This solves a problem when you have a big memory chunk of which some
regions are bound to images. If the image is destroyed, currently the
aux-tt mapping stays and prevent any new image aux-tt mapping within
that region, until the memory is freed.
This maps & unmaps the aux-tt region at respectively bind & destroy
time, so that the memory chunks can be map through aux-tt.
If there is aliasing of memory to 2 different images, then the first
one "wins" the aux mapping and gets compression support. The second
one doesn´t.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: ee6e2bc4a3 ("anv: Place images into the aux-map when safe to do so")
Tested-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26335>
(cherry picked from commit 7b87e1afbc)
The BO address is not really a good criteria since we can bind an
image at an offset inside a BO.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: ee6e2bc4a3 ("anv: Place images into the aux-map when safe to do so")
Tested-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26335>
(cherry picked from commit b09db9d823)
To implement this feature, we need to do CPU side tracking of all
L3/L2/L1 entries. This does add a little bit of CPU allocations, but
the advantage is that the traversal of the page table tree is faster.
No more need for the linear seach of find_buffer().
With this feature, we can have multiple VkImage bind to the same main
memory address, as long as they share exact same mapping parameters.
The AUX mapping will be removed when the last VkImage is destroyed.
As previously, if the L1 mapping entry parameters don't match, the
mapping fails. Anv handles this nicely by just disabling AUX on the
image.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26335>
(cherry picked from commit 7c6faa1efe)
Once NIR code is lowered and a few optimization passes have run, there
might be flag register interactions between instructions quite far
away from one another.
In the following case :
f0 = and r0, r1
...
fs_interpolate r2, r3
...
if f0
...
endif
If we lower fs_inteporlate while using the f0 register, we completely
garble the value meant for the if block.
To fix this, emit the predication for fs_interpolate in brw_fs_nir.cpp
when doing the NIR translation to the backend IR. This will guarantee
that the flag register interactions are visible to the optimization
passes, avoiding the problem above.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 68027bd38e ("intel/fs: implement dynamic interpolation mode for dynamic persample shaders")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9757
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26306>
(cherry picked from commit 83a1657b6c)
These were left unimplemented despite sparse support being added back to
venus in a55d26b5 ("venus: add back sparse binding support")
Same as vn_GetPhysicalDeviceSparseImageFormatProperties2, venus sparse
support requires queues that also support transfer so any sparse-only
queues are filtered out. If a device only supports sparse with
sparse-only queues, sparse features are disabled and these functions
return count of 0.
Fixes: a55d26b566 ("venus: add back sparse binding support")
Signed-off-by: Juston Li <justonli@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26297>
(cherry picked from commit 746da376e4)
Fixes dEQP-VK.mesh_shader.ext.smoke.monolithic.mesh_shader_triangle with
nir_opt_combine_stores disabled.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Fixes: 240e16fc8e ("ac/nir/ngg: Use attribute ring for mesh shader params.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25530>
(cherry picked from commit 2d98236dd5)
This fixes hangs with Zink on piglit spec@arb_sparse_buffer tests caused by the double submission.
Fixes: a55d26b566 ("venus: add back sparse binding support")
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26375>
(cherry picked from commit f59665bb62)
`\$` is interpreted before being passed to `re.search()`, but luckily
for us the escape is also invalid and because of that, python 3.12+
warns us about it.
Use a raw string instead, so that the `\` is passed untouched to
`re.search()`.
Fixes: aa04b47c6e ("intel/perf: add support for GtSlice/GtSliceXDualsubsliceY variables")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26355>
(cherry picked from commit 1942073112)
Otherwise ctx->VertexProgram._VaryingInputs might not be up to date.
We can't do this in update_program because this breaks vbo_save_playback_vertex_list_gallium:
const GLbitfield enabled = node->enabled_attribs[mode];
_mesa_set_varying_vp_inputs(ctx, enabled); <-- update _VaryingInputs
if (ctx->NewState)
_mesa_update_state(ctx); <-- calls update_program, reverting the
change made above
Fixes: c97961a855 ("mesa: fix 38% decrease in display list performance of Viewperf2020/NX8_StudioAA")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9441
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25956>
(cherry picked from commit 64352ae8e4)
This is required in order to return the correct value for
`gbm_dri_bo_get_offset()` for e.g. the second plane of a NV12 image.
Use the newly introduced `util_resource` helper and, while on it, also
add support for `gbm_bo_get_plane_count()`.
Cc: mesa-stable
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26283>
(cherry picked from commit 2404483706)
This is required in order to return the correct value for
`gbm_dri_bo_get_offset()` for e.g. the second plane of a NV12 image.
Use the newly introduced `util_resource` helper and, while on it, also
add support for `gbm_bo_get_plane_count()`.
Cc: mesa-stable
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26283>
(cherry picked from commit cb8cdab928)
vl_rbsp_fillbits may fill less than 32 bits if it removes emulation
prevention bytes, but will fill at least 16 bits. We need to call it
twice when reading more than 16 bits.
This fixes parsing H264 SPS packed header in va frontend when emulation
prevention bytes are at position where 32 bit values are read.
Cc: mesa-stable
Reviewed-by: Leo Liu <leo.liu@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26276>
(cherry picked from commit 73d69ef1e6)
Using the unsized data field is incorrect. The data is located behind
the entire drm_i915_query_perf_config structure.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26285>
(cherry picked from commit f9bab3566b)
For Wayland wsi allocations, v3dv used the wl_drm protocol, which is now
being phased out in favor of dmabuf feedback.
wl_drm is used to figure out the display device (in v3dv assumed to be
vc4) and then to authenticate with the Wayland compositor in order to
allocate scanout-able buffers (in this case, dumb buffers) directly at
the display device.
Recent commit 88c03ddd34 changed the behavior of the wsi code, and
wl_drm is now passing the render device instead, which broke Wayland
wsi.
It turns out that the authentication code is not really needed and since
we would like to remove wl_drm usage and the master device is assumed to
be vc4 anyway, we can just remove some unneeded device-specific wsi code
and get Vulkan Wayland wsi back to work.
Fixes: 88c03ddd34 ("egl/drm: get compatible render-only device fd for kms-only device")
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26200>
(cherry picked from commit 898700ca64)
_eglFindDevice() will fail if it's not provided a render node:
the EGLDevice list only contains one entry per render node, plus
the special software device. Passing a primary node for a
display-only device will not work.
Signed-off-by: Simon Ser <contact@emersion.fr>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10142
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Tested-by: Iago Toral Quiroga <itoral@igalia.com>
Tested-by: Alejandro Piñeiro <apinheiro@igalia.com>
Fixes: 2be404f557 ("egl: error out if we can't find an EGLDevice in _eglFindDevice()")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26205>
(cherry picked from commit 0f978c3441)
dri2_setup_device() will depend on the extensions being set up in
the next commit.
None of the code in-between depends on disp->Device AFAIU.
Signed-off-by: Simon Ser <contact@emersion.fr>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Tested-by: Iago Toral Quiroga <itoral@igalia.com>
Tested-by: Alejandro Piñeiro <apinheiro@igalia.com>
Backport-to: 23.3
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26205>
(cherry picked from commit 9b70096f5e)
Extract the logic responsible for populating disp->Device via
_eglFindDevice(). This isn't much for now but will grow in a
following commit.
No functional changes.
Signed-off-by: Simon Ser <contact@emersion.fr>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Tested-by: Iago Toral Quiroga <itoral@igalia.com>
Tested-by: Alejandro Piñeiro <apinheiro@igalia.com>
Backport-to: 23.3
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26205>
(cherry picked from commit b4ec0b51ce)
ANV_CMD_DIRTY_PIPELINE also includes reprogramming of
3DSTATE_PUSH_CONSTANT_ALLOC_* instructions.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 50f6903bd9 ("anv: add new low level emission & dirty state tracking")
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26247>
(cherry picked from commit 9689607f10)
We're currently updating the hitT value in the traversal result with
the hitT value from reportIntersection(), but this is not correct.
First the hitT value of reportIntersection() should update the
gl_RayTmaxEXT value (maps to brw_nir_rt_mem_ray_defs::t_far).
Second the hitT determined by traversal should only be updated if the
reportIntersection() hitT value has updated the gl_RayTmaxEXT and that
the new gl_RayTmaxEXT is smaller than the determined hitT value from
traversal.
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Fixes: 303378e1dd ("intel/rt: Add lowering for combined intersection/any-hit shaders")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25146>
(cherry picked from commit 4eb4197d27)
In environments where 3D acceleration is not available, like in a VM,
the behavior before commit 8cd44b8843 ("egl: add automatic zink
fallback loading between hw and sw drivers") was to fallback to swrast.
This was the output of `eglinfo` in that situation:
$ eglinfo
[...]
Wayland platform:
EGL driver name: swrast
OpenGL core profile renderer: llvmpipe (LLVM 17.0.4, 256 bits)
However, after commit 8cd44b8843 ("egl: add automatic zink fallback
loading between hw and sw drivers") Zink support is tested before
falling back to swrast.
Since the system doesn't support 3D acceleration, Zink + software
rendering is used instead of swrast causing issues like the ones
described in #10146.
In this case, `eglinfo` prints:
$ eglinfo
[...]
Wayland platform:
EGL driver name: zink
OpenGL core profile renderer: zink Vulkan 1.3(llvmpipe (LLVM 17.0.4,
256 bits) (MESA_LLVMPIPE))
This patch ensures that Zink + software rendering is used only when the
user opts-in by setting `LIBGL_ALWAYS_SOFTWARE` or `D3D_ALWAYS_SOFTWARE`
and swrast is used otherwise.
After the patch, the output of `eglinfo` is identical to the one before
the regression:
$ eglinfo
[...]
Wayland platform:
EGL driver name: swrast
OpenGL core profile renderer: llvmpipe (LLVM 17.0.4, 256 bits)
Resolves: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10146
Fixes: 8cd44b8843 ("egl: add automatic zink fallback loading between
hw and sw drivers")
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Signed-off-by: José Expósito <jexposit@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26220>
(cherry picked from commit 2a71f06f29)
In order to return correct offsets, strides and possibly other
parameters. This is relevant for formats like NV12 and P010 where
the second plane, when produced by the V4L2 decoder, uses the
same FD like the first one, but with an offset.
Analogous to 7a7e577d.
Also use the new helper to get the number of planes.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10094
Cc: mesa-stable
Reviewed-by: Italo Nicola <italonicola@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26109>
(cherry picked from commit 5f4253e096)