_2D_ARRAY" },
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{ GL_TEXTURE_CUBE_MAP_ARRAY, "GL_TEXTURE_CUBE_MAP_ARRAY" },
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{ GL_TEXTURE_BUFFER, "GL_TEXTURE_BUFFER" },
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{ GL_TEXTURE_2D_MULTISAMPLE, "GL_TEXTURE_2D_MULTISAMPLE" },
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{ GL_TEXTURE_2D_MULTISAMPLE_ARRAY, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY" },
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{ GL_TEXTURE_EXTERNAL_OES, "GL_TEXTURE_EXTERNAL_OES" }
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};
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GLuint i;
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STATIC_ASSERT(ARRAY_SIZE(tex_targets) == NUM_TEXTURE_TARGETS);
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for (i = 0; i < ARRAY_SIZE(tex_targets); i++) {
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if (tex_targets[i].target == tgt)
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return tex_targets[i].name;
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}
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return "UNKNOWN TEX TARGET";
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}
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void
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_mesa_print_state( const char *msg, GLuint state )
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{
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@ -231,446 +201,3 @@ _mesa_init_debug( struct gl_context *ctx )
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set_debug_flags(os_get_option("MESA_DEBUG"));
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set_verbose_flags(os_get_option("MESA_VERBOSE"));
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}
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/*
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* Write ppm file
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*/
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static void
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write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
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int comps, int rcomp, int gcomp, int bcomp, GLboolean invert)
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{
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FILE *f = fopen( filename, "w" );
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if (f) {
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int x, y;
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const GLubyte *ptr = buffer;
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fprintf(f,"P6\n");
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fprintf(f,"# ppm-file created by osdemo.c\n");
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fprintf(f,"%i %i\n", width,height);
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fprintf(f,"255\n");
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fclose(f);
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f = fopen( filename, "ab" ); /* reopen in binary append mode */
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if (!f) {
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fprintf(stderr, "Error while reopening %s in write_ppm()\n",
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filename);
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return;
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}
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for (y=0; y < height; y++) {
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for (x = 0; x < width; x++) {
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int yy = invert ? (height - 1 - y) : y;
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int i = (yy * width + x) * comps;
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fputc(ptr[i+rcomp], f); /* write red */
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fputc(ptr[i+gcomp], f); /* write green */
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fputc(ptr[i+bcomp], f); /* write blue */
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}
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}
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fclose(f);
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}
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else {
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fprintf(stderr, "Unable to create %s in write_ppm()\n", filename);
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}
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}
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/**
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* Write a texture image to a ppm file.
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* \param face cube face in [0,5]
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* \param level mipmap level
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*/
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static void
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write_texture_image(struct gl_texture_object *texObj,
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GLuint face, GLuint level)
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{
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struct gl_texture_image *img = texObj->Image[face][level];
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if (img) {
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GET_CURRENT_CONTEXT(ctx);
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struct gl_pixelstore_attrib store;
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GLubyte *buffer;
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char s[100];
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buffer = malloc(img->Width * img->Height
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* img->Depth * 4);
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store = ctx->Pack; /* save */
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ctx->Pack = ctx->DefaultPacking;
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st_GetTexSubImage(ctx,
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0, 0, 0, img->Width, img->Height, img->Depth,
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GL_RGBA, GL_UNSIGNED_BYTE, buffer, img);
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/* make filename */
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snprintf(s, sizeof(s), "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face);
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printf(" Writing image level %u to %s\n", level, s);
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write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE);
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ctx->Pack = store; /* restore */
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free(buffer);
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}
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}
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/**
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* Write renderbuffer image to a ppm file.
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*/
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void
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_mesa_write_renderbuffer_image(const struct gl_renderbuffer *rb)
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{
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GET_CURRENT_CONTEXT(ctx);
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GLubyte *buffer;
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char s[100];
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GLenum format, type;
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if (rb->_BaseFormat == GL_RGB ||
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rb->_BaseFormat == GL_RGBA) {
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format = GL_RGBA;
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type = GL_UNSIGNED_BYTE;
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}
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else if (rb->_BaseFormat == GL_DEPTH_STENCIL) {
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format = GL_DEPTH_STENCIL;
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type = GL_UNSIGNED_INT_24_8;
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}
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else {
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_mesa_debug(NULL,
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"Unsupported BaseFormat 0x%x in "
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"_mesa_write_renderbuffer_image()\n",
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rb->_BaseFormat);
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return;
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}
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buffer = malloc(rb->Width * rb->Height * 4);
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st_ReadPixels(ctx, 0, 0, rb->Width, rb->Height,
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format, type, &ctx->DefaultPacking, buffer);
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/* make filename */
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snprintf(s, sizeof(s), "/tmp/renderbuffer%u.ppm", rb->Name);
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snprintf(s, sizeof(s), "C:\\renderbuffer%u.ppm", rb->Name);
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printf(" Writing renderbuffer image to %s\n", s);
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_mesa_debug(NULL, " Writing renderbuffer image to %s\n", s);
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write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE);
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free(buffer);
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}
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/** How many texture images (mipmap levels, faces) to write to files */
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#define WRITE_NONE 0
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#define WRITE_ONE 1
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#define WRITE_ALL 2
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static GLuint WriteImages;
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static void
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dump_texture(struct gl_texture_object *texObj, GLuint writeImages)
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{
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const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
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GLboolean written = GL_FALSE;
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GLuint i, j;
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printf("Texture %u\n", texObj->Name);
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printf(" Target %s\n", tex_target_name(texObj->Target));
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for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
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for (j = 0; j < numFaces; j++) {
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struct gl_texture_image *texImg = texObj->Image[j][i];
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if (texImg) {
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printf(" Face %u level %u: %d x %d x %d, format %s\n",
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j, i,
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texImg->Width, texImg->Height, texImg->Depth,
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_mesa_get_format_name(texImg->TexFormat));
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if (writeImages == WRITE_ALL ||
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(writeImages == WRITE_ONE && !written)) {
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write_texture_image(texObj, j, i);
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written = GL_TRUE;
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}
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}
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}
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}
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}
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/**
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* Dump a single texture.
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*/
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void
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_mesa_dump_texture(GLuint texture, GLuint writeImages)
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{
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GET_CURRENT_CONTEXT(ctx);
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struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture);
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if (texObj) {
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dump_texture(texObj, writeImages);
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}
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}
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static void
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dump_texture_cb(void *data, UNUSED void *userData)
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{
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struct gl_texture_object *texObj = (struct gl_texture_object *) data;
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dump_texture(texObj, WriteImages);
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}
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/**
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* Print basic info about all texture objext to stdout.
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* If dumpImages is true, write PPM of level[0] image to a file.
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*/
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void
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_mesa_dump_textures(GLuint writeImages)
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{
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GET_CURRENT_CONTEXT(ctx);
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WriteImages = writeImages;
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_mesa_HashWalk(&ctx->Shared->TexObjects, dump_texture_cb, ctx);
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}
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static void
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dump_renderbuffer(const struct gl_renderbuffer *rb, GLboolean writeImage)
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{
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printf("Renderbuffer %u: %u x %u IntFormat = %s\n",
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rb->Name, rb->Width, rb->Height,
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_mesa_enum_to_string(rb->InternalFormat));
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if (writeImage) {
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_mesa_write_renderbuffer_image(rb);
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}
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}
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static void
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dump_renderbuffer_cb(void *data, UNUSED void *userData)
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{
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const struct gl_renderbuffer *rb = (const struct gl_renderbuffer *) data;
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dump_renderbuffer(rb, WriteImages);
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}
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/**
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* Print basic info about all renderbuffers to stdout.
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* If dumpImages is true, write PPM of level[0] image to a file.
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*/
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void
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_mesa_dump_renderbuffers(GLboolean writeImages)
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{
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GET_CURRENT_CONTEXT(ctx);
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WriteImages = writeImages;
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_mesa_HashWalk(&ctx->Shared->RenderBuffers, dump_renderbuffer_cb, ctx);
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}
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void
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_mesa_dump_color_buffer(const char *filename)
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{
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GET_CURRENT_CONTEXT(ctx);
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const GLuint w = ctx->DrawBuffer->Width;
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const GLuint h = ctx->DrawBuffer->Height;
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GLubyte *buf;
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buf = malloc(w * h * 4);
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_mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
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_mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
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_mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
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_mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf);
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printf("ReadBuffer %p 0x%x DrawBuffer %p 0x%x\n",
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(void *) ctx->ReadBuffer->_ColorReadBuffer,
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ctx->ReadBuffer->ColorReadBuffer,
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(void *) ctx->DrawBuffer->_ColorDrawBuffers[0],
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ctx->DrawBuffer->ColorDrawBuffer[0]);
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printf("Writing %d x %d color buffer to %s\n", w, h, filename);
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write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE);
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_mesa_PopClientAttrib();
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free(buf);
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}
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void
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_mesa_dump_depth_buffer(const char *filename)
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{
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GET_CURRENT_CONTEXT(ctx);
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const GLuint w = ctx->DrawBuffer->Width;
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const GLuint h = ctx->DrawBuffer->Height;
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GLuint *buf;
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GLubyte *buf2;
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GLuint i;
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buf = malloc(w * h * 4); /* 4 bpp */
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buf2 = malloc(w * h * 3); /* 3 bpp */
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_mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
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_mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
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_mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
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_mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf);
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/* spread 24 bits of Z across R, G, B */
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for (i = 0; i < w * h; i++) {
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buf2[i*3+0] = (buf[i] >> 24) & 0xff;
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buf2[i*3+1] = (buf[i] >> 16) & 0xff;
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buf2[i*3+2] = (buf[i] >> 8) & 0xff;
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}
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printf("Writing %d x %d depth buffer to %s\n", w, h, filename);
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write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
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_mesa_PopClientAttrib();
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free(buf);
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free(buf2);
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}
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void
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_mesa_dump_stencil_buffer(const char *filename)
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{
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GET_CURRENT_CONTEXT(ctx);
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const GLuint w = ctx->DrawBuffer->Width;
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const GLuint h = ctx->DrawBuffer->Height;
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GLubyte *buf;
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GLubyte *buf2;
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GLuint i;
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buf = malloc(w * h); /* 1 bpp */
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buf2 = malloc(w * h * 3); /* 3 bpp */
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_mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
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_mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
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_mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
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_mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf);
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for (i = 0; i < w * h; i++) {
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buf2[i*3+0] = buf[i];
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buf2[i*3+1] = (buf[i] & 127) * 2;
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buf2[i*3+2] = (buf[i] - 128) * 2;
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}
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printf("Writing %d x %d stencil buffer to %s\n", w, h, filename);
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write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
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_mesa_PopClientAttrib();
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free(buf);
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free(buf2);
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}
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void
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_mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h,
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GLenum format, GLenum type)
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{
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GLboolean invert = GL_TRUE;
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if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
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write_ppm(filename, image, w, h, 4, 0, 1, 2, invert);
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}
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else if (format == GL_BGRA && type == GL_UNSIGNED_BYTE) {
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write_ppm(filename, image, w, h, 4, 2, 1, 0, invert);
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}
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else if (format == GL_LUMINANCE_ALPHA && type == GL_UNSIGNED_BYTE) {
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write_ppm(filename, image, w, h, 2, 1, 0, 0, invert);
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}
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else if (format == GL_RED && type == GL_UNSIGNED_BYTE) {
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write_ppm(filename, image, w, h, 1, 0, 0, 0, invert);
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}
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else if (format == GL_RGBA && type == GL_FLOAT) {
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/* convert floats to ubyte */
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GLubyte *buf = malloc(w * h * 4 * sizeof(GLubyte));
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const GLfloat *f = (const GLfloat *) image;
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GLuint i;
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for (i = 0; i < w * h * 4; i++) {
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UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]);
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}
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write_ppm(filename, buf, w, h, 4, 0, 1, 2, invert);
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free(buf);
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}
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else if (format == GL_RED && type == GL_FLOAT) {
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/* convert floats to ubyte */
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GLubyte *buf = malloc(w * h * sizeof(GLubyte));
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const GLfloat *f = (const GLfloat *) image;
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GLuint i;
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for (i = 0; i < w * h; i++) {
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UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]);
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}
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write_ppm(filename, buf, w, h, 1, 0, 0, 0, invert);
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free(buf);
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}
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else {
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_mesa_problem(NULL,
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"Unsupported format 0x%x / type 0x%x in _mesa_dump_image()",
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format, type);
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}
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}
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/**
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* Quick and dirty function to "print" a texture to stdout.
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*/
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void
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_mesa_print_texture(struct gl_context *ctx, struct gl_texture_image *img)
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{
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const GLint slice = 0;
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GLint srcRowStride;
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GLuint i, j, c;
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GLubyte *data;
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st_MapTextureImage(ctx, img, slice,
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0, 0, img->Width, img->Height, GL_MAP_READ_BIT,
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&data, &srcRowStride);
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if (!data) {
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printf("No texture data\n");
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}
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else {
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/* XXX add more formats or make into a new format utility function */
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switch (img->TexFormat) {
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case MESA_FORMAT_A_UNORM8:
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case MESA_FORMAT_L_UNORM8:
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case MESA_FORMAT_I_UNORM8:
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c = 1;
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break;
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case MESA_FORMAT_LA_UNORM8:
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c = 2;
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break;
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case MESA_FORMAT_BGR_UNORM8:
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case MESA_FORMAT_RGB_UNORM8:
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c = 3;
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break;
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case MESA_FORMAT_A8B8G8R8_UNORM:
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case MESA_FORMAT_B8G8R8A8_UNORM:
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c = 4;
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break;
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default:
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_mesa_problem(NULL, "error in PrintTexture\n");
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0; i < img->Height; i++) {
|
||||
for (j = 0; j < img->Width; j++) {
|
||||
if (c==1)
|
||||
printf("%02x ", data[0]);
|
||||
else if (c==2)
|
||||
printf("%02x%02x ", data[0], data[1]);
|
||||
else if (c==3)
|
||||
printf("%02x%02x%02x ", data[0], data[1], data[2]);
|
||||
else if (c==4)
|
||||
printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]);
|
||||
data += (srcRowStride - img->Width) * c;
|
||||
}
|
||||
/* XXX use img->ImageStride here */
|
||||
printf("\n");
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
st_UnmapTextureImage(ctx, img, slice);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue