Timothy Arceri
6994ca20aa
glsl: fix whitespace
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Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2015-10-04 17:42:41 +11:00
Marek Olšák
814b7d1ab9
radeonsi: enable PIPE_CAP_FORCE_PERSAMPLE_INTERP
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Now st/mesa won't generate 2 variants for this state.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:09 +02:00
Marek Olšák
b3c55fc669
radeonsi: do force_persample_interp in shaders for non-trivial cases
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Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:09 +02:00
Marek Olšák
9652bfcf2d
radeonsi: implement the simple case of force_persample_interp
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Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:09 +02:00
Marek Olšák
214de2d815
radeonsi: move SPI_PS_INPUT_ENA/ADDR registers to a separate state
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This will be a derived state used for changing center->sample and
centroid->sample at runtime.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:09 +02:00
Marek Olšák
55d406b71e
tgsi/scan: add interpolation info into tgsi_shader_info
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Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:09 +02:00
Marek Olšák
6b0f21cb28
st/mesa: automatically set per-sample interpolation if using SampleID/Pos
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Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-10-03 22:06:09 +02:00
Marek Olšák
4e9fc7e4e2
st/mesa: set force_persample_interp if ARB_sample_shading is used
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This is only a half of the work. The next patch will handle
gl_SampleID/SamplePos, which is the other half of ARB_sample_shading.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-10-03 22:06:09 +02:00
Marek Olšák
f3b37e321f
gallium: add per-sample interpolation control into rasterizer statOAe
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Required by ARB_sample_shading for drivers that don't want a shader variant
in st/mesa.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Roland Scheidegger <sroland@vmware.com>
2015-10-03 22:06:09 +02:00
Marek Olšák
d8932a355d
st/mesa: add ST_DEBUG=precompile support for tessellation shaders
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Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-10-03 22:06:09 +02:00
Marek Olšák
dd340b34f3
mesa: remove Driver.BindImageTexture
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Nothing sets it.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-10-03 22:06:09 +02:00
Marek Olšák
92709dcb9b
mesa: remove Driver.DeleteSamplerObject
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Nothing overrides it.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-10-03 22:06:09 +02:00
Marek Olšák
00f6beed02
mesa: remove Driver.EndCallList
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Nothing overrides it.
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-10-03 22:06:09 +02:00
Marek Olšák
ef6c0714af
mesa: remove Driver.BeginCallList
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Nothing overrides it.
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-10-03 22:06:09 +02:00
Marek Olšák
f457964885
mesa: remove Driver.EndList
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Nothing overrides it.
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-10-03 22:06:09 +02:00
Marek Olšák
55735cad00
mesa: remove Driver.NewList
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Nothing overrides it.
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-10-03 22:06:09 +02:00
Marek Olšák
7a54939728
mesa: remove Driver.NotifySaveBegin
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Nothing overrides it.
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-10-03 22:06:09 +02:00
Marek Olšák
4b8bb2f559
mesa: remove Driver.SaveFlushVertices
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Nothing overrides it.
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-10-03 22:06:08 +02:00
Marek Olšák
72a5dff9cb
mesa: remove Driver.FlushVertices
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Nothing overrides it.
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-10-03 22:06:08 +02:00
Marek Olšák
91799880b3
mesa: remove Driver.BeginVertices
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Nothing overrides it.
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-10-03 22:06:08 +02:00
Marek Olšák
82a950f187
mesa: remove Driver.BindArrayObject
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Nothing sets it.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-10-03 22:06:08 +02:00
Marek Olšák
d1269a844f
mesa: remove Driver.DeleteArrayObject
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Nothing reimplements it.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-10-03 22:06:08 +02:00
Marek Olšák
7401807e8d
mesa: remove Driver.NewArrayObject
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Nothing reimplements it.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-10-03 22:06:08 +02:00
Marek Olšák
1044f99812
mesa: remove Driver.Hint
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Nothing sets it.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-10-03 22:06:08 +02:00
Marek Olšák
8de82faf95
mesa: remove Driver.ColorMaskIndexed
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Nothing sets it.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-10-03 22:06:08 +02:00
Marek Olšák
379255298f
mesa: remove some Driver.Blend* hooks
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Nothing sets them.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-10-03 22:06:08 +02:00
Marek Olšák
a6cc895e93
mesa: remove Driver.Accum
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Nothing calls it.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-10-03 22:06:08 +02:00
Marek Olšák
a4fca24484
mesa: remove Driver.ResizeBuffers
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Nothing overrides it.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-10-03 22:06:08 +02:00
Marek Olšák
6863d5b02a
mesa: remove Driver.DeleteShaderProgram
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Nothing overrides it.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-10-03 22:06:08 +02:00
Marek Olšák
b37dcb8c18
mesa: remove Driver.NewShaderProgram
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Nothing overrides it.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-10-03 22:06:08 +02:00
Marek Olšák
95e0303312
mesa: remove Driver.DeleteShader
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Nothing overrides it.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-10-03 22:06:08 +02:00
Marek Olšák
18123a732b
egl/dri2: don't require a context for ClientWaitSync (v2)
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The spec doesn't require it. This fixes a crash on Android.
v2: don't set any flags if ctx == NULL
v3: add the spec note
Cc: 10.6 11.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Albert Freeman <albertwdfreeman@gmail.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
2015-10-03 22:06:08 +02:00
Marek Olšák
b78336085b
st/dri: don't use _ctx in client_wait_sync
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Not needed and it can be NULL.
v2: fix dri2_get_fence_from_cl_event - thanks Albert
Cc: 10.6 11.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Albert Freeman <albertwdfreeman@gmail.com>
2015-10-03 22:06:08 +02:00
Marek Olšák
27b102e7fd
r600g: only do depth-only or stencil-only in-place decompression
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instead of always doing both.
Usually, only depth is needed, so stencil decompression is useless.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:08 +02:00
Marek Olšák
c23c92c965
radeonsi: only do depth-only or stencil-only in-place decompression
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instead of always doing both.
Usually, only depth is needed, so stencil decompression is useless.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:08 +02:00
Marek Olšák
5804c6adf8
gallium/radeon: add separate stencil level dirty flags
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We will only do depth-only or stencil-only decompress blits, whichever is
needed by textures, instead of always doing both.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:08 +02:00
Marek Olšák
cc92b90375
radeonsi: dump buffer lists while debugging
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Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:08 +02:00
Marek Olšák
eb55610c89
winsys/radeon: implement cs_get_buffer_list
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This is more complicated, because tracking priority_usage needed changing
the relocs_bo type.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:07 +02:00
Marek Olšák
6f48e2bee1
winsys/amdgpu: add winsys function cs_get_buffer_list
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For debugging.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:07 +02:00
Marek Olšák
93641f4341
gallium/radeon: stop using "reloc" in a few places
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Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:07 +02:00
Marek Olšák
2edb060639
gallium/radeon: tell the winsys the exact resource binding types
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Use the priority flags and expand them.
This information will be used for debugging.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:07 +02:00
Marek Olšák
9bd7928a35
radeonsi: add an option for debugging VM faults
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Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:07 +02:00
Marek Olšák
4502d0bf88
radeonsi: move dumping the last IB into its own function
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v2: indentation fix
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:07 +02:00
Marek Olšák
89f73827d0
ddebug: separate creation of debug files
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This will be used by radeonsi for logging.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:07 +02:00
Emil Velikov
3cd5395206
docs: add news item and link release notes for 10.6.9
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Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-10-03 13:23:13 +01:00
Emil Velikov
61c35ce4f9
docs: add sha256 checksums for 10.6.9
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Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 8957b696f9 )
2015-10-03 13:20:08 +01:00
Emil Velikov
b2a987fc12
docs: add release notes for 10.6.9
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Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit ab9aacce2d )
2015-10-03 13:20:06 +01:00
Matthew Waters
11cabc45b7
egl: rework handling EGL_CONTEXT_FLAGS
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As of version 15 of the EGL_KHR_create_context spec, debug contexts
are allowed for ES contexts. We should allow creation instead of
erroring.
While we're here provide a more comprehensive checking for the other two
flags - ROBUST_ACCESS_BIT_KHR and FORWARD_COMPATIBLE_BIT_KHR
v2 [Emil Velikov] Rebase. Minor tweak in commit message.
Cc: Boyan Ding <boyan.j.ding@gmail.com>
Cc: Chad Versace <chad.versace@intel.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91044
Signed-off-by: Matthew Waters <ystreet00@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-10-03 12:30:13 +01:00
Jason Ekstrand
443d3bf340
i965/wm: Make compute_barycentric_interp_modes take a nir_shader and a devinfo
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Now that everything comes in through NIR, we can pick this directly out of
the shader source and don't need to reference the gl_fragment_program.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-10-02 21:21:20 -07:00
Jason Ekstrand
1e3c1b107e
i965: Use nir_foreach_variable
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Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-10-02 21:21:18 -07:00