According to spec 4.6 section 8.14 (TEXTURE MINIFICATION), λ(x, y) is clamped to minLod and maxLod first and then used to choose minification or magnification: “If λ(x, y) is less than or equal to zero the texture is said to be magnified; if it is greater, the texture is minified. “
Prior to this change, Zink hard-coded minLod and maxLod to be [0.0, 0.25]. Some problems can be seen here:
If lambda originally is 0.3, and app sets minLod = 0.0f, maxLod = 0.0f, and minFilter = Linear, magFilter = Nearest:
According to the spec, lambda is clamped to 0.0 first, so magnification should be chosen, but on Zink lambda was clamped to 0.25, minification was chosen incorrectly.
Similarly if app sets minLod = 3.0f and maxLod = 3.0f
According to the spec, minification should be used regardless of lambda, but Zink would allow magnification if lambda was less than or equal to zero.
This is fixed by individually clamping minLod and maxLod to [0, 0.25].
Signed-off-by: daoxiang.gong <daoxiang.gong@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26933>
this breaks interfaces where the consumer reads its input indirectly
and only some of the components are written by clobbering all
the components, even if the unwritten components are never accessed
Fixes: 459b49a174 ("zink: add a new linker pass to handle mismatched i/o components")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28466>
On iris (and probably other platforms too), an empty buffer could be a
null pointer. This is problematic, because even empty slices can't have
a null pointer. When we encounter an empty buffer, send an empty
static slice instead.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28309>
A last memory leak related to constants_remap_table is happening.
This memory leak is triggered by two deqp-gles2 tests.
For instance, this issue is triggered with
"deqp-gles2 --deqp-case=dEQP-GLES2.functional.uniform_api.random.13":
Direct leak of 336 byte(s) in 1 object(s) allocated from:
#0 0x7f1b4a5de7ef in __interceptor_malloc (/usr/lib64/libasan.so.6+0xb17ef)
#1 0x7f1b401a2cdf in rc_remove_unused_constants ../src/gallium/drivers/r300/compiler/radeon_remove_constants.c:101
#2 0x7f1b40185386 in rc_run_compiler_passes ../src/gallium/drivers/r300/compiler/radeon_compiler.c:476
#3 0x7f1b40185625 in rc_run_compiler ../src/gallium/drivers/r300/compiler/radeon_compiler.c:498
#4 0x7f1b401c14d2 in r3xx_compile_fragment_program ../src/gallium/drivers/r300/compiler/r3xx_fragprog.c:172
#5 0x7f1b401b669a in r300_translate_fragment_shader ../src/gallium/drivers/r300/r300_fs.c:516
#6 0x7f1b401baf73 in r300_pick_fragment_shader ../src/gallium/drivers/r300/r300_fs.c:592
#7 0x7f1b40128db7 in r300_create_fs_state ../src/gallium/drivers/r300/r300_state.c:1071
#8 0x7f1b3e67799d in st_create_fp_variant ../src/mesa/state_tracker/st_program.c:1073
#9 0x7f1b3e680285 in st_get_fp_variant ../src/mesa/state_tracker/st_program.c:1119
#10 0x7f1b3e6812fa in st_precompile_shader_variant ../src/mesa/state_tracker/st_program.c:1284
#11 0x7f1b3e6812fa in st_finalize_program ../src/mesa/state_tracker/st_program.c:1363
#12 0x7f1b3f13d501 in st_link_glsl_to_nir ../src/mesa/state_tracker/st_glsl_to_nir.cpp:754
#13 0x7f1b3f13d501 in st_link_shader ../src/mesa/state_tracker/st_glsl_to_nir.cpp:990
#14 0x7f1b3efeef75 in link_program ../src/mesa/main/shaderapi.c:1336
#15 0x7f1b3efeef75 in link_program_error ../src/mesa/main/shaderapi.c:1445
Fixes: 29df85788a ("r300: fix constants_remap_table memory leak")
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28522>
Reviewer the results from the last nightly run completed using ci-collate tool
(gl.fd.o/gfx-ci/ci-collate) with the 'patch' feature and a bit of human
intervention, these are the changes in the expectations.
Signed-off-by: Sergi Blanch Torne <sergi.blanch.torne@collabora.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28350>
num_instances is used to track ip count not num_queues.
Signed-off-by: Sathishkumar S <sathishkumar.sundararaju@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28252>
Hardly a copyrightable file, though it should inherit the MIT
license as the code originate from MIT licensed r300_winsys.h.
Fixes: 6e3fc2de2a ("r300g: Move bootstrap code to targets")
Reviewed-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Signed-off-by: David Heidelberg <david@ixit.cz>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28384>
We no longer need to emit store_output intrinsics at the
end of the shaders.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28425>
There was 1 more bit left, may as well use it for something.
In the future, this may allow increasing the maximum number of
patches per workgroup.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28425>
These parts are not used anymore, therefore we no longer need to
change the VS state when tessellation states change.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28425>
Use tcs_offchip_layout instead of VS state to determine the
number of LS outputs.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28425>
Always emit the tessellation factor writes in the main shader,
which is doable now that the necessary information is in the
tcs_offchip_layout SGPR.
This eliminates the need for TCS epilogs, so delete them
entirely from RadeonSI.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28425>
Put the primitive mode and whether TES reads tess factors into
the tcs_offchip_layout SGPR, so they can be used by the main
shader instead of needing the epilog.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28425>
The intention is to free up enough bits in tcs_offchip_layout so
that it can contain information for more dynamic states.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28425>
We'll need to clean this up later, but for now it's better to
have it in common code than in RadeonSI.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28425>
With the exception of some variants for framebuffer fetch (to be addressed in a
follow up MR, this is big enough as it is) -- this switches us to a shader
precompile path for VS & FS. VS prologs let us implement vertex buffer fetch
with dynamic formats, FS prologs let us implement misc emulation like API sample
masking and cull distance, while FS epilogs handle blending and tilebuffer
stores. This should cut down shader recompile jank significantly in the GL
driver. It also prepares us with most of what we need for big ticket Vulkan
extensions like ESO, GPL, and EDS3.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28483>