It was incorrect to mark chit/miss arguments as discardable without
the equivalent in the traversal shader. Also, tail calls with modified
parameters that aren't marked discardable are incorrect.
This could lead to random corruption by clobbering parameter values
across two levels of nested calls: A Raygen shader calls traversal,
expecting e.g. the ray tMax parameter to be preserved. Traversal
overwrites the parameter's register with the hit t and tail-calls chit,
which immediately returns to raygen. Now the raygen shader still has the
clobbered tMax (which is actually the ray hit t) - if it calls traversal
multiple times, the second traversal iteration may use the previous
ray's hit t as tMax instead of the intended value.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39579>
There were two issues here:
1. Tail calls where the tail-callee receives modified parameters are
hazardous and only work if the parameter is return or discardable.
Otherwise, the caller of the function that executes the tail-call may
not expect some of the parameters to be clobbered.
2. There was also an indexing confusion with the call instruction vs.
call signature parameters. The call instruction has not been adapted
to the new lowered signatures, where the system args are prepended. To
make things clearer, split the loop into two, one iterating over
parameters in the call signature and one for parameters of the call
instruction.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39579>
Needs to consider the base offset, otherwise it's resolving to the
first 3D slice.
Fixes very recent VKCTS coverage dEQP-VK.pipeline.*.multisample.m10_resolve.*.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39393>
We can express any-hit/intersection shaders as functions, too.
Any-hit/Intersection shaders need the usual parameters like launch
IDs/descriptor data/ray properties, origin, direction/etc., but also
some special parameters related to traversal state. Any-hit/intersection
shaders need to return whether the hit was accepted and/or traversal
should be terminated, as well as the intersection T value (for
intersection shaders). Both any-hit and intersection shaders also need
to be passed hit attributes via parameters. Closest-Hit shaders need
those too, but we pass them out-of-band via LDS. LDS is used for the
traversal stack when any-hit/intersection shaders, so we need to pass
them via parameters.
Hit attributes are similar to ray payloads in the sense that they're
dynamically sized depending on how much space the application uses.
However, unlike ray payloads, hit attribute sizes have a strict upper
bound of 8 dwords. To make managing parameters easier, we put all hit
attributes in a single vector parameter with 0-8 components. This
prevents having a function with two sets of arbitrary numbers of
parameters.
This commit sets up ahit/isec function signatures and implements
lowering for ahit/isec-specific intrinsics in the context of these
functions. Subsequent commits will merely have to call into these
functions to execute a separate-compiled any-hit/intersection shader.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39314>
terminate_ray should only return from any-hit shaders, it should not
skip the intersection shader. If we insert a nir_jump_return when
processing the already-inlined any-hit shader, the intersection shader
will be skipped.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39314>
This is unused by any callers currently, but will be useful for nir
algebraic pattern testing, and as a way to turn our comments in
nir_opcodes.py into actual C code. For now, always returns false.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39076>
Unifies nir per instruction float control.
In the future this can be split into contract/reassoc/transform
like SPIR-V.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (except SPIR-V)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39103>
In RADV, we already lower all 64-bit I/O to 32-bit,
except VS inputs. Most of the newer NIR passes that
deal with I/O do not support 64-bit I/O, so now it's
time for us to also lower 64-bit VS inputs to 32-bit.
No Fossil DB changes on Strix Halo (GFX11.5).
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33979>
The pass now uses the ring descriptors to figure these out.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39032>
Fixes the following building error happening with clang:
FAILED: src/amd/vulkan/libvulkan_radeon.so.p/nir_radv_nir_rt_traversal_shader.c.o
...
../src/amd/vulkan/nir/radv_nir_rt_traversal_shader.c:1159:49: error: use of GNU empty initializer extension [-Werror,-Wgnu-empty-initializer]
struct radv_nir_rt_traversal_params params = {};
^
1 error generated.
Fixes: f692ac76 ("radv/rt: Use traversal vars for object origin/direction in ahit/isec")
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38954>
We already did the work of transforming the ray data, no need to do it
multiple times.
Should theoretically be a lot better. However, none of the fossils
appear to use object-space ray data in anyhit/intersection shaders. :(
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38809>
This splits up radv_nir_rt_shader.c into several parts.
The first part is all ray traversal lowering for RT pipelines, located
at radv_nir_rt_traversal_shader.c. It implements building the traversal
loop, including inlined any-hit/intersection shaders (optionally as a
completely separate shader).
The second part is lowering for individual RT stages (right now,
monolithic vs. CPS-style separate compilation). Each lowering technique
lives in its own file (radv_nir_rt_stage_{monolithic,cps}.c).
Code shared between RT lowering techniques (shader inlining helpers and
storage lowering passes) gets moved into radv_nir_rt_stage_common.c.
One header, radv_nir_rt_stage.h, is the public interface for RT pipeline
stage lowering. Functions exposed to users (really just
radv_pipeline_rt.c) go there. The header for internal shared helpers is
radv_nir_rt_stage_common.c.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38809>
This add support to the lowering the reduction operations.
Thanks to Georg Lehmann for a lot of the ideas and optimising in
this.
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38389>
We add a bunch of new helpers to avoid the need to touch >parent_instr,
including the full set of:
* nir_def_is_*
* nir_def_as_*_or_null
* nir_def_as_* [assumes the right instr type]
* nir_src_is_*
* nir_src_as_*
* nir_scalar_is_*
* nir_scalar_as_*
Plus nir_def_instr() where there's no more suitable helper.
Also an existing helper is renamed to unify all the names, while we're
churning the tree:
* nir_src_as_alu_instr -> nir_src_as_alu
..and then we port the tree to use the helpers as much as possible, using
nir_def_instr() where that does not work.
Acked-by: Marek Olšák <maraeo@gmail.com>
---
To eliminate nir_def::parent_instr we need to churn the tree anyway, so I'm
taking this opportunity to clean up a lot of NIR patterns.
Co-authored-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38313>
The size and stage parameters are left-overs from history. Originally,
the function acted on a list and so it needed an explicit stage and size
output. Now that it takes a NIR shader and a mode, we can just take the
stage from the shader and set num_(in|out)puts.
The one caller that actually used the explicit output parameter was
turnip. However, given that the helper sorts and re-numbers all the I/O
variables, it's not like changing num_(in|out)puts instead of writing it
to some other location is that big of a deal.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38297>
The code for lowering get_ssbo_size will be different in future chips,
so do it in common code to reduce duplication in the future.
Lower get_ssbo_size to ssbo_descriptor_amd + nir_channel.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38097>
When NIR_DEBUG=serialize or NIR_DEBUG=clone is used, NIR_PASS recreates
nir_function_impl and nir_variable objects, causing use-after-free since
insert_rt_case() keeps pointers to those in local variables and var_remap.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37573>