radv/rt: Refactor and split radv_nir_rt_shader.c

This splits up radv_nir_rt_shader.c into several parts.
The first part is all ray traversal lowering for RT pipelines, located
at radv_nir_rt_traversal_shader.c. It implements building the traversal
loop, including inlined any-hit/intersection shaders (optionally as a
completely separate shader).

The second part is lowering for individual RT stages (right now,
monolithic vs. CPS-style separate compilation). Each lowering technique
lives in its own file (radv_nir_rt_stage_{monolithic,cps}.c).

Code shared between RT lowering techniques (shader inlining helpers and
storage lowering passes) gets moved into radv_nir_rt_stage_common.c.

One header, radv_nir_rt_stage.h, is the public interface for RT pipeline
stage lowering. Functions exposed to users (really just
radv_pipeline_rt.c) go there. The header for internal shared helpers is
radv_nir_rt_stage_common.c.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38809>
This commit is contained in:
Natalie Vock 2025-12-04 00:08:22 +01:00 committed by Marge Bot
parent 5681fabdc2
commit a488203e85
12 changed files with 2881 additions and 2222 deletions

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@ -88,7 +88,10 @@ libradv_files = files(
'nir/radv_nir_opt_tid_function.c',
'nir/radv_nir_remap_color_attachment.c',
'nir/radv_nir_rt_common.c',
'nir/radv_nir_rt_shader.c',
'nir/radv_nir_rt_stage_common.c',
'nir/radv_nir_rt_stage_cps.c',
'nir/radv_nir_rt_stage_monolithic.c',
'nir/radv_nir_rt_traversal_shader.c',
'radv_acceleration_structure.c',
'radv_android.c',
'radv_android.h',

File diff suppressed because it is too large Load diff

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@ -0,0 +1,246 @@
/*
* Copyright © 2025 Valve Corporation
* Copyright © 2021 Google
*
* SPDX-License-Identifier: MIT
*/
#include "nir/radv_nir_rt_stage_common.h"
#include "nir_builder.h"
struct radv_nir_sbt_data
radv_nir_load_sbt_entry(nir_builder *b, nir_def *idx, enum radv_nir_sbt_type binding, enum radv_nir_sbt_entry offset)
{
struct radv_nir_sbt_data data;
nir_def *desc_base_addr = nir_load_sbt_base_amd(b);
nir_def *desc = nir_pack_64_2x32(b, ac_nir_load_smem(b, 2, desc_base_addr, nir_imm_int(b, binding), 4, 0));
nir_def *stride_offset = nir_imm_int(b, binding + (binding == SBT_RAYGEN ? 8 : 16));
nir_def *stride = ac_nir_load_smem(b, 1, desc_base_addr, stride_offset, 4, 0);
nir_def *addr = nir_iadd(b, desc, nir_u2u64(b, nir_iadd_imm(b, nir_imul(b, idx, stride), offset)));
unsigned load_size = offset == SBT_RECURSIVE_PTR ? 64 : 32;
data.shader_addr = nir_load_global(b, 1, load_size, addr, .access = ACCESS_CAN_REORDER | ACCESS_NON_WRITEABLE);
data.shader_record_ptr = nir_iadd_imm(b, addr, RADV_RT_HANDLE_SIZE - offset);
return data;
}
void
radv_nir_inline_constants(nir_shader *dst, nir_shader *src)
{
if (!src->constant_data_size)
return;
uint32_t old_constant_data_size = dst->constant_data_size;
uint32_t base_offset = align(dst->constant_data_size, 64);
dst->constant_data_size = base_offset + src->constant_data_size;
dst->constant_data = rerzalloc_size(dst, dst->constant_data, old_constant_data_size, dst->constant_data_size);
memcpy((char *)dst->constant_data + base_offset, src->constant_data, src->constant_data_size);
if (!base_offset)
return;
uint32_t base_align_mul = base_offset ? 1 << (ffs(base_offset) - 1) : NIR_ALIGN_MUL_MAX;
nir_foreach_block (block, nir_shader_get_entrypoint(src)) {
nir_foreach_instr (instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intrinsic = nir_instr_as_intrinsic(instr);
if (intrinsic->intrinsic == nir_intrinsic_load_constant) {
nir_intrinsic_set_base(intrinsic, base_offset + nir_intrinsic_base(intrinsic));
uint32_t align_mul = nir_intrinsic_align_mul(intrinsic);
uint32_t align_offset = nir_intrinsic_align_offset(intrinsic);
align_mul = MIN2(align_mul, base_align_mul);
nir_intrinsic_set_align(intrinsic, align_mul, align_offset % align_mul);
}
}
}
}
struct inlined_shader_case {
struct radv_ray_tracing_group *group;
uint32_t call_idx;
};
static int
compare_inlined_shader_case(const void *a, const void *b)
{
const struct inlined_shader_case *visit_a = a;
const struct inlined_shader_case *visit_b = b;
return visit_a->call_idx > visit_b->call_idx ? 1 : visit_a->call_idx < visit_b->call_idx ? -1 : 0;
}
static void
insert_inlined_range(nir_builder *b, nir_def *sbt_idx, radv_insert_shader_case shader_case,
struct radv_rt_case_data *data, struct inlined_shader_case *cases, uint32_t length)
{
if (length >= INLINED_SHADER_BSEARCH_THRESHOLD) {
nir_push_if(b, nir_ige_imm(b, sbt_idx, cases[length / 2].call_idx));
{
insert_inlined_range(b, sbt_idx, shader_case, data, cases + (length / 2), length - (length / 2));
}
nir_push_else(b, NULL);
{
insert_inlined_range(b, sbt_idx, shader_case, data, cases, length / 2);
}
nir_pop_if(b, NULL);
} else {
for (uint32_t i = 0; i < length; ++i)
shader_case(b, sbt_idx, cases[i].group, data);
}
}
void
radv_visit_inlined_shaders(nir_builder *b, nir_def *sbt_idx, bool can_have_null_shaders, struct radv_rt_case_data *data,
radv_get_group_info group_info, radv_insert_shader_case shader_case)
{
struct inlined_shader_case *cases = calloc(data->pipeline->group_count, sizeof(struct inlined_shader_case));
uint32_t case_count = 0;
for (unsigned i = 0; i < data->pipeline->group_count; i++) {
struct radv_ray_tracing_group *group = &data->pipeline->groups[i];
uint32_t shader_index = VK_SHADER_UNUSED_KHR;
uint32_t handle_index = VK_SHADER_UNUSED_KHR;
group_info(group, &shader_index, &handle_index, data);
if (shader_index == VK_SHADER_UNUSED_KHR)
continue;
/* Avoid emitting stages with the same shaders/handles multiple times. */
bool duplicate = false;
for (unsigned j = 0; j < i; j++) {
uint32_t other_shader_index = VK_SHADER_UNUSED_KHR;
uint32_t other_handle_index = VK_SHADER_UNUSED_KHR;
group_info(&data->pipeline->groups[j], &other_shader_index, &other_handle_index, data);
if (handle_index == other_handle_index) {
duplicate = true;
break;
}
}
if (!duplicate) {
cases[case_count++] = (struct inlined_shader_case){
.group = group,
.call_idx = handle_index,
};
}
}
qsort(cases, case_count, sizeof(struct inlined_shader_case), compare_inlined_shader_case);
/* Do not emit 'if (sbt_idx != 0) { ... }' is there are only a few cases. */
can_have_null_shaders &= case_count >= RADV_RT_SWITCH_NULL_CHECK_THRESHOLD;
if (can_have_null_shaders)
nir_push_if(b, nir_ine_imm(b, sbt_idx, 0));
insert_inlined_range(b, sbt_idx, shader_case, data, cases, case_count);
if (can_have_null_shaders)
nir_pop_if(b, NULL);
free(cases);
}
bool
radv_nir_lower_rt_derefs(nir_shader *shader)
{
nir_function_impl *impl = nir_shader_get_entrypoint(shader);
bool progress = false;
nir_builder b;
nir_def *arg_offset = NULL;
nir_foreach_block (block, impl) {
nir_foreach_instr_safe (instr, block) {
if (instr->type != nir_instr_type_deref)
continue;
nir_deref_instr *deref = nir_instr_as_deref(instr);
if (!nir_deref_mode_is(deref, nir_var_shader_call_data))
continue;
deref->modes = nir_var_function_temp;
progress = true;
if (deref->deref_type == nir_deref_type_var) {
if (!arg_offset) {
b = nir_builder_at(nir_before_impl(impl));
arg_offset = nir_load_rt_arg_scratch_offset_amd(&b);
}
b.cursor = nir_before_instr(&deref->instr);
nir_deref_instr *replacement =
nir_build_deref_cast(&b, arg_offset, nir_var_function_temp, deref->var->type, 0);
nir_def_replace(&deref->def, &replacement->def);
}
}
}
return nir_progress(progress, impl, nir_metadata_control_flow);
}
/* Lowers hit attributes to registers or shared memory. If hit_attribs is NULL, attributes are
* lowered to shared memory. */
bool
radv_nir_lower_hit_attribs(nir_shader *shader, nir_variable **hit_attribs, uint32_t workgroup_size)
{
bool progress = false;
nir_function_impl *impl = nir_shader_get_entrypoint(shader);
nir_foreach_variable_with_modes (attrib, shader, nir_var_ray_hit_attrib) {
attrib->data.mode = nir_var_shader_temp;
progress = true;
}
nir_builder b = nir_builder_create(impl);
nir_foreach_block (block, impl) {
nir_foreach_instr_safe (instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
if (intrin->intrinsic != nir_intrinsic_load_hit_attrib_amd &&
intrin->intrinsic != nir_intrinsic_store_hit_attrib_amd)
continue;
progress = true;
b.cursor = nir_after_instr(instr);
nir_def *offset;
if (!hit_attribs)
offset = nir_imul_imm(
&b, nir_iadd_imm(&b, nir_load_local_invocation_index(&b), nir_intrinsic_base(intrin) * workgroup_size),
sizeof(uint32_t));
if (intrin->intrinsic == nir_intrinsic_load_hit_attrib_amd) {
nir_def *ret;
if (hit_attribs)
ret = nir_load_var(&b, hit_attribs[nir_intrinsic_base(intrin)]);
else
ret = nir_load_shared(&b, 1, 32, offset, .base = 0, .align_mul = 4);
nir_def_rewrite_uses(nir_instr_def(instr), ret);
} else {
if (hit_attribs)
nir_store_var(&b, hit_attribs[nir_intrinsic_base(intrin)], intrin->src->ssa, 0x1);
else
nir_store_shared(&b, intrin->src->ssa, offset, .base = 0, .align_mul = 4);
}
nir_instr_remove(instr);
}
}
if (!hit_attribs)
shader->info.shared_size = MAX2(shader->info.shared_size, workgroup_size * RADV_MAX_HIT_ATTRIB_SIZE);
return nir_progress(progress, impl, nir_metadata_control_flow);
}

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@ -0,0 +1,153 @@
/*
* Copyright © 2025 Valve Corporation
* Copyright © 2021 Google
*
* SPDX-License-Identifier: MIT
*/
/* This file contains internal helpers for RT lowering shared between different lowering implementations. */
#ifndef MESA_RADV_NIR_RT_STAGE_COMMON_H
#define MESA_RADV_NIR_RT_STAGE_COMMON_H
#include "nir/radv_nir.h"
#include "ac_nir.h"
#include "radv_pipeline_cache.h"
#include "radv_pipeline_rt.h"
/*
*
* Common Constants
*
*/
/* Traversal stack size. This stack is put in LDS and experimentally 16 entries results in best
* performance. */
#define MAX_STACK_ENTRY_COUNT 16
#define RADV_RT_SWITCH_NULL_CHECK_THRESHOLD 3
/* Minimum number of inlined shaders to use binary search to select which shader to run. */
#define INLINED_SHADER_BSEARCH_THRESHOLD 16
/*
*
* Shader Inlining
*
*/
struct radv_rt_case_data {
struct radv_device *device;
struct radv_ray_tracing_pipeline *pipeline;
void *param_data;
};
typedef void (*radv_get_group_info)(struct radv_ray_tracing_group *, uint32_t *, uint32_t *,
struct radv_rt_case_data *);
typedef void (*radv_insert_shader_case)(nir_builder *, nir_def *, struct radv_ray_tracing_group *,
struct radv_rt_case_data *);
void radv_visit_inlined_shaders(nir_builder *b, nir_def *sbt_idx, bool can_have_null_shaders,
struct radv_rt_case_data *data, radv_get_group_info group_info,
radv_insert_shader_case shader_case);
/* Transfer inline constant data from src to dst, to prepare inlining src into dst */
void radv_nir_inline_constants(nir_shader *dst, nir_shader *src);
/*
*
* SBT Helpers
*
*/
struct radv_nir_sbt_data {
/* For inlined shaders, the index/ID of the shader to be executed.
* For separately-compiled shaders, an address to jump execution to.
*/
nir_def *shader_addr;
nir_def *shader_record_ptr;
};
enum radv_nir_sbt_type {
SBT_RAYGEN = offsetof(VkTraceRaysIndirectCommand2KHR, raygenShaderRecordAddress),
SBT_MISS = offsetof(VkTraceRaysIndirectCommand2KHR, missShaderBindingTableAddress),
SBT_HIT = offsetof(VkTraceRaysIndirectCommand2KHR, hitShaderBindingTableAddress),
SBT_CALLABLE = offsetof(VkTraceRaysIndirectCommand2KHR, callableShaderBindingTableAddress),
};
enum radv_nir_sbt_entry {
SBT_RECURSIVE_PTR = offsetof(struct radv_pipeline_group_handle, recursive_shader_ptr),
SBT_GENERAL_IDX = offsetof(struct radv_pipeline_group_handle, general_index),
SBT_CLOSEST_HIT_IDX = offsetof(struct radv_pipeline_group_handle, closest_hit_index),
SBT_INTERSECTION_IDX = offsetof(struct radv_pipeline_group_handle, intersection_index),
SBT_ANY_HIT_IDX = offsetof(struct radv_pipeline_group_handle, any_hit_index),
};
struct radv_nir_sbt_data radv_nir_load_sbt_entry(nir_builder *b, nir_def *idx, enum radv_nir_sbt_type binding,
enum radv_nir_sbt_entry offset);
/*
*
* Common lowering passes
*
*/
bool radv_nir_lower_rt_derefs(nir_shader *shader);
bool radv_nir_lower_hit_attribs(nir_shader *shader, nir_variable **hit_attribs, uint32_t workgroup_size);
/*
*
* Ray Traversal Helpers
*
*/
typedef void (*radv_nir_ahit_isec_preprocess_cb)(nir_shader *shader, void *data);
/* All parameters for performing ray traversal. */
struct radv_nir_rt_traversal_params {
nir_def *accel_struct;
nir_def *origin;
nir_def *direction;
nir_def *tmin;
nir_def *tmax;
nir_def *sbt_offset;
nir_def *sbt_stride;
nir_def *cull_mask_and_flags;
nir_def *miss_index;
bool ignore_cull_mask;
radv_nir_ahit_isec_preprocess_cb preprocess_ahit_isec;
/* User data passed to the inlining callback */
void *cb_data;
};
/* Variables describing the result of the traversal loop. */
struct radv_nir_rt_traversal_result {
nir_variable *sbt_index;
nir_variable *tmax;
nir_variable *hit;
nir_variable *primitive_addr;
nir_variable *primitive_id;
nir_variable *geometry_id_and_flags;
nir_variable *instance_addr;
nir_variable *hit_kind;
/* barycentrics are a bit special, because they're hit attributes (specifically, the first two hit attributes in
* attribute storage) under the hood.
* They're not considered in the init_traversal_result/copy_traversal_result helpers and need manual initialization
* wherever used.
*/
nir_variable *barycentrics;
};
struct radv_nir_rt_traversal_result radv_build_traversal(struct radv_device *device,
struct radv_ray_tracing_pipeline *pipeline, nir_builder *b,
struct radv_nir_rt_traversal_params *params,
struct radv_ray_tracing_stage_info *info);
#endif // MESA_RADV_NIR_RT_STAGE_COMMON_H

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/*
* Copyright © 2025 Valve Corporation
* Copyright © 2021 Google
*
* SPDX-License-Identifier: MIT
*/
#include "nir/nir.h"
#include "nir/nir_builder.h"
#include "nir/radv_nir.h"
#include "nir/radv_nir_rt_common.h"
#include "nir/radv_nir_rt_stage_common.h"
#include "nir/radv_nir_rt_stage_cps.h"
#include "ac_nir.h"
#include "radv_device.h"
#include "radv_physical_device.h"
#include "radv_pipeline_rt.h"
#include "radv_shader.h"
static bool
radv_arg_def_is_unused(nir_def *def)
{
nir_foreach_use (use, def) {
nir_instr *use_instr = nir_src_parent_instr(use);
if (use_instr->type == nir_instr_type_intrinsic) {
nir_intrinsic_instr *use_intr = nir_instr_as_intrinsic(use_instr);
if (use_intr->intrinsic == nir_intrinsic_store_scalar_arg_amd ||
use_intr->intrinsic == nir_intrinsic_store_vector_arg_amd)
continue;
} else if (use_instr->type == nir_instr_type_phi) {
nir_cf_node *prev_node = nir_cf_node_prev(&use_instr->block->cf_node);
if (!prev_node)
return false;
nir_phi_instr *phi = nir_instr_as_phi(use_instr);
if (radv_arg_def_is_unused(&phi->def))
continue;
}
return false;
}
return true;
}
static bool
radv_gather_unused_args_instr(nir_builder *b, nir_intrinsic_instr *instr, void *data)
{
if (instr->intrinsic != nir_intrinsic_load_scalar_arg_amd && instr->intrinsic != nir_intrinsic_load_vector_arg_amd)
return false;
if (!radv_arg_def_is_unused(&instr->def)) {
/* This arg is used for more than passing data to the next stage. */
struct radv_ray_tracing_stage_info *info = data;
BITSET_CLEAR(info->unused_args, nir_intrinsic_base(instr));
}
return false;
}
void
radv_gather_unused_args(struct radv_ray_tracing_stage_info *info, nir_shader *nir)
{
nir_shader_intrinsics_pass(nir, radv_gather_unused_args_instr, nir_metadata_all, info);
}
/*
* Global variables for an RT pipeline
*/
struct rt_variables {
struct radv_device *device;
const VkPipelineCreateFlags2 flags;
nir_variable *shader_addr;
nir_variable *traversal_addr;
/* scratch offset of the argument area relative to stack_ptr */
nir_variable *arg;
nir_variable *stack_ptr;
nir_variable *launch_sizes[3];
nir_variable *launch_ids[3];
/* global address of the SBT entry used for the shader */
nir_variable *shader_record_ptr;
/* trace_ray arguments */
nir_variable *accel_struct;
nir_variable *cull_mask_and_flags;
nir_variable *sbt_offset;
nir_variable *sbt_stride;
nir_variable *miss_index;
nir_variable *origin;
nir_variable *tmin;
nir_variable *direction;
nir_variable *tmax;
/* Properties of the primitive currently being visited. */
nir_variable *primitive_addr;
nir_variable *primitive_id;
nir_variable *geometry_id_and_flags;
nir_variable *instance_addr;
nir_variable *hit_kind;
unsigned stack_size;
};
static struct rt_variables
create_rt_variables(nir_shader *shader, struct radv_device *device, const VkPipelineCreateFlags2 flags)
{
struct rt_variables vars = {
.device = device,
.flags = flags,
};
vars.shader_addr = nir_variable_create(shader, nir_var_shader_temp, glsl_uint64_t_type(), "shader_addr");
vars.traversal_addr = nir_variable_create(shader, nir_var_shader_temp, glsl_uint64_t_type(), "traversal_addr");
vars.arg = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "arg");
vars.stack_ptr = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "stack_ptr");
vars.shader_record_ptr = nir_variable_create(shader, nir_var_shader_temp, glsl_uint64_t_type(), "shader_record_ptr");
vars.launch_sizes[0] = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "launch_size_x");
vars.launch_sizes[1] = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "launch_size_y");
vars.launch_sizes[2] = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "launch_size_z");
vars.launch_ids[0] = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "launch_id_x");
vars.launch_ids[1] = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "launch_id_y");
vars.launch_ids[2] = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "launch_id_z");
const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3);
vars.accel_struct = nir_variable_create(shader, nir_var_shader_temp, glsl_uint64_t_type(), "accel_struct");
vars.cull_mask_and_flags = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "cull_mask_and_flags");
vars.sbt_offset = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "sbt_offset");
vars.sbt_stride = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "sbt_stride");
vars.miss_index = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "miss_index");
vars.origin = nir_variable_create(shader, nir_var_shader_temp, vec3_type, "ray_origin");
vars.tmin = nir_variable_create(shader, nir_var_shader_temp, glsl_float_type(), "ray_tmin");
vars.direction = nir_variable_create(shader, nir_var_shader_temp, vec3_type, "ray_direction");
vars.tmax = nir_variable_create(shader, nir_var_shader_temp, glsl_float_type(), "ray_tmax");
vars.primitive_addr = nir_variable_create(shader, nir_var_shader_temp, glsl_uint64_t_type(), "primitive_addr");
vars.primitive_id = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "primitive_id");
vars.geometry_id_and_flags =
nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "geometry_id_and_flags");
vars.instance_addr = nir_variable_create(shader, nir_var_shader_temp, glsl_uint64_t_type(), "instance_addr");
vars.hit_kind = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "hit_kind");
return vars;
}
static void
insert_rt_return(nir_builder *b, const struct rt_variables *vars)
{
nir_store_var(b, vars->stack_ptr, nir_iadd_imm(b, nir_load_var(b, vars->stack_ptr), -16), 1);
nir_store_var(b, vars->shader_addr, nir_load_scratch(b, 1, 64, nir_load_var(b, vars->stack_ptr), .align_mul = 16),
1);
}
struct radv_rt_shader_info {
bool uses_launch_id;
bool uses_launch_size;
};
struct radv_lower_rt_instruction_data {
struct rt_variables *vars;
struct radv_rt_shader_info *out_info;
};
static bool
radv_lower_rt_instruction(nir_builder *b, nir_instr *instr, void *_data)
{
if (instr->type == nir_instr_type_jump) {
nir_jump_instr *jump = nir_instr_as_jump(instr);
if (jump->type == nir_jump_halt) {
jump->type = nir_jump_return;
return true;
}
return false;
} else if (instr->type != nir_instr_type_intrinsic) {
return false;
}
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
struct radv_lower_rt_instruction_data *data = _data;
struct rt_variables *vars = data->vars;
b->cursor = nir_before_instr(&intr->instr);
nir_def *ret = NULL;
switch (intr->intrinsic) {
case nir_intrinsic_rt_execute_callable: {
uint32_t size = align(nir_intrinsic_stack_size(intr), 16);
nir_def *ret_ptr = nir_load_resume_shader_address_amd(b, nir_intrinsic_call_idx(intr));
ret_ptr = nir_ior_imm(b, ret_ptr, radv_get_rt_priority(b->shader->info.stage));
nir_store_var(b, vars->stack_ptr, nir_iadd_imm_nuw(b, nir_load_var(b, vars->stack_ptr), size), 1);
nir_store_scratch(b, ret_ptr, nir_load_var(b, vars->stack_ptr), .align_mul = 16);
nir_store_var(b, vars->stack_ptr, nir_iadd_imm_nuw(b, nir_load_var(b, vars->stack_ptr), 16), 1);
struct radv_nir_sbt_data sbt_data =
radv_nir_load_sbt_entry(b, intr->src[0].ssa, SBT_CALLABLE, SBT_RECURSIVE_PTR);
nir_store_var(b, vars->shader_addr, sbt_data.shader_addr, 0x1);
nir_store_var(b, vars->shader_record_ptr, sbt_data.shader_record_ptr, 0x1);
nir_store_var(b, vars->arg, nir_iadd_imm(b, intr->src[1].ssa, -size - 16), 1);
vars->stack_size = MAX2(vars->stack_size, size + 16);
break;
}
case nir_intrinsic_rt_trace_ray: {
uint32_t size = align(nir_intrinsic_stack_size(intr), 16);
nir_def *ret_ptr = nir_load_resume_shader_address_amd(b, nir_intrinsic_call_idx(intr));
ret_ptr = nir_ior_imm(b, ret_ptr, radv_get_rt_priority(b->shader->info.stage));
nir_store_var(b, vars->stack_ptr, nir_iadd_imm_nuw(b, nir_load_var(b, vars->stack_ptr), size), 1);
nir_store_scratch(b, ret_ptr, nir_load_var(b, vars->stack_ptr), .align_mul = 16);
nir_store_var(b, vars->stack_ptr, nir_iadd_imm_nuw(b, nir_load_var(b, vars->stack_ptr), 16), 1);
nir_store_var(b, vars->shader_addr, nir_load_var(b, vars->traversal_addr), 1);
nir_store_var(b, vars->arg, nir_iadd_imm(b, intr->src[10].ssa, -size - 16), 1);
vars->stack_size = MAX2(vars->stack_size, size + 16);
/* Per the SPIR-V extension spec we have to ignore some bits for some arguments. */
nir_store_var(b, vars->accel_struct, intr->src[0].ssa, 0x1);
nir_store_var(b, vars->cull_mask_and_flags, nir_ior(b, nir_ishl_imm(b, intr->src[2].ssa, 24), intr->src[1].ssa),
0x1);
nir_store_var(b, vars->sbt_offset, nir_iand_imm(b, intr->src[3].ssa, 0xf), 0x1);
nir_store_var(b, vars->sbt_stride, nir_iand_imm(b, intr->src[4].ssa, 0xf), 0x1);
nir_store_var(b, vars->miss_index, nir_iand_imm(b, intr->src[5].ssa, 0xffff), 0x1);
nir_store_var(b, vars->origin, intr->src[6].ssa, 0x7);
nir_store_var(b, vars->tmin, intr->src[7].ssa, 0x1);
nir_store_var(b, vars->direction, intr->src[8].ssa, 0x7);
nir_store_var(b, vars->tmax, intr->src[9].ssa, 0x1);
break;
}
case nir_intrinsic_rt_resume: {
uint32_t size = align(nir_intrinsic_stack_size(intr), 16);
nir_store_var(b, vars->stack_ptr, nir_iadd_imm(b, nir_load_var(b, vars->stack_ptr), -size), 1);
break;
}
case nir_intrinsic_rt_return_amd: {
if (b->shader->info.stage == MESA_SHADER_RAYGEN) {
nir_terminate(b);
break;
}
insert_rt_return(b, vars);
break;
}
case nir_intrinsic_load_scratch: {
nir_src_rewrite(&intr->src[0], nir_iadd_nuw(b, nir_load_var(b, vars->stack_ptr), intr->src[0].ssa));
return true;
}
case nir_intrinsic_store_scratch: {
nir_src_rewrite(&intr->src[1], nir_iadd_nuw(b, nir_load_var(b, vars->stack_ptr), intr->src[1].ssa));
return true;
}
case nir_intrinsic_load_rt_arg_scratch_offset_amd: {
ret = nir_load_var(b, vars->arg);
break;
}
case nir_intrinsic_load_shader_record_ptr: {
ret = nir_load_var(b, vars->shader_record_ptr);
break;
}
case nir_intrinsic_load_ray_launch_size: {
if (data->out_info)
data->out_info->uses_launch_size = true;
ret = nir_vec3(b, nir_load_var(b, vars->launch_sizes[0]), nir_load_var(b, vars->launch_sizes[1]),
nir_load_var(b, vars->launch_sizes[2]));
break;
};
case nir_intrinsic_load_ray_launch_id: {
if (data->out_info)
data->out_info->uses_launch_id = true;
ret = nir_vec3(b, nir_load_var(b, vars->launch_ids[0]), nir_load_var(b, vars->launch_ids[1]),
nir_load_var(b, vars->launch_ids[2]));
break;
}
case nir_intrinsic_load_ray_t_min: {
ret = nir_load_var(b, vars->tmin);
break;
}
case nir_intrinsic_load_ray_t_max: {
ret = nir_load_var(b, vars->tmax);
break;
}
case nir_intrinsic_load_ray_world_origin: {
ret = nir_load_var(b, vars->origin);
break;
}
case nir_intrinsic_load_ray_world_direction: {
ret = nir_load_var(b, vars->direction);
break;
}
case nir_intrinsic_load_ray_instance_custom_index: {
ret = radv_load_custom_instance(vars->device, b, nir_load_var(b, vars->instance_addr));
break;
}
case nir_intrinsic_load_primitive_id: {
ret = nir_load_var(b, vars->primitive_id);
break;
}
case nir_intrinsic_load_ray_geometry_index: {
ret = nir_load_var(b, vars->geometry_id_and_flags);
ret = nir_iand_imm(b, ret, 0xFFFFFFF);
break;
}
case nir_intrinsic_load_instance_id: {
ret = radv_load_instance_id(vars->device, b, nir_load_var(b, vars->instance_addr));
break;
}
case nir_intrinsic_load_ray_flags: {
ret = nir_iand_imm(b, nir_load_var(b, vars->cull_mask_and_flags), 0xFFFFFF);
break;
}
case nir_intrinsic_load_ray_hit_kind: {
ret = nir_load_var(b, vars->hit_kind);
break;
}
case nir_intrinsic_load_ray_world_to_object: {
unsigned c = nir_intrinsic_column(intr);
nir_def *instance_node_addr = nir_load_var(b, vars->instance_addr);
nir_def *wto_matrix[3];
radv_load_wto_matrix(vars->device, b, instance_node_addr, wto_matrix);
nir_def *vals[3];
for (unsigned i = 0; i < 3; ++i)
vals[i] = nir_channel(b, wto_matrix[i], c);
ret = nir_vec(b, vals, 3);
break;
}
case nir_intrinsic_load_ray_object_to_world: {
unsigned c = nir_intrinsic_column(intr);
nir_def *otw_matrix[3];
radv_load_otw_matrix(vars->device, b, nir_load_var(b, vars->instance_addr), otw_matrix);
ret = nir_vec3(b, nir_channel(b, otw_matrix[0], c), nir_channel(b, otw_matrix[1], c),
nir_channel(b, otw_matrix[2], c));
break;
}
case nir_intrinsic_load_ray_object_origin: {
nir_def *wto_matrix[3];
radv_load_wto_matrix(vars->device, b, nir_load_var(b, vars->instance_addr), wto_matrix);
ret = nir_build_vec3_mat_mult(b, nir_load_var(b, vars->origin), wto_matrix, true);
break;
}
case nir_intrinsic_load_ray_object_direction: {
nir_def *wto_matrix[3];
radv_load_wto_matrix(vars->device, b, nir_load_var(b, vars->instance_addr), wto_matrix);
ret = nir_build_vec3_mat_mult(b, nir_load_var(b, vars->direction), wto_matrix, false);
break;
}
case nir_intrinsic_load_cull_mask: {
ret = nir_ushr_imm(b, nir_load_var(b, vars->cull_mask_and_flags), 24);
break;
}
case nir_intrinsic_load_sbt_offset_amd: {
ret = nir_load_var(b, vars->sbt_offset);
break;
}
case nir_intrinsic_load_sbt_stride_amd: {
ret = nir_load_var(b, vars->sbt_stride);
break;
}
case nir_intrinsic_load_accel_struct_amd: {
ret = nir_load_var(b, vars->accel_struct);
break;
}
case nir_intrinsic_load_cull_mask_and_flags_amd: {
ret = nir_load_var(b, vars->cull_mask_and_flags);
break;
}
case nir_intrinsic_execute_closest_hit_amd: {
nir_store_var(b, vars->tmax, intr->src[1].ssa, 0x1);
nir_store_var(b, vars->primitive_addr, intr->src[2].ssa, 0x1);
nir_store_var(b, vars->primitive_id, intr->src[3].ssa, 0x1);
nir_store_var(b, vars->instance_addr, intr->src[4].ssa, 0x1);
nir_store_var(b, vars->geometry_id_and_flags, intr->src[5].ssa, 0x1);
nir_store_var(b, vars->hit_kind, intr->src[6].ssa, 0x1);
struct radv_nir_sbt_data sbt_data =
radv_nir_load_sbt_entry(b, intr->src[0].ssa, SBT_HIT, SBT_RECURSIVE_PTR);
nir_store_var(b, vars->shader_addr, sbt_data.shader_addr, 0x1);
nir_store_var(b, vars->shader_record_ptr, sbt_data.shader_record_ptr, 0x1);
nir_def *should_return =
nir_test_mask(b, nir_load_var(b, vars->cull_mask_and_flags), SpvRayFlagsSkipClosestHitShaderKHRMask);
if (!(vars->flags & VK_PIPELINE_CREATE_2_RAY_TRACING_NO_NULL_CLOSEST_HIT_SHADERS_BIT_KHR)) {
should_return = nir_ior(b, should_return, nir_ieq_imm(b, nir_load_var(b, vars->shader_addr), 0));
}
/* should_return is set if we had a hit but we won't be calling the closest hit
* shader and hence need to return immediately to the calling shader. */
nir_push_if(b, should_return);
insert_rt_return(b, vars);
nir_pop_if(b, NULL);
break;
}
case nir_intrinsic_execute_miss_amd: {
nir_store_var(b, vars->tmax, intr->src[0].ssa, 0x1);
nir_def *undef = nir_undef(b, 1, 32);
nir_store_var(b, vars->primitive_id, undef, 0x1);
nir_store_var(b, vars->instance_addr, nir_undef(b, 1, 64), 0x1);
nir_store_var(b, vars->geometry_id_and_flags, undef, 0x1);
nir_store_var(b, vars->hit_kind, undef, 0x1);
nir_def *miss_index = nir_load_var(b, vars->miss_index);
struct radv_nir_sbt_data sbt_data =
radv_nir_load_sbt_entry(b, miss_index, SBT_MISS, SBT_RECURSIVE_PTR);
nir_store_var(b, vars->shader_addr, sbt_data.shader_addr, 0x1);
nir_store_var(b, vars->shader_record_ptr, sbt_data.shader_record_ptr, 0x1);
if (!(vars->flags & VK_PIPELINE_CREATE_2_RAY_TRACING_NO_NULL_MISS_SHADERS_BIT_KHR)) {
/* In case of a NULL miss shader, do nothing and just return. */
nir_push_if(b, nir_ieq_imm(b, nir_load_var(b, vars->shader_addr), 0));
insert_rt_return(b, vars);
nir_pop_if(b, NULL);
}
break;
}
case nir_intrinsic_load_ray_triangle_vertex_positions: {
nir_def *primitive_addr = nir_load_var(b, vars->primitive_addr);
ret = radv_load_vertex_position(vars->device, b, primitive_addr, nir_intrinsic_column(intr));
break;
}
default:
return false;
}
if (ret)
nir_def_rewrite_uses(&intr->def, ret);
nir_instr_remove(&intr->instr);
return true;
}
/* This lowers all the RT instructions that we do not want to pass on to the combined shader and
* that we can implement using the variables from the shader we are going to inline into. */
static bool
lower_rt_instructions(nir_shader *shader, struct rt_variables *vars, struct radv_rt_shader_info *out_info)
{
struct radv_lower_rt_instruction_data data = {
.vars = vars,
.out_info = out_info,
};
return nir_shader_instructions_pass(shader, radv_lower_rt_instruction, nir_metadata_none, &data);
}
void
radv_nir_lower_rt_io_cps(nir_shader *nir)
{
NIR_PASS(_, nir, nir_lower_vars_to_explicit_types, nir_var_function_temp | nir_var_shader_call_data,
glsl_get_natural_size_align_bytes);
NIR_PASS(_, nir, radv_nir_lower_rt_derefs);
NIR_PASS(_, nir, nir_lower_explicit_io, nir_var_function_temp, nir_address_format_32bit_offset);
}
/** Select the next shader based on priorities:
*
* Detect the priority of the shader stage by the lowest bits in the address (low to high):
* - Raygen - idx 0
* - Traversal - idx 1
* - Closest Hit / Miss - idx 2
* - Callable - idx 3
*
*
* This gives us the following priorities:
* Raygen : Callable > > Traversal > Raygen
* Traversal : > Chit / Miss > > Raygen
* CHit / Miss : Callable > Chit / Miss > Traversal > Raygen
* Callable : Callable > Chit / Miss > > Raygen
*/
static nir_def *
select_next_shader(nir_builder *b, nir_def *shader_addr, unsigned wave_size)
{
mesa_shader_stage stage = b->shader->info.stage;
nir_def *prio = nir_iand_imm(b, shader_addr, radv_rt_priority_mask);
nir_def *ballot = nir_ballot(b, 1, wave_size, nir_imm_bool(b, true));
nir_def *ballot_traversal = nir_ballot(b, 1, wave_size, nir_ieq_imm(b, prio, radv_rt_priority_traversal));
nir_def *ballot_hit_miss = nir_ballot(b, 1, wave_size, nir_ieq_imm(b, prio, radv_rt_priority_hit_miss));
nir_def *ballot_callable = nir_ballot(b, 1, wave_size, nir_ieq_imm(b, prio, radv_rt_priority_callable));
if (stage != MESA_SHADER_CALLABLE && stage != MESA_SHADER_INTERSECTION)
ballot = nir_bcsel(b, nir_ine_imm(b, ballot_traversal, 0), ballot_traversal, ballot);
if (stage != MESA_SHADER_RAYGEN)
ballot = nir_bcsel(b, nir_ine_imm(b, ballot_hit_miss, 0), ballot_hit_miss, ballot);
if (stage != MESA_SHADER_INTERSECTION)
ballot = nir_bcsel(b, nir_ine_imm(b, ballot_callable, 0), ballot_callable, ballot);
nir_def *lsb = nir_find_lsb(b, ballot);
nir_def *next = nir_read_invocation(b, shader_addr, lsb);
return nir_iand_imm(b, next, ~radv_rt_priority_mask);
}
static void
radv_store_arg(nir_builder *b, const struct radv_shader_args *args, const struct radv_ray_tracing_stage_info *info,
struct ac_arg arg, nir_def *value)
{
/* Do not pass unused data to the next stage. */
if (!info || !BITSET_TEST(info->unused_args, arg.arg_index))
ac_nir_store_arg(b, &args->ac, arg, value);
}
void
radv_nir_lower_rt_abi_cps(nir_shader *shader, const struct radv_shader_args *args, const struct radv_shader_info *info,
uint32_t *stack_size, bool resume_shader, struct radv_device *device,
struct radv_ray_tracing_pipeline *pipeline, bool has_position_fetch,
const struct radv_ray_tracing_stage_info *traversal_info)
{
const struct radv_physical_device *pdev = radv_device_physical(device);
nir_function_impl *impl = nir_shader_get_entrypoint(shader);
struct rt_variables vars = create_rt_variables(shader, device, pipeline->base.base.create_flags);
struct radv_rt_shader_info rt_info = {0};
lower_rt_instructions(shader, &vars, &rt_info);
if (stack_size) {
vars.stack_size = MAX2(vars.stack_size, shader->scratch_size);
*stack_size = MAX2(*stack_size, vars.stack_size);
}
shader->scratch_size = 0;
/* This can't use NIR_PASS because NIR_DEBUG=serialize,clone invalidates pointers. */
nir_lower_returns(shader);
nir_cf_list list;
nir_cf_extract(&list, nir_before_impl(impl), nir_after_impl(impl));
/* initialize variables */
nir_builder b = nir_builder_at(nir_before_impl(impl));
nir_def *descriptors = ac_nir_load_arg(&b, &args->ac, args->descriptors[0]);
nir_def *push_constants = ac_nir_load_arg(&b, &args->ac, args->ac.push_constants);
nir_def *dynamic_descriptors = ac_nir_load_arg(&b, &args->ac, args->ac.dynamic_descriptors);
nir_def *sbt_descriptors = ac_nir_load_arg(&b, &args->ac, args->ac.rt.sbt_descriptors);
nir_def *launch_sizes[3];
for (uint32_t i = 0; i < ARRAY_SIZE(launch_sizes); i++) {
launch_sizes[i] = ac_nir_load_arg(&b, &args->ac, args->ac.rt.launch_sizes[i]);
nir_store_var(&b, vars.launch_sizes[i], launch_sizes[i], 1);
}
nir_def *scratch_offset = NULL;
if (args->ac.scratch_offset.used)
scratch_offset = ac_nir_load_arg(&b, &args->ac, args->ac.scratch_offset);
nir_def *ring_offsets = NULL;
if (args->ac.ring_offsets.used)
ring_offsets = ac_nir_load_arg(&b, &args->ac, args->ac.ring_offsets);
nir_def *launch_ids[3];
for (uint32_t i = 0; i < ARRAY_SIZE(launch_ids); i++) {
launch_ids[i] = ac_nir_load_arg(&b, &args->ac, args->ac.rt.launch_ids[i]);
nir_store_var(&b, vars.launch_ids[i], launch_ids[i], 1);
}
nir_def *traversal_addr = ac_nir_load_arg(&b, &args->ac, args->ac.rt.traversal_shader_addr);
nir_store_var(&b, vars.traversal_addr,
nir_pack_64_2x32_split(&b, traversal_addr, nir_imm_int(&b, pdev->info.address32_hi)), 1);
nir_def *shader_addr = ac_nir_load_arg(&b, &args->ac, args->ac.rt.shader_addr);
shader_addr = nir_pack_64_2x32(&b, shader_addr);
nir_store_var(&b, vars.shader_addr, shader_addr, 1);
nir_store_var(&b, vars.stack_ptr, ac_nir_load_arg(&b, &args->ac, args->ac.rt.dynamic_callable_stack_base), 1);
nir_def *record_ptr = ac_nir_load_arg(&b, &args->ac, args->ac.rt.shader_record);
nir_store_var(&b, vars.shader_record_ptr, nir_pack_64_2x32(&b, record_ptr), 1);
nir_store_var(&b, vars.arg, ac_nir_load_arg(&b, &args->ac, args->ac.rt.payload_offset), 1);
nir_def *accel_struct = ac_nir_load_arg(&b, &args->ac, args->ac.rt.accel_struct);
nir_store_var(&b, vars.accel_struct, nir_pack_64_2x32(&b, accel_struct), 1);
nir_store_var(&b, vars.cull_mask_and_flags, ac_nir_load_arg(&b, &args->ac, args->ac.rt.cull_mask_and_flags), 1);
nir_store_var(&b, vars.sbt_offset, ac_nir_load_arg(&b, &args->ac, args->ac.rt.sbt_offset), 1);
nir_store_var(&b, vars.sbt_stride, ac_nir_load_arg(&b, &args->ac, args->ac.rt.sbt_stride), 1);
nir_store_var(&b, vars.origin, ac_nir_load_arg(&b, &args->ac, args->ac.rt.ray_origin), 0x7);
nir_store_var(&b, vars.tmin, ac_nir_load_arg(&b, &args->ac, args->ac.rt.ray_tmin), 1);
nir_store_var(&b, vars.direction, ac_nir_load_arg(&b, &args->ac, args->ac.rt.ray_direction), 0x7);
nir_store_var(&b, vars.tmax, ac_nir_load_arg(&b, &args->ac, args->ac.rt.ray_tmax), 1);
if (traversal_info && traversal_info->miss_index.state == RADV_RT_CONST_ARG_STATE_VALID)
nir_store_var(&b, vars.miss_index, nir_imm_int(&b, traversal_info->miss_index.value), 0x1);
else
nir_store_var(&b, vars.miss_index, ac_nir_load_arg(&b, &args->ac, args->ac.rt.miss_index), 0x1);
nir_def *primitive_addr = ac_nir_load_arg(&b, &args->ac, args->ac.rt.primitive_addr);
nir_store_var(&b, vars.primitive_addr, nir_pack_64_2x32(&b, primitive_addr), 1);
nir_store_var(&b, vars.primitive_id, ac_nir_load_arg(&b, &args->ac, args->ac.rt.primitive_id), 1);
nir_def *instance_addr = ac_nir_load_arg(&b, &args->ac, args->ac.rt.instance_addr);
nir_store_var(&b, vars.instance_addr, nir_pack_64_2x32(&b, instance_addr), 1);
nir_store_var(&b, vars.geometry_id_and_flags, ac_nir_load_arg(&b, &args->ac, args->ac.rt.geometry_id_and_flags), 1);
nir_store_var(&b, vars.hit_kind, ac_nir_load_arg(&b, &args->ac, args->ac.rt.hit_kind), 1);
/* guard the shader, so that only the correct invocations execute it */
nir_if *shader_guard = NULL;
if (shader->info.stage != MESA_SHADER_RAYGEN || resume_shader) {
nir_def *uniform_shader_addr = ac_nir_load_arg(&b, &args->ac, args->ac.rt.uniform_shader_addr);
uniform_shader_addr = nir_pack_64_2x32(&b, uniform_shader_addr);
uniform_shader_addr = nir_ior_imm(&b, uniform_shader_addr, radv_get_rt_priority(shader->info.stage));
shader_guard = nir_push_if(&b, nir_ieq(&b, uniform_shader_addr, shader_addr));
shader_guard->control = nir_selection_control_divergent_always_taken;
}
nir_cf_reinsert(&list, b.cursor);
if (shader_guard)
nir_pop_if(&b, shader_guard);
b.cursor = nir_after_impl(impl);
/* select next shader */
shader_addr = nir_load_var(&b, vars.shader_addr);
nir_def *next = select_next_shader(&b, shader_addr, info->wave_size);
ac_nir_store_arg(&b, &args->ac, args->ac.rt.uniform_shader_addr, next);
ac_nir_store_arg(&b, &args->ac, args->descriptors[0], descriptors);
ac_nir_store_arg(&b, &args->ac, args->ac.push_constants, push_constants);
ac_nir_store_arg(&b, &args->ac, args->ac.dynamic_descriptors, dynamic_descriptors);
ac_nir_store_arg(&b, &args->ac, args->ac.rt.sbt_descriptors, sbt_descriptors);
ac_nir_store_arg(&b, &args->ac, args->ac.rt.traversal_shader_addr, traversal_addr);
for (uint32_t i = 0; i < ARRAY_SIZE(launch_sizes); i++) {
if (rt_info.uses_launch_size)
ac_nir_store_arg(&b, &args->ac, args->ac.rt.launch_sizes[i], launch_sizes[i]);
else
radv_store_arg(&b, args, traversal_info, args->ac.rt.launch_sizes[i], launch_sizes[i]);
}
if (scratch_offset)
ac_nir_store_arg(&b, &args->ac, args->ac.scratch_offset, scratch_offset);
if (ring_offsets)
ac_nir_store_arg(&b, &args->ac, args->ac.ring_offsets, ring_offsets);
for (uint32_t i = 0; i < ARRAY_SIZE(launch_ids); i++) {
if (rt_info.uses_launch_id)
ac_nir_store_arg(&b, &args->ac, args->ac.rt.launch_ids[i], launch_ids[i]);
else
radv_store_arg(&b, args, traversal_info, args->ac.rt.launch_ids[i], launch_ids[i]);
}
/* store back all variables to registers */
ac_nir_store_arg(&b, &args->ac, args->ac.rt.dynamic_callable_stack_base, nir_load_var(&b, vars.stack_ptr));
ac_nir_store_arg(&b, &args->ac, args->ac.rt.shader_addr, shader_addr);
radv_store_arg(&b, args, traversal_info, args->ac.rt.shader_record, nir_load_var(&b, vars.shader_record_ptr));
radv_store_arg(&b, args, traversal_info, args->ac.rt.payload_offset, nir_load_var(&b, vars.arg));
radv_store_arg(&b, args, traversal_info, args->ac.rt.accel_struct, nir_load_var(&b, vars.accel_struct));
radv_store_arg(&b, args, traversal_info, args->ac.rt.cull_mask_and_flags,
nir_load_var(&b, vars.cull_mask_and_flags));
radv_store_arg(&b, args, traversal_info, args->ac.rt.sbt_offset, nir_load_var(&b, vars.sbt_offset));
radv_store_arg(&b, args, traversal_info, args->ac.rt.sbt_stride, nir_load_var(&b, vars.sbt_stride));
radv_store_arg(&b, args, traversal_info, args->ac.rt.miss_index, nir_load_var(&b, vars.miss_index));
radv_store_arg(&b, args, traversal_info, args->ac.rt.ray_origin, nir_load_var(&b, vars.origin));
radv_store_arg(&b, args, traversal_info, args->ac.rt.ray_tmin, nir_load_var(&b, vars.tmin));
radv_store_arg(&b, args, traversal_info, args->ac.rt.ray_direction, nir_load_var(&b, vars.direction));
radv_store_arg(&b, args, traversal_info, args->ac.rt.ray_tmax, nir_load_var(&b, vars.tmax));
if (has_position_fetch)
radv_store_arg(&b, args, traversal_info, args->ac.rt.primitive_addr, nir_load_var(&b, vars.primitive_addr));
radv_store_arg(&b, args, traversal_info, args->ac.rt.primitive_id, nir_load_var(&b, vars.primitive_id));
radv_store_arg(&b, args, traversal_info, args->ac.rt.instance_addr, nir_load_var(&b, vars.instance_addr));
radv_store_arg(&b, args, traversal_info, args->ac.rt.geometry_id_and_flags,
nir_load_var(&b, vars.geometry_id_and_flags));
radv_store_arg(&b, args, traversal_info, args->ac.rt.hit_kind, nir_load_var(&b, vars.hit_kind));
nir_progress(true, impl, nir_metadata_none);
/* cleanup passes */
NIR_PASS(_, shader, nir_lower_global_vars_to_local);
NIR_PASS(_, shader, nir_lower_vars_to_ssa);
if (shader->info.stage == MESA_SHADER_CLOSEST_HIT || shader->info.stage == MESA_SHADER_INTERSECTION)
NIR_PASS(_, shader, radv_nir_lower_hit_attribs, NULL, info->wave_size);
}

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/*
* Copyright © 2025 Valve Corporation
*
* SPDX-License-Identifier: MIT
*/
/* This file contains the public interface for all RT pipeline stage lowering. */
#ifndef RADV_NIR_RT_STAGE_CPS_H
#define RADV_NIR_RT_STAGE_CPS_H
#include "radv_pipeline_rt.h"
void radv_gather_unused_args(struct radv_ray_tracing_stage_info *info, nir_shader *nir);
void radv_nir_lower_rt_abi_cps(nir_shader *shader, const struct radv_shader_args *args,
const struct radv_shader_info *info, uint32_t *stack_size, bool resume_shader,
struct radv_device *device, struct radv_ray_tracing_pipeline *pipeline,
bool has_position_fetch, const struct radv_ray_tracing_stage_info *traversal_info);
void radv_nir_lower_rt_io_cps(nir_shader *shader);
#endif // RADV_NIR_RT_STAGE_CPS_H

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/*
* Copyright © 2025 Valve Corporation
* Copyright © 2021 Google
*
* SPDX-License-Identifier: MIT
*/
#include "nir/radv_nir_rt_common.h"
#include "nir/radv_nir_rt_stage_common.h"
#include "nir/radv_nir_rt_stage_monolithic.h"
#include "nir_builder.h"
#include "radv_device.h"
#include "radv_physical_device.h"
struct chit_miss_inlining_params {
struct radv_device *device;
struct radv_nir_rt_traversal_params *trav_params;
struct radv_nir_rt_traversal_result *trav_result;
struct radv_nir_sbt_data *sbt;
unsigned payload_offset;
};
struct chit_miss_inlining_vars {
struct radv_device *device;
nir_variable *shader_record_ptr;
nir_variable *origin;
nir_variable *direction;
nir_variable *tmin;
nir_variable *tmax;
nir_variable *primitive_addr;
nir_variable *primitive_id;
nir_variable *geometry_id_and_flags;
nir_variable *cull_mask_and_flags;
nir_variable *instance_addr;
nir_variable *hit_kind;
};
static void
init_chit_miss_inlining_vars(nir_shader *shader, struct chit_miss_inlining_vars *vars)
{
const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3);
vars->shader_record_ptr =
nir_variable_create(shader, nir_var_shader_temp, glsl_uint64_t_type(), "shader_record_ptr");
vars->origin = nir_variable_create(shader, nir_var_shader_temp, vec3_type, "origin");
vars->direction = nir_variable_create(shader, nir_var_shader_temp, vec3_type, "direction");
vars->tmin = nir_variable_create(shader, nir_var_shader_temp, glsl_float_type(), "tmin");
vars->tmax = nir_variable_create(shader, nir_var_shader_temp, glsl_float_type(), "tmax");
vars->primitive_addr = nir_variable_create(shader, nir_var_shader_temp, glsl_uint64_t_type(), "primitive_addr");
vars->primitive_id = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "primitive_id");
vars->geometry_id_and_flags =
nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "geometry_id_and_flags");
vars->cull_mask_and_flags =
nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "cull_mask_and_flags");
vars->instance_addr = nir_variable_create(shader, nir_var_shader_temp, glsl_uint64_t_type(), "instance_addr");
vars->hit_kind = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "hit_kind");
}
static void
setup_chit_miss_inlining(struct chit_miss_inlining_vars *vars, const struct chit_miss_inlining_params *params,
nir_builder *b, nir_shader *chit, struct hash_table *var_remap)
{
nir_shader *inline_target = b->shader;
struct chit_miss_inlining_vars dst_vars;
init_chit_miss_inlining_vars(inline_target, &dst_vars);
init_chit_miss_inlining_vars(chit, vars);
dst_vars.tmax = params->trav_result->tmax;
dst_vars.primitive_addr = params->trav_result->primitive_addr;
dst_vars.primitive_id = params->trav_result->primitive_id;
dst_vars.geometry_id_and_flags = params->trav_result->geometry_id_and_flags;
dst_vars.instance_addr = params->trav_result->instance_addr;
dst_vars.hit_kind = params->trav_result->hit_kind;
nir_store_var(b, dst_vars.shader_record_ptr, params->sbt->shader_record_ptr, 0x1);
nir_store_var(b, dst_vars.origin, params->trav_params->origin, 0x7);
nir_store_var(b, dst_vars.direction, params->trav_params->direction, 0x7);
nir_store_var(b, dst_vars.tmin, params->trav_params->tmin, 0x1);
nir_store_var(b, dst_vars.cull_mask_and_flags, params->trav_params->cull_mask_and_flags, 0x1);
_mesa_hash_table_insert(var_remap, vars->shader_record_ptr, dst_vars.shader_record_ptr);
_mesa_hash_table_insert(var_remap, vars->origin, dst_vars.origin);
_mesa_hash_table_insert(var_remap, vars->direction, dst_vars.direction);
_mesa_hash_table_insert(var_remap, vars->tmin, dst_vars.tmin);
_mesa_hash_table_insert(var_remap, vars->tmax, dst_vars.tmax);
_mesa_hash_table_insert(var_remap, vars->primitive_addr, dst_vars.primitive_addr);
_mesa_hash_table_insert(var_remap, vars->primitive_id, dst_vars.primitive_id);
_mesa_hash_table_insert(var_remap, vars->geometry_id_and_flags, dst_vars.geometry_id_and_flags);
_mesa_hash_table_insert(var_remap, vars->cull_mask_and_flags, dst_vars.cull_mask_and_flags);
_mesa_hash_table_insert(var_remap, vars->instance_addr, dst_vars.instance_addr);
_mesa_hash_table_insert(var_remap, vars->hit_kind, dst_vars.hit_kind);
}
static bool
lower_rt_instruction_chit_miss(nir_builder *b, nir_intrinsic_instr *intr, void *_vars)
{
struct chit_miss_inlining_vars *vars = _vars;
b->cursor = nir_after_instr(&intr->instr);
nir_def *ret = NULL;
switch (intr->intrinsic) {
case nir_intrinsic_load_ray_world_origin:
ret = nir_load_var(b, vars->origin);
break;
case nir_intrinsic_load_ray_world_direction:
ret = nir_load_var(b, vars->direction);
break;
case nir_intrinsic_load_shader_record_ptr:
ret = nir_load_var(b, vars->shader_record_ptr);
break;
case nir_intrinsic_load_ray_t_max:
ret = nir_load_var(b, vars->tmax);
break;
case nir_intrinsic_load_ray_t_min:
ret = nir_load_var(b, vars->tmin);
break;
case nir_intrinsic_load_ray_instance_custom_index:
ret = radv_load_custom_instance(vars->device, b, nir_load_var(b, vars->instance_addr));
break;
case nir_intrinsic_load_primitive_id:
ret = nir_load_var(b, vars->primitive_id);
break;
case nir_intrinsic_load_instance_id:
ret = radv_load_instance_id(vars->device, b, nir_load_var(b, vars->instance_addr));
break;
case nir_intrinsic_load_ray_hit_kind:
ret = nir_load_var(b, vars->hit_kind);
break;
case nir_intrinsic_load_ray_flags:
ret = nir_iand_imm(b, nir_load_var(b, vars->cull_mask_and_flags), 0xFFFFFF);
break;
case nir_intrinsic_load_cull_mask:
ret = nir_ushr_imm(b, nir_load_var(b, vars->cull_mask_and_flags), 24);
break;
case nir_intrinsic_load_ray_geometry_index: {
ret = nir_load_var(b, vars->geometry_id_and_flags);
ret = nir_iand_imm(b, ret, 0xFFFFFFF);
break;
}
case nir_intrinsic_load_ray_world_to_object: {
unsigned c = nir_intrinsic_column(intr);
nir_def *instance_node_addr = nir_load_var(b, vars->instance_addr);
nir_def *wto_matrix[3];
radv_load_wto_matrix(vars->device, b, instance_node_addr, wto_matrix);
nir_def *vals[3];
for (unsigned i = 0; i < 3; ++i)
vals[i] = nir_channel(b, wto_matrix[i], c);
ret = nir_vec(b, vals, 3);
break;
}
case nir_intrinsic_load_ray_object_to_world: {
unsigned c = nir_intrinsic_column(intr);
nir_def *otw_matrix[3];
radv_load_otw_matrix(vars->device, b, nir_load_var(b, vars->instance_addr), otw_matrix);
ret = nir_vec3(b, nir_channel(b, otw_matrix[0], c), nir_channel(b, otw_matrix[1], c),
nir_channel(b, otw_matrix[2], c));
break;
}
case nir_intrinsic_load_ray_object_origin: {
nir_def *wto_matrix[3];
radv_load_wto_matrix(vars->device, b, nir_load_var(b, vars->instance_addr), wto_matrix);
ret = nir_build_vec3_mat_mult(b, nir_load_var(b, vars->origin), wto_matrix, true);
break;
}
case nir_intrinsic_load_ray_object_direction: {
nir_def *wto_matrix[3];
radv_load_wto_matrix(vars->device, b, nir_load_var(b, vars->instance_addr), wto_matrix);
ret = nir_build_vec3_mat_mult(b, nir_load_var(b, vars->direction), wto_matrix, false);
break;
}
case nir_intrinsic_load_ray_triangle_vertex_positions: {
nir_def *primitive_addr = nir_load_var(b, vars->primitive_addr);
ret = radv_load_vertex_position(vars->device, b, primitive_addr, nir_intrinsic_column(intr));
break;
}
default:
return false;
}
nir_def_replace(&intr->def, ret);
return true;
}
static void
radv_ray_tracing_group_chit_info(struct radv_ray_tracing_group *group, uint32_t *shader_index, uint32_t *handle_index,
struct radv_rt_case_data *data)
{
if (group->type != VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR) {
*shader_index = group->recursive_shader;
*handle_index = group->handle.closest_hit_index;
}
}
static void
radv_ray_tracing_group_miss_info(struct radv_ray_tracing_group *group, uint32_t *shader_index, uint32_t *handle_index,
struct radv_rt_case_data *data)
{
if (group->type == VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR) {
if (data->pipeline->stages[group->recursive_shader].stage != MESA_SHADER_MISS)
return;
*shader_index = group->recursive_shader;
*handle_index = group->handle.general_index;
}
}
static void
preprocess_shader_cb_monolithic(nir_shader *nir, void *_data)
{
uint32_t *payload_offset = _data;
NIR_PASS(_, nir, radv_nir_lower_ray_payload_derefs, *payload_offset);
}
void
radv_nir_lower_rt_io_monolithic(nir_shader *nir)
{
uint32_t raygen_payload_offset = 0;
preprocess_shader_cb_monolithic(nir, &raygen_payload_offset);
}
struct rt_variables {
struct radv_device *device;
const VkPipelineCreateFlags2 flags;
uint32_t payload_offset;
unsigned stack_size;
nir_def *launch_sizes[3];
nir_def *launch_ids[3];
nir_def *shader_record_ptr;
nir_variable *stack_ptr;
};
static void
radv_build_recursive_case(nir_builder *b, nir_def *idx, struct radv_ray_tracing_group *group,
struct radv_rt_case_data *data)
{
nir_shader *shader =
radv_pipeline_cache_handle_to_nir(data->device, data->pipeline->stages[group->recursive_shader].nir);
assert(shader);
struct chit_miss_inlining_params *params = data->param_data;
struct chit_miss_inlining_vars vars = {
.device = params->device,
};
struct hash_table *var_remap = _mesa_pointer_hash_table_create(NULL);
setup_chit_miss_inlining(&vars, params, b, shader, var_remap);
nir_opt_dead_cf(shader);
preprocess_shader_cb_monolithic(shader, &params->payload_offset);
nir_shader_intrinsics_pass(shader, lower_rt_instruction_chit_miss, nir_metadata_control_flow, &vars);
nir_lower_returns(shader);
nir_opt_dce(shader);
radv_nir_inline_constants(b->shader, shader);
nir_push_if(b, nir_ieq_imm(b, idx, group->handle.general_index));
nir_inline_function_impl(b, nir_shader_get_entrypoint(shader), NULL, var_remap);
nir_pop_if(b, NULL);
ralloc_free(shader);
}
struct lower_rt_instruction_monolithic_state {
struct radv_device *device;
struct radv_ray_tracing_pipeline *pipeline;
const VkRayTracingPipelineCreateInfoKHR *pCreateInfo;
struct rt_variables *vars;
};
static bool
lower_rt_call_monolithic(nir_builder *b, nir_intrinsic_instr *intr, void *data)
{
b->cursor = nir_after_instr(&intr->instr);
struct lower_rt_instruction_monolithic_state *state = data;
const struct radv_physical_device *pdev = radv_device_physical(state->device);
struct rt_variables *vars = state->vars;
switch (intr->intrinsic) {
case nir_intrinsic_execute_callable:
/* It's allowed to place OpExecuteCallableKHR in a SPIR-V, even if the RT pipeline doesn't contain
* any callable shaders. However, it's impossible to execute the instruction in a valid way, so just remove any
* nir_intrinsic_execute_callable we encounter.
*/
nir_instr_remove(&intr->instr);
return true;
case nir_intrinsic_trace_ray: {
vars->payload_offset = nir_src_as_uint(intr->src[10]);
nir_src cull_mask = intr->src[2];
bool ignore_cull_mask = nir_src_is_const(cull_mask) && (nir_src_as_uint(cull_mask) & 0xFF) == 0xFF;
/* Per the SPIR-V extension spec we have to ignore some bits for some arguments. */
struct radv_nir_rt_traversal_params params = {
.accel_struct = intr->src[0].ssa,
.cull_mask_and_flags = nir_ior(b, nir_ishl_imm(b, cull_mask.ssa, 24), intr->src[1].ssa),
.sbt_offset = nir_iand_imm(b, intr->src[3].ssa, 0xf),
.sbt_stride = nir_iand_imm(b, intr->src[4].ssa, 0xf),
.miss_index = nir_iand_imm(b, intr->src[5].ssa, 0xffff),
.origin = intr->src[6].ssa,
.tmin = intr->src[7].ssa,
.direction = intr->src[8].ssa,
.tmax = intr->src[9].ssa,
.ignore_cull_mask = ignore_cull_mask,
.preprocess_ahit_isec = preprocess_shader_cb_monolithic,
.cb_data = &vars->payload_offset,
};
nir_def *stack_ptr = nir_load_var(b, vars->stack_ptr);
nir_store_var(b, vars->stack_ptr, nir_iadd_imm(b, stack_ptr, b->shader->scratch_size), 0x1);
struct radv_nir_rt_traversal_result result =
radv_build_traversal(state->device, state->pipeline, b, &params, NULL);
nir_store_var(b, vars->stack_ptr, stack_ptr, 0x1);
struct chit_miss_inlining_params inline_params = {
.device = state->device,
.trav_params = &params,
.trav_result = &result,
.payload_offset = vars->payload_offset,
};
struct radv_rt_case_data case_data = {
.device = state->device,
.pipeline = state->pipeline,
.param_data = &inline_params,
};
nir_push_if(b, nir_load_var(b, result.hit));
{
struct radv_nir_sbt_data hit_sbt =
radv_nir_load_sbt_entry(b, nir_load_var(b, result.sbt_index), SBT_HIT, SBT_CLOSEST_HIT_IDX);
inline_params.sbt = &hit_sbt;
nir_def *should_return = nir_test_mask(b, params.cull_mask_and_flags, SpvRayFlagsSkipClosestHitShaderKHRMask);
/* should_return is set if we had a hit but we won't be calling the closest hit
* shader and hence need to return immediately to the calling shader. */
nir_push_if(b, nir_inot(b, should_return));
radv_visit_inlined_shaders(b, hit_sbt.shader_addr,
!(state->pipeline->base.base.create_flags &
VK_PIPELINE_CREATE_2_RAY_TRACING_NO_NULL_CLOSEST_HIT_SHADERS_BIT_KHR),
&case_data, radv_ray_tracing_group_chit_info, radv_build_recursive_case);
nir_pop_if(b, NULL);
}
nir_push_else(b, NULL);
{
struct radv_nir_sbt_data miss_sbt = radv_nir_load_sbt_entry(b, params.miss_index, SBT_MISS, SBT_GENERAL_IDX);
inline_params.sbt = &miss_sbt;
radv_visit_inlined_shaders(b, miss_sbt.shader_addr,
!(vars->flags & VK_PIPELINE_CREATE_2_RAY_TRACING_NO_NULL_MISS_SHADERS_BIT_KHR),
&case_data, radv_ray_tracing_group_miss_info, radv_build_recursive_case);
}
nir_pop_if(b, NULL);
b->shader->info.shared_size =
MAX2(b->shader->info.shared_size, pdev->rt_wave_size * MAX_STACK_ENTRY_COUNT * sizeof(uint32_t));
nir_instr_remove(&intr->instr);
return true;
}
default:
return false;
}
}
static bool
lower_rt_instruction_monolithic(nir_builder *b, nir_intrinsic_instr *intr, void *data)
{
b->cursor = nir_before_instr(&intr->instr);
struct lower_rt_instruction_monolithic_state *state = data;
struct rt_variables *vars = state->vars;
switch (intr->intrinsic) {
case nir_intrinsic_load_shader_record_ptr: {
nir_def_replace(&intr->def, vars->shader_record_ptr);
return true;
}
case nir_intrinsic_load_ray_launch_size: {
nir_def_replace(&intr->def, nir_vec(b, vars->launch_sizes, 3));
return true;
};
case nir_intrinsic_load_ray_launch_id: {
nir_def_replace(&intr->def, nir_vec(b, vars->launch_ids, 3));
return true;
}
case nir_intrinsic_load_scratch: {
nir_src_rewrite(&intr->src[0], nir_iadd_nuw(b, nir_load_var(b, vars->stack_ptr), intr->src[0].ssa));
return true;
}
case nir_intrinsic_store_scratch: {
nir_src_rewrite(&intr->src[1], nir_iadd_nuw(b, nir_load_var(b, vars->stack_ptr), intr->src[1].ssa));
return true;
}
default:
return false;
}
}
static bool
radv_count_hit_attrib_slots(nir_builder *b, nir_intrinsic_instr *instr, void *data)
{
uint32_t *count = data;
if (instr->intrinsic == nir_intrinsic_load_hit_attrib_amd || instr->intrinsic == nir_intrinsic_store_hit_attrib_amd)
*count = MAX2(*count, nir_intrinsic_base(instr) + 1);
return false;
}
void
radv_nir_lower_rt_abi_monolithic(nir_shader *shader, const struct radv_shader_args *args, uint32_t *stack_size,
struct radv_device *device, struct radv_ray_tracing_pipeline *pipeline)
{
nir_function_impl *impl = nir_shader_get_entrypoint(shader);
nir_builder b = nir_builder_at(nir_before_impl(impl));
struct rt_variables vars = {
.device = device,
.flags = pipeline->base.base.create_flags,
};
vars.stack_ptr = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "stack_ptr");
for (uint32_t i = 0; i < ARRAY_SIZE(vars.launch_sizes); i++)
vars.launch_sizes[i] = ac_nir_load_arg(&b, &args->ac, args->ac.rt.launch_sizes[i]);
for (uint32_t i = 0; i < ARRAY_SIZE(vars.launch_sizes); i++) {
vars.launch_ids[i] = ac_nir_load_arg(&b, &args->ac, args->ac.rt.launch_ids[i]);
}
nir_def *record_ptr = ac_nir_load_arg(&b, &args->ac, args->ac.rt.shader_record);
vars.shader_record_ptr = nir_pack_64_2x32(&b, record_ptr);
nir_def *stack_ptr = ac_nir_load_arg(&b, &args->ac, args->ac.rt.dynamic_callable_stack_base);
nir_store_var(&b, vars.stack_ptr, stack_ptr, 0x1);
struct lower_rt_instruction_monolithic_state state = {
.device = device,
.pipeline = pipeline,
.vars = &vars,
};
nir_shader_intrinsics_pass(shader, lower_rt_call_monolithic, nir_metadata_none, &state);
nir_shader_intrinsics_pass(shader, lower_rt_instruction_monolithic, nir_metadata_none, &state);
nir_index_ssa_defs(impl);
uint32_t hit_attrib_count = 0;
nir_shader_intrinsics_pass(shader, radv_count_hit_attrib_slots, nir_metadata_all, &hit_attrib_count);
/* Register storage for hit attributes */
STACK_ARRAY(nir_variable *, hit_attribs, hit_attrib_count);
for (uint32_t i = 0; i < hit_attrib_count; i++)
hit_attribs[i] = nir_local_variable_create(impl, glsl_uint_type(), "ahit_attrib");
radv_nir_lower_hit_attribs(shader, hit_attribs, 0);
vars.stack_size = MAX2(vars.stack_size, shader->scratch_size);
*stack_size = MAX2(*stack_size, vars.stack_size);
shader->scratch_size = 0;
nir_progress(true, impl, nir_metadata_none);
/* cleanup passes */
NIR_PASS(_, shader, nir_lower_returns);
NIR_PASS(_, shader, nir_lower_global_vars_to_local);
NIR_PASS(_, shader, nir_lower_vars_to_ssa);
STACK_ARRAY_FINISH(hit_attribs);
}

View file

@ -0,0 +1,18 @@
/*
* Copyright © 2025 Valve Corporation
*
* SPDX-License-Identifier: MIT
*/
/* This file contains the public interface for all RT pipeline stage lowering. */
#ifndef RADV_NIR_RT_STAGE_MONOLITHIC_H
#define RADV_NIR_RT_STAGE_MONOLITHIC_H
#include "radv_pipeline_rt.h"
void radv_nir_lower_rt_abi_monolithic(nir_shader *shader, const struct radv_shader_args *args, uint32_t *stack_size,
struct radv_device *device, struct radv_ray_tracing_pipeline *pipeline);
void radv_nir_lower_rt_io_monolithic(nir_shader *shader);
#endif // RADV_NIR_RT_STAGE_MONOLITHIC_H

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,15 @@
/*
* Copyright © 2025 Valve Corporation
*
* SPDX-License-Identifier: MIT
*/
#ifndef RADV_NIR_RT_TRAVERSAL_SHADER_H
#define RADV_NIR_RT_TRAVERSAL_SHADER_H
#include "radv_pipeline_rt.h"
nir_shader *radv_build_traversal_shader(struct radv_device *device, struct radv_ray_tracing_pipeline *pipeline,
struct radv_ray_tracing_stage_info *info);
#endif // RADV_NIR_RT_TRAVERSAL_SHADER_H

View file

@ -12,6 +12,9 @@
#include "vk_shader_module.h"
#include "nir/radv_nir.h"
#include "nir/radv_nir_rt_stage_cps.h"
#include "nir/radv_nir_rt_stage_monolithic.h"
#include "nir/radv_nir_rt_traversal_shader.h"
#include "ac_nir.h"
#include "radv_debug.h"
#include "radv_descriptor_set.h"
@ -360,9 +363,8 @@ move_rt_instructions(nir_shader *shader)
static VkResult
radv_rt_nir_to_asm(struct radv_device *device, struct vk_pipeline_cache *cache,
const VkRayTracingPipelineCreateInfoKHR *pCreateInfo, struct radv_ray_tracing_pipeline *pipeline,
bool monolithic, struct radv_shader_stage *stage, uint32_t *stack_size,
struct radv_ray_tracing_stage_info *stage_info,
struct radv_ray_tracing_pipeline *pipeline, bool monolithic, struct radv_shader_stage *stage,
uint32_t *stack_size, struct radv_ray_tracing_stage_info *stage_info,
const struct radv_ray_tracing_stage_info *traversal_stage_info,
struct radv_serialized_shader_arena_block *replay_block, bool skip_shaders_cache,
bool has_position_fetch, struct radv_shader **out_shader)
@ -374,7 +376,10 @@ radv_rt_nir_to_asm(struct radv_device *device, struct vk_pipeline_cache *cache,
bool keep_executable_info = radv_pipeline_capture_shaders(device, pipeline->base.base.create_flags);
bool keep_statistic_info = radv_pipeline_capture_shader_stats(device, pipeline->base.base.create_flags);
radv_nir_lower_rt_io(stage->nir, monolithic, 0);
if (monolithic)
radv_nir_lower_rt_io_monolithic(stage->nir);
else
radv_nir_lower_rt_io_cps(stage->nir);
/* Gather shader info. */
nir_shader_gather_info(stage->nir, nir_shader_get_entrypoint(stage->nir));
@ -427,8 +432,13 @@ radv_rt_nir_to_asm(struct radv_device *device, struct vk_pipeline_cache *cache,
for (uint32_t i = 0; i < num_shaders; i++) {
struct radv_shader_stage temp_stage = *stage;
temp_stage.nir = shaders[i];
radv_nir_lower_rt_abi(temp_stage.nir, pCreateInfo, &temp_stage.args, &stage->info, stack_size, i > 0, device,
pipeline, monolithic, has_position_fetch, traversal_stage_info);
if (monolithic) {
assert(num_shaders == 1);
radv_nir_lower_rt_abi_monolithic(temp_stage.nir, &temp_stage.args, stack_size, device, pipeline);
} else {
radv_nir_lower_rt_abi_cps(temp_stage.nir, &temp_stage.args, &stage->info, stack_size, i > 0, device, pipeline,
has_position_fetch, traversal_stage_info);
}
/* Info might be out-of-date after inlining in radv_nir_lower_rt_abi(). */
nir_shader_gather_info(temp_stage.nir, nir_shader_get_entrypoint(temp_stage.nir));
@ -705,8 +715,8 @@ radv_rt_compile_shaders(struct radv_device *device, struct vk_pipeline_cache *ca
bool monolithic_raygen = monolithic && stage->stage == MESA_SHADER_RAYGEN;
result = radv_rt_nir_to_asm(device, cache, pCreateInfo, pipeline, monolithic_raygen, stage, &stack_size,
&rt_stages[idx].info, NULL, replay_block, skip_shaders_cache, has_position_fetch,
result =
radv_rt_nir_to_asm(device, cache, pipeline, monolithic_raygen, stage, &stack_size, &rt_stages[idx].info, NULL, replay_block, skip_shaders_cache, has_position_fetch,
&rt_stages[idx].shader);
if (result != VK_SUCCESS)
goto cleanup;
@ -758,15 +768,15 @@ radv_rt_compile_shaders(struct radv_device *device, struct vk_pipeline_cache *ca
}
/* create traversal shader */
nir_shader *traversal_nir = radv_build_traversal_shader(device, pipeline, pCreateInfo, &traversal_info);
nir_shader *traversal_nir = radv_build_traversal_shader(device, pipeline, &traversal_info);
struct radv_shader_stage traversal_stage = {
.stage = MESA_SHADER_INTERSECTION,
.nir = traversal_nir,
.key = stage_keys[MESA_SHADER_INTERSECTION],
};
radv_shader_layout_init(pipeline_layout, MESA_SHADER_INTERSECTION, &traversal_stage.layout);
result = radv_rt_nir_to_asm(device, cache, pCreateInfo, pipeline, false, &traversal_stage, NULL, NULL,
&traversal_info, NULL, skip_shaders_cache, has_position_fetch,
result = radv_rt_nir_to_asm(device, cache, pipeline, false, &traversal_stage, NULL, NULL, &traversal_info, NULL,
skip_shaders_cache, has_position_fetch,
&pipeline->base.base.shaders[MESA_SHADER_INTERSECTION]);
ralloc_free(traversal_nir);

View file

@ -492,17 +492,6 @@ void radv_optimize_nir_algebraic_late(nir_shader *shader);
void radv_optimize_nir_algebraic(nir_shader *shader, bool opt_offsets, bool opt_mqsad,
enum amd_gfx_level gfx_level);
void radv_nir_lower_rt_io(nir_shader *shader, bool monolithic, uint32_t payload_offset);
struct radv_ray_tracing_stage_info;
void radv_nir_lower_rt_abi(nir_shader *shader, const VkRayTracingPipelineCreateInfoKHR *pCreateInfo,
const struct radv_shader_args *args, const struct radv_shader_info *info,
uint32_t *stack_size, bool resume_shader, struct radv_device *device,
struct radv_ray_tracing_pipeline *pipeline, bool monolithic, bool has_position_fetch,
const struct radv_ray_tracing_stage_info *traversal_info);
void radv_gather_unused_args(struct radv_ray_tracing_stage_info *info, nir_shader *nir);
struct radv_shader_stage;
@ -658,11 +647,6 @@ bool radv_consider_culling(const struct radv_physical_device *pdev, struct nir_s
void radv_get_nir_options(struct radv_physical_device *pdev);
struct radv_ray_tracing_stage_info;
nir_shader *radv_build_traversal_shader(struct radv_device *device, struct radv_ray_tracing_pipeline *pipeline,
const VkRayTracingPipelineCreateInfoKHR *pCreateInfo,
struct radv_ray_tracing_stage_info *info);
enum radv_rt_priority {
radv_rt_priority_raygen = 0,