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st/mesa: don't use the PBO GetTexImage compute shader for 64K textures
I uses uint16_t for width/height. Reviewed-by: Qiang Yu <yuq825@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38587>
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1 changed files with 6 additions and 5 deletions
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@ -1304,11 +1304,12 @@ st_GetTexSubImage_shader(struct gl_context * ctx,
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return false;
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view_target = get_target_from_texture(src);
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/* I don't know why this works
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* only for the texture rects
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* but that's how it is
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*/
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if ((src->target != PIPE_TEXTURE_RECT &&
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/* 64K x 64K aren't supported by the shader (pbo_data::width/height have 16 bits) */
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if (width >= UINT16_MAX || height >= UINT16_MAX ||
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/* I don't know why this works only for the texture rects
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* but that's how it is. */
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(src->target != PIPE_TEXTURE_RECT &&
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/* this would need multiple samplerviews */
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((util_format_is_depth_and_stencil(src_format) && util_format_is_depth_and_stencil(dst_format)) ||
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/* these format just doesn't work and science can't explain why */
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