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radv/nir: fix radv_nir_remap_color_attachment progress
And switch to SPDX header. Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38853>
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2 changed files with 9 additions and 22 deletions
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@ -1,24 +1,7 @@
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/*
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* Copyright © 2024 Valve Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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* SPDX-License-Identifier: MIT
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*/
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#include "nir/nir.h"
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@ -44,11 +27,14 @@ remap_color_attachment(nir_builder *b, nir_intrinsic_instr *intrin, void *state)
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const unsigned location = io_sem.location - FRAG_RESULT_DATA0;
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if (color_remap[location] == MESA_VK_ATTACHMENT_UNUSED) {
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nir_instr_remove(&intrin->instr);
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return false;
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return true;
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}
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const unsigned new_location = FRAG_RESULT_DATA0 + color_remap[location];
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if (io_sem.location == new_location)
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return false;
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io_sem.location = new_location;
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nir_intrinsic_set_io_semantics(intrin, io_sem);
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@ -68,5 +54,5 @@ radv_nir_remap_color_attachment(nir_shader *shader, const struct radv_graphics_s
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color_remap[gfx_state->ps.epilog.color_map[i]] = i;
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}
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return nir_shader_intrinsics_pass(shader, remap_color_attachment, nir_metadata_all, &color_remap);
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return nir_shader_intrinsics_pass(shader, remap_color_attachment, nir_metadata_control_flow, &color_remap);
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}
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@ -2894,8 +2894,9 @@ radv_graphics_shaders_compile(struct radv_device *device, struct vk_pipeline_cac
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NIR_PASS(update_info, stages[MESA_SHADER_FRAGMENT].nir, nir_lower_poly_line_smooth,
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RADV_NUM_SMOOTH_AA_SAMPLES);
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if (!gfx_state->ps.has_epilog)
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radv_nir_remap_color_attachment(stages[MESA_SHADER_FRAGMENT].nir, gfx_state);
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if (!gfx_state->ps.has_epilog) {
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NIR_PASS(update_info, stages[MESA_SHADER_FRAGMENT].nir, radv_nir_remap_color_attachment, gfx_state);
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}
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NIR_PASS(update_info, stages[MESA_SHADER_FRAGMENT].nir, radv_nir_lower_fs_input_attachment);
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