Commit graph

9692 commits

Author SHA1 Message Date
Yiwei Zhang
c8d8961f33 anv: avoid requiring ordered memory planes for explicit import
The spec does not have such requirement, but anv requires it for
validating the offset. However, for DRM_FORMAT_YVU420, chroma channels
can be swapped upon import to match B/R channel order of
VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM.

This fixes some sw codec path in Instagram when interop with gpu.

v2: fix image memory requirement for re-ordered explicit import

Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Emma Anholt <emma@anholt.net> (v1)
Reviewed-by: Matt Tuner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23643>
2023-06-15 17:53:10 +00:00
Nanley Chery
f0b6b57c77 intel/blorp: Avoid 32bpc fast clear sampling issue
For 32bpc formats, the ICL+ sampler fetches the raw clear color dwords
used for rendering instead of the converted pixel dwords typically used
for sampling. The CLEAR_COLOR struct page documents this for 128bpp
formats, but not for 32bpp and 64bpp formats.

In blorp_copy, map R11G11B10_FLOAT to R8G8B8A8_UINT instead of R32_UINT.
This will cause the sampler to fetch the clear color pixel, allowing
drivers to keep clear color support enabled during copies.

If iris is forced to convert blits to copies, this patch fixes the
following test on gfx12:

  dEQP-GLES3.functional.fbo.color.repeated_clear.blit.rbo.r11f_g11f_b10f

At the moment, both iris and anv won't hit this issue outside of
blorp_copy. This is due to the read/write access restrictions they
currently place on texture views that reinterpret the surface format.

Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8964
Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23604>
2023-06-15 14:17:49 +00:00
Erik Faye-Lund
a593de7cf3 nir: add missed nir_cmp_imm-helpers
Seems I missed these in my previous round, let's fix them up now!

Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23461>
2023-06-15 13:34:49 +00:00
Erik Faye-Lund
2a71e332aa nir: use new immediate comparison helpers
There's plenty of places we can use these new and shiny helpers, so
let's clean up the code a bit.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23460>
2023-06-15 13:33:58 +02:00
Ian Romanick
96cde9cc01 intel/fs: Emit better code for bfi(..., 0)
DG2, Tiger Lake, Ice Lake, and Skylake had similar results (Ice Lake shown)
total instructions in shared programs: 20570141 -> 20570063 (<.01%)
instructions in affected programs: 30679 -> 30601 (-0.25%)
helped: 77 / HURT: 0

total cycles in shared programs: 902113977 -> 902118723 (<.01%)
cycles in affected programs: 3255958 -> 3260704 (0.15%)
helped: 60 / HURT: 19

Broadwell
total instructions in shared programs: 18524633 -> 18524547 (<.01%)
instructions in affected programs: 34095 -> 34009 (-0.25%)
helped: 75 / HURT: 2

total cycles in shared programs: 949532394 -> 949543761 (<.01%)
cycles in affected programs: 3419107 -> 3430474 (0.33%)
helped: 57 / HURT: 24

total spills in shared programs: 22484 -> 22484 (0.00%)
spills in affected programs: 516 -> 516 (0.00%)
helped: 2 / HURT: 2

total fills in shared programs: 29346 -> 29338 (-0.03%)
fills in affected programs: 572 -> 564 (-1.40%)
helped: 4 / HURT: 0

Haswell
total instructions in shared programs: 17331356 -> 17331523 (<.01%)
instructions in affected programs: 27920 -> 28087 (0.60%)
helped: 41 / HURT: 4

total cycles in shared programs: 936603192 -> 936574664 (<.01%)
cycles in affected programs: 3417695 -> 3389167 (-0.83%)
helped: 28 / HURT: 21

total spills in shared programs: 19718 -> 19756 (0.19%)
spills in affected programs: 436 -> 474 (8.72%)
helped: 0 / HURT: 4

total fills in shared programs: 22547 -> 22607 (0.27%)
fills in affected programs: 444 -> 504 (13.51%)
helped: 0 / HURT: 4

Ivy Bridge
total cycles in shared programs: 463451277 -> 463451273 (<.01%)
cycles in affected programs: 95870 -> 95866 (<.01%)
helped: 3 / HURT: 2

DG2, Tiger Lake, Ice Lake, and Skylake had similar results (Ice Lake shown)
Totals:
Instrs: 152825278 -> 152819969 (-0.00%); split: -0.00%, +0.00%
Cycles: 15014075626 -> 15014628652 (+0.00%); split: -0.01%, +0.01%
Subgroup size: 8528536 -> 8528560 (+0.00%)
Send messages: 7711431 -> 7711464 (+0.00%)
Spill count: 99907 -> 99509 (-0.40%); split: -0.40%, +0.00%
Fill count: 202459 -> 201598 (-0.43%); split: -0.43%, +0.00%
Scratch Memory Size: 4376576 -> 4371456 (-0.12%)

Totals from 2915 (0.44% of 662497) affected shaders:
Instrs: 2288842 -> 2283533 (-0.23%); split: -0.24%, +0.01%
Cycles: 471633295 -> 472186321 (+0.12%); split: -0.27%, +0.39%
Subgroup size: 27488 -> 27512 (+0.09%)
Send messages: 151344 -> 151377 (+0.02%)
Spill count: 48091 -> 47693 (-0.83%); split: -0.83%, +0.00%
Fill count: 59053 -> 58192 (-1.46%); split: -1.46%, +0.00%
Scratch Memory Size: 1827840 -> 1822720 (-0.28%)

Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19968>
2023-06-14 18:49:53 +00:00
Ian Romanick
e419eefd34 intel/fs: Use nir_opt_reassociate_bfi
All Skylake and newer Intel platforms had similar results. (Ice Lake shown)
total instructions in shared programs: 19907072 -> 19907054 (<.01%)
instructions in affected programs: 8859 -> 8841 (-0.20%)
helped: 9 / HURT: 0

total cycles in shared programs: 855791238 -> 855779334 (<.01%)
cycles in affected programs: 3308294 -> 3296390 (-0.36%)
helped: 12 / HURT: 13

Broadwell
total instructions in shared programs: 17818231 -> 17817440 (<.01%)
instructions in affected programs: 9887 -> 9096 (-8.00%)
helped: 9 / HURT: 0

total cycles in shared programs: 902970035 -> 902941221 (<.01%)
cycles in affected programs: 2767243 -> 2738429 (-1.04%)
helped: 14 / HURT: 5

total spills in shared programs: 17784 -> 17718 (-0.37%)
spills in affected programs: 318 -> 252 (-20.75%)
helped: 1 / HURT: 0

total fills in shared programs: 25458 -> 24949 (-2.00%)
fills in affected programs: 1346 -> 837 (-37.82%)
helped: 1 / HURT: 0

Haswell
total instructions in shared programs: 16707799 -> 16707586 (<.01%)
instructions in affected programs: 24049 -> 23836 (-0.89%)
helped: 41 / HURT: 0

total cycles in shared programs: 882730648 -> 882723174 (<.01%)
cycles in affected programs: 5096737 -> 5089263 (-0.15%)
helped: 25 / HURT: 12

total spills in shared programs: 14937 -> 14909 (-0.19%)
spills in affected programs: 436 -> 408 (-6.42%)
helped: 4 / HURT: 0

total fills in shared programs: 17569 -> 17529 (-0.23%)
fills in affected programs: 444 -> 404 (-9.01%)
helped: 4 / HURT: 0

No shader-db changes on any older Intel platforms.

All Intel platforms had similar results. (Ice Lake shown)
Totals:
Instrs: 153118594 -> 153117340 (-0.00%); split: -0.00%, +0.00%
Cycles: 15011967556 -> 15011904351 (-0.00%); split: -0.00%, +0.00%
Fill count: 203692 -> 203684 (-0.00%)

Totals from 703 (0.11% of 662496) affected shaders:
Instrs: 192826 -> 191572 (-0.65%); split: -0.65%, +0.00%
Cycles: 29937640 -> 29874435 (-0.21%); split: -0.25%, +0.04%
Fill count: 4146 -> 4138 (-0.19%)

Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19968>
2023-06-14 18:49:53 +00:00
Emma Anholt
5ef4e1c4c0 ci: Drop some skips of GL CTS ArraysOfArrays tests.
My hope is that with my CTS fix, we can complete these all in time now.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23610>
2023-06-14 16:45:23 +00:00
Emma Anholt
8c35537351 ci: Update to vulkan-cts-1.3.5.2 (and pull in some more fixes).
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23610>
2023-06-14 16:45:23 +00:00
Emma Anholt
10b94772d2 intel: Reduce cost of resetting last_grf_write.
In zink-on-anv fs-mod-dvec3-dvec3.shader_test, we were memsetting 2MB of
last_grf_write 2400 times, multiple times through the scheduler.  Just
resetting for the processed instructions reduces runtime from 21s to 16s.
No change on steam shader-db runtime across several runs.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23635>
2023-06-14 16:16:56 +00:00
Emma Anholt
7d4769e802 intel: Allocate the last_grf_write once per scheduler.
No need to re-calloc it per block when we're going to use it again.  Also,
this fixes the vec4 backend to avoid allocating giant grf_count-sized
arrays on the stack.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23635>
2023-06-14 16:16:56 +00:00
Emma Anholt
2ad865b219 intel: Count reads_remaining across all blocks.
We were zeroing it out per block, but it doesn't actually help to count
per block, since the question is "will scheduling this instruction free
the reg?".  Saves some memsetting, which was showing up high in the
profile (but not from this source).

No change on iris SKL shader-db.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23635>
2023-06-14 16:16:55 +00:00
Lionel Landwerlin
6b9f838d62 intel/fs: handle load_global_constant_uniform_block_intel
Again, load the data just once in GRF, share it across lanes.

Shader-db on dg2:

total instructions in shared programs: 23214555 -> 23215400 (<.01%)
instructions in affected programs: 199977 -> 200822 (0.42%)
helped: 3
HURT: 38
helped stats (abs) min: 5 max: 670 x̄: 283.67 x̃: 176
helped stats (rel) min: 1.34% max: 49.41% x̄: 22.15% x̃: 15.70%
HURT stats (abs)   min: 1 max: 185 x̄: 44.63 x̃: 32
HURT stats (rel)   min: 0.13% max: 42.86% x̄: 10.25% x̃: 9.30%
95% mean confidence interval for instructions value: -18.65 59.87
95% mean confidence interval for instructions %-change: 3.29% 12.47%
Inconclusive result (value mean confidence interval includes 0).

total loops in shared programs: 5928 -> 5928 (0.00%)
loops in affected programs: 0 -> 0
helped: 0
HURT: 0

total cycles in shared programs: 851137495 -> 851152449 (<.01%)
cycles in affected programs: 16406137 -> 16421091 (0.09%)
helped: 9
HURT: 32
helped stats (abs) min: 10 max: 13498 x̄: 6443.22 x̃: 5581
helped stats (rel) min: 0.11% max: 4.75% x̄: 1.45% x̃: 0.34%
HURT stats (abs)   min: 3 max: 15056 x̄: 2279.47 x̃: 735
HURT stats (rel)   min: 0.10% max: 23.71% x̄: 4.58% x̃: 4.65%
95% mean confidence interval for cycles value: -1315.40 2044.87
95% mean confidence interval for cycles %-change: 1.71% 4.80%
Inconclusive result (value mean confidence interval includes 0).

total spills in shared programs: 11856 -> 11825 (-0.26%)
spills in affected programs: 2368 -> 2337 (-1.31%)
helped: 4
HURT: 0

total fills in shared programs: 16258 -> 16207 (-0.31%)
fills in affected programs: 2930 -> 2879 (-1.74%)
helped: 4
HURT: 0

total sends in shared programs: 1038194 -> 1038185 (<.01%)
sends in affected programs: 40 -> 31 (-22.50%)
helped: 4
HURT: 0
helped stats (abs) min: 1 max: 4 x̄: 2.25 x̃: 2
helped stats (rel) min: 10.00% max: 33.33% x̄: 21.46% x̃: 21.25%
95% mean confidence interval for sends value: -4.64 0.14
95% mean confidence interval for sends %-change: -40.41% -2.51%
Inconclusive result (value mean confidence interval includes 0).

LOST:   0
GAINED: 0

Some VK/DX titles result (on DG2 only), it's mostly additional
instruction counts except for the unity spaceship demo where a CS
shader gets additional SIMDness. The reason for additional
instructions is that since we're doing block loads, we need to find
the live channels in control flow to select a single lane value that
is valid.

aztec_ruins_high:
Totals from 3 (1.12% of 269) affected shaders:
Instrs: 17732 -> 17896 (+0.92%)
Cycles: 796518 -> 819302 (+2.86%)

cyberpunk_2077:
Totals from 17 (0.17% of 10301) affected shaders:
Instrs: 10848 -> 11658 (+7.47%)
Cycles: 248243 -> 259168 (+4.40%); split: -0.57%, +4.97%

fallout_4_dxvk_g2:
Totals from 2 (0.12% of 1638) affected shaders:
Instrs: 3157 -> 3368 (+6.68%)
Cycles: 487807 -> 490426 (+0.54%); split: -0.26%, +0.79%
Max live registers: 139 -> 141 (+1.44%)

red_dead_redemption2:
Totals from 68 (1.14% of 5970) affected shaders:
Instrs: 34871 -> 36486 (+4.63%)
Cycles: 551430 -> 565211 (+2.50%)
Send messages: 2074 -> 2072 (-0.10%)
Max live registers: 5078 -> 5077 (-0.02%)

total_war_warhammer2:
Totals from 5 (1.05% of 478) affected shaders:
Instrs: 6905 -> 6971 (+0.96%); split: -0.16%, +1.12%
Cycles: 97035 -> 97989 (+0.98%); split: -0.07%, +1.05%

unity spaceship demo (instruction count going up due to a CS shader
                      bump from SIMD8->16):
Totals from 53 (9.71% of 546) affected shaders:
Instrs: 223748 -> 233223 (+4.23%); split: -0.01%, +4.25%
Cycles: 23134697 -> 25207080 (+8.96%); split: -0.17%, +9.13%
Subgroup size: 480 -> 488 (+1.67%)
Spill count: 2156 -> 2242 (+3.99%); split: -0.19%, +4.17%
Fill count: 4617 -> 4845 (+4.94%); split: -0.09%, +5.02%
Max live registers: 5991 -> 6050 (+0.98%); split: -0.40%, +1.39%
Max dispatch width: 480 -> 488 (+1.67%)

witcher_3_dxvk_g2:
Totals from 27 (2.51% of 1074) affected shaders:
Instrs: 57067 -> 57677 (+1.07%); split: -0.03%, +1.10%
Cycles: 1397871 -> 1436704 (+2.78%); split: -0.35%, +3.13%

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23477>
2023-06-14 12:04:05 +00:00
Lionel Landwerlin
5ae8a78d8c intel/fs: make use of load_ubo_uniform_block_intel
The principle is the same as the load_ssbo_uniform_block_intel.
Whenever we see a uniform offset, load the data only once in GRFs to
reduce register pressure.

Iris shader-db run on DG2 :

total instructions in shared programs: 23001325 -> 23094969 (0.41%)
instructions in affected programs: 1775989 -> 1869633 (5.27%)
helped: 764
HURT: 2097
helped stats (abs) min: 1 max: 102 x̄: 6.96 x̃: 2
helped stats (rel) min: 0.03% max: 16.91% x̄: 1.36% x̃: 0.63%
HURT stats (abs)   min: 1 max: 2461 x̄: 47.19 x̃: 7
HURT stats (rel)   min: <.01% max: 199.34% x̄: 5.91% x̃: 2.60%
95% mean confidence interval for instructions value: 25.43 40.03
95% mean confidence interval for instructions %-change: 3.60% 4.33%
Instructions are HURT.

total loops in shared programs: 5847 -> 5847 (0.00%)
loops in affected programs: 0 -> 0
helped: 0
HURT: 0

total cycles in shared programs: 839329852 -> 845491482 (0.73%)
cycles in affected programs: 130229434 -> 136391064 (4.73%)
helped: 1098
HURT: 2228
helped stats (abs) min: 1 max: 130102 x̄: 1340.64 x̃: 22
helped stats (rel) min: <.01% max: 64.25% x̄: 4.03% x̃: 0.71%
HURT stats (abs)   min: 1 max: 185309 x̄: 3426.24 x̃: 87
HURT stats (rel)   min: <.01% max: 92.85% x̄: 8.12% x̃: 3.82%
95% mean confidence interval for cycles value: 1342.16 2362.97
95% mean confidence interval for cycles %-change: 3.70% 4.52%
Cycles are HURT.

total spills in shared programs: 10768 -> 11856 (10.10%)
spills in affected programs: 9717 -> 10805 (11.20%)
helped: 25
HURT: 28

total fills in shared programs: 13720 -> 16258 (18.50%)
fills in affected programs: 12016 -> 14554 (21.12%)
helped: 25
HURT: 28

total sends in shared programs: 1034790 -> 1031266 (-0.34%)
sends in affected programs: 33416 -> 29892 (-10.55%)
helped: 1005
HURT: 0
helped stats (abs) min: 1 max: 22 x̄: 3.51 x̃: 3
helped stats (rel) min: 1.69% max: 60.00% x̄: 15.20% x̃: 14.08%
95% mean confidence interval for sends value: -3.72 -3.29
95% mean confidence interval for sends %-change: -15.82% -14.57%
Sends are helped.

LOST:   26
GAINED: 183

shader-db on a number of VK/DX titles on DG2 :

 PERCENTAGE DELTAS  Shaders   Instrs    Cycles
 age_of_wonders_III 1928      +0.02%    -0.19%

 PERCENTAGE DELTAS       Shaders   Instrs    Cycles  Subgroup size Send messages Spill count Fill count Max live registers Max dispatch width
 assassins_creed_odyssey 2119      +1.12%    -0.42%      -0.03%        -0.29%       -9.10%     -4.26%         -0.64%             +0.65%

 PERCENTAGE DELTAS Shaders   Instrs    Cycles  Spill count Fill count Max live registers
 aztec_ruins_high  269       -0.05%    -0.45%     -0.29%     -7.27%         -0.33%

 PERCENTAGE DELTAS    Shaders   Instrs    Cycles  Max live registers Max dispatch width
 dark_souls_3_dxvk_g2 1420      +0.09%    +0.24%        +0.21%             +0.12%

(stats look bad, but it's just one shader affected)
 PERCENTAGE DELTAS Shaders   Instrs    Cycles  Spill count Fill count Scratch Memory Size Max live registers
 fallout_4_dxvk_g2 1638      +0.67%    +8.32%    +16.02%     +7.17%         +100.00%            +0.48%

 PERCENTAGE DELTAS    Shaders   Instrs    Cycles  Send messages Spill count Fill count Max live registers Max dispatch width
 red_dead_redemption2 5969      +0.16%    -0.04%      -0.04%       +0.01%     +0.05%         -0.20%             +0.04%

 PERCENTAGE DELTAS          Shaders   Instrs    Cycles  Send messages Max live registers Max dispatch width
 rise_of_the_tomb_raider_g2 12129     +2.19%    +1.36%      -1.23%          -0.36%             +2.04%

 PERCENTAGE DELTAS Shaders   Instrs    Cycles  Send messages Max live registers
 shooter-game      693       +0.07%    -0.89%      -0.09%          -0.09%

 PERCENTAGE DELTAS Shaders   Instrs    Cycles  Send messages Max live registers Max dispatch width
 talos_g2          1140      +0.37%    +3.80%      -0.86%          -0.67%             +0.19%

 PERCENTAGE DELTAS    Shaders   Instrs    Cycles  Max live registers Max dispatch width
 total_war_warhammer2 477       +0.25%    +0.66%        -0.17%             +0.10%

 PERCENTAGE DELTAS Shaders   Instrs    Cycles  Send messages Max live registers Max dispatch width
 witcher_3_dxvk_g2 1074      +0.75%   -10.45%      -0.15%          -0.16%             -0.16%

 PERCENTAGE DELTAS      Shaders   Instrs    Cycles  Send messages Max live registers
 wolfenstein_youngblood 1111      +0.52%    +0.66%      -0.59%          -0.03%

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23477>
2023-06-14 12:04:05 +00:00
Lionel Landwerlin
7eb1e2a690 intel/fs: avoid reusing the VGRF for uniform load_ubo
Only found 3 shaders affected in Red Dead Redemption :

Totals from 3 (0.05% of 5969) affected shaders:
Instrs: 2246 -> 2230 (-0.71%)
Cycles: 156506 -> 148402 (-5.18%); split: -5.23%, +0.05%

This will have a larger effect when we add the
load_ubo_uniform_block_intel intrinsic where we will have larger
blocks (vec8/vec16 vs vec4 only now).

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23477>
2023-06-14 12:04:05 +00:00
Lionel Landwerlin
ff3494fce3 intel/fs: print identation for control flow
INTEL_DEBUG=optimizer output changes from :

{ 10}   40: cmp.nz.f0.0(8) null:F, vgrf3470:F, 0f
{ 10}   41: (+f0.0) if(8) (null):UD,
{ 11}   42: txf_logical(8) vgrf3473:UD, vgrf250:D(null):UD, 0d(null):UD(null):UD(null):UD(null):UD, 31u, 0u(null):UD(null):UD(null):UD, 3d, 0d
{ 12}   43: and(8) vgrf262:UD, vgrf3473:UD, 2u
{ 11}   44: cmp.nz.f0.0(8) null:D, vgrf262:D, 0d
{ 10}   45: (+f0.0) if(8) (null):UD,
{ 11}   46: mov(8) vgrf270:D, -1082130432d
{ 12}   47: mov(8) vgrf271:D, 1082130432d
{ 14}   48: mov(8) vgrf274+0.0:D, 0d
{ 14}   49: mov(8) vgrf274+1.0:D, 0d

to :

{ 10}   40: cmp.nz.f0.0(8) null:F, vgrf3470:F, 0f
{ 10}   41: (+f0.0) if(8) (null):UD,
{ 11}   42:   txf_logical(8) vgrf3473:UD, vgrf250:D(null):UD, 0d(null):UD(null):UD(null):UD(null):UD, 31u, 0u(null):UD(null):UD(null):UD, 3d, 0d
{ 12}   43:   and(8) vgrf262:UD, vgrf3473:UD, 2u
{ 11}   44:   cmp.nz.f0.0(8) null:D, vgrf262:D, 0d
{ 10}   45:   (+f0.0) if(8) (null):UD,
{ 11}   46:     mov(8) vgrf270:D, -1082130432d
{ 12}   47:     mov(8) vgrf271:D, 1082130432d
{ 14}   48:     mov(8) vgrf274+0.0:D, 0d
{ 14}   49:     mov(8) vgrf274+1.0:D, 0d

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23477>
2023-06-14 12:04:05 +00:00
Lionel Landwerlin
0cd9f0c3d3 intel/fs: fix bindless/shared surface mistake
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 068bf1378d ("intel/fs: enable SSBO accesses through the bindless heap")
Tested-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23536>
2023-06-14 07:42:57 +00:00
Lionel Landwerlin
b3b12c2c27 anv: enable CmdCopyQueryPoolResults to use shader for copies
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23074>
2023-06-14 09:43:57 +03:00
Lionel Landwerlin
e86f3c7abb intel/ds: add query count in query tracepoints
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23074>
2023-06-14 09:43:57 +03:00
Lionel Landwerlin
930e862af7 anv: add shaders for copying query results
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23074>
2023-06-14 09:43:57 +03:00
Lionel Landwerlin
4cee8ce7a5 anv: generalize internal kernel concept
We'll add more of those kernels for other purposes.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23074>
2023-06-14 09:43:57 +03:00
Lionel Landwerlin
7ca5c84804 anv: add support for simple internal compute shaders
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23074>
2023-06-14 09:43:57 +03:00
Lionel Landwerlin
dbbcd5c32c anv: factor out generation kernel dispatch into helper
We would like to reuse this mechanism to dispatch different types of
internal shader. Those would replace some of the command streamer
commands we currently use.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23074>
2023-06-14 09:43:57 +03:00
Lionel Landwerlin
455a13fb7f anv: limit ANV_PIPE_RENDER_TARGET_BUFFER_WRITES to blorp operations using 3D
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23074>
2023-06-14 09:43:56 +03:00
Lionel Landwerlin
d7c28e526b anv: fix incorrect batch for 3DSTATE_CONSTANT_ALL emission
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: c950fe97a0 ("anv: implement generated (indexed) indirect draws")
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23074>
2023-06-14 09:43:56 +03:00
Lionel Landwerlin
0da39bf8ee anv: disable mesh/task for generated draws
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: c950fe97a0 ("anv: implement generated (indexed) indirect draws")
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23074>
2023-06-14 09:43:56 +03:00
Lionel Landwerlin
e9c1eaa535 anv: only disable mesh when enabled at the VkDevice level
Saving ourselves some instructions since it's not going to get used.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23074>
2023-06-14 09:43:56 +03:00
Lionel Landwerlin
efd4a162d3 anv: always report all pipeline stats regardless of stages
Tools like the scripts in shader-db expect all the fields to be there,
as the stats are put into a CSV file. So just report 0 if a stage
doesn't support workgroup memory size.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23559>
2023-06-13 23:26:40 +00:00
Lionel Landwerlin
810da51e91 anv: report max simd width only once for fragment shaders
Reporting the value multiple times is confusing to shader-db scripts
because it believes multiple shaders are affected.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23559>
2023-06-13 23:26:40 +00:00
Lionel Landwerlin
a0a20164eb anv: deal with unsupported VkImageFormatListCreateInfo::pViewFormats
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 697ed61e7c ("anv: Improve image/view usage bits verification")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9190
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23606>
2023-06-13 20:16:46 +00:00
Alyssa Rosenzweig
1d4a59448c treewide: Remove use_scoped_barrier
It is now set by all relevant drivers and not checked anywhere.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23191>
2023-06-13 16:36:10 +00:00
Tapani Pälli
00a91d8870 anv: use workaround framework for 1408224581, 14014097488
This makes sure we apply WA only when it is required, these issues
do not happen for later MTL steppings.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23596>
2023-06-13 13:27:30 +00:00
Tapani Pälli
15433897b2 intel/dev: add parentheses around intel_needs_workaround macro
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23596>
2023-06-13 13:27:30 +00:00
Jesse Natalie
082eba6165 nir_lower_mem_access_bit_sizes: Move options into a struct
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23173>
2023-06-13 00:43:36 +00:00
Jesse Natalie
4217353e2d nir_lower_mem_access_bit_sizes: Add a bit_size input to the callback
We'd like to use this callback to adjust loads and stores from things
that are unsupported to things that are supported, but if the input
is already supported, we'd prefer not to change it. Rather than making
up a bit size that'd work and doing a bunch of pack/unpack bit math,
only return a different bit size if the input one doesn't work for us
(i.e. can't load enough memory or just an unsupported size entirely).

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23173>
2023-06-13 00:43:36 +00:00
Dylan Baker
ce07aabab1 meson: Key whether to build batch decoder on expat
Instead of on Android. Which allows an end user to turn off expat
without breaking or disabling Intel support. I've additionally
refactored to separate expat and xmlconfig a bit more in the root
meson.build

This does make expat a hard dependency for building Intel tools, despite
the fact that only aubinator actually requires it. This simplifies the
build for the common case, and in the event that someone wants to build
the Intel tools and doesn't have libexpat, they can fall back to the
meson wrap for expat instead.

fixes: 75276deebc
closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8791

Reviewed-by: Mark Janes <markjanes@swizzler.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23605>
2023-06-12 23:07:00 +00:00
Rohan Garg
d0e0ba897f anv: split ANV_PIPE_RENDER_TARGET_BUFFER_WRITES for finer grained flushing
split ANV_PIPE_RENDER_TARGET_BUFFER_WRITES into separate CS_STALL,
RT_FLUSH & TILE_FLUSH flags in order to have finer control over cache
coherency.

Tigerlake CS has it's own cache fetching directly from the memory controller,
so we need to do a tile flush to ensure the query data is visible.

This fixes test_resolve_non_issued_query_data in vkd3d on TGL.

Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Fixes: 3c4c18341a ("anv: narrow flushing of the render target to buffer writes")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23500>
2023-06-12 14:46:44 +00:00
Lionel Landwerlin
06b436e51e anv: add query tracepoints
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23500>
2023-06-12 14:46:44 +00:00
Alan Previn
e358173fbf iris: Add GET_PARAM for protected context capability support
With MTL onwards, creating protected contexts too early
may block for a longer period. To prevent that, use the new
kernel GET_PARAM:I915_PARAM_PXP_STATUS interface to get the
status of PXP support immediately without blocking.

Using this same interface, we can also wait for platform
dependency readiness before attempting to create a protected
context. Use a longer timeout when user explicitly requests
for protected context as the kernel assures readiness will be
achieved.

Reference to kernel change: https://patchwork.freedesktop.org/patch/533241/?series=112647&rev=8

Signed-off-by: Alan Previn <alan.previn.teres.alexis@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23382>
2023-06-12 07:59:14 +00:00
Tapani Pälli
a4bb6d7c72 anv: remove BDW specific WA for CS stall enable
This note is in BDW specs but not anymore in gfx9+ specs.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23543>
2023-06-12 05:58:44 +00:00
Mark Janes
0ce595a89a intel: use generated helpers for Wa_1508744258
iris_disable_rhwo_optimization can only apply on gfxver 12.0, and has
a version check to that affect.  Add an assertion to warn us if the
workaround ever applies to another version.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21742>
2023-06-10 00:05:51 +00:00
David Heidelberg
7b6629a694 ci: rename MINIO to S3
We don't use MINIO for a long time. Rename variable accordingly.

Reviewed-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23527>
2023-06-10 01:31:16 +02:00
David Heidelberg
e1737c46b9 ci: rename S3 artifacts according to scheme mesa-$arch-$config-$buildtype
Make the S3 (previously MINIO) artifacts clearly identifiable by glance.

Also now we fail before compilation, if the job doesn't define
the BUILDTYPE variable to prevent confusion.

Reviewed-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23527>
2023-06-10 01:31:13 +02:00
Filip Gawin
fb8c48f4fc anv: allow intel_clflush_range only on igpu
fixes: 521c216efc
closes: #9106

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23320>
2023-06-09 21:09:50 +00:00
Caio Oliveira
26f6ea5c30 intel/compiler: Remove unused functions and declarations
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23539>
2023-06-09 20:09:51 +00:00
Hyunjun Ko
c39521a929 anv/video: move video requirements to outarray.
Signed-off-by: Hyunjun Ko <zzoon@igalia.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23519>
2023-06-09 10:07:18 +02:00
Lionel Landwerlin
25de091753 intel/nir: switch ray query state tracking to local variables uint16_t
We should be able to use uint8_t but there appears to be a backend
bug.

Q2RTX shader compute shader improvement with ray queries :

Totals:
Instrs: 102221 -> 101499 (-0.71%); split: -0.82%, +0.12%
Cycles: 4451260 -> 4396025 (-1.24%)
Send messages: 3587 -> 3585 (-0.06%)
Spill count: 717 -> 658 (-8.23%)
Fill count: 1248 -> 1214 (-2.72%); split: -3.21%, +0.48%
Scratch Memory Size: 21504 -> 16384 (-23.81%)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19982>
2023-06-09 08:29:43 +03:00
Caio Oliveira
2bb26cc01d intel/compiler: Refactor dump_instruction(s)
Delete unnecessary virtual functions, we need just two.  Refactor code
so the 'default behavior' logic (stderr and/or creating file) is not
duplicated.

Rename the virtuals so overrides don't hide the common convenience
functions.  Finally, provide a variant of dump_instructions() with
a `FILE *` parameter.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23457>
2023-06-08 22:00:21 +00:00
Lionel Landwerlin
965503ae22 anv: allow binding tables allocations on compute only queues
COMPUTE_WALKER is using binding tables.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: eb2b309328 ("anv: defer binding table block allocation to when necessary")
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23506>
2023-06-08 02:37:44 +00:00
Kenneth Graunke
be235ce938 intel/genxml: Drop Tiled Resource Mode fields
Neither RENDER_SURFACE_STATE nor VDENC_SURFACE_CONTROL_BITS have a
Tiled Resource Mode field anymore.  The RENDER_SURFACE_STATE field
was also overlapping with the L1 Cache Control settings field.

This also drops the assignment of that field in isl, because we were
just explicitly setting it to NONE (0) which is already the default
value genxml packing will give us.  That saves us some ifdefs.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23449>
2023-06-08 00:07:40 +00:00
Nanley Chery
0c204277e7 intel: Rename the GFX12_CCS_E aux-usage to FCV_CCS_E
Rename the isl_aux_usage enum to clarify that it is optional on gfx125.

The new name comes from the Alchemist docs, where the feature is
referred to as "Fast Clear Optimization (FCV)".

The rename was done with this command:

   git grep -l "GFX12_CCS_E" | xargs sed -ie "s/GFX12_CCS_E/FCV_CCS_E/g"

Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23220>
2023-06-07 23:39:39 +00:00