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We should be able to use uint8_t but there appears to be a backend bug. Q2RTX shader compute shader improvement with ray queries : Totals: Instrs: 102221 -> 101499 (-0.71%); split: -0.82%, +0.12% Cycles: 4451260 -> 4396025 (-1.24%) Send messages: 3587 -> 3585 (-0.06%) Spill count: 717 -> 658 (-8.23%) Fill count: 1248 -> 1214 (-2.72%); split: -3.21%, +0.48% Scratch Memory Size: 21504 -> 16384 (-23.81%) Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Ivan Briano <ivan.briano@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19982> |
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| vulkan | ||
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